diff --git a/.idea/.idea.HALLUCINATE/.idea/workspace.xml b/.idea/.idea.HALLUCINATE/.idea/workspace.xml index 9381475f..665204b7 100644 --- a/.idea/.idea.HALLUCINATE/.idea/workspace.xml +++ b/.idea/.idea.HALLUCINATE/.idea/workspace.xml @@ -6,7 +6,255 @@ - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -160,6 +409,7 @@ + diff --git a/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Box_00.mat b/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Box_00.mat index 59313b99..fbda25e8 100644 --- a/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Box_00.mat +++ b/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Box_00.mat @@ -2,23 +2,33 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Box_00 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: c4a719c5202f2fe4386a44ae66246320, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +50,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: c4a719c5202f2fe4386a44ae66246320, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +65,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +105,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &3722261747257952635 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Green.mat b/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Green.mat index f20211ee..147ae7f1 100644 --- a/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Green.mat +++ b/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Green.mat @@ -2,23 +2,33 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Green - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +65,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +105,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.25591847, g: 0.6698113, b: 0.43853125, a: 1} + - _BaseColor: {r: 0.25591844, g: 0.6698113, b: 0.43853122, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &3268331435026180812 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Rock_00.mat b/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Rock_00.mat index c8fc0f2b..03e87e9c 100644 --- a/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Rock_00.mat +++ b/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Rock_00.mat @@ -2,23 +2,33 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Rock_00 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 071a0df25fa7f034289d32d2b3c8f90b, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +50,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 071a0df25fa7f034289d32d2b3c8f90b, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +65,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +105,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.5471698, g: 0.5471698, b: 0.5471698, a: 1} + - _BaseColor: {r: 0.5471698, g: 0.5471698, b: 0.5471698, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &103975900319866818 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/BackPack/v1/BackPack.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/BackPack/v1/BackPack.mat index 3346df12..8d8e4cd3 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/BackPack/v1/BackPack.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/BackPack/v1/BackPack.mat @@ -2,23 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: BackPack - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: e31d056ea6affd045864d5c33beeceb7, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 78b8fc55381d6d047950eb9e474aee6f, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +53,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: e31d056ea6affd045864d5c33beeceb7, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.099 - _GlossyReflections: 1 @@ -67,11 +108,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.735849, g: 0.735849, b: 0.735849, a: 1} + - _BaseColor: {r: 0.735849, g: 0.735849, b: 0.735849, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2329159337055325206 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Body.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Body.mat index a4c5eca9..8f552f21 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Body.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Body.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-645717823061076537 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Body - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 2a0eccb177040f8499cd6b9b93c1b142, type: 3} m_Scale: {x: 1, y: 1} @@ -59,11 +85,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -71,12 +121,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1} - _Color: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Inside.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Inside.mat index 4fc444f5..4b56a315 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Inside.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Inside.mat @@ -1,24 +1,51 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-6653132630505099480 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Joints_Inside - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 2a0eccb177040f8499cd6b9b93c1b142, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +82,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +122,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.45588237, g: 0.45588237, b: 0.45588237, a: 1} - _Color: {r: 0.45588237, g: 0.45588237, b: 0.45588237, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Outside.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Outside.mat index bc03237a..37dce856 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Outside.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Outside.mat @@ -2,23 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Joints_Outside - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 2a0eccb177040f8499cd6b9b93c1b142, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +108,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1} - _Color: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &5494535642118056786 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Metal.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Metal.mat index 0394b92f..a4d9cfeb 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Metal.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Metal.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-1265463925717873229 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Members_Metal - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 03fa212867eeda149bd1ad9a7c9e57ef, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 72ffac59ccc778e4ab9223eeac6b2e39, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +121,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1} - _Color: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Plastic.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Plastic.mat index 3b839792..a57d5423 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Plastic.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Plastic.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-7518821630335362647 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Members_Plastic - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 03fa212867eeda149bd1ad9a7c9e57ef, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 72ffac59ccc778e4ab9223eeac6b2e39, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.3 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +121,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.09803922, g: 0.09803922, b: 0.09803922, a: 1} + - _BaseColor: {r: 0.09803919, g: 0.09803919, b: 0.09803919, a: 1} + - _Color: {r: 0.09803916, g: 0.09803916, b: 0.09803916, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Rubber.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Rubber.mat index 7519cdca..1c695d41 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Rubber.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Rubber.mat @@ -2,23 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Rubber - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 2a0eccb177040f8499cd6b9b93c1b142, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +108,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.058823526, g: 0.058823526, b: 0.058823526, a: 1} + - _BaseColor: {r: 0.058823496, g: 0.058823496, b: 0.058823496, a: 1} + - _Color: {r: 0.058823474, g: 0.058823474, b: 0.058823474, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &6297574985366927939 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/V.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/V.mat index 3c4a8313..e2d2df2a 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/V.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/V.mat @@ -2,23 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: V - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 2a0eccb177040f8499cd6b9b93c1b142, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +108,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.09803922, g: 0.09803922, b: 0.09803922, a: 1} + - _BaseColor: {r: 0.09803919, g: 0.09803919, b: 0.09803919, a: 1} + - _Color: {r: 0.09803916, g: 0.09803916, b: 0.09803916, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &4806367906102054444 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/FBX/Materials/V-bot-texture.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/FBX/Materials/V-bot-texture.mat index 1dc4f6c8..6a705a90 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/FBX/Materials/V-bot-texture.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/FBX/Materials/V-bot-texture.mat @@ -1,23 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3837742462103785859 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: V-bot-texture - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: abc8c66608194874b8178aef8308f1b0, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -39,7 +64,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: abc8c66608194874b8178aef8308f1b0, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-blue.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-blue.mat index 8d1a7788..710a3b8f 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-blue.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-blue.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: V-bot-blue - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 76cad7efae20b4946a39d05ab461cfce, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 45ea23f27318ed649980676cf0a5bc83, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 76cad7efae20b4946a39d05ab461cfce, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,12 +107,36 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.49411768, g: 0.49803925, b: 1, a: 1} + - _BaseColor: {r: 0.49411762, g: 0.49803925, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &6789032876185578685 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@Color.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@Color.mat index 3b6621f4..ef401068 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@Color.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@Color.mat @@ -1,23 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-338647604251881728 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: V-bot-mobile@Color - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 76cad7efae20b4946a39d05ab461cfce, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 45ea23f27318ed649980676cf0a5bc83, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +65,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 76cad7efae20b4946a39d05ab461cfce, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,12 +120,23 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.49803922, g: 0.49803922, b: 1, a: 1} + - _BaseColor: {r: 0.49803913, g: 0.49803913, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@orange.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@orange.mat index 21331cb9..5576a602 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@orange.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@orange.mat @@ -1,24 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3330275984440532913 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: V-bot-mobile@orange - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 76cad7efae20b4946a39d05ab461cfce, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 45ea23f27318ed649980676cf0a5bc83, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +64,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 76cad7efae20b4946a39d05ab461cfce, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,12 +119,23 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.54901963, b: 0, a: 1} + - _BaseColor: {r: 1, g: 0.5490196, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-red.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-red.mat index 7e73f0f2..f850afc7 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-red.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-red.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: V-bot-red - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: abc8c66608194874b8178aef8308f1b0, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 45ea23f27318ed649980676cf0a5bc83, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: abc8c66608194874b8178aef8308f1b0, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,12 +107,36 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1108246001207006090 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-white.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-white.mat index 014da114..9e15ffea 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-white.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-white.mat @@ -1,24 +1,51 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-1773489526177601876 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: V-bot-white - m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _GLOSSINESS_FROM_BASE_ALPHA + - _NORMALMAP + - _SPECULAR_COLOR + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2000 - stringTagMap: {} - disabledShaderPasses: [] + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 76cad7efae20b4946a39d05ab461cfce, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 45ea23f27318ed649980676cf0a5bc83, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +67,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 76cad7efae20b4946a39d05ab461cfce, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,20 +82,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _Cull: 2 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _Glossiness: 0.5 + - _GlossinessSource: 0 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.5 + - _SmoothnessSource: 1 + - _SpecSource: 0 + - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-1.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-1.mat index 89d5e952..b56fa4c3 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-1.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-1.mat @@ -1,25 +1,55 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-6733798503209569092 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: base-1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHABLEND_ON _DETAIL_MULX2 _NORMALMAP - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _DETAIL_MULX2 + - _EMISSION + - _NORMALMAP + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA + - _ALPHABLEND_ON + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 7935972c4084e8c4198c8844a97f7934, type: 3} m_Scale: {x: 1, y: 1} @@ -60,11 +90,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.5 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -72,12 +126,22 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 - - _ZWrite: 1 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 + - _ZWrite: 0 m_Colors: - - _Color: {r: 0.80784315, g: 0.25490198, b: 0.25490198, a: 1} + - _BaseColor: {r: 0.80784315, g: 0.25490195, b: 0.25490195, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-2.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-2.mat index 058e886d..5fb8a218 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-2.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-2.mat @@ -1,24 +1,53 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-7038167665699991529 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: base-2 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON _DETAIL_MULX2 _NORMALMAP - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _DETAIL_MULX2 + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -59,20 +88,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.75 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 - _Glossiness: 0.5 + - _GlossyReflections: 0 - _Metallic: 0 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _SrcBlend: 5 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 - - _ZWrite: 1 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 + - _ZWrite: 0 m_Colors: - - _Color: {r: 0.0080758305, g: 0.0080758305, b: 0.0080758305, a: 1} + - _BaseColor: {r: 0.0080758305, g: 0.0080758305, b: 0.0080758305, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/chrome.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/chrome.mat index 5d741c58..bbde2852 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/chrome.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/chrome.mat @@ -2,23 +2,38 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: chrome - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -59,20 +74,71 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 - _Glossiness: 1 + - _GlossyReflections: 0 - _Metallic: 1 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _SrcBlend: 5 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &3204199375467631514 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/metal.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/metal.mat index 66f724b4..83eb8f75 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/metal.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/metal.mat @@ -2,23 +2,38 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: metal - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -59,20 +74,71 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 - _Glossiness: 0.793 + - _GlossyReflections: 0 - _Metallic: 0 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _SrcBlend: 5 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.793 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 - - _ZWrite: 1 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 + - _ZWrite: 0 m_Colors: - - _Color: {r: 0, g: 0, b: 0, a: 1} + - _BaseColor: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7178130503393413998 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/rubber.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/rubber.mat index fb8313e9..1eefb020 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/rubber.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/rubber.mat @@ -2,23 +2,38 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: rubber - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -59,20 +74,71 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 - _Glossiness: 0.5 + - _GlossyReflections: 0 - _Metallic: 0 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _SrcBlend: 5 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 - - _ZWrite: 1 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 + - _ZWrite: 0 m_Colors: - - _Color: {r: 0.035217915, g: 0.035217915, b: 0.035217915, a: 1} + - _BaseColor: {r: 0.035217915, g: 0.035217915, b: 0.035217915, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &8634954871381886841 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-1@custom.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-1@custom.mat index 86e0a637..06589502 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-1@custom.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-1@custom.mat @@ -1,23 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4595706792375237094 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: base-1@custom - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 7935972c4084e8c4198c8844a97f7934, type: 3} m_Scale: {x: 1, y: 1} @@ -58,11 +85,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.5 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -70,12 +121,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.16911763, g: 0.16911763, b: 0.16911763, a: 1} + - _BaseColor: {r: 0.1691176, g: 0.1691176, b: 0.1691176, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-2@custom.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-2@custom.mat index 12c42219..f33cb7df 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-2@custom.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-2@custom.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: base-2@custom - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -58,11 +71,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.75 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -70,12 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7074066460232929608 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/chrome@custom.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/chrome@custom.mat index 1851e863..887a2366 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/chrome@custom.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/chrome@custom.mat @@ -1,23 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4920190756150916622 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: chrome@custom - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -58,11 +83,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -70,12 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/metal@custom.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/metal@custom.mat index c3c90b4d..e52c9ce9 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/metal@custom.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/metal@custom.mat @@ -2,22 +2,34 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: metal@custom - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -58,11 +70,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.793 - _GlossyReflections: 1 @@ -70,12 +106,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.793 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0, g: 0, b: 0, a: 1} + - _BaseColor: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &4008017975135469625 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/rubber@custom.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/rubber@custom.mat index 99d25f6c..9d3a5789 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/rubber@custom.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/rubber@custom.mat @@ -1,23 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-6584451855517503446 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: rubber@custom - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -58,11 +83,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -70,12 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.035217915, g: 0.035217915, b: 0.035217915, a: 1} + - _BaseColor: {r: 0.035217915, g: 0.035217915, b: 0.035217915, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/Material.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/Material.mat index a52ac2b0..c87c4f89 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/Material.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/Material.mat @@ -8,24 +8,35 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Material - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _ALPHABLEND_ON + - _ALPHAPREMULTIPLY_ON - _DETAIL_MULX2 - _EMISSION - - _NORMALMAP + - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: - ETC1_EXTERNAL_ALPHA + - _ALPHABLEND_ON m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + - SHADOWCASTER + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: bdfae0d7fc4c1b448a22995843c79ff8, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -62,12 +73,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.5 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.836 - _GlossyReflections: 1 @@ -75,12 +113,35 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.836 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 0.641} - _Color: {r: 1, g: 1, b: 1, a: 0.641} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &318939854232757513 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-01.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-01.mat index fb6000aa..fccfc801 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-01.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-01.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-9173376028758561152 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: health-01 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.6 - _GlossyReflections: 1 @@ -67,11 +121,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.6 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.3897059, b: 0.3897059, a: 1} + - _BaseColor: {r: 1, g: 0.38970587, b: 0.38970587, a: 1} + - _Color: {r: 1, g: 0.38970584, b: 0.38970584, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-02.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-02.mat index 8b918508..b833c3a8 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-02.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-02.mat @@ -8,7 +8,9 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: health-02 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _EMISSION m_InvalidKeywords: [] @@ -16,11 +18,18 @@ Material: m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -57,12 +66,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -70,12 +106,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.5808823, g: 0.5808823, b: 0.5808823, a: 1} + - _BaseColor: {r: 0.58088225, g: 0.58088225, b: 0.58088225, a: 1} + - _Color: {r: 0.58088225, g: 0.58088225, b: 0.58088225, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &25776654884012799 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/sphereHealthTexture.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/sphereHealthTexture.mat index 930b8efb..0990b269 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/sphereHealthTexture.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/sphereHealthTexture.mat @@ -1,26 +1,107 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4374524120998081564 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: sphereHealthTexture - m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _GLOSSINESS_FROM_BASE_ALPHA + - _SPECULAR_COLOR + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - - _MainTex: + - _BaseMap: m_Texture: {fileID: 2800000, guid: bdfae0d7fc4c1b448a22995843c79ff8, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Floats: [] - m_Colors: [] + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 1 + - _Cull: 2 + - _Cutoff: 0.5 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _GlossinessSource: 0 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Shininess: 0 + - _Smoothness: 0.5 + - _SmoothnessSource: 1 + - _SpecSource: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_1.