using UnityEngine; namespace OnlyScove.Scripts { [System.Serializable] public class CameraSideBias { [Header("Side Bias")] [SerializeField] private bool useSideBias = true; [SerializeField] private float horizontalBiasAmount = 0.5f; [SerializeField] private float biasSmoothTime = 3f; private float _currentSideBias; public float CurrentSideBias => _currentSideBias; public void HandleSideBias(InputReader inputReader) { if (inputReader == null) return; if (useSideBias) { float targetBias = -inputReader.MoveInput.x * horizontalBiasAmount; _currentSideBias = Mathf.Lerp(_currentSideBias, targetBias, biasSmoothTime * Time.deltaTime); } else { _currentSideBias = 0; } } } }