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4 Commits
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c9a74395bf
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apiKey: 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
|
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|
germiniURL: https://api.openai.com/v1/responses
|
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|
npcPersona: "Ngu\u01A1i l\xE0 \u1ED9t th\u1EE3 l\xE3o th\u1EE3 r\xE8n c\u1ECDc
|
||||||
|
c\u1EB1n t\xEAn l\xE0 TOm,ng\u01B0\u01A1i r\u1EA5t gh\xE9t nh\u1EEFng k\u1EBB
|
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|
mang ph\u1EBF li\u1EC7u \u0111\u1EBFn ti\u1EC7m c\u1EE7a m\xECnh.Ch tr\u1EA3
|
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|
l\u1EDDi ng\u1EAFn g\u1ECDn trong 2 c\xE2u,theo phong c\xE1ch trung c\u1ED5"
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|
playerHeldItem: "Thanh ki\u1EBFm r\u1EC9 s\xE9t"
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8
Assets/Scripts/AI NPC.meta
Normal file
8
Assets/Scripts/AI NPC.meta
Normal file
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|
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|
fileFormatVersion: 2
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44
Assets/Scripts/AI NPC/BehavourTreeCore.cs
Normal file
44
Assets/Scripts/AI NPC/BehavourTreeCore.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public enum NodeState
|
||||||
|
{
|
||||||
|
Success, Failure, Running
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract class Node
|
||||||
|
{
|
||||||
|
protected NodeState state;
|
||||||
|
public NodeState State => state;
|
||||||
|
public abstract NodeState Evaluate();
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Selector : Node
|
||||||
|
{
|
||||||
|
protected List<Node> nodes = new List<Node>(); // children nodes
|
||||||
|
|
||||||
|
public Selector(List<Node> nodes)
|
||||||
|
{
|
||||||
|
this.nodes = nodes;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override NodeState Evaluate()
|
||||||
|
{
|
||||||
|
foreach (var node in nodes)
|
||||||
|
{
|
||||||
|
switch (node.Evaluate())
|
||||||
|
{
|
||||||
|
case NodeState.Failure:
|
||||||
|
continue;
|
||||||
|
case NodeState.Success:
|
||||||
|
state = NodeState.Success;
|
||||||
|
return state;
|
||||||
|
case NodeState.Running:
|
||||||
|
state = NodeState.Running;
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
state = NodeState.Failure;
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/AI NPC/BehavourTreeCore.cs.meta
Normal file
2
Assets/Scripts/AI NPC/BehavourTreeCore.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 05bb68bbe2862134ab45f5267ec4b6bb
|
||||||
73
Assets/Scripts/AI NPC/EnemyAI.cs
Normal file
73
Assets/Scripts/AI NPC/EnemyAI.cs
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnemyAI : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform player;
|
||||||
|
public float detectRange = 10f;
|
||||||
|
public float moveSpeed = 3f;
|
||||||
|
public float rotateSpeed = 50f;
|
||||||
|
public bool isAttackReady;
|
||||||
|
|
||||||
|
public Node behaviorTreeRoot;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
InitBehaviorTree();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (behaviorTreeRoot != null)
|
||||||
|
{
|
||||||
|
behaviorTreeRoot.Evaluate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void InitBehaviorTree()
|
||||||
|
{
|
||||||
|
var chaseSequence = new Sequence(new List<Node>
|
||||||
|
{
|
||||||
|
new TaskNode(CheckCanSeePlayer),
|
||||||
|
new TaskNode(ActionMoveToPlayer)
|
||||||
|
});
|
||||||
|
var rotationScanNode = new TaskNode(ActionRotationScan);
|
||||||
|
behaviorTreeRoot = new Selector(new List<Node>
|
||||||
|
{
|
||||||
|
chaseSequence,
|
||||||
|
rotationScanNode
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private NodeState ActionRotationScan()
|
||||||
|
{
|
||||||
|
Debug.Log("ActionRotationScan");
|
||||||
|
transform.Rotate(Vector3.up, rotateSpeed * Time.deltaTime);
|
||||||
|
return NodeState.Running;
|
||||||
|
}
|
||||||
|
|
||||||
|
private NodeState ActionMoveToPlayer()
|
||||||
|
{
|
||||||
|
Debug.Log($"Moving to Player");
|
||||||
|
Vector3 dir = (player.position - transform.position).normalized;
|
||||||
|
transform.position += dir * moveSpeed * Time.deltaTime;
|
||||||
|
return NodeState.Running;
|
||||||
|
}
|
||||||
|
|
||||||
|
private NodeState CheckCanSeePlayer()
|
||||||
|
{
|
||||||
|
if (player == null)
|
||||||
|
{
|
||||||
|
return NodeState.Failure;
|
||||||
|
}
|
||||||
|
float distance = Vector3.Distance(transform.position,player.position);
|
||||||
|
if (distance < detectRange)
|
||||||
|
{
|
||||||
|
Debug.Log($"Player detected!");
|
||||||
|
return NodeState.Success;
|
||||||
|
}
|
||||||
|
return NodeState.Failure;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/AI NPC/EnemyAI.cs.meta
Normal file
2
Assets/Scripts/AI NPC/EnemyAI.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 2224c27a7e8678e4a85f6604ba5e669a
|
||||||
82
Assets/Scripts/AI NPC/GerminiNPC.cs
Normal file
82
Assets/Scripts/AI NPC/GerminiNPC.cs
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Part
|
||||||
|
{
|
||||||
|
public string text;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Content
