using UnityEngine; using UnityEngine.UIElements; using System.Threading.Tasks; namespace Hallucinate.UI { public class ProfileController : BaseUIController { private Label _username; private Label _rank; private ProgressBar _winRateBar; private Label _winRateText; public override void Initialize(VisualElement uxmlRoot, UIManager manager) { base.Initialize(uxmlRoot, manager); _username = root.Q