using UnityEngine; using UnityEngine.UI; namespace Invector { public class vTutorialTextTrigger : MonoBehaviour { [TextAreaAttribute(5, 3000), Multiline] public string text; public Text _textUI; public GameObject painel; protected virtual void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { EnableTutorialPanel(); } } public virtual void EnableTutorialPanel() { painel.SetActive(true); _textUI.gameObject.SetActive(true); _textUI.text = text; } protected virtual void OnTriggerExit(Collider other) { if (other.gameObject.CompareTag("Player")) { DisableTutorialPanel(); } } public virtual void DisableTutorialPanel() { painel.SetActive(false); _textUI.gameObject.SetActive(false); _textUI.text = " "; } } }