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_1.mat index 49578fbe..bc95f9cf 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_1.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_1.mat @@ -1,24 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-5785530939118726327 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Ladder_1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.767 - _GlossyReflections: 1 @@ -67,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.767 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.9191176, g: 0.5514706, b: 0, a: 1} - _Color: {r: 0.9191176, g: 0.5514706, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_2.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_2.mat index 83399a82..39e86268 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_2.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_2.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Ladder_2 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 58723db35144fa3419de380a72e55c18, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: c64df1cff1fb4fb49ac5ced10b53a060, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2799244872330009612 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube.mat index 287aaabb..b9979d2c 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube.mat @@ -2,30 +2,42 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: blue_cube - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 6b253d2d60722be49939ca3b469bea92, type: 3} + m_Scale: {x: 0.5, y: 0.5} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 64994417190443b499dde34cd05b52bd, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} + m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -40,8 +52,8 @@ Material: m_Scale: {x: 0.5, y: 0.5} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 6b253d2d60722be49939ca3b469bea92, type: 3} - m_Scale: {x: 0.5, y: 0.5} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.5 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.651 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 0 - _Parallax: 0.0272 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.651 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.844, b: 1, a: 1} + - _BaseColor: {r: 1, g: 0.844, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &3071518642144027487 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube_simple.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube_simple.mat index dce6bcba..8144e6c2 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube_simple.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube_simple.mat @@ -1,31 +1,57 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-816084791351738946 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: blue_cube_simple - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ca66c997d9520d14c8ef74f465b47755, type: 3} + m_Scale: {x: 0.5, y: 0.5} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 64994417190443b499dde34cd05b52bd, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} + m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -55,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.5 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.355 - _GlossyReflections: 1 @@ -67,11 +121,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 0 - _Parallax: 0.0272 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.355 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 0.844, b: 1, a: 1} - _Color: {r: 1, g: 0.844, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_door_simple.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_door_simple.mat index c220e197..ca19c715 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_door_simple.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_door_simple.mat @@ -2,30 +2,42 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: blue_door_simple - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ca66c997d9520d14c8ef74f465b47755, type: 3} + m_Scale: {x: 1.85, y: 1.85} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 64994417190443b499dde34cd05b52bd, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} + m_Scale: {x: 0.5405405, y: 0.5405405} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -40,8 +52,8 @@ Material: m_Scale: {x: 1.85, y: 1.85} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: ca66c997d9520d14c8ef74f465b47755, type: 3} - m_Scale: {x: 1.85, y: 1.85} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.5 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.651 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 0 - _Parallax: 0.0272 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.651 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.844, b: 1, a: 1} + - _BaseColor: {r: 1, g: 0.844, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &3520769672472382851 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_floor_Tiled.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_floor_Tiled.mat index 0aa81c0f..892dd5b2 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_floor_Tiled.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_floor_Tiled.mat @@ -2,30 +2,42 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: blue_floor_Tiled - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 6b253d2d60722be49939ca3b469bea92, type: 3} + m_Scale: {x: 0.5, y: 0.5} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 64994417190443b499dde34cd05b52bd, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 0, y: 1} + m_Scale: {x: 0, y: 2} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.65 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 0 - _Parallax: 0.0272 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.65 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.84313726, b: 1, a: 1} + - _BaseColor: {r: 1, g: 0.8431372, b: 1, a: 1} + - _Color: {r: 1, g: 0.8431372, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &5757628384750453118 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-black.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-black.mat index d2715f92..b4ecd7c8 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-black.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-black.mat @@ -2,23 +2,33 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: invector-icon-black - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +65,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +105,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.058823526, g: 0.058823526, b: 0.058823526, a: 1} + - _BaseColor: {r: 0.058823496, g: 0.058823496, b: 0.058823496, a: 1} + - _Color: {r: 0.058823474, g: 0.058823474, b: 0.058823474, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &4914425037846572387 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-dark-gray.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-dark-gray.mat index a15aa0ff..d6938cd2 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-dark-gray.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-dark-gray.mat @@ -1,23 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-552644299801882948 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: invector-icon-dark-gray - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.06997802, g: 0.06997802, b: 0.06997802, a: 1} + - _BaseColor: {r: 0.069978, g: 0.069978, b: 0.069978, a: 1} + - _Color: {r: 0.06997798, g: 0.06997798, b: 0.06997798, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-light-gray.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-light-gray.mat index dd3e80e8..34634ef1 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-light-gray.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-light-gray.mat @@ -1,23 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2886445006835079024 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: invector-icon-light-gray - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -66,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white.mat index bc2ee789..c342a124 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: invector-icon-white - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0.937 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.937 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.6698113, g: 0.6698113, b: 0.6698113, a: 1} - _Color: {r: 0.6698113, g: 0.6698113, b: 0.6698113, a: 1} - _EmissionColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &6609828820041845760 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOff.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOff.mat index 06e4fe22..a30aab27 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOff.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOff.mat @@ -1,24 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4098024178021678982 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: invector-icon-white_lightOff - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0.937 - _GlossyReflections: 1 @@ -67,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.937 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.6037736, g: 0.6037736, b: 0.6037736, a: 1} - _Color: {r: 0.6037736, g: 0.6037736, b: 0.6037736, a: 1} - _EmissionColor: {r: 32.125492, g: 32.125492, b: 32.125492, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOn.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOn.mat index 546f8f27..97cfb79c 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOn.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOn.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: invector-icon-white_lightOn - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0.937 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.937 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 32.125492, g: 32.125492, b: 32.125492, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1125281328715519332 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-logo.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-logo.mat index b095c5d5..cb1c453b 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-logo.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-logo.mat @@ -2,23 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: invector-logo - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 6645ecd309a2a99439549c5cc7b2e480, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: f23960c57772d294cb804a41dc1b0a22, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +53,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 6645ecd309a2a99439549c5cc7b2e480, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.5 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.25 - _GlossyReflections: 1 @@ -67,11 +108,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.25 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &574897530882239560 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/mobile_cube.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/mobile_cube.mat index 4c0ab551..d41da68f 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/mobile_cube.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/mobile_cube.mat @@ -2,23 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: mobile_cube - m_Shader: {fileID: 10704, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _GLOSSYREFLECTIONS_OFF _NORMALMAP _SPECULARHIGHLIGHTS_OFF + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _GLOSSINESS_FROM_BASE_ALPHA + - _NORMALMAP + - _SPECULAR_COLOR + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 6b253d2d60722be49939ca3b469bea92, type: 3} + m_Scale: {x: 0.5, y: 0.5} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 64994417190443b499dde34cd05b52bd, type: 3} m_Scale: {x: 1, y: 1} @@ -40,8 +53,8 @@ Material: m_Scale: {x: 0.5, y: 0.5} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 6b253d2d60722be49939ca3b469bea92, type: 3} - m_Scale: {x: 0.5, y: 0.5} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -55,23 +68,74 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _Cull: 2 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _GlossMapScale: 1 - _Glossiness: 0.651 + - _GlossinessSource: 0 - _GlossyReflections: 0 - _Metallic: 1 - _Mode: 0 - _OcclusionStrength: 0 - _Parallax: 0.0272 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Shininess: 0 + - _Smoothness: 0.5 + - _SmoothnessSource: 1 - _SmoothnessTextureChannel: 0 - - _SpecularHighlights: 0 + - _SpecSource: 0 + - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7005334651120628454 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/orange_cube.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/orange_cube.mat index 90fcee82..8624d65a 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/orange_cube.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/orange_cube.mat @@ -2,30 +2,42 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: orange_cube - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 6b253d2d60722be49939ca3b469bea92, type: 3} + m_Scale: {x: 0.5, y: 0.5} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 64994417190443b499dde34cd05b52bd, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} + m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -40,8 +52,8 @@ Material: m_Scale: {x: 0.5, y: 0.5} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 6b253d2d60722be49939ca3b469bea92, type: 3} - m_Scale: {x: 0.5, y: 0.5} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 0 - _Parallax: 0.0272 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.54901963, b: 0, a: 1} + - _BaseColor: {r: 1, g: 0.5490196, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &348220537425699307 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/red_cube.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/red_cube.mat index 3fff8869..641b9bf9 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/red_cube.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/red_cube.mat @@ -1,30 +1,56 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-47310995013872447 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: red_cube - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 6b253d2d60722be49939ca3b469bea92, type: 3} + m_Scale: {x: 0.5, y: 0.5} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 64994417190443b499dde34cd05b52bd, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} + m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -39,8 +65,8 @@ Material: m_Scale: {x: 0.5, y: 0.5} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 6b253d2d60722be49939ca3b469bea92, type: 3} - m_Scale: {x: 0.5, y: 0.5} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -54,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.0272 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8455882, g: 0.32331315, b: 0.33351582, a: 1} + - _BaseColor: {r: 0.8455882, g: 0.32331312, b: 0.3335158, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_Metal.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_Metal.mat index a85b1f42..d647ad7a 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_Metal.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_Metal.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4681963971688375758 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -8,7 +21,9 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: stair_Metal - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _EMISSION m_InvalidKeywords: [] @@ -16,11 +31,18 @@ Material: m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -57,12 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -70,12 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.23301551, g: 0.23301551, b: 0.23301551, a: 1} + - _BaseColor: {r: 0.23301548, g: 0.23301548, b: 0.23301548, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_chromo.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_chromo.mat index f9c42f32..f4dccb2a 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_chromo.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_chromo.mat @@ -1,23 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3712403681020418901 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: stair_chromo - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,19 +79,62 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 - _Glossiness: 0.5 + - _GlossyReflections: 0 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door.mat index 4984502e..b8323efd 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door.mat @@ -1,24 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3295779100266800205 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Door - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 9b40e7c134d7baa4ca3331ffe731dbd0, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 19c35821f91b5724f8f9b8e8f85a22a8, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.5 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.709 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.9245283, g: 0.9245283, b: 0.9245283, a: 1} - _Color: {r: 0.9245283, g: 0.9245283, b: 0.9245283, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Blue.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Blue.mat index 4263aa0d..1fd09c06 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Blue.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Blue.mat @@ -1,24 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2733224160328325681 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Door_Blue - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 9b40e7c134d7baa4ca3331ffe731dbd0, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 19c35821f91b5724f8f9b8e8f85a22a8, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.5 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.709 - _Glossiness: 0.843 - _GlossyReflections: 1 @@ -67,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.843 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.84313726, b: 1, a: 1} + - _BaseColor: {r: 1, g: 0.8431372, b: 1, a: 1} + - _Color: {r: 1, g: 0.8431372, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Orange.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Orange.mat index ee59296f..f5e53214 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Orange.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Orange.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2413051160585356799 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Door_Orange - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _NORMALMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 9b40e7c134d7baa4ca3331ffe731dbd0, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 19c35821f91b5724f8f9b8e8f85a22a8, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.5 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.709 - _Glossiness: 0.863 - _GlossyReflections: 1 @@ -67,11 +121,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.863 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.54901963, b: 0, a: 1} + - _BaseColor: {r: 1, g: 0.5490196, b: 0, a: 1} + - _Color: {r: 1, g: 0.5490196, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Red.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Red.mat index e77f924d..15f8d1ac 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Red.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Red.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Door_Red - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 9b40e7c134d7baa4ca3331ffe731dbd0, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 19c35821f91b5724f8f9b8e8f85a22a8, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.5 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.709 - _Glossiness: 0.903 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.903 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8207547, g: 0.375534, b: 0.40623906, a: 1} + - _BaseColor: {r: 0.8207547, g: 0.37553397, b: 0.40623903, a: 1} + - _Color: {r: 0.8207547, g: 0.37553394, b: 0.406239, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &3315512191124943412 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Blue.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Blue.mat index 7dd695e2..8aab6bf5 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Blue.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Blue.mat @@ -1,24 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8002499055732988415 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Frame_Blue - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.5 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.709 - _Glossiness: 1 - _GlossyReflections: 1 @@ -67,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.84313726, b: 1, a: 1} + - _BaseColor: {r: 1, g: 0.8431372, b: 1, a: 1} + - _Color: {r: 1, g: 0.8431372, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Orange.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Orange.mat index 9aa8a696..2ff1e69c 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Orange.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Orange.mat @@ -2,23 +2,33 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Frame_Orange - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +65,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.5 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.709 - _Glossiness: 0.863 - _GlossyReflections: 1 @@ -67,11 +105,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.863 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.54901963, b: 0, a: 1} + - _BaseColor: {r: 1, g: 0.5490196, b: 0, a: 1} + - _Color: {r: 1, g: 0.5490196, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &4801589377101050935 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Red.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Red.mat index f34a374c..aad73933 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Red.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Red.mat @@ -2,23 +2,34 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Frame_Red - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +66,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.5 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.709 - _Glossiness: 0.903 - _GlossyReflections: 1 @@ -67,11 +106,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.903 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8207547, g: 0.375534, b: 0.40623906, a: 1} + - _BaseColor: {r: 0.8207547, g: 0.37553397, b: 0.40623903, a: 1} + - _Color: {r: 0.8207547, g: 0.37553394, b: 0.406239, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &8719862948593935068 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Switch/Materials/switch.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Switch/Materials/switch.mat index 07bb6ace..e42f1530 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Switch/Materials/switch.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Switch/Materials/switch.mat @@ -1,24 +1,52 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4555567214823620207 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: switch - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _METALLICSPECGLOSSMAP + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: d568937f33e9fef4cb4bb9022bc241c2, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 8a128fbb731259c4c8a4987829f24e0e, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +83,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +123,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/cube difuse.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/cube difuse.mat index af93edfc..b8a2e2a1 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/cube difuse.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/cube difuse.mat @@ -1,31 +1,55 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-603481576871600873 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: cube difuse - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 0.5, y: 0.5} + m_Offset: {x: 0.25, y: 0.25} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} + m_Scale: {x: 2, y: 2} + m_Offset: {x: -0.5, y: -0.5} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,8 +64,8 @@ Material: m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} - m_Scale: {x: 0.5, y: 0.5} - m_Offset: {x: 0.25, y: 0.25} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +78,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +118,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/LightningParticle.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/LightningParticle.mat index 6066a35a..60ffd78d 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/LightningParticle.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/LightningParticle.mat @@ -2,25 +2,38 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: LightningParticle - m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHABLEND_ON _COLORCOLOR_ON + m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _COLORCOLOR_ON + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA + - _ALPHABLEND_ON + - _FLIPBOOKBLENDING_OFF m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_CustomRenderQueue: -1 stringTagMap: - RenderType: Transparent + RenderType: Opaque disabledShaderPasses: - ALWAYS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 06e4a78c75e10c145a9156e32089ec9c, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -57,7 +70,11 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 0 @@ -71,8 +88,10 @@ Material: - _DistortionEnabled: 0 - _DistortionStrength: 1 - _DistortionStrengthScaled: 0 - - _DstBlend: 10 + - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EmissionEnabled: 0 + - _FlipbookBlending: 0 - _FlipbookMode: 0 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -83,18 +102,38 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 - _SmoothnessTextureChannel: 0 - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 - - _ZWrite: 0 + - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1024.0004, g: 1024.0004, b: 1024.0004, a: 1} + - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - - _Color: {r: 1024, g: 1024, b: 1024, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 1, g: 1, b: 1, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2829468901889094205 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/PlasmaExplosionParticle.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/PlasmaExplosionParticle.mat index 52ab032c..ca65dcf9 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/PlasmaExplosionParticle.