|
||||||
|
{
|
||||||
|
public Part[] parts;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Candidate
|
||||||
|
{
|
||||||
|
public Content content;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class GeminiResponse
|
||||||
|
{
|
||||||
|
public Candidate[] candidates;
|
||||||
|
}
|
||||||
|
public class GerminiNPC :MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private string apiKey = "AQ.Ab8RN6I2hU_p8yHiPNNHtWzYBiLugbPP22gC6lzTWaYEWj4v0g";
|
||||||
|
[SerializeField]
|
||||||
|
private string germiniURL =
|
||||||
|
"https://generativelanguage.googleapis.com/v1beta/models/gemini-flash-latest:generateContent";
|
||||||
|
|
||||||
|
public string npcPersona =
|
||||||
|
$"Nguơi là ột thợ lão thợ rèn cọc cằn tên là TOm,ngươi rất ghét những kẻ mang phế liệu đến tiệm của mình.Ch trả lời ngắn gọn trong 2 câu,theo phong cách trung cổ";
|
||||||
|
|
||||||
|
public string playerHeldItem = "Thanh kiếm rỉ sét";
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Keyboard.current.spaceKey.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
StartCoroutine(GetGerminiReponse());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator GetGerminiReponse()
|
||||||
|
{
|
||||||
|
var jsonBody = $@"{{""systemInstruction"": {{""parts"": [{{ ""text"": ""{npcPersona}"" }}]}},
|
||||||
|
""contents"": [{{""parts"": [{{ ""text"": ""Ta muốn bán cho ông món đồ này cho ông {playerHeldItem}""}}]}}] }} ";
|
||||||
|
var requestURL = $"{germiniURL}?ket={apiKey}";
|
||||||
|
using (var request = new UnityWebRequest(germiniURL, "POST"))
|
||||||
|
{
|
||||||
|
var bodyRaw = Encoding.UTF8.GetBytes(jsonBody);
|
||||||
|
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
|
||||||
|
request.downloadHandler = new DownloadHandlerBuffer();
|
||||||
|
request.SetRequestHeader("Content-Type", "application/json");
|
||||||
|
yield return request.SendWebRequest();
|
||||||
|
if (request.result == UnityWebRequest.Result.ProtocolError)
|
||||||
|
{
|
||||||
|
Debug.LogError(request.error);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var responseTEXT = request.downloadHandler.text;
|
||||||
|
var germiniResponse=JsonUtility.FromJson<GeminiResponse>(responseTEXT);
|
||||||
|
if (germiniResponse.candidates.Length > 0)
|
||||||
|
{
|
||||||
|
var npcResponse = germiniResponse.candidates[0].content.parts[0].text;
|
||||||
|
Debug.Log(npcResponse);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
2
Assets/Scripts/AI NPC/GerminiNPC.cs.meta
Normal file
2
Assets/Scripts/AI NPC/GerminiNPC.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4efda4e7a7dcac84ca938e2264ed0276
|
||||||
47
Assets/Scripts/AI NPC/Sequence.cs
Normal file
47
Assets/Scripts/AI NPC/Sequence.cs
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class Sequence : Node
|
||||||
|
{
|
||||||
|
private List<Node> nodes = new List<Node>();
|
||||||
|
|
||||||
|
public Sequence(List<Node> nodes)
|
||||||
|
{
|
||||||
|
this.nodes = nodes;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override NodeState Evaluate()
|
||||||
|
{
|
||||||
|
var isAnyChildRunning = false;
|
||||||
|
foreach (var node in nodes)
|
||||||
|
{
|
||||||
|
switch (node.Evaluate())
|
||||||
|
{
|
||||||
|
case NodeState.Failure:
|
||||||
|
state = NodeState.Failure;
|
||||||
|
return state;
|
||||||
|
case NodeState.Success:
|
||||||
|
continue;
|
||||||
|
case NodeState.Running:
|
||||||
|
isAnyChildRunning = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
state = isAnyChildRunning ? NodeState.Running : NodeState.Success;
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public class TaskNode : Node
|
||||||
|
{
|
||||||
|
public delegate NodeState TaskDelegate();
|
||||||
|
private TaskDelegate action;
|
||||||
|
|
||||||
|
public TaskNode(TaskDelegate action)
|
||||||
|
{
|
||||||
|
this.action = action;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override NodeState Evaluate()
|
||||||
|
{
|
||||||
|
return action();
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/AI NPC/Sequence.cs.meta
Normal file
2
Assets/Scripts/AI NPC/Sequence.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bfbdb66c26ddee84199051308b223b09
|
||||||
@@ -347,13 +347,7 @@ namespace Hallucinate.UI
|
|||||||
particle.style.opacity = 0f;
|
particle.style.opacity = 0f;
|
||||||
particle.style.scale = Vector3.one;
|
particle.style.scale = Vector3.one;
|
||||||
|
|
||||||
Sequence.Create()
|
|
||||||
.Group(Tween.Custom(0f, 0.6f, duration: 0.05f, onValueChange: val => particle.style.opacity = val))
|
|
||||||
.Chain(Tween.Custom(0.6f, 0f, duration: 0.35f, onValueChange: val => particle.style.opacity = val))
|
|
||||||
.Group(Tween.Custom(1f, 0.2f, duration: 0.4f, onValueChange: val => {
|
|
||||||
particle.style.scale = new StyleScale(new Scale(new Vector3(val, val, 1f)));
|
|
||||||
}))
|
|
||||||
.OnComplete(() => particle.style.display = DisplayStyle.None);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private float GetCurrentScale() => (_uiDocument != null && _uiDocument.panelSettings != null) ? _uiDocument.panelSettings.scale : 1.0f;
|
private float GetCurrentScale() => (_uiDocument != null && _uiDocument.panelSettings != null) ? _uiDocument.panelSettings.scale : 1.0f;
|
||||||
|
|||||||
Reference in New Issue
Block a user