using UnityEngine; namespace OnlyScove.Scripts { [System.Serializable] public class CameraCharacterFading { [Header("Character Fading")] [SerializeField] private bool useCharacterFading = true; [SerializeField] private float minVisibleDistance = 1.2f; [SerializeField] private float fullyHiddenDistance = 0.6f; [SerializeField] private Renderer[] characterRenderers; public void HandleCharacterFading(float currentDistance) { if (!useCharacterFading || characterRenderers == null || characterRenderers.Length == 0) return; float alpha = Mathf.InverseLerp(fullyHiddenDistance, minVisibleDistance, currentDistance); foreach (var renderer in characterRenderers) { if (renderer != null) { Color color = renderer.material.color; color.a = alpha; renderer.material.color = color; } } } } }