using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Rive.Components
{
///
/// Represents the current status of a Rive widget.
///
public enum WidgetStatus
{
///
/// The widget has not yet been initialized. This is the default state.
///
Uninitialized = 0,
///
/// The widget is currently setting up the Rive graphic.
///
Loading = 1,
///
/// The widget is ready to display the Rive graphic.
///
Loaded = 2,
///
/// An error occurred while loading the Rive graphic.
///
Error = 3
}
}