using System; using UnityEngine; namespace Rive.Components { /// /// Interface for providing input events to a RivePanel. /// public interface IPanelInputProvider { /// /// Event fired when a pointer is pressed. The Vector2 parameter represents the normalized local point in the panel, /// where coordinates are in the range [0,1] with (0,0) at bottom-left and (1,1) at top-right. /// event Action PointerPressed; /// /// Event fired when a pointer is released. The Vector2 parameter represents the normalized local point in the panel, /// where coordinates are in the range [0,1] with (0,0) at bottom-left and (1,1) at top-right. /// event Action PointerReleased; /// /// Event fired when a pointer is moved. The Vector2 parameter represents the normalized local point in the panel, /// where coordinates are in the range [0,1] with (0,0) at bottom-left and (1,1) at top-right. /// event Action PointerMoved; /// /// Event fired when a pointer exits the panel. The Vector2 parameter represents the normalized local point in the panel, /// where coordinates are in the range [0,1] with (0,0) at bottom-left and (1,1) at top-right. /// event Action PointerExited; /// /// Event fired when a pointer enters the panel. The Vector2 parameter represents the normalized local point in the panel, /// where coordinates are in the range [0,1] with (0,0) at bottom-left and (1,1) at top-right. /// event Action PointerEntered; } }