using UnityEngine; public class vAnimatorSetTrigger : StateMachineBehaviour { public bool setOnEnter, setOnExit; public string trigger; override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (setOnEnter) animator.SetTrigger(trigger); } override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (setOnExit) animator.SetTrigger(trigger); } }