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/PlasmaExplosionParticle.mat @@ -2,142 +2,146 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: PlasmaExplosionParticle - m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SPECULAR_SETUP + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON m_LightmapFlags: 1 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: - serializedVersion: 2 + serializedVersion: 3 m_TexEnvs: - - first: - name: _BumpMap - second: - m_Texture: {fileID: 2800000, guid: f343d204ab60b284597aa1742824864c, type: 3} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - first: - name: _DetailAlbedoMap - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - first: - name: _DetailMask - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - first: - name: _DetailNormalMap - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - first: - name: _EmissionMap - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - first: - name: _MainTex - second: + - _BaseMap: m_Texture: {fileID: 2800000, guid: d3c9883e2f0eef44f9241b6f8428f9fc, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - - first: - name: _MetallicGlossMap - second: + - _BumpMap: + m_Texture: {fileID: 2800000, guid: f343d204ab60b284597aa1742824864c, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - - first: - name: _OcclusionMap - second: + - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - - first: - name: _ParallaxMap - second: + - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - - first: - name: _SpecGlossMap - second: + - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - - first: - name: _BumpScale - second: 0.2 - - first: - name: _Cutoff - second: 0.5 - - first: - name: _DetailNormalMapScale - second: 1 - - first: - name: _DstBlend - second: 10 - - first: - name: _GlossMapScale - second: 1 - - first: - name: _Glossiness - second: 0 - - first: - name: _GlossyReflections - second: 1 - - first: - name: _InvFade - second: 1 - - first: - name: _Metallic - second: 0 - - first: - name: _Mode - second: 2 - - first: - name: _OcclusionStrength - second: 1 - - first: - name: _Parallax - second: 0.02 - - first: - name: _SmoothnessTextureChannel - second: 0 - - first: - name: _SpecularHighlights - second: 1 - - first: - name: _SrcBlend - second: 5 - - first: - name: _UVSec - second: 0 - - first: - name: _ZWrite - second: 0 + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 0.2 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 + - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _InvFade: 1 + - _Metallic: 0 + - _Mode: 2 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 + - _UVSec: 0 + - _WorkflowMode: 0 + - _XRMotionVectorsPass: 1 + - _ZWrite: 0 m_Colors: - - first: - name: _Color - second: {r: 0.21323532, g: 0.21323532, b: 0.21323532, a: 1} - - first: - name: _EmissionColor - second: {r: 0.13235293, g: 0.2645538, b: 0.375, a: 1} - - first: - name: _SpecColor - second: {r: 0, g: 0, b: 0, a: 1} - - first: - name: _TintColor - second: {r: 1, g: 1, b: 1, a: 0.5} + - _BaseColor: {r: 0.21323529, g: 0.21323529, b: 0.21323529, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0.13235293, g: 0.2645538, b: 0.375, a: 1} + - _SpecColor: {r: 0, g: 0, b: 0, a: 1} + - _TintColor: {r: 1, g: 1, b: 1, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &8679135471948464695 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/SmokeDarkParticle.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/SmokeDarkParticle.mat index 342e80cb..314661fe 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/SmokeDarkParticle.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/SmokeDarkParticle.mat @@ -1,26 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8685786947493864432 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: SmokeDarkParticle - m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON + m_Shader: {fileID: 4800000, guid: b7839dad95683814aa64166edc107ae2, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + - _FLIPBOOKBLENDING_OFF m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_CustomRenderQueue: -1 stringTagMap: - RenderType: Transparent + RenderType: Opaque disabledShaderPasses: - ALWAYS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 26e206bd730800f4f82b828eb9f1c067, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: f343d204ab60b284597aa1742824864c, type: 3} m_Scale: {x: 1, y: 1} @@ -65,12 +89,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BlendOp: 0 - _BumpScale: 0.5 - _CameraFadingEnabled: 0 - _CameraFarFadeDistance: 2 - _CameraNearFadeDistance: 1 + - _ColorMode: 0 - _Cull: 2 - _Cutoff: 0.065 - _DetailNormalMapScale: 1 @@ -78,8 +108,10 @@ Material: - _DistortionEnabled: 0 - _DistortionStrength: 1 - _DistortionStrengthScaled: 0.1 - - _DstBlend: 10 + - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EmissionEnabled: 0 + - _FlipbookBlending: 0 - _FlipbookMode: 0 - _GlossMapScale: 1 - _Glossiness: 0 @@ -90,15 +122,22 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 - - _ZWrite: 0 + - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmisColor: {r: 0, g: 0, b: 0, a: 0} @@ -106,3 +145,5 @@ Material: - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _SpecColor: {r: 0, g: 0, b: 0, a: 1} - _TintColor: {r: 1, g: 1, b: 1, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/RedLight.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/RedLight.mat index a0672f39..eb5cc920 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/RedLight.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/RedLight.mat @@ -1,24 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2897369175640867133 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: RedLight - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0, b: 0, a: 1} + - _BaseColor: {r: 1, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 10, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Brick/Materials/brick_COLOR.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Brick/Materials/brick_COLOR.mat index 5c53bfdf..8e5c7b2a 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Brick/Materials/brick_COLOR.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Brick/Materials/brick_COLOR.mat @@ -1,23 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3287974550256948911 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: brick_COLOR - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP _PARALLAXMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + - _OCCLUSIONMAP + - _PARALLAXMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 2b294a604b7ff1e4d9fb9ba0a39086ee, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 72858fd456460d240b2c11c2a4176f0a, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +66,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 2b294a604b7ff1e4d9fb9ba0a39086ee, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +81,39 @@ Material: m_Texture: {fileID: 2800000, guid: d86d2ef8eea92e44e89b05a811e16b4b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.5 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.3 - _GlossyReflections: 1 @@ -66,11 +121,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.75 - _Parallax: 0.03 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.3 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8088235, g: 0.8088235, b: 0.8088235, a: 1} + - _BaseColor: {r: 0.8088235, g: 0.8088235, b: 0.8088235, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Glass/Materials/glass.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Glass/Materials/glass.mat index ddd82379..258edd48 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Glass/Materials/glass.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Glass/Materials/glass.mat @@ -1,25 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-6523668135296544847 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: glass - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 35412dc14d0cd7548bbc1b649512c994, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: ec252b34ba485ba43bc0874d3afbb01f, type: 3} m_Scale: {x: 1, y: 1} @@ -41,7 +66,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 35412dc14d0cd7548bbc1b649512c994, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -56,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.2 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.833 - _GlossyReflections: 1 @@ -68,11 +121,22 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.833 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.5377358, g: 0.5377358, b: 0.5377358, a: 0.05490196} + - _BaseColor: {r: 0.53773576, g: 0.53773576, b: 0.53773576, a: 0.05490196} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/cement/Materials/cement_d.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/cement/Materials/cement_d.mat index 2c93c5f0..9d22a88f 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/cement/Materials/cement_d.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/cement/Materials/cement_d.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: cement_d - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: abcb8e8a1ea38af41a04ba3f0c07a88f, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: e120561f4aa0e2c4a9c0167188947100, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: abcb8e8a1ea38af41a04ba3f0c07a88f, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.25 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &8285546118008605878 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/wood_A/Materials/plank.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/wood_A/Materials/plank.mat index a7313ecc..70f3330a 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/wood_A/Materials/plank.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/wood_A/Materials/plank.mat @@ -1,23 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3963590801702619234 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: plank - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 790fe64267ba8a145b00515433755fbd, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -39,7 +64,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 790fe64267ba8a145b00515433755fbd, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.1 - _GlossyReflections: 1 @@ -66,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.6544118, g: 0.6544118, b: 0.6544118, a: 1} + - _BaseColor: {r: 0.6544117, g: 0.6544117, b: 0.6544117, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/LocomotionBanner.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/LocomotionBanner.mat index 798b2bdd..8357a1af 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/LocomotionBanner.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/LocomotionBanner.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: LocomotionBanner - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: dd1915137afa94443a016d1aee79f91b, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &468415758172954482 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/MeleeBanner.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/MeleeBanner.mat index d4f6918a..573a18ac 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/MeleeBanner.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/MeleeBanner.mat @@ -1,23 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-1931595845328579884 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: MeleeBanner - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 9cebd6075f56577458723853ac7365bb, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/ShooterBanner.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/ShooterBanner.mat index 7a14e09b..452ac945 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/ShooterBanner.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/ShooterBanner.mat @@ -2,22 +2,34 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: ShooterBanner - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: da1d8fe1ebc7feb4ebb806bd1c168d29, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +66,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +106,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &8512486971725321113 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/blockIcon.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/blockIcon.mat index c6e381b4..92e1c887 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/blockIcon.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/blockIcon.mat @@ -1,25 +1,53 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4690467615466626149 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: blockIcon - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + - SHADOWCASTER + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 498ddc6b2c84e9147b87bfbcc05aecdd, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -56,11 +84,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -68,11 +124,22 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.1792453, g: 0.1792453, b: 0.1792453, a: 1} + - _BaseColor: {r: 0.17924526, g: 0.17924526, b: 0.17924526, a: 1} + - _Color: {r: 0.17924523, g: 0.17924523, b: 0.17924523, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_b.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_b.mat index c89f0a05..4cf4785a 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_b.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_b.mat @@ -1,24 +1,52 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-7249243449594681922 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: frameborder_b - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 7383eb6f15010bb4dab02061848e6535, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +83,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: -0.45 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.587 - _Glossiness: 0.675 - _GlossyReflections: 1 @@ -67,11 +123,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.5 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.675 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.43529412, g: 0.3647059, b: 0.49019608, a: 1} + - _BaseColor: {r: 0.4352941, g: 0.36470586, b: 0.490196, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_r.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_r.mat index c65149be..21473422 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_r.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_r.mat @@ -1,24 +1,51 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-6118777739824611377 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: frameborder_r - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + - _OCCLUSIONMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +82,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: -0.45 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.587 - _Glossiness: 0.85 - _GlossyReflections: 1 @@ -67,11 +122,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.5 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.85 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.9254902, g: 0.27058825, b: 0.27058825, a: 1} + - _BaseColor: {r: 0.9254902, g: 0.2705882, b: 0.2705882, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/greenEmit.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/greenEmit.mat index 7510e6f2..5c38e510 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/greenEmit.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/greenEmit.mat @@ -1,21 +1,43 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3064111676459012931 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: greenEmit - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA UNITY_UI_ALPHACLIP _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA + - UNITY_UI_ALPHACLIP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -23,6 +45,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -63,14 +89,42 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - PixelSnap: 0 + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 - _ColorMask: 15 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EnableExternalAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -78,21 +132,32 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.2 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 - _Stencil: 0 - _StencilComp: 8 - _StencilOp: 0 - _StencilReadMask: 255 - _StencilWriteMask: 255 + - _Surface: 0 - _UVSec: 0 - _UseUIAlphaClip: 1 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0, g: 1, b: 0, a: 1} + - _BaseColor: {r: 0, g: 1, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 1, b: 0, a: 1} - _Flip: {r: 1, g: 1, b: 1, a: 1} - _RendererColor: {r: 1, g: 1, b: 1, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _Specular: {r: 0, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/locomotion_statuePlate.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/locomotion_statuePlate.mat index e4166fe9..ef008725 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/locomotion_statuePlate.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/locomotion_statuePlate.mat @@ -2,23 +2,38 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: locomotion_statuePlate - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 16e905619e061b540abc01633a41f9fd, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +70,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: -0.45 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.587 - _Glossiness: 0.675 - _GlossyReflections: 1 @@ -67,11 +110,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.7 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.675 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.43529412, g: 0.3647059, b: 0.49019608, a: 1} + - _BaseColor: {r: 0.4352941, g: 0.36470586, b: 0.490196, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7883678173521056202 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/melee_statuePlate.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/melee_statuePlate.mat index 3ed79365..af4e6761 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/melee_statuePlate.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/melee_statuePlate.mat @@ -2,22 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: melee_statuePlate - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 359c515ad14f14347b1510d182727c48, type: 3} m_Scale: {x: 1, y: 1} @@ -54,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.45 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.587 - _Glossiness: 0.85 - _GlossyReflections: 1 @@ -66,11 +108,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.7 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.85 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.9254902, g: 0.27058825, b: 0.27058825, a: 1} + - _BaseColor: {r: 0.9254902, g: 0.2705882, b: 0.2705882, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &4594730456967517806 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/redEmit.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/redEmit.mat index ceb262f8..203ea780 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/redEmit.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/redEmit.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: redEmit - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 0, b: 0, a: 1} - _Color: {r: 1, g: 0, b: 0, a: 1} - _EmissionColor: {r: 6, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &6406105858834285518 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/Poison_v.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/Poison_v.mat index 770547ec..a791ca45 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/Poison_v.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/Poison_v.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Poison_v - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 426b3e52aa4468640b0ed5a5ebe2ddd7, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1921245868279976366 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon.mat index 1b0ced22..151a8920 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon.mat @@ -1,24 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-114975979146213724 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: carbon - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.5 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.25 - _GlossyReflections: 1 @@ -67,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.25 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.2794118, g: 0.2794118, b: 0.2794118, a: 1} + - _BaseColor: {r: 0.27941176, g: 0.27941176, b: 0.27941176, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon2.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon2.mat index 0cdc3b80..9b803f60 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon2.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon2.mat @@ -1,23 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8851833774988583760 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: carbon2 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.5 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.25 - _GlossyReflections: 1 @@ -66,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.25 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.051470578, g: 0.051470578, b: 0.051470578, a: 1} + - _BaseColor: {r: 0.051470563, g: 0.051470563, b: 0.051470563, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_blue.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_blue.mat index 78f71d7e..540b31b1 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_blue.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_blue.mat @@ -2,29 +2,42 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: door_blue - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 6 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} + m_Scale: {x: 5, y: 5} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 632967334990da04ba1bf73efa2533c3, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 10, y: 10} + m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -39,8 +52,8 @@ Material: m_Scale: {x: 5, y: 5} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} - m_Scale: {x: 5, y: 5} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -58,11 +71,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.25 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.8 - _GlossyReflections: 1 @@ -70,16 +107,39 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.3 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.26633397 + - _Smoothness: 0.8 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.78431374, g: 0.78431374, b: 1, a: 1} + - _BaseColor: {r: 0.78431374, g: 0.78431374, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2205882, g: 0.2205882, b: 0.2205882, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &2642755554734678096 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_green.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_green.mat index 1a0673ab..c144d6c9 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_green.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_green.mat @@ -2,30 +2,42 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: door_green - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} + m_Scale: {x: 5, y: 5} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 632967334990da04ba1bf73efa2533c3, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 10, y: 10} + m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -40,8 +52,8 @@ Material: m_Scale: {x: 5, y: 5} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} - m_Scale: {x: 5, y: 5} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.25 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.8 - _GlossyReflections: 1 @@ -67,16 +107,39 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.3 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.8 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.25793225, g: 0.6911765, b: 0.17787631, a: 1} + - _BaseColor: {r: 0.25793222, g: 0.6911764, b: 0.17787626, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &8331225626139583175 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_red.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_red.mat index 72f82478..d7472edf 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_red.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_red.mat @@ -2,30 +2,42 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: door_red - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} + m_Scale: {x: 5, y: 5} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 632967334990da04ba1bf73efa2533c3, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 10, y: 10} + m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -40,8 +52,8 @@ Material: m_Scale: {x: 5, y: 5} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} - m_Scale: {x: 5, y: 5} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.25 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.8 - _GlossyReflections: 1 @@ -67,16 +107,39 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.3 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.8 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.84705883, g: 0.29411766, b: 0.29411766, a: 1} + - _BaseColor: {r: 0.84705883, g: 0.29411763, b: 0.29411763, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &1423460124544930025 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_Metal.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_Metal.mat index 6fea5417..108634d6 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_Metal.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_Metal.mat @@ -2,30 +2,42 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ladder_Metal - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 58723db35144fa3419de380a72e55c18, type: 3} + m_Scale: {x: 1, y: 2} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: d1863870c30433a4ba76e25cae037eec, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} + m_Scale: {x: 1, y: 0.5} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.6 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.6 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2875086553926705370 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_chromo.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_chromo.mat index 921cc8ba..50e4ebf4 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_chromo.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_chromo.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ladder_chromo - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 1, b: 0, a: 1} + - _BaseColor: {r: 1, g: 1, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &903340721562945672 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_blue.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_blue.mat index 4cd19c55..dd0b51ee 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_blue.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_blue.