using UnityEngine; namespace OnlyScove.Scripts { [System.Serializable] public class CameraZoomHandler { [Header("Zoom Settings")] [SerializeField] private float distance = 5; [SerializeField] private float minDistance = 2f; [SerializeField] private float maxDistance = 15f; [SerializeField] private float zoomSensitivity = 1f; public float CurrentDistance => distance; public float MinDistance => minDistance; public void HandleZoom(InputReader inputReader) { if (inputReader == null) return; float scrollDelta = inputReader.ScrollInput.y; if (Mathf.Abs(scrollDelta) > 0.1f) { distance -= scrollDelta * zoomSensitivity * Time.deltaTime; distance = Mathf.Clamp(distance, minDistance, maxDistance); } } } }