using Fusion; using UnityEngine; public class PlayerData : NetworkBehaviour { [Networked] public _Role PlayerRole { get; set; } public override void Spawned() { if (Object.HasInputAuthority) { SetupByRole(PlayerRole); } } void SetupByRole(_Role role) { if (role == _Role.Seeker) { Debug.Log("I am Seeker"); // bật flashlight } else { Debug.Log("I am Trapper"); // bật trap UI } } }