This commit is contained in:
2026-05-31 10:33:30 +07:00
118 changed files with 4492 additions and 931 deletions

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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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using System.Collections.Generic;
using UnityEngine;
public enum NodeState
{
Success, Failure, Running
}
public abstract class Node
{
protected NodeState state;
public NodeState State => state;
public abstract NodeState Evaluate();
}
public class Selector : Node
{
protected List<Node> nodes = new List<Node>(); // children nodes
public Selector(List<Node> nodes)
{
this.nodes = nodes;
}
public override NodeState Evaluate()
{
foreach (var node in nodes)
{
switch (node.Evaluate())
{
case NodeState.Failure:
continue;
case NodeState.Success:
state = NodeState.Success;
return state;
case NodeState.Running:
state = NodeState.Running;
return state;
}
}
state = NodeState.Failure;
return state;
}
}

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fileFormatVersion: 2
guid: 05bb68bbe2862134ab45f5267ec4b6bb

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using System.Collections.Generic;
using UnityEngine;
public class EnemyAI : MonoBehaviour
{
public Transform player;
public float detectRange = 10f;
public float moveSpeed = 3f;
public float rotateSpeed = 50f;
public bool isAttackReady;
public Node behaviorTreeRoot;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
InitBehaviorTree();
}
// Update is called once per frame
void Update()
{
if (behaviorTreeRoot != null)
{
behaviorTreeRoot.Evaluate();
}
}
void InitBehaviorTree()
{
var chaseSequence = new Sequence(new List<Node>
{
new TaskNode(CheckCanSeePlayer),
new TaskNode(ActionMoveToPlayer)
});
var rotationScanNode = new TaskNode(ActionRotationScan);
behaviorTreeRoot = new Selector(new List<Node>
{
chaseSequence,
rotationScanNode
});
}
private NodeState ActionRotationScan()
{
Debug.Log("ActionRotationScan");
transform.Rotate(Vector3.up, rotateSpeed * Time.deltaTime);
return NodeState.Running;
}
private NodeState ActionMoveToPlayer()
{
Debug.Log($"Moving to Player");
Vector3 dir = (player.position - transform.position).normalized;
transform.position += dir * moveSpeed * Time.deltaTime;
return NodeState.Running;
}
private NodeState CheckCanSeePlayer()
{
if (player == null)
{
return NodeState.Failure;
}
float distance = Vector3.Distance(transform.position,player.position);
if (distance < detectRange)
{
Debug.Log($"Player detected!");
return NodeState.Success;
}
return NodeState.Failure;
}
}

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fileFormatVersion: 2
guid: 2224c27a7e8678e4a85f6604ba5e669a

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using System;
using System.Collections;
using System.Text;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Networking;
[Serializable]
public class Part
{
public string text;
}
[Serializable]
public class Content
{
public Part[] parts;
}
[Serializable]
public class Candidate
{
public Content content;
}
[Serializable]
public class GeminiResponse
{
public Candidate[] candidates;
}
public class GerminiNPC :MonoBehaviour
{
[SerializeField]
private string apiKey = "AQ.Ab8RN6I2hU_p8yHiPNNHtWzYBiLugbPP22gC6lzTWaYEWj4v0g";
[SerializeField]
private string germiniURL =
"https://generativelanguage.googleapis.com/v1beta/models/gemini-flash-latest:generateContent";
public string npcPersona =
$"Nguơi là ột thợ lão thợ rèn cọc cằn tên là TOm,ngươi rất ghét những kẻ mang phế liệu đến tiệm của mình.Ch trả lời ngắn gọn trong 2 câu,theo phong cách trung cổ";
public string playerHeldItem = "Thanh kiếm rỉ sét";
private void Update()
{
if (Keyboard.current.spaceKey.wasPressedThisFrame)
{
StartCoroutine(GetGerminiReponse());
}
}
private IEnumerator GetGerminiReponse()
{
var jsonBody = $@"{{""systemInstruction"": {{""parts"": [{{ ""text"": ""{npcPersona}"" }}]}},
""contents"": [{{""parts"": [{{ ""text"": ""Ta muốn bán cho ông món đồ này cho ông {playerHeldItem}""}}]}}] }} ";
var requestURL = $"{germiniURL}?ket={apiKey}";
using (var request = new UnityWebRequest(germiniURL, "POST"))
{
var bodyRaw = Encoding.UTF8.GetBytes(jsonBody);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError(request.error);
}
else
{
var responseTEXT = request.downloadHandler.text;
var germiniResponse=JsonUtility.FromJson<GeminiResponse>(responseTEXT);
if (germiniResponse.candidates.Length > 0)
{
var npcResponse = germiniResponse.candidates[0].content.parts[0].text;
Debug.Log(npcResponse);
}
}
}
}
}

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fileFormatVersion: 2
guid: 4efda4e7a7dcac84ca938e2264ed0276

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using System.Collections.Generic;
public class Sequence : Node
{
private List<Node> nodes = new List<Node>();
public Sequence(List<Node> nodes)
{
this.nodes = nodes;
}
public override NodeState Evaluate()
{
var isAnyChildRunning = false;
foreach (var node in nodes)
{
switch (node.Evaluate())
{
case NodeState.Failure:
state = NodeState.Failure;
return state;
case NodeState.Success:
continue;
case NodeState.Running:
isAnyChildRunning = true;
continue;
}
}
state = isAnyChildRunning ? NodeState.Running : NodeState.Success;
return state;
}
}
public class TaskNode : Node
{
public delegate NodeState TaskDelegate();
private TaskDelegate action;
public TaskNode(TaskDelegate action)
{
this.action = action;
}
public override NodeState Evaluate()
{
return action();
}
}

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fileFormatVersion: 2
guid: bfbdb66c26ddee84199051308b223b09

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@@ -347,13 +347,7 @@ namespace Hallucinate.UI
particle.style.opacity = 0f;
particle.style.scale = Vector3.one;
Sequence.Create()
.Group(Tween.Custom(0f, 0.6f, duration: 0.05f, onValueChange: val => particle.style.opacity = val))
.Chain(Tween.Custom(0.6f, 0f, duration: 0.35f, onValueChange: val => particle.style.opacity = val))
.Group(Tween.Custom(1f, 0.2f, duration: 0.4f, onValueChange: val => {
particle.style.scale = new StyleScale(new Scale(new Vector3(val, val, 1f)));
}))
.OnComplete(() => particle.style.display = DisplayStyle.None);
}
private float GetCurrentScale() => (_uiDocument != null && _uiDocument.panelSettings != null) ? _uiDocument.panelSettings.scale : 1.0f;