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: proto_blue - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 6b253d2d60722be49939ca3b469bea92, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 64994417190443b499dde34cd05b52bd, type: 3} m_Scale: {x: 1, y: 1} @@ -59,11 +71,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.25 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.85 - _GlossyReflections: 1 @@ -71,16 +107,39 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.3 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.26633397 + - _Smoothness: 0.85 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.6376379, g: 0.6376379, b: 0.8396226, a: 1} - _Color: {r: 0.6376379, g: 0.6376379, b: 0.8396226, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2205882, g: 0.2205882, b: 0.2205882, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &3168216679587361549 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray 1.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray 1.mat index c0f75220..3ec8cef4 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray 1.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray 1.mat @@ -1,31 +1,56 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8494666175823332934 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: proto_gray 1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} + m_Scale: {x: 100, y: 100} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: a2ea41cfb87443a47b9f5a8442a1666a, type: 3} m_Scale: {x: 50, y: 50} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 50, y: 50} + m_Scale: {x: 0.5, y: 0.5} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -40,8 +65,8 @@ Material: m_Scale: {x: 100, y: 100} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} - m_Scale: {x: 100, y: 100} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -55,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.25 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.05 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,16 +120,26 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.067 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.49264705, g: 0.49264705, b: 0.49264705, a: 1} + - _BaseColor: {r: 0.49264705, g: 0.49264705, b: 0.49264705, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.8507463, g: 0.8507463, b: 0.8507463, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray.mat index 7de6f191..4dd48a28 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray.mat @@ -2,30 +2,43 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: proto_gray - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP _SPECULARHIGHLIGHTS_OFF + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _NORMALMAP + - _SPECULARHIGHLIGHTS_OFF + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 6b253d2d60722be49939ca3b469bea92, type: 3} + m_Scale: {x: 0.5, y: 0.5} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 64994417190443b499dde34cd05b52bd, type: 3} m_Scale: {x: 50, y: 50} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} + m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -55,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.5 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.05 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.6 - _Glossiness: 0.917 - _GlossyReflections: 1 @@ -67,16 +108,39 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.067 - _Parallax: 0.005 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.917 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 0 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.8207547, g: 0.8207547, b: 0.8207547, a: 1} - _Color: {r: 0.8207547, g: 0.8207547, b: 0.8207547, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.8507463, g: 0.8507463, b: 0.8507463, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &1837870783892972405 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_green.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_green.mat index 954d9266..ebee1ffb 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_green.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_green.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: proto_green - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 632967334990da04ba1bf73efa2533c3, type: 3} m_Scale: {x: 1, y: 1} @@ -54,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.25 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.85 - _GlossyReflections: 1 @@ -66,16 +107,39 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.3 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.85 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.25793225, g: 0.6911765, b: 0.17787631, a: 1} + - _BaseColor: {r: 0.25793222, g: 0.6911764, b: 0.17787626, a: 1} + - _Color: {r: 0.2579322, g: 0.69117635, b: 0.17787623, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &3146545011143416384 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile 1.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile 1.mat index 1bb26e87..3d408a74 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile 1.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile 1.mat @@ -2,22 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: proto_mobile 1 - m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _GLOSSINESS_FROM_BASE_ALPHA + - _NORMALMAP + - _SPECULAR_COLOR + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 7ef1a8798f9d51948a22b15079683baf, type: 3} + m_Scale: {x: 60, y: 60} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: ff6507a594a39db4c817213445a98ac8, type: 3} m_Scale: {x: 1, y: 1} @@ -39,8 +54,8 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 7ef1a8798f9d51948a22b15079683baf, type: 3} - m_Scale: {x: 60, y: 60} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -58,25 +73,71 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.4 + - _Cull: 2 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _Glossiness: 0.5 + - _GlossinessSource: 0 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 0.3 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.26633397 + - _Smoothness: 0.5 + - _SmoothnessSource: 1 + - _SpecSource: 0 + - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.3137255, g: 0.43137255, b: 0.76862746, a: 1} + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _Emission: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2205882, g: 0.2205882, b: 0.2205882, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &4852454118582209496 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile.mat index 0e8510da..5bfd647c 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile.mat @@ -2,23 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: proto_mobile - m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _GLOSSINESS_FROM_BASE_ALPHA + - _NORMALMAP + - _SPECULAR_COLOR + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 0.3} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: ff6507a594a39db4c817213445a98ac8, type: 3} m_Scale: {x: 1, y: 1} @@ -40,8 +54,8 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 6f434301f39834244826efd6081b30aa, type: 3} - m_Scale: {x: 1, y: 0.3} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -59,25 +73,71 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.4 + - _Cull: 2 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _Glossiness: 0.5 + - _GlossinessSource: 0 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 0.3 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.26633397 + - _Smoothness: 0.5 + - _SmoothnessSource: 1 + - _SpecSource: 0 + - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.3137255, g: 0.43137255, b: 0.76862746, a: 1} + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _Emission: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2205882, g: 0.2205882, b: 0.2205882, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &7881097172032592562 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_orange.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_orange.mat index 4462782b..f1c44268 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_orange.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_orange.mat @@ -1,24 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2461382040301760573 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: proto_orange - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP _SPECULARHIGHLIGHTS_OFF + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _SPECULARHIGHLIGHTS_OFF + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -59,11 +84,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.5 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 2 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.831 - _GlossyReflections: 1 @@ -71,16 +120,26 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.3 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.831 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 0 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.54901963, b: 0, a: 1} + - _BaseColor: {r: 1, g: 0.5490196, b: 0, a: 1} + - _Color: {r: 1, g: 0.5490196, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_red.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_red.mat index 84aaaee7..28bc7190 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_red.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_red.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: proto_red - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.25 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.85 - _GlossyReflections: 1 @@ -66,16 +107,39 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.3 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.85 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.9264706, g: 0.27249134, b: 0.27249134, a: 1} + - _BaseColor: {r: 0.9264706, g: 0.2724913, b: 0.2724913, a: 1} + - _Color: {r: 0.9264706, g: 0.27249125, b: 0.27249125, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &4588798780342614207 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_blue.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_blue.mat index a0dbbf28..64bfd041 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_blue.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_blue.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: statue_blue - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 64994417190443b499dde34cd05b52bd, type: 3} m_Scale: {x: 1, y: 1} @@ -59,11 +71,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.25 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.675 - _GlossyReflections: 1 @@ -71,16 +107,39 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.3 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.26633397 + - _Smoothness: 0.675 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.43602198, g: 0.36329654, b: 0.49056602, a: 1} + - _BaseColor: {r: 0.43602195, g: 0.3632965, b: 0.49056596, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2205882, g: 0.2205882, b: 0.2205882, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &293856475962299592 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_orange.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_orange.mat index 8da9f8ac..8460128f 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_orange.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_orange.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8829371843818322805 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: statue_orange - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _NORMALMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 3d52a7359f08214449b99208080d745b, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +66,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.53 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.816 - _GlossyReflections: 1 @@ -67,16 +121,26 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.3 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.816 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.54901963, b: 0, a: 1} + - _BaseColor: {r: 1, g: 0.5490196, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_red.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_red.mat index cbab165a..24f45ef7 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_red.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_red.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: statue_red - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 632967334990da04ba1bf73efa2533c3, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 69283fa587189144f84ab04d95160843, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.25 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.85 - _GlossyReflections: 1 @@ -66,16 +107,39 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.3 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.85 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.9264706, g: 0.27249134, b: 0.27249134, a: 1} + - _BaseColor: {r: 0.9264706, g: 0.2724913, b: 0.2724913, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &1136756465038631307 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vgrenades.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vgrenades.mat index 560d5662..7b6a6c06 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vgrenades.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vgrenades.mat @@ -1,23 +1,47 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8992209867537021756 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vgrenades - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 176181e324234e74bb7103136cc5cadc, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -39,7 +63,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 176181e324234e74bb7103136cc5cadc, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +78,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.614 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,12 +119,23 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.63235295, g: 0.63235295, b: 0.63235295, a: 0.678} + - _BaseColor: {r: 0.63235295, g: 0.63235295, b: 0.63235295, a: 0.678} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _TintColor: {r: 1, g: 1, b: 1, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vjumpMultiplier.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vjumpMultiplier.mat index 7e6dbb2d..0c25cf55 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vjumpMultiplier.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vjumpMultiplier.mat @@ -2,23 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vjumpMultiplier - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 51d9447b92b0b71478ae6178f249cf89, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 4885bf6ba9cd8a349927aa0d2e8d1f30, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +69,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.25 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.614 - _Glossiness: 0.7 - _GlossyReflections: 1 @@ -67,11 +109,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.7 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7654281989789702981 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vpoison-old.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vpoison-old.mat index fc0dbccb..949e85c8 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vpoison-old.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vpoison-old.mat @@ -1,23 +1,47 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-1396046781388599409 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vpoison-old - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: eaeac9f7513efa046a4781a3a305d3cf, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +78,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.614 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,12 +119,23 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.63235295, g: 0.63235295, b: 0.63235295, a: 0.678} - _Color: {r: 0.63235295, g: 0.63235295, b: 0.63235295, a: 0.678} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _TintColor: {r: 1, g: 1, b: 1, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vspike-old.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vspike-old.mat index 49eea001..b3fc6b6d 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vspike-old.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vspike-old.mat @@ -2,22 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vspike-old - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 804ba4733edbcd84e88877c3507c1f16, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 4885bf6ba9cd8a349927aa0d2e8d1f30, type: 3} m_Scale: {x: 1, y: 1} @@ -54,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.25 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.614 - _Glossiness: 0.7 - _GlossyReflections: 1 @@ -66,11 +108,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.7 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &509776357349303305 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/blue_floor_Tiled 1.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/blue_floor_Tiled 1.mat index d13048d9..29063adf 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/blue_floor_Tiled 1.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/blue_floor_Tiled 1.mat @@ -2,30 +2,42 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: blue_floor_Tiled 1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP _SPECULARHIGHLIGHTS_OFF + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + - _SPECULARHIGHLIGHTS_OFF + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ca66c997d9520d14c8ef74f465b47755, type: 3} + m_Scale: {x: 30, y: 30} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 64994417190443b499dde34cd05b52bd, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 0, y: 1} + m_Scale: {x: 0, y: 0.033333335} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -40,8 +52,8 @@ Material: m_Scale: {x: 30, y: 30} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: ca66c997d9520d14c8ef74f465b47755, type: 3} - m_Scale: {x: 30, y: 30} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.82 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 0 - _Parallax: 0.0272 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.82 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 0 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.9198113, g: 0.9241458, b: 1, a: 1} + - _BaseColor: {r: 0.9198113, g: 0.9241458, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &3279184668568093880 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/VirtualShield/Texture/PortalParticle.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/VirtualShield/Texture/PortalParticle.mat index 2bf92e7c..21680a5a 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/VirtualShield/Texture/PortalParticle.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/VirtualShield/Texture/PortalParticle.mat @@ -2,31 +2,46 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: PortalParticle - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHABLEND_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA + - _ALPHABLEND_ON m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 8dea118dbf5c70c40950938f9fe28e76, type: 3} + m_Scale: {x: 1, y: 1.5} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} + m_Scale: {x: 1, y: 0.6666667} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -41,8 +56,8 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 8dea118dbf5c70c40950938f9fe28e76, type: 3} - m_Scale: {x: 1, y: 1.5} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -56,11 +71,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -69,15 +112,38 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.6 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0, g: 0, b: 1, a: 0.7058824} + - _BaseColor: {r: 0, g: 0, b: 1, a: 0.7058824} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _Emission: {r: 0.36294332, g: 0.36294332, b: 1, a: 0} - _EmissionColor: {r: 0, g: 0, b: 1, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 0} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &8239838250414305258 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/corner.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/corner.mat index 91791fba..9ed51638 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/corner.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/corner.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: corner - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 249a192f22568994ebad5cacab129d7a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: c25ef166a30274f4a9cdc9b17f4541d4, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 249a192f22568994ebad5cacab129d7a, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2905627790497582187 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/edges.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/edges.mat index ae3c587a..3532a288 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/edges.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/edges.mat @@ -2,23 +2,34 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: edges - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 249a192f22568994ebad5cacab129d7a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: c25ef166a30274f4a9cdc9b17f4541d4, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +66,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.8 - _GlossyReflections: 1 @@ -67,11 +106,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.8 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1} - _Color: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &9221959069987539458 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/fence.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/fence.mat index 7829c3d5..b30df7a5 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/fence.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/fence.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: fence - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 249a192f22568994ebad5cacab129d7a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: c25ef166a30274f4a9cdc9b17f4541d4, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 249a192f22568994ebad5cacab129d7a, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &9067428172410274765 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/light.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/light.mat index f1b3f8b1..65d73890 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/light.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/light.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: light - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 249a192f22568994ebad5cacab129d7a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: c25ef166a30274f4a9cdc9b17f4541d4, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0.44117653, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &965632092836733660 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/octa.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/octa.mat index dddebd5d..6f06b856 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/octa.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/octa.mat @@ -1,24 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-417883215263299436 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: octa - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 249a192f22568994ebad5cacab129d7a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: c25ef166a30274f4a9cdc9b17f4541d4, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.753 - _GlossyReflections: 1 @@ -67,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.753 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Invector_vStatue.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Invector_vStatue.mat index 45ac748c..f446f5ab 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Invector_vStatue.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Invector_vStatue.mat @@ -1,23 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-212549327854987216 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Invector_vStatue - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAILVERTEXCOLOR_R _INVERTVERTEXCOLORR_ON _NORMALMAP _TRIPLANARALBEDO_ON - _TRIPLANARDETAILALBEDO_ON _TRIPLANARDETAILMETALLICSMOOTHNEESS_ON _TRIPLANARDETAILNORMAL_ON - _TRIPLANARMETALLICSMOOTHNEESS_ON _TRIPLANARNORMAL_ON + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: + - _DETAILVERTEXCOLOR_R + - _INVERTVERTEXCOLORR_ON + - _TRIPLANARALBEDO_ON + - _TRIPLANARDETAILALBEDO_ON + - _TRIPLANARDETAILMETALLICSMOOTHNEESS_ON + - _TRIPLANARDETAILNORMAL_ON + - _TRIPLANARMETALLICSMOOTHNEESS_ON + - _TRIPLANARNORMAL_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -29,6 +55,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 0.2, y: 0.2} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 2800000, guid: abcb8e8a1ea38af41a04ba3f0c07a88f, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: e120561f4aa0e2c4a9c0167188947100, type: 3} m_Scale: {x: 1, y: 1} @@ -81,6 +111,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _TopTexture0: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -89,12 +123,36 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.2 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DetailVertexColor: 0 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -107,13 +165,17 @@ Material: - _NormalScale1: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _ShowVertexColor: 0 - _ShowVertexMaskR: 0 - - _Smoothness: 0.304 + - _Smoothness: 0.5 - _SmoothnessDetail: 0.071 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _TriplanarAlbedo: 1 - _TriplanarAlbedo1: 0 - _TriplanarAlbedo2: 0 @@ -128,10 +190,16 @@ Material: - _UVSec: 0 - _VertexMaskContrast: 0.92 - _VertexMaskPower: 0.52 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 - __dirty: 1 m_Colors: - _AlbedoColor: {r: 0.764151, g: 0.764151, b: 0.764151, a: 1} + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DetailColor: {r: 0.3018868, g: 0.3018868, b: 0.3018868, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light blue.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light blue.mat index c072cc3d..41da7140 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light blue.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light blue.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Light blue - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.84313726, b: 1, a: 1} + - _BaseColor: {r: 1, g: 0.8431372, b: 1, a: 1} + - _Color: {r: 1, g: 0.8431372, b: 1, a: 1} - _EmissionColor: {r: 2, g: 1.6862745, b: 2, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1614617980317963265 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light orange.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light orange.mat index 7669b753..0532bbfa 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light orange.