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48
Assets/Scripts/EnvironmentScanner.cs
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48
Assets/Scripts/EnvironmentScanner.cs
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using UnityEngine;
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namespace OnlyScove.Scripts
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{
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public class EnvironmentScanner : MonoBehaviour
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{
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[SerializeField] private Vector3 forwardRayOffset = new Vector3(0, 2.5f, 0);
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[SerializeField] float forwardRayLength = 10f;
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[SerializeField] LayerMask obstacleLayer;
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[SerializeField] float heightRayLength;
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public ObstacleHitInfo ObstacleCheck()
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{
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var hitData = new ObstacleHitInfo();
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var forwardOrigin = transform.position + forwardRayOffset;
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hitData.forwardHitFound = Physics.Raycast(transform.position + forwardRayOffset,
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transform.forward,
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out hitData.forwardHit,
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forwardRayLength, obstacleLayer
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);
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Debug.DrawRay(forwardOrigin, transform.forward * forwardRayLength, (hitData.forwardHitFound) ? Color.red : Color.green);
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if (hitData.forwardHitFound)
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{
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var heightOrigin = hitData.forwardHit.point + Vector3.up * heightRayLength;
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hitData.heightHitFound = Physics.Raycast(heightOrigin, Vector3.down,
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out hitData.heightHit,
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heightRayLength, obstacleLayer);
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Debug.DrawRay(heightOrigin, Vector3.down * heightRayLength, (hitData.heightHitFound) ? Color.red : Color.green);
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}
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return hitData;
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}
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}
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}
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public struct ObstacleHitInfo
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{
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public RaycastHit forwardHit;
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public RaycastHit heightHit;
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public bool forwardHitFound;
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public bool heightHitFound;
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}
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