asdasdasd
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@@ -8,7 +8,7 @@
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public class _LobbyManager : MonoBehaviour
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{
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public GameObject lobbyPanel;
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public GameObject characterSelectionPanel;
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public _BasicSpawner spawner;
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@@ -24,7 +24,6 @@
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async void Start()
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{
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lobbyPanel.SetActive(false);
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characterSelectionPanel.SetActive(true);
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spawner = FindFirstObjectByType<_BasicSpawner>();
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@@ -52,7 +51,7 @@
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// đưa lên host để tạo player object, ở đây tạm thời chỉ log ra console
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Debug.Log($"Player Name: {_profile.Name}, Class: {_profile.Role}");
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// chuyển sang lobby panel
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characterSelectionPanel.SetActive(false);
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lobbyPanel.SetActive(true);
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}
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@@ -14,7 +14,7 @@ public struct _PlayerProfile
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public _Role Role;
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}
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public class PlayerInfo : NetworkBehaviour
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public class _PlayerInfo : NetworkBehaviour
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{
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[Networked] public string playerName { get; set; }
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