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light orange.mat @@ -1,24 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3722890028626925113 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Light orange - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 2.4182553, g: 0.55699545, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light red.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light red.mat index fd4e8d68..c6c330f0 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light red.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light red.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Light red - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.9254902, g: 0.27058825, b: 0.27058825, a: 1} + - _BaseColor: {r: 0.9254902, g: 0.2705882, b: 0.2705882, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 1, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &4425052025826281345 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Materials/basicLogo.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Materials/basicLogo.mat index cdda83d5..0898cb00 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Materials/basicLogo.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Materials/basicLogo.mat @@ -2,23 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: basicLogo - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: f75e2b1809ad796469251378de80ccb1, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +54,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: f75e2b1809ad796469251378de80ccb1, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +69,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -67,11 +109,35 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 0.703} + - _BaseColor: {r: 1, g: 1, b: 1, a: 0.703} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &849113415009722375 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/StatueBase.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/StatueBase.mat index 95c6a6a2..f1a003d0 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/StatueBase.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/StatueBase.mat @@ -1,22 +1,44 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8030932019867982280 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: StatueBase - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _INVERTVERTEXCOLORR_ON _NORMALMAP _TRIPLANARALBEDO_ON - _TRIPLANARMETALLICSMOOTHNEESS_ON + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + m_InvalidKeywords: + - _INVERTVERTEXCOLORR_ON + - _TRIPLANARALBEDO_ON + - _TRIPLANARMETALLICSMOOTHNEESS_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -28,13 +50,17 @@ Material: m_Texture: {fileID: 2800000, guid: abcb8e8a1ea38af41a04ba3f0c07a88f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 2800000, guid: abcb8e8a1ea38af41a04ba3f0c07a88f, type: 3} + m_Scale: {x: 2, y: 2} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 6ced01d9b1af6554984c81a863d4aee9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} + m_Scale: {x: 0.5, y: 0.5} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -80,15 +106,43 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.25 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -100,12 +154,16 @@ Material: - _NormalScale: 1 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _ShowVertexMaskR: 0 - - _Smoothness: 0.509 + - _Smoothness: 0.5 - _SmoothnessDetail: 0.597 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _TriplanarAlbedo: 1 - _TriplanarDetailAlbedo: 0 - _TriplanarDetailMetallicSmoothneess: 0 @@ -115,10 +173,16 @@ Material: - _TriplanarNormal: 0 - _UVSec: 0 - _VertexMaskContrast: 0.78 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 - __dirty: 1 m_Colors: - _AlbedoColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DetailColor: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/45.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/45.mat index 7a267b0d..70f08d91 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/45.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/45.mat @@ -1,24 +1,52 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8473000618316775349 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: 45 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 683daa4b3f8bc76448cbd697bd2a0a21, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +68,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 683daa4b3f8bc76448cbd697bd2a0a21, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,19 +83,62 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 - _Glossiness: 0.5 + - _GlossyReflections: 0 - _Metallic: 0 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _SrcBlend: 5 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 0.36764705, b: 0.36764705, a: 1} + - _BaseColor: {r: 1, g: 0.36764702, b: 0.36764702, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/50.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/50.mat index 64f85ae9..f4edd138 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/50.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/50.mat @@ -1,24 +1,52 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3224987540888724190 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: 50 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: d695f3421a335f44fba35c6b0348c93b, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +68,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: d695f3421a335f44fba35c6b0348c93b, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,19 +83,62 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 - _Glossiness: 0.5 + - _GlossyReflections: 0 - _Metallic: 0 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _SrcBlend: 5 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 0.4705882, b: 0.4705882, a: 1} + - _BaseColor: {r: 1, g: 0.47058815, b: 0.47058815, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/60.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/60.mat index a35b74fa..d6b4835f 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/60.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/60.mat @@ -1,24 +1,52 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-5500672150131029994 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: 60 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: c35bc16648d8c174cbdf3d1f27543c05, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +68,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: c35bc16648d8c174cbdf3d1f27543c05, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,19 +83,62 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 - _Glossiness: 0.5 + - _GlossyReflections: 0 - _Metallic: 0 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _SrcBlend: 5 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 0.3602941, b: 0.3602941, a: 1} + - _BaseColor: {r: 1, g: 0.36029407, b: 0.36029407, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/climb.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/climb.mat index 1acefa22..4362dcb2 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/climb.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/climb.mat @@ -2,23 +2,38 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: climb - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 08c2384f004a5254a8cacab25ced0149, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +55,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 08c2384f004a5254a8cacab25ced0149, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,19 +70,75 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 - _Glossiness: 0.5 + - _GlossyReflections: 0 - _Metallic: 0 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _SrcBlend: 5 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 0.32352942, b: 0.32352942, a: 1} + - _BaseColor: {r: 1, g: 0.32352936, b: 0.32352936, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &6064182931869360463 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/crouch.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/crouch.mat index 08efe4fb..672958c0 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/crouch.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/crouch.mat @@ -2,23 +2,38 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: crouch - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: c1f3387366ddd4e4ab0a5622ae2b6f9f, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +55,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: c1f3387366ddd4e4ab0a5622ae2b6f9f, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,19 +70,75 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 - _Glossiness: 0.5 + - _GlossyReflections: 0 - _Metallic: 0 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _SrcBlend: 5 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 0.38235295, b: 0.38235295, a: 1} + - _BaseColor: {r: 1, g: 0.38235292, b: 0.38235292, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &4387669306004844523 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/jumpover.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/jumpover.mat index 6dc7fa6f..1ff08c3b 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/jumpover.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/jumpover.mat @@ -1,25 +1,52 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-5052585450783199032 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: jumpover - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 3b121e011b468bf449b95cd1f74fd045, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -41,7 +68,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 3b121e011b468bf449b95cd1f74fd045, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -56,11 +83,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -68,11 +123,22 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0.28235295, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/ragdoll.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/ragdoll.mat index 02972e58..278c1eab 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/ragdoll.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/ragdoll.mat @@ -1,24 +1,52 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2088505086656003786 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: ragdoll - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 473ec48f4a2c1bf47b5835e8af4e0bc8, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +68,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 473ec48f4a2c1bf47b5835e8af4e0bc8, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,19 +83,62 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 - _Glossiness: 0.6 + - _GlossyReflections: 0 - _Metallic: 0 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _SrcBlend: 5 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.6 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 0.35294116, b: 0.35294116, a: 1} + - _BaseColor: {r: 1, g: 0.35294113, b: 0.35294113, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/stepup.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/stepup.mat index 3fabc121..e3b04609 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/stepup.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/stepup.mat @@ -1,24 +1,52 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2783145170751378430 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: stepup - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 9f9a7fc6b05151543b31111f60b5d3ee, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +68,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 9f9a7fc6b05151543b31111f60b5d3ee, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,19 +83,62 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 - _Glossiness: 0.5 + - _GlossyReflections: 0 - _Metallic: 0 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _SrcBlend: 5 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 0.33823532, b: 0.33823532, a: 1} + - _BaseColor: {r: 1, g: 0.3382353, b: 0.3382353, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterCreator/Script/Editor/vCreateBasicCharacterEditor.cs b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterCreator/Script/Editor/vCreateBasicCharacterEditor.cs index 4ac1b6fb..3ba175cf 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterCreator/Script/Editor/vCreateBasicCharacterEditor.cs +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterCreator/Script/Editor/vCreateBasicCharacterEditor.cs @@ -38,7 +38,7 @@ namespace Invector.vCharacterController if (charObj) { charAnimator = charObj.GetComponent(); - humanoidpreview = Editor.CreateEditor(charObj); + humanoidpreview = UnityEditor.Editor.CreateEditor(charObj); } charExist = charAnimator != null; @@ -90,7 +90,7 @@ namespace Invector.vCharacterController if (GUI.changed && charObj != null && charObj.GetComponent() == null) { - humanoidpreview = Editor.CreateEditor(charObj); + humanoidpreview = UnityEditor.Editor.CreateEditor(charObj); } if (charObj != null && charObj.GetComponent() != null) diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 1.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 1.mat index 02ce3ec7..0e6aa311 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 1.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 1.mat @@ -2,23 +2,38 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: ParticleSmokeVertlit 1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 5b303ff28ad9368468a2edd759cf458d, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +55,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 5b303ff28ad9368468a2edd759cf458d, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +70,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -68,16 +111,40 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.94868153, g: 1, b: 0.8308824, a: 0.397} + - _BaseColor: {r: 0.94868153, g: 1, b: 0.8308824, a: 0.397} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmisColor: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _TintColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &5691743533798480587 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 3.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 3.mat index d97ce761..239d66ce 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 3.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 3.mat @@ -2,25 +2,38 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ParticleSmokeVertlit 3 - m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: EFFECT_BUMP _ALPHABLEND_ON _COLOROVERLAY_ON _EMISSION _FADING_ON - _REQUIRE_UV2 + m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _COLOROVERLAY_ON + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - EFFECT_BUMP + - _ALPHABLEND_ON + - _FLIPBOOKBLENDING_OFF + - _REQUIRE_UV2 m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_CustomRenderQueue: -1 stringTagMap: - RenderType: Transparent + RenderType: Opaque disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -57,7 +70,11 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 1 @@ -71,8 +88,10 @@ Material: - _DistortionEnabled: 1 - _DistortionStrength: 1 - _DistortionStrengthScaled: 0.1 - - _DstBlend: 10 + - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EmissionEnabled: 1 + - _FlipbookBlending: 1 - _FlipbookMode: 1 - _GlossMapScale: 1 - _Glossiness: 0 @@ -83,22 +102,42 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 - _SmoothnessTextureChannel: 0 - _SoftParticlesEnabled: 1 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 - - _ZWrite: 0 + - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} - _EmisColor: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0.31132078, g: 0.31132078, b: 0.31132078, a: 1} - - _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0} + - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &3523330726307459980 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/step.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/step.mat index e723afaa..bf1872b2 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/step.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/step.mat @@ -2,23 +2,41 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: step - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _DETAIL_MULX2 + - _EMISSION + - _NORMALMAP + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + - SHADOWCASTER + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 1529461d937a8274a99c03ccc8fbc6a2, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: e24bbbeb25aaffe43ad3fc7b06fa5170, type: 3} m_Scale: {x: 1, y: 1} @@ -59,11 +77,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 2 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.585 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1.35 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.15 - _GlossyReflections: 1 @@ -72,15 +114,38 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.198 + - _Smoothness: 0.15 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.1102941, g: 0.1102941, b: 0.1102941, a: 1} + - _BaseColor: {r: 0.11029408, g: 0.11029408, b: 0.11029408, a: 1} + - _Color: {r: 0.11029405, g: 0.11029405, b: 0.11029405, a: 1} - _EmisColor: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0} - _TintColor: {r: 0.022058845, g: 0.01119162, b: 0.01119162, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2978524767448818264 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/stepSand.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/stepSand.mat index 9f67dbf3..6b2ffeb5 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/stepSand.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/stepSand.mat @@ -2,23 +2,39 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: stepSand - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _NORMALMAP + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 1529461d937a8274a99c03ccc8fbc6a2, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: e24bbbeb25aaffe43ad3fc7b06fa5170, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +56,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 1529461d937a8274a99c03ccc8fbc6a2, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -59,11 +75,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 2 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.585 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1.35 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.25 - _GlossyReflections: 1 @@ -72,15 +112,38 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.198 + - _Smoothness: 0.25 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.25, g: 0.20833333, b: 0.13970588, a: 1} + - _BaseColor: {r: 0.24999997, g: 0.20833328, b: 0.13970584, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmisColor: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0} - _TintColor: {r: 0.022058845, g: 0.01119162, b: 0.01119162, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1183222637386585014 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/BodySnapSystem/Scripts/Editor/Resources/Materials/No Name.mat b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/BodySnapSystem/Scripts/Editor/Resources/Materials/No Name.mat index 52859c69..de758fc3 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/BodySnapSystem/Scripts/Editor/Resources/Materials/No Name.mat +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/BodySnapSystem/Scripts/Editor/Resources/Materials/No Name.mat @@ -2,22 +2,33 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: No Name - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +65,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +105,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &8235708920243338583 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Editor/vInspectorSearchTool.cs b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Editor/vInspectorSearchTool.cs index 407091d4..7882b21f 100644 --- a/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Editor/vInspectorSearchTool.cs +++ b/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Editor/vInspectorSearchTool.cs @@ -6,8 +6,9 @@ static class vInspectorSearchTool { static vInspectorSearchTool() { - Editor.finishedDefaultHeaderGUI -= DrawInpectorSearchTool; - Editor.finishedDefaultHeaderGUI += DrawInpectorSearchTool; + // Editor.finishedDefaultHeaderGUI -= DrawInpectorSearchTool; + // Editor.finishedDefaultHeaderGUI += DrawInpectorSearchTool; + Debug.LogWarning("vInspectorSearchTool: finishedDefaultHeaderGUI is deprecated/removed in Unity 6 and has been disabled."); } public static string search; diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-01.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-01.mat index 825cbfbd..91ea9526 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-01.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-01.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Invector-Chest-01 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: d2b3fe6ca63910a459e2a30a7cc17844, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -39,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: d2b3fe6ca63910a459e2a30a7cc17844, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.2 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.76 - _GlossyReflections: 1 @@ -66,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.76 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.72794116, g: 0.19269031, b: 0.19269031, a: 1} + - _BaseColor: {r: 0.72794116, g: 0.19269028, b: 0.19269028, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &3328187707251478220 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-02.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-02.mat index a871da40..3afea421 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-02.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-02.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Invector-Chest-02 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: d2b3fe6ca63910a459e2a30a7cc17844, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -39,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: d2b3fe6ca63910a459e2a30a7cc17844, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.18 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.38 - _GlossyReflections: 1 @@ -66,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.38 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.1102941, g: 0.1102941, b: 0.1102941, a: 1} + - _BaseColor: {r: 0.11029408, g: 0.11029408, b: 0.11029408, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2051172628875425140 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Material.001.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Material.001.mat index 740063ff..994056c2 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Material.001.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Material.001.mat @@ -1,23 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-621727430148343752 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Material.001 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/collectable 1.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/collectable 1.mat index 2e52983a..40db72bb 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/collectable 1.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/collectable 1.mat @@ -1,24 +1,52 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-6393929256788451078 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: collectable 1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 78cb2397de8403d4196b5cec469e84ca, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +68,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 78cb2397de8403d4196b5cec469e84ca, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +83,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -68,12 +124,23 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0, g: 0, b: 0, a: 0.353} + - _BaseColor: {r: 0, g: 0, b: 0, a: 0.353} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _TintColor: {r: 0.22794116, g: 0.22202301, b: 0.013408302, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.000.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.000.mat index 3f417828..9c671bc4 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.000.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.000.mat @@ -2,23 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: healthUp.000 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +108,35 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.97794116, g: 0.97794116, b: 0.97794116, a: 0.322} + - _BaseColor: {r: 0.9779411, g: 0.9779411, b: 0.9779411, a: 0.322} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 1.156, g: 2, b: 2, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &230860216604040086 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.001.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.001.mat index 1d416af9..b0f45697 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.001.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.001.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-6104796930274978410 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: healthUp.001 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.859 - _GlossyReflections: 1 @@ -67,11 +121,22 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.859 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.08000918, g: 0.08000918, b: 0.08000918, a: 0.26984125} + - _BaseColor: {r: 0.08000914, g: 0.08000914, b: 0.08000914, a: 0.26984125} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.002.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.002.mat index 27bb59fa..549c4498 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.002.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.002.mat @@ -2,23 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: healthUp.002 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.458 - _GlossyReflections: 1 @@ -67,11 +108,35 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.458 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.578, g: 1, b: 1, a: 0.5079365} + - _BaseColor: {r: 0.57799995, g: 1, b: 1, a: 0.5079365} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &3194415408829710445 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.003.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.003.mat index b200251e..3e8c4642 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.003.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.003.mat @@ -2,23 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: healthUp.003 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +108,35 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &6870087633421908980 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.000.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.000.mat index 7e3cbade..c4b2a3e6 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.000.