using System.Collections.Generic;
namespace Hallucinate.GameSetup.Maze.Extensions
{
///
/// Provides utility extension methods for maze generation algorithms.
///
public static class Extensions
{
private static System.Random _rng = new System.Random();
///
/// Shuffles the elements of an using the Fisher-Yates algorithm.
/// This is used to randomize directions for maze generation.
///
/// The type of elements in the list.
/// The list to shuffle.
public static void Shuffle(this IList list)
{
int n = list.Count;
while (n > 1)
{
n--;
int k = _rng.Next(n + 1);
T value = list[k];
list[k] = list[n];
list[n] = value;
}
}
}
}