using UnityEngine; namespace Invector { public class vEditorToolbarAttribute : PropertyAttribute { public readonly string title; public readonly string icon; public readonly bool useIcon; public readonly bool overrideChildOrder; public readonly bool overrideIcon; public vEditorToolbarAttribute(string title, bool useIcon = false, string iconName = "", bool overrideIcon = false, bool overrideChildOrder = false) { this.title = title; this.icon = iconName; this.useIcon = useIcon; this.overrideChildOrder = overrideChildOrder; this.overrideIcon = overrideIcon; } } }