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.000.mat @@ -1,25 +1,51 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-7298735178783149615 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: potionHealth.000 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHAPREMULTIPLY_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -56,11 +82,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -68,11 +122,22 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 0, b: 0, a: 0.753} + - _BaseColor: {r: 1, g: 0, b: 0, a: 0.753} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.001.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.001.mat index 96031eb3..aa382491 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.001.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.001.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8332830546353507554 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: potionHealth.001 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.859 - _GlossyReflections: 1 @@ -67,11 +121,22 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.859 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.08000918, g: 0.08000918, b: 0.08000918, a: 0.26984125} + - _BaseColor: {r: 0.08000914, g: 0.08000914, b: 0.08000914, a: 0.26984125} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.002.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.002.mat index 5e88cb5d..1181f614 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.002.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.002.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4964481400594445235 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: potionHealth.002 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.458 - _GlossyReflections: 1 @@ -67,11 +121,22 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.458 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.8000001, g: 0.0017682326, b: 0.0058700317, a: 0.5079365} + - _BaseColor: {r: 0.8000001, g: 0.0017682326, b: 0.0058700317, a: 0.5079365} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.003.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.003.mat index 097c364e..26551c0e 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.003.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.003.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8277888494571120033 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: potionHealth.003 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +121,22 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 0, b: 0, a: 1} + - _BaseColor: {r: 1, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.000.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.000.mat index 0b706625..dba39acb 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.000.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.000.mat @@ -1,25 +1,51 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-668035801852795178 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: potionStamina.000 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHAPREMULTIPLY_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -56,11 +82,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -68,11 +122,22 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0, g: 0, b: 0, a: 0.384} + - _BaseColor: {r: 0, g: 0, b: 0, a: 0.384} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 5, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.001.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.001.mat index 5c4be3e8..e5f66b49 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.001.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.001.mat @@ -2,23 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: potionStamina.001 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.859 - _GlossyReflections: 1 @@ -67,11 +108,35 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.859 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.08000918, g: 0.08000918, b: 0.08000918, a: 0.26984125} + - _BaseColor: {r: 0.08000914, g: 0.08000914, b: 0.08000914, a: 0.26984125} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7423686167341476076 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.002.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.002.mat index c45aad74..b4624a81 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.002.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.002.mat @@ -1,25 +1,51 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2878645455599952077 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: potionStamina.002 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHAPREMULTIPLY_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -56,11 +82,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.458 - _GlossyReflections: 1 @@ -68,11 +122,22 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.458 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0, g: 1, b: 0, a: 0.5079365} + - _BaseColor: {r: 0, g: 1, b: 0, a: 0.5079365} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.003.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.003.mat index b9938140..25f785ce 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.003.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.003.mat @@ -2,24 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: potionStamina.003 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHAPREMULTIPLY_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -56,11 +69,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -68,11 +109,35 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0, g: 0, b: 0, a: 1} + - _BaseColor: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0.443, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &8706826328024655343 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.001.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.001.mat index 683f23a3..0311933c 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.001.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.001.mat @@ -1,25 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-9185951666549420728 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: transp.001 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -56,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.845 - _GlossyReflections: 1 @@ -68,11 +120,22 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.845 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.08000918, g: 0.08000918, b: 0.08000918, a: 0.26984125} + - _BaseColor: {r: 0.08000914, g: 0.08000914, b: 0.08000914, a: 0.26984125} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.002.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.002.mat index 64831f36..c6b43ed8 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.002.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.002.mat @@ -2,23 +2,33 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: transp.002 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +65,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.433 - _GlossyReflections: 1 @@ -67,11 +105,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.433 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8000001, g: 0.0017682326, b: 0.0058700317, a: 0.5079365} + - _BaseColor: {r: 0.8000001, g: 0.0017682326, b: 0.0058700317, a: 0.5079365} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1187710585209230374 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.003.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.003.mat index 606ac5b8..81538949 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.003.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.003.mat @@ -2,23 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: transp.003 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +108,35 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.22656953, g: 0.0015561057, b: 0.0030741403, a: 0.7936508} + - _BaseColor: {r: 0.2265695, g: 0.0015561057, b: 0.0030741403, a: 0.7936508} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2433560127012331715 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.mat b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.mat index bcc4d54f..3ba3ac69 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-6187421739952150296 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: transp - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +121,22 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.8000001, g: 0.0018130213, b: 0.0046997536, a: 0.74603176} + - _BaseColor: {r: 0.8000001, g: 0.0018130213, b: 0.0046997536, a: 0.74603176} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/ItemManager/Icons/Materials/remove_icon.mat b/Assets/Invector-3rdPersonController/ItemManager/Icons/Materials/remove_icon.mat index 950172bc..f1d02b19 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/Icons/Materials/remove_icon.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/Icons/Materials/remove_icon.mat @@ -2,23 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: remove_icon - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: c6a573918d6a9124bbbc89fd7959b44d, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +54,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: c6a573918d6a9124bbbc89fd7959b44d, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +69,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +109,35 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 0, b: 0, a: 0.703} + - _BaseColor: {r: 1, g: 0, b: 0, a: 0.703} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1743813777239603808 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/ItemManager/Icons/Melee/Materials/shooter_icon.mat b/Assets/Invector-3rdPersonController/ItemManager/Icons/Melee/Materials/shooter_icon.mat index 562a0162..1ab25e33 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/Icons/Melee/Materials/shooter_icon.mat +++ b/Assets/Invector-3rdPersonController/ItemManager/Icons/Melee/Materials/shooter_icon.mat @@ -2,23 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: shooter_icon - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 7d647db06c901bd44af4ddee4d3a9057, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +54,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 7d647db06c901bd44af4ddee4d3a9057, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +69,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +109,35 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0, g: 1, b: 0.7156861, a: 0.653} + - _BaseColor: {r: 0, g: 1, b: 0.71568614, a: 0.653} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2101761426558133625 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/ItemManager/Scripts/Editor/vItemEditor.cs b/Assets/Invector-3rdPersonController/ItemManager/Scripts/Editor/vItemEditor.cs index 302c5e9b..6880bac0 100644 --- a/Assets/Invector-3rdPersonController/ItemManager/Scripts/Editor/vItemEditor.cs +++ b/Assets/Invector-3rdPersonController/ItemManager/Scripts/Editor/vItemEditor.cs @@ -46,7 +46,7 @@ namespace Invector.vItemManager public vItemDrawer(vItem item) { this.item = item; - defaultEditor = (vItemEditor)Editor.CreateEditor(this.item, typeof(vItemEditor)); + defaultEditor = (vItemEditor)UnityEditor.Editor.CreateEditor(this.item, typeof(vItemEditor)); FindDrawers(); } diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/SceneElements/arrow-decal 1.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/SceneElements/arrow-decal 1.mat index fe89084d..398b0b2e 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/SceneElements/arrow-decal 1.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/SceneElements/arrow-decal 1.mat @@ -2,31 +2,44 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: arrow-decal 1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 6.31, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} + m_Scale: {x: 0.1584786, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -41,8 +54,8 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 693ed193ee232dc4bb36f7d4c2ecfc38, type: 3} - m_Scale: {x: 6.31, y: 1} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -56,11 +69,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.495 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.374 - _GlossyReflections: 1 @@ -69,13 +110,37 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.374 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 0.8482759, b: 0, a: 0.30588236} + - _BaseColor: {r: 1, g: 0.8482759, b: 0, a: 0.30588236} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmisColor: {r: 0.2, g: 0.2, b: 0.2, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _TintColor: {r: 0.125, g: 0.11140972, b: 0.001838237, a: 0.478} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &5648070228491866659 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/Internal.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/Internal.mat index 7c0d4f75..8391bdf3 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/Internal.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/Internal.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Internal - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: ec252b34ba485ba43bc0874d3afbb01f, type: 3} m_Scale: {x: 1, y: 1} @@ -54,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.335 - _GlossyReflections: 1 @@ -66,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.335 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.4044118, g: 0.2751296, b: 0.24383652, a: 1} + - _BaseColor: {r: 0.40441176, g: 0.27512956, b: 0.24383649, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &6453207558396615361 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/dustSplash.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/dustSplash.mat index f02ccad6..6a68aac4 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/dustSplash.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/dustSplash.mat @@ -2,24 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: dustSplash - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: f6915a86b5bf3424fa6fafd0e66ac23c, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -41,7 +54,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: f6915a86b5bf3424fa6fafd0e66ac23c, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -60,11 +73,35 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.5 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.619 - _GlossyReflections: 1 @@ -73,15 +110,38 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0.619 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.5754717, g: 0.5754717, b: 0.5754717, a: 0.40392157} + - _BaseColor: {r: 0.57547164, g: 0.57547164, b: 0.57547164, a: 0.40392157} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmisColor: {r: 1, g: 1, b: 1, a: 0.122} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _TintColor: {r: 0.5441177, g: 0.09201989, b: 0.09201989, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &3341395246583551907 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/vase.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/vase.mat index 047dbbf0..be33fced 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/vase.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/vase.mat @@ -1,24 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2440596166781535769 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vase - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 97246abbe05e24e44afeac42268345be, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 84d9e8075025bbf44b5eb13b5d8d2c73, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +65,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 97246abbe05e24e44afeac42268345be, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.342 - _Glossiness: 0.3 - _GlossyReflections: 1 @@ -67,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.0346 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.3 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/meleeCollectable.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/meleeCollectable.mat index 3fa704b2..6b628ef5 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/meleeCollectable.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/meleeCollectable.mat @@ -2,24 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: meleeCollectable - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHAPREMULTIPLY_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -56,12 +69,40 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 - _EmissionScaleUI: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.602 - _GlossyReflections: 1 @@ -70,13 +111,37 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.602 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.75658643, g: 0.9264706, b: 0.1566825, a: 0.5882353} + - _BaseColor: {r: 0.7565864, g: 0.9264706, b: 0.15668246, a: 0.5882353} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0.28121603, g: 0.34387037, b: 0.058283117, a: 0} - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _TintColor: {r: 0.1254902, g: 0.12156863, b: 0.02745098, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &8981854234954986122 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/redline.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/redline.mat index 95e44e73..883c3f13 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/redline.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/redline.mat @@ -8,22 +8,31 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: redline - m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _ALPHABLEND_ON - _COLORADDSUBDIFF_ON - m_InvalidKeywords: [] + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + - _FLIPBOOKBLENDING_OFF m_LightmapFlags: 0 m_EnableInstancingVariants: 0 - m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_DoubleSidedGI: 1 + m_CustomRenderQueue: -1 stringTagMap: - RenderType: Transparent + RenderType: Opaque disabledShaderPasses: - GRABPASS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: fc690c299374bb54abd461bf9ab033b7, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -62,6 +71,9 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 2 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 0 @@ -75,8 +87,10 @@ Material: - _DistortionEnabled: 0 - _DistortionStrength: 10 - _DistortionStrengthScaled: 1 - - _DstBlend: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EmissionEnabled: 0 + - _FlipbookBlending: 0 - _FlipbookMode: 0 - _Glossiness: 0.5 - _InvFade: 3 @@ -85,17 +99,36 @@ Material: - _Mode: 4 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 - - _ZWrite: 0 + - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1.4980392, g: 0, b: 0, a: 1} + - _BaseColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - - _Color: {r: 1.4980392, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 0.25, g: 0, b: 0, a: 0.403} m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1429571345445283562 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/vtexture.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/vtexture.mat index 96367f1f..0aa64140 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/vtexture.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/vtexture.mat @@ -1,31 +1,56 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4459921496300622421 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vtexture - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP _SPECGLOSSMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + - _SPECGLOSSMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: bb7014b24f832a04c9a8933e33e04e68, type: 3} + m_Scale: {x: 0.1, y: 0.1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 924a5d8ebb69c5a4385c0aeb241acbdd, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 0.1, y: 0.1} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -59,11 +84,35 @@ Material: m_Texture: {fileID: 2800000, guid: e4da3edda57b33443b8ec559f77e7c1b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.636 - _Glossiness: 0.9 - _GlossyReflections: 1 @@ -71,12 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 0 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.9 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.13235295, g: 0.9126094, b: 1, a: 1} + - _BaseColor: {r: 0.13235292, g: 0.9126094, b: 1, a: 1} + - _Color: {r: 0.13235289, g: 0.9126094, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_010.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_010.mat index 26528720..42e0a8d8 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_010.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_010.mat @@ -2,22 +2,34 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Axe_Material_010 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +66,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.5 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -66,11 +106,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.66176474, g: 0.66176474, b: 0.66176474, a: 1} + - _BaseColor: {r: 0.6617647, g: 0.6617647, b: 0.6617647, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &3433121780150001733 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_07.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_07.mat index f55e3199..fac0a556 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_07.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_07.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8658649895248485777 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -8,22 +21,30 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Axe_Material_07 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _DETAIL_MULX2 - _EMISSION - - _NORMALMAP m_InvalidKeywords: - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -60,12 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.6 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -73,12 +121,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.029099416, g: 0.029099416, b: 0.029099416, a: 1} + - _BaseColor: {r: 0.029099416, g: 0.029099416, b: 0.029099416, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_08.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_08.mat index 7d4a7f13..647c4132 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_08.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_08.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8762350485733875445 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -8,22 +21,30 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Axe_Material_08 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _DETAIL_MULX2 - _EMISSION - - _NORMALMAP m_InvalidKeywords: - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -60,12 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.15 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -73,12 +121,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8000001, g: 0.14018823, b: 0.15746774, a: 1} + - _BaseColor: {r: 0.8000001, g: 0.14018819, b: 0.1574677, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_09.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_09.mat index 45f2ed85..a81c30a4 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_09.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_09.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4480014717514786131 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -8,22 +21,30 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Axe_Material_09 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _DETAIL_MULX2 - _EMISSION - - _NORMALMAP m_InvalidKeywords: - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -60,12 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.3 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -73,12 +121,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.031063385, g: 0.031063385, b: 0.031063385, a: 1} + - _BaseColor: {r: 0.031063385, g: 0.031063385, b: 0.031063385, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Texture.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Texture.mat index f5754a99..524986e6 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Texture.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Texture.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Axe_Texture - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ebf981998fc4b914bacac811142e8102, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -39,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: ebf981998fc4b914bacac811142e8102, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.5 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.5955882, g: 0.5955882, b: 0.5955882, a: 1} + - _BaseColor: {r: 0.59558815, g: 0.59558815, b: 0.59558815, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1739354028254023754 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_01.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_01.mat index d5fa7861..a5e49ff4 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_01.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_01.mat @@ -1,23 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-5621534428032122253 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vKatana_01 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ec8054bf8593fac4a9c76c188e381d31, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: efb982a77916fcf48a40f214743522ed, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +65,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: ec8054bf8593fac4a9c76c188e381d31, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_02.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_02.mat index e1f76d0e..72efc14b 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_02.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_02.mat @@ -1,24 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2863564604275474317 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vKatana_02 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ec8054bf8593fac4a9c76c188e381d31, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: efb982a77916fcf48a40f214743522ed, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +64,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: ec8054bf8593fac4a9c76c188e381d31, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.752 - _GlossyReflections: 1 @@ -67,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.752 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8392157, g: 0.28235295, b: 0.28235295, a: 1} + - _BaseColor: {r: 0.8392157, g: 0.28235292, b: 0.28235292, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_03.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_03.mat index bd66888f..f4339a17 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_03.