using Rive.Components; using UnityEditor; namespace Rive.EditorTools { [CustomEditor(typeof(RiveCanvasRenderer), true)] internal class CanvasPanelRendererEditor : PanelRendererInspector { protected override void OnEnable() { base.OnEnable(); if (PanelRenderer.RivePanel == null) { RivePanel existingPanel = PanelRenderer.GetComponent(); if (existingPanel != null) { PanelRenderer.RivePanel = existingPanel; } } } } }