using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Rive.Components { /// /// Represents the current status of a Rive widget. /// public enum WidgetStatus { /// /// The widget has not yet been initialized. This is the default state. /// Uninitialized = 0, /// /// The widget is currently setting up the Rive graphic. /// Loading = 1, /// /// The widget is ready to display the Rive graphic. /// Loaded = 2, /// /// An error occurred while loading the Rive graphic. /// Error = 3 } }