using UnityEngine; using System; namespace Invector { [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = true)] public class vHideInInspectorAttribute : PropertyAttribute { public bool hideProperty { get; set; } public string refbooleanProperty; public bool invertValue; public vHideInInspectorAttribute(string refbooleanProperty, bool invertValue = false) { this.refbooleanProperty = refbooleanProperty; this.invertValue = invertValue; } } }