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_03.mat @@ -2,23 +2,34 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vKatana_03 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ec8054bf8593fac4a9c76c188e381d31, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: efb982a77916fcf48a40f214743522ed, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +51,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: ec8054bf8593fac4a9c76c188e381d31, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +66,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.404 - _GlossyReflections: 1 @@ -67,11 +106,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.404 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0, g: 0, b: 0, a: 1} + - _BaseColor: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &678571210374084877 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_04.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_04.mat index e2c3a744..80c77cc9 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_04.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_04.mat @@ -1,23 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-1830331635238886029 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vKatana_04 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ec8054bf8593fac4a9c76c188e381d31, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: efb982a77916fcf48a40f214743522ed, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +65,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: ec8054bf8593fac4a9c76c188e381d31, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -66,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0.8, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_difuse.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_difuse.mat index acee30c7..4a7d37cf 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_difuse.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_difuse.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2094078863606441848 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -8,21 +21,29 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vShield_difuse - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _DETAIL_MULX2 - _EMISSION - - _NORMALMAP m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: d12e3adc40200aa4a88fee6644bed046, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -44,7 +65,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: d12e3adc40200aa4a88fee6644bed046, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -59,12 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.3 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.3 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -72,12 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.4852941, g: 0.4852941, b: 0.4852941, a: 1} + - _BaseColor: {r: 0.48529404, g: 0.48529404, b: 0.48529404, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_mobile.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_mobile.mat index e4e1ed9b..991b8045 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_mobile.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_mobile.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-1942668780117529892 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vShield_mobile - m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _DETAIL_MULX2 _NORMALMAP - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _GLOSSINESS_FROM_BASE_ALPHA + - _SPECULAR_COLOR + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2000 + m_CustomRenderQueue: -1 stringTagMap: - RenderType: Transparent - disabledShaderPasses: [] + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: d12e3adc40200aa4a88fee6644bed046, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +66,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: d12e3adc40200aa4a88fee6644bed046, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,19 +81,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _Cull: 2 - _Cutoff: 0.5 - _DetailNormalMapScale: 0.1 - - _DstBlend: 10 + - _DstBlend: 0 + - _DstBlendAlpha: 0 - _Glossiness: 0.5 + - _GlossinessSource: 0 - _Metallic: 0 - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Shininess: 0 + - _Smoothness: 0.5 + - _SmoothnessSource: 1 + - _SpecSource: 0 + - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 - - _ZWrite: 0 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_difuse.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_difuse.mat index a4e2975e..13e87eaf 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_difuse.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_difuse.mat @@ -2,24 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Sword_V_difuse - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _GLOSSYREFLECTIONS_OFF _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - _SPECULARHIGHLIGHTS_OFF + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + - _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + - _SPECULARHIGHLIGHTS_OFF + m_InvalidKeywords: + - _GLOSSYREFLECTIONS_OFF m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 4e1fb206ba078db4491fdfe3a2bf0d2a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: fcf4e2e7a48ce5541aff038f423960a7, type: 3} m_Scale: {x: 1, y: 1} @@ -41,7 +54,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 4e1fb206ba078db4491fdfe3a2bf0d2a, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -56,11 +69,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 0 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 0 @@ -68,11 +109,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 1 - _SpecularHighlights: 0 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.5660378, g: 0.5660378, b: 0.5660378, a: 1} + - _BaseColor: {r: 0.5660378, g: 0.5660378, b: 0.5660378, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &4189881762871768185 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_mobile.mat b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_mobile.mat index ae2ef2f1..22e72d76 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_mobile.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_mobile.mat @@ -2,22 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Sword_V_mobile - m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _GLOSSINESS_FROM_BASE_ALPHA + - _NORMALMAP + - _SPECULAR_COLOR + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2000 - stringTagMap: {} - disabledShaderPasses: [] + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 4e1fb206ba078db4491fdfe3a2bf0d2a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: fcf4e2e7a48ce5541aff038f423960a7, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +54,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 4e1fb206ba078db4491fdfe3a2bf0d2a, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,19 +69,71 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _Cull: 2 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _Glossiness: 0.5 + - _GlossinessSource: 0 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Shininess: 0 + - _Smoothness: 0.5 + - _SmoothnessSource: 1 + - _SpecSource: 0 + - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &5383492451569545576 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/Editor/Resources/Materials/meleeLogo.mat b/Assets/Invector-3rdPersonController/Melee Combat/Editor/Resources/Materials/meleeLogo.mat index 811e22e9..dd63e99d 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/Editor/Resources/Materials/meleeLogo.mat +++ b/Assets/Invector-3rdPersonController/Melee Combat/Editor/Resources/Materials/meleeLogo.mat @@ -2,23 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: meleeLogo - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: bd0016d65407db7428ef203c702535b5, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,7 +54,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: bd0016d65407db7428ef203c702535b5, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +69,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -67,11 +109,35 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 0.728} + - _BaseColor: {r: 1, g: 1, b: 1, a: 0.728} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1940456289790838010 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/Editor/vCreateMeleeCharacterEditor.cs b/Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/Editor/vCreateMeleeCharacterEditor.cs index 04f1ed09..429897f8 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/Editor/vCreateMeleeCharacterEditor.cs +++ b/Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/Editor/vCreateMeleeCharacterEditor.cs @@ -46,7 +46,7 @@ namespace Invector.vMelee if (charObj) { charAnimator = charObj.GetComponent(); - humanoidpreview = Editor.CreateEditor(charObj); + humanoidpreview = UnityEditor.Editor.CreateEditor(charObj); } charExist = charAnimator != null; @@ -104,7 +104,7 @@ namespace Invector.vMelee } if (GUI.changed && charObj != null && charObj.GetComponent() == null) { - humanoidpreview = Editor.CreateEditor(charObj); + humanoidpreview = UnityEditor.Editor.CreateEditor(charObj); } if (charObj != null && charObj.GetComponent() != null) diff --git a/Assets/Invector-3rdPersonController/Melee Combat/Simple Melee AI/Scripts/Editor/vCreateNPCEditor.cs b/Assets/Invector-3rdPersonController/Melee Combat/Simple Melee AI/Scripts/Editor/vCreateNPCEditor.cs index 1bd9f5b6..888426a6 100644 --- a/Assets/Invector-3rdPersonController/Melee Combat/Simple Melee AI/Scripts/Editor/vCreateNPCEditor.cs +++ b/Assets/Invector-3rdPersonController/Melee Combat/Simple Melee AI/Scripts/Editor/vCreateNPCEditor.cs @@ -78,7 +78,7 @@ namespace Invector.vCharacterController.AI if (GUI.changed && charObj != null && charObj.GetComponent() == null) { - humanoidpreview = Editor.CreateEditor(charObj); + humanoidpreview = UnityEditor.Editor.CreateEditor(charObj); } if (charObj != null && charObj.GetComponent() != null) diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/aim.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/aim.mat index 6f23648f..df2db679 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/aim.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/aim.mat @@ -2,22 +2,38 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: aim - m_Shader: {fileID: 30, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SPECULAR_COLOR + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Transparent + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: d62b0b5fabab51d43a0080c19db2c17c, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -39,7 +55,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: d62b0b5fabab51d43a0080c19db2c17c, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,21 +70,73 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _Cull: 2 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 - _EmissionScaleUI: 0 - _Glossiness: 0.25 + - _GlossinessSource: 0 - _Metallic: 0 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _SrcBlend: 5 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Shininess: 0 + - _Smoothness: 0.5 + - _SmoothnessSource: 0 + - _SpecSource: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.29411763, g: 0.29411763, b: 0.29411763, a: 1} + - _BaseColor: {r: 0.2941176, g: 0.2941176, b: 0.2941176, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1} + - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &9096141590781905489 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/fire.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/fire.mat index 41ed5a96..9a7110cb 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/fire.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/fire.mat @@ -8,21 +8,30 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: fire - m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: - _ALPHABLEND_ON - m_InvalidKeywords: [] + - _FLIPBOOKBLENDING_OFF m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_CustomRenderQueue: -1 stringTagMap: - RenderType: Transparent + RenderType: Opaque disabledShaderPasses: - GRABPASS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 2d53cb41186c73e4785778cf54111d12, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -41,6 +50,9 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 0 @@ -53,21 +65,28 @@ Material: - _DistortionEnabled: 0 - _DistortionStrength: 1 - _DistortionStrengthScaled: 0 - - _DstBlend: 10 + - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EmissionEnabled: 0 + - _FlipbookBlending: 0 - _FlipbookMode: 0 - _Glossiness: 0 - _InvFade: 1.1338806 - _LightingEnabled: 0 - _Metallic: 0 - _Mode: 2 + - _QueueOffset: 0 - _Shininess: 0.078125 - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - - _SrcBlend: 5 - - _ZWrite: 0 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 + - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} @@ -76,6 +95,20 @@ Material: - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0} - _TintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6 +--- !u!114 &7499329598195390336 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/scope 1.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/scope 1.mat index 7fdea912..d4d64694 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/scope 1.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/scope 1.mat @@ -1,21 +1,45 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-9203602272817770262 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: scope 1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -23,6 +47,10 @@ Material: m_Texture: {fileID: 2800000, guid: 4bb0b2379f8b29747bf8879d5d243d17, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -44,7 +72,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -59,12 +87,40 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 - _EmissionScaleUI: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -73,13 +129,24 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 0} + - _BaseColor: {r: 1, g: 1, b: 1, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _TintColor: {r: 1, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail.mat index 7788fc1e..68676221 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3490137850259236554 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -8,23 +21,31 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: trail - m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _ALPHABLEND_ON - _COLORADDSUBDIFF_ON - - _FADING_ON - m_InvalidKeywords: [] + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + - _FLIPBOOKBLENDING_OFF m_LightmapFlags: 0 m_EnableInstancingVariants: 0 - m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_DoubleSidedGI: 1 + m_CustomRenderQueue: -1 stringTagMap: - RenderType: Transparent + RenderType: Opaque disabledShaderPasses: - GRABPASS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -39,6 +60,9 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 1 @@ -51,22 +75,30 @@ Material: - _DistortionEnabled: 0 - _DistortionStrength: 1 - _DistortionStrengthScaled: 0.1 - - _DstBlend: 10 + - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EmissionEnabled: 0 + - _FlipbookBlending: 0 - _FlipbookMode: 0 - _InvFade: 1.7185714 - _LightingEnabled: 0 - _Mode: 2 + - _QueueOffset: 0 - _SoftParticlesEnabled: 1 - _SoftParticlesFarFadeDistance: 0.7 - _SoftParticlesNearFadeDistance: 0.1 - - _SrcBlend: 5 - - _ZWrite: 0 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 + - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.75471693, g: 0.75471693, b: 0.75471693, a: 0.5882353} + - _BaseColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0.1, g: 2.5, b: 0, a: 0} - - _Color: {r: 0.754717, g: 0.754717, b: 0.754717, a: 0.5882353} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _SoftParticleFadeParams: {r: 0.1, g: 1.6666667, b: 0, a: 0} + - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 0.72794116, g: 0.72794116, b: 0.72794116, a: 0.241} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail_throw.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail_throw.mat index 7213f280..7db7da15 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail_throw.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail_throw.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-5484765671255969379 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -8,22 +21,31 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: trail_throw - m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _ALPHABLEND_ON - _COLORADDSUBDIFF_ON - m_InvalidKeywords: [] + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + - _FLIPBOOKBLENDING_OFF m_LightmapFlags: 0 m_EnableInstancingVariants: 0 - m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_DoubleSidedGI: 1 + m_CustomRenderQueue: -1 stringTagMap: - RenderType: Transparent + RenderType: Opaque disabledShaderPasses: - GRABPASS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -38,6 +60,9 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 0 @@ -50,22 +75,30 @@ Material: - _DistortionEnabled: 0 - _DistortionStrength: 1 - _DistortionStrengthScaled: 0.1 - - _DstBlend: 10 + - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EmissionEnabled: 0 + - _FlipbookBlending: 0 - _FlipbookMode: 0 - _InvFade: 1.7185714 - _LightingEnabled: 0 - _Mode: 2 + - _QueueOffset: 0 - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 0.7 - _SoftParticlesNearFadeDistance: 0.1 - - _SrcBlend: 5 - - _ZWrite: 0 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 + - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.75471693, g: 0.75471693, b: 0.75471693, a: 0.72156864} + - _BaseColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - - _Color: {r: 0.754717, g: 0.754717, b: 0.754717, a: 0.72156864} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 0.72794116, g: 0.72794116, b: 0.72794116, a: 0.241} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/waterTrail.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/waterTrail.mat index 2a935e1e..10b34aa9 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/waterTrail.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/waterTrail.mat @@ -2,25 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: waterTrail - m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON _COLOROVERLAY_ON _FADING_ON + m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _COLOROVERLAY_ON + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _ALPHABLEND_ON + - _FLIPBOOKBLENDING_OFF m_LightmapFlags: 0 m_EnableInstancingVariants: 0 - m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_DoubleSidedGI: 1 + m_CustomRenderQueue: -1 stringTagMap: - RenderType: Transparent + RenderType: Opaque disabledShaderPasses: - ALWAYS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -33,7 +45,11 @@ Material: m_Texture: {fileID: 2800000, guid: ae4539fbef6bbb643bd331a4cf195ddf, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 1 @@ -46,21 +62,43 @@ Material: - _DistortionEnabled: 0 - _DistortionStrength: 1 - _DistortionStrengthScaled: 0.1 - - _DstBlend: 10 + - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EmissionEnabled: 0 + - _FlipbookBlending: 0 - _FlipbookMode: 0 - _InvFade: 1.7185714 - _LightingEnabled: 0 - _Mode: 2 + - _QueueOffset: 0 - _SoftParticlesEnabled: 1 - _SoftParticlesFarFadeDistance: 0.7 - _SoftParticlesNearFadeDistance: 0.1 - - _SrcBlend: 5 - - _ZWrite: 0 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 + - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0.75471693, g: 0.75471693, b: 0.75471693, a: 0.05490196} + - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0.1, g: 2.5, b: 0, a: 0} - - _Color: {r: 0.754717, g: 0.754717, b: 0.754717, a: 0.05490196} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _SoftParticleFadeParams: {r: 0.1, g: 1.6666667, b: 0, a: 0} + - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 0.72794116, g: 0.72794116, b: 0.72794116, a: 0.241} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &5429842136742172487 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/Materials/brick_COLOR.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/Materials/brick_COLOR.mat index 6e5631b1..d8480b4f 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/Materials/brick_COLOR.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/Materials/brick_COLOR.mat @@ -1,23 +1,51 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3854463202173845715 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: brick_COLOR - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _NORMALMAP _PARALLAXMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + - _OCCLUSIONMAP + - _PARALLAXMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: d8b5ff0008a0fce4aa70c4d4dac5b5bd, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 1aa61d52a97698f439211376cee1165e, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +67,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: d8b5ff0008a0fce4aa70c4d4dac5b5bd, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +82,39 @@ Material: m_Texture: {fileID: 2800000, guid: b498d384dbbdb3e4894abb399afd546a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.116 - _GlossyReflections: 1 @@ -66,11 +122,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.116 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.6691177, g: 0.6691177, b: 0.6691177, a: 1} + - _BaseColor: {r: 0.6691177, g: 0.6691177, b: 0.6691177, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/ShooterTrainingArea/ShooterTrainingArea.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/ShooterTrainingArea/ShooterTrainingArea.mat index 730e2d5a..9557033b 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/ShooterTrainingArea/ShooterTrainingArea.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/ShooterTrainingArea/ShooterTrainingArea.mat @@ -8,21 +8,30 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ShooterTrainingArea - m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: - _ALPHABLEND_ON - m_InvalidKeywords: [] + - _FLIPBOOKBLENDING_OFF m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_CustomRenderQueue: -1 stringTagMap: - RenderType: Transparent + RenderType: Opaque disabledShaderPasses: - GRABPASS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 831c5acfa4e1a3f498d2f87909bb66bc, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -61,6 +70,9 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 0 @@ -74,8 +86,10 @@ Material: - _DistortionEnabled: 0 - _DistortionStrength: 1 - _DistortionStrengthScaled: 0 - - _DstBlend: 10 + - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EmissionEnabled: 0 + - _FlipbookBlending: 0 - _FlipbookMode: 0 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -85,18 +99,37 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 - _SmoothnessTextureChannel: 0 - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 - - _ZWrite: 0 + - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 0.64705884} + - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - - _Color: {r: 1, g: 1, b: 1, a: 0.64705884} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &6912126816973757652 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/bulletCollectable.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/bulletCollectable.mat index 124f7137..8eaac45e 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/bulletCollectable.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/bulletCollectable.mat @@ -2,24 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: bulletCollectable - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHAPREMULTIPLY_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -56,12 +69,40 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 - _EmissionScaleUI: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -70,13 +111,37 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.75658643, g: 0.9264706, b: 0.1566825, a: 0.497} + - _BaseColor: {r: 0.7565864, g: 0.9264706, b: 0.15668246, a: 0.497} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _TintColor: {r: 0.1254902, g: 0.12156863, b: 0.02745098, a: 0.5} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &8351323144524213218 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/lambert1.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/lambert1.mat index 75b645f4..e706db1c 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/lambert1.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/lambert1.mat @@ -8,21 +8,29 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: lambert1 - m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} - m_ValidKeywords: - - _EMISSION + m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] m_InvalidKeywords: - ETC1_EXTERNAL_ALPHA + - _FLIPBOOKBLENDING_OFF m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - GRABPASS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 2386fd946d995d34a8534d98d6b31098, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -65,6 +73,9 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 0 @@ -79,9 +90,11 @@ Material: - _DistortionStrength: 1 - _DistortionStrengthScaled: 0 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _Emission: 50 - _EmissionEnabled: 1 - _EmissionScaleUI: 0 + - _FlipbookBlending: 0 - _FlipbookMode: 0 - _GlossMapScale: 1 - _Glossiness: 0.7 @@ -92,20 +105,39 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 - _SmoothnessTextureChannel: 0 - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 0.59999996, b: 0, a: 1} + - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - - _Color: {r: 1, g: 0.59999996, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 2.9960785, g: 0.9254902, b: 0.047058824, a: 1} - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 0.9191176, g: 0.9191176, b: 0.3446691, a: 0.5} m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1493219867625399031 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/cardboard/Textures/_Materials/box.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/cardboard/Textures/_Materials/box.mat index 989087b8..febf9162 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/cardboard/Textures/_Materials/box.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/cardboard/Textures/_Materials/box.mat @@ -2,30 +2,44 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: box - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: d45e8122f57b5fb4db0c6743c247ed4d, type: 3} + m_Scale: {x: 0.62, y: 0.31} + m_Offset: {x: -0.005, y: 0.06} - _BumpMap: m_Texture: {fileID: 2800000, guid: 24b8e0cb2f173214cba066e5a53ce376, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} + m_Scale: {x: 1.6129032, y: 3.2258065} + m_Offset: {x: 0.008064516, y: -0.19354838} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -39,9 +53,9 @@ Material: m_Scale: {x: 0.62, y: 0.31} m_Offset: {x: -0.005, y: 0.06} - _MainTex: - m_Texture: {fileID: 2800000, guid: d45e8122f57b5fb4db0c6743c247ed4d, type: 3} - m_Scale: {x: 0.62, y: 0.31} - m_Offset: {x: -0.005, y: 0.06} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -58,12 +72,36 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.2 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.8 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EmissionScaleUI: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.25 - _GlossyReflections: 1 @@ -71,13 +109,36 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.25 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.625, g: 0.625, b: 0.625, a: 1} + - _BaseColor: {r: 0.625, g: 0.625, b: 0.625, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7344685951870341483 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/targetPractice/Materials/targetPractice.