Update
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@@ -115,7 +115,7 @@ Material:
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- _ZWrite: 0
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m_Colors:
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _Color: {r: 1, g: 0.8260788, b: 0.08962262, a: 0.25}
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- _Color: {r: 0.6132076, g: 0.1454958, b: 0.118592024, a: 0.1882353}
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- _Emission: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _Flip: {r: 1, g: 1, b: 1, a: 1}
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@@ -123,6 +123,6 @@ Material:
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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- _SpecColor: {r: 0, g: 0, b: 0, a: 0}
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- _Specular: {r: 1, g: 1, b: 1, a: 0}
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- _TintColor: {r: 1, g: 0.8260788, b: 0.08962262, a: 0.25}
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- _TintColor: {r: 0.6132076, g: 0.1454958, b: 0.118592024, a: 0.1882353}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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