using UnityEngine; using System.Collections.Generic; namespace Invector { [System.Serializable] public class vThirdPersonCameraListData : ScriptableObject { [SerializeField] public string Name; [SerializeField] public List tpCameraStates; public vThirdPersonCameraListData() { tpCameraStates = new List(); tpCameraStates.Add(new vThirdPersonCameraState("Default")); } } }