Commit 1
This commit is contained in:
34
Assets/Scripts/Optimization/PerformanceHUD.cs
Normal file
34
Assets/Scripts/Optimization/PerformanceHUD.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
namespace Elbyss.Optimization
|
||||
{
|
||||
public class PerformanceHUD : MonoBehaviour
|
||||
{
|
||||
private float deltaTime = 0.0f;
|
||||
private string displayFormat = "{0:0.0} ms ({1:0.} fps)";
|
||||
|
||||
private void Update()
|
||||
{
|
||||
deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
int w = Screen.width, h = Screen.height;
|
||||
|
||||
GUIStyle style = new GUIStyle();
|
||||
|
||||
Rect rect = new Rect(10, 10, w, h * 2 / 100);
|
||||
style.alignment = TextAnchor.UpperLeft;
|
||||
style.fontSize = h * 2 / 50;
|
||||
style.normal.textColor = new Color(0.0f, 1.0f, 0.5f, 1.0f);
|
||||
|
||||
float msec = deltaTime * 1000.0f;
|
||||
float fps = 1.0f / deltaTime;
|
||||
string text = string.Format(displayFormat, msec, fps);
|
||||
|
||||
GUI.Label(rect, text, style);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user