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/targetPractice/Materials/targetPractice.mat index 951e634c..a7bb1a1f 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/targetPractice/Materials/targetPractice.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/targetPractice/Materials/targetPractice.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2767098292380707504 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -8,7 +21,9 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: targetPractice - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _EMISSION - _NORMALMAP @@ -17,11 +32,18 @@ Material: m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: f2bf2461e03f2a84683e6cbdf17ccc3f, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 3d52a7359f08214449b99208080d745b, type: 3} m_Scale: {x: 1, y: 1} @@ -43,7 +65,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: f2bf2461e03f2a84683e6cbdf17ccc3f, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -58,12 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.7 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.2 - _GlossyReflections: 1 @@ -71,12 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.2 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_Difuse1.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_Difuse1.mat index 33db9666..5d024170 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_Difuse1.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_Difuse1.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-5167051198108396816 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -8,7 +21,9 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vBarrel_Difuse1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _EMISSION - _NORMALMAP @@ -17,11 +32,18 @@ Material: m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: bcddcba00f7a9b34f85b7f19b5936511, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 78e62a6ab34d3b146a1abb16a864d79d, type: 3} m_Scale: {x: 1, y: 1} @@ -43,7 +65,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: bcddcba00f7a9b34f85b7f19b5936511, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -58,12 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -71,12 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseA.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseA.mat index 6c6b3af2..90cc1224 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseA.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseA.mat @@ -8,7 +8,9 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vBarrel_DifuseA - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _DETAIL_MULX2 - _EMISSION @@ -18,11 +20,18 @@ Material: m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 7c4674c1801ba0b45b1485d589cedcfb, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 78e62a6ab34d3b146a1abb16a864d79d, type: 3} m_Scale: {x: 1, y: 1} @@ -44,7 +53,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 7c4674c1801ba0b45b1485d589cedcfb, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -59,12 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.25 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -72,12 +108,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &8999150076999629785 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseB.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseB.mat index cc947dd4..ac884c35 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseB.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseB.mat @@ -1,23 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-7447694738901867790 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vBarrel_DifuseB - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: bd85925505bc9eb4c99bc0ee8c54a99a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 78e62a6ab34d3b146a1abb16a864d79d, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +65,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: bd85925505bc9eb4c99bc0ee8c54a99a, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.55 - _GlossyReflections: 1 @@ -66,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.55 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseC.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseC.mat index bd5616ff..8e6305de 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseC.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseC.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vBarrel_DifuseC - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: fd5dbf30ea45b364c92b77f90cafeb9d, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 78e62a6ab34d3b146a1abb16a864d79d, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: fd5dbf30ea45b364c92b77f90cafeb9d, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.2 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7149002281213108162 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_broken.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_broken.mat index 2b4d0981..c99bf6df 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_broken.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_broken.mat @@ -1,23 +1,51 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3215514292430174145 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vBarrel_broken - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP _PARALLAXMAP - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + - _OCCLUSIONMAP + - _PARALLAXMAP + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 76cca0b22c1c27c459f2dfcce0ca7781, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: ab5a2505ea62ce84697da0e0b6bb8863, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +67,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 76cca0b22c1c27c459f2dfcce0ca7781, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,19 +82,62 @@ Material: m_Texture: {fileID: 2800000, guid: 70f7a73799a5c89499e723d8ad01e641, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 - _Glossiness: 0.606 + - _GlossyReflections: 0 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.08 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.606 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/ShooterStatue.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/ShooterStatue.mat index cca09045..d28ad2e1 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/ShooterStatue.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/ShooterStatue.mat @@ -1,24 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3369610601731655496 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ShooterStatue - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 8ea7dde5955dc6a489893a05d56080df, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +64,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 19e8afef07a024e45b0d9720b6d7490f, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/StatueBase.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/StatueBase.mat index ac2e1299..cea4c751 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/StatueBase.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/StatueBase.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: StatueBase - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 6332674c13e2d8b4da2dc9784d55bdd8, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 6bb96368281e99b438b4188c35c2abb8, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1414624666606209323 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Body.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Body.mat index beabc93c..3af9f6db 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Body.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Body.mat @@ -1,24 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-939544049564575744 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Body - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _SPECGLOSSMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _SPECGLOSSMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: c3bc0e878df1110479d5299d5a2d534a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 808f7f71b67b44f4ea3e8c4af92b6884, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +64,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: c3bc0e878df1110479d5299d5a2d534a, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -59,11 +83,35 @@ Material: m_Texture: {fileID: 2800000, guid: 45fa1a3dca4028f429e7dac70c34588e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -71,13 +119,23 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 - _Shininess: 0.078125 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Inside.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Inside.mat index 8399020b..b13610d7 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Inside.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Inside.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-7512178517944286618 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Joints_Inside - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION _SPECGLOSSMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SPECGLOSSMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: c3bc0e878df1110479d5299d5a2d534a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 808f7f71b67b44f4ea3e8c4af92b6884, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +66,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: c3bc0e878df1110479d5299d5a2d534a, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -59,11 +85,35 @@ Material: m_Texture: {fileID: 2800000, guid: 7be68513e1cd1aa40b27204313302440, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -71,12 +121,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Outside.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Outside.mat index b5d0e8d8..9d8a1954 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Outside.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Outside.mat @@ -2,23 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Joints_Outside - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION _SPECGLOSSMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SPECGLOSSMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: c3bc0e878df1110479d5299d5a2d534a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 808f7f71b67b44f4ea3e8c4af92b6884, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +53,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: c3bc0e878df1110479d5299d5a2d534a, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -59,11 +72,35 @@ Material: m_Texture: {fileID: 2800000, guid: 30ce802d870941d47b22f538d0db1d67, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.88 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -71,12 +108,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &6875796888683924846 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Metal.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Metal.mat index 171566fc..6f0d4a00 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Metal.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Metal.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Members_Metal - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _SPECGLOSSMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SPECGLOSSMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 3f18fbb694e1ec64bb94733a835e6d13, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 9a906077637d0d9448a76e33a4f0bc72, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 3f18fbb694e1ec64bb94733a835e6d13, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -58,11 +71,35 @@ Material: m_Texture: {fileID: 2800000, guid: d9dc150255595b54f9bd86083149a724, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -70,12 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2324773425091372946 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Plastic.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Plastic.mat index 1a76a029..7351239a 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Plastic.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Plastic.mat @@ -2,22 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Members_Plastic - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP _SPECGLOSSMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + - _SPECGLOSSMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 3f18fbb694e1ec64bb94733a835e6d13, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 9a906077637d0d9448a76e33a4f0bc72, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +53,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 3f18fbb694e1ec64bb94733a835e6d13, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -58,11 +72,35 @@ Material: m_Texture: {fileID: 2800000, guid: 091ab882f9e484d4eb5e160acd29a04e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.3 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -70,12 +108,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0.9705882, b: 0.9705882, a: 1} + - _BaseColor: {r: 1, g: 0.97058815, b: 0.97058815, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &8839636646870853938 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Rubber.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Rubber.mat index cc50e8ee..32fd29dc 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Rubber.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Rubber.mat @@ -1,23 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2919829276752306752 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Rubber - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: c3bc0e878df1110479d5299d5a2d534a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 808f7f71b67b44f4ea3e8c4af92b6884, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +64,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: c3bc0e878df1110479d5299d5a2d534a, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/V.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/V.mat index 94d97711..25b5ba5f 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/V.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/V.mat @@ -2,22 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: V - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP _SPECGLOSSMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _EMISSION + - _SPECGLOSSMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: c3bc0e878df1110479d5299d5a2d534a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 808f7f71b67b44f4ea3e8c4af92b6884, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +53,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: c3bc0e878df1110479d5299d5a2d534a, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -58,11 +72,35 @@ Material: m_Texture: {fileID: 2800000, guid: 30ce802d870941d47b22f538d0db1d67, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 0.3 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -70,12 +108,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1515402181221261121 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/Scope_Difuse.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/Scope_Difuse.mat index 0d16d558..fa4f086d 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/Scope_Difuse.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/Scope_Difuse.mat @@ -1,23 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2140028801558169448 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Scope_Difuse - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 3abe3e0e889502a47938f825e6c2dba2, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: e71bfe064482e49448691578c9bd04d6, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +65,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 3abe3e0e889502a47938f825e6c2dba2, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.45 - _GlossyReflections: 1 @@ -66,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.45 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.32352942, g: 0.32352942, b: 0.32352942, a: 1} + - _BaseColor: {r: 0.32352936, g: 0.32352936, b: 0.32352936, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vRifle_Grenade.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vRifle_Grenade.mat index 1b169dde..de4a1435 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vRifle_Grenade.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vRifle_Grenade.mat @@ -1,23 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8770652557911416824 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vRifle_Grenade - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 4ce72ed3ccbf199408373093268c9ffa, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: f84099ebf76b5674983a39e67b961290, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +65,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 4ce72ed3ccbf199408373093268c9ffa, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vWeapon_b_grenade_difuse.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vWeapon_b_grenade_difuse.mat index d2f7479b..5b332e68 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vWeapon_b_grenade_difuse.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vWeapon_b_grenade_difuse.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vWeapon_b_grenade_difuse - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 4ce72ed3ccbf199408373093268c9ffa, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: f84099ebf76b5674983a39e67b961290, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 4ce72ed3ccbf199408373093268c9ffa, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.58 - _GlossyReflections: 1 @@ -66,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.58 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.2647059, g: 0.2647059, b: 0.2647059, a: 1} + - _BaseColor: {r: 0.26470587, g: 0.26470587, b: 0.26470587, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &5840417948375752893 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/AimEmmiter.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/AimEmmiter.mat index c50b4d35..d9aa363b 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/AimEmmiter.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/AimEmmiter.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-714837634762842283 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -8,22 +21,28 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: AimEmmiter - m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} - m_ValidKeywords: - - _ALPHATEST_ON - - _EMISSION - m_InvalidKeywords: [] + m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: + - _FLIPBOOKBLENDING_OFF m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2450 + m_CustomRenderQueue: -1 stringTagMap: - RenderType: TransparentCutout + RenderType: Opaque disabledShaderPasses: - GRABPASS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: e45c74350211d0a4595cd1bd0158fe0c, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -62,6 +81,9 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AlphaClip: 1 + - _AlphaToMask: 0 + - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 0 @@ -76,7 +98,9 @@ Material: - _DistortionStrength: 1 - _DistortionStrengthScaled: 0 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EmissionEnabled: 1 + - _FlipbookBlending: 0 - _FlipbookMode: 0 - _GlossMapScale: 1 - _Glossiness: 0 @@ -86,18 +110,24 @@ Material: - _Mode: 1 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 - _SmoothnessTextureChannel: 0 - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 0, b: 0.069148995, a: 1} + - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - - _Color: {r: 1, g: 0, b: 0.06914902, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0.3490566, g: 0.0115254605, b: 0.018418193, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/ScopeLens.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/ScopeLens.mat index 02123da9..69f407af 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/ScopeLens.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/ScopeLens.mat @@ -1,25 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4736605537695087049 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ScopeLens - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 2b09e034ca4296047993ed266a80d617, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -41,7 +66,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 2b09e034ca4296047993ed266a80d617, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -56,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -68,11 +121,22 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 5.2164755, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/orange.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/orange.mat index 8aa8968a..844c49b4 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/orange.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/orange.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: orange - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.65 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.65 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8088235, g: 0.35620752, b: 0, a: 1} + - _BaseColor: {r: 0.8088235, g: 0.3562075, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &127485207494121155 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/weaponMaterial2.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/weaponMaterial2.mat index 67bf0aa1..19e0489f 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/weaponMaterial2.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/weaponMaterial2.mat @@ -2,22 +2,34 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: weaponMaterial2 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +66,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.6 - _GlossyReflections: 1 @@ -66,11 +106,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.6 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.066176474, g: 0.066176474, b: 0.066176474, a: 1} + - _BaseColor: {r: 0.06617645, g: 0.06617645, b: 0.06617645, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1845739850524502872 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/ScopeLens.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/ScopeLens.mat index 9f132b44..3fe0993e 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/ScopeLens.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/ScopeLens.mat @@ -2,23 +2,33 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ScopeLens - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +65,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +105,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &6009163073104302939 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/orange.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/orange.mat index 2065470f..3403fd1d 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/orange.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/orange.mat @@ -1,24 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2555899905754322987 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: orange - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +120,22 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.8088235, g: 0.3562075, b: 0, a: 0.19117647} + - _BaseColor: {r: 0.8088235, g: 0.35620746, b: 0, a: 0.19117647} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/weaponMaterial2.mat b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/weaponMaterial2.mat index b99a084c..6f08b6ab 100644 --- a/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/weaponMaterial2.mat +++ b/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/weaponMaterial2.mat @@ -1,24 +1,47 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-7462761484819518113 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: weaponMaterial2 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +78,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +118,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.06617647, g: 0.06617647, b: 0.06617647, a: 0.9338235} + - _BaseColor: {r: 0.066176444, g: 0.066176444, b: 0.066176444, a: 0.9338235} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteDoorWall.mat b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteDoorWall.mat index 452d71a2..2b7dd8f4 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteDoorWall.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteDoorWall.mat @@ -1,31 +1,58 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4595514403327851394 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ConcreteDoorWall - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: e24019282eaf5304c98b7b536af17317, type: 3} + m_Scale: {x: 0.4, y: 0.4} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 40e100f406e502b45bff1eb6d3930958, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} + m_Scale: {x: 2.5, y: 2.5} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -55,11 +82,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -67,11 +122,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.25 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteFloor.mat b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteFloor.mat index 572a9702..42adba71 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteFloor.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteFloor.mat @@ -2,22 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: ConcreteFloor - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: e24019282eaf5304c98b7b536af17317, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 40e100f406e502b45bff1eb6d3930958, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +54,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: e24019282eaf5304c98b7b536af17317, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +69,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -66,11 +109,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.25 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7976954668280232341 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteWall.mat b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteWall.mat index c8645d9c..49df3931 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteWall.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteWall.mat @@ -2,23 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ConcreteWall - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: dd79a67bb902a074da2a53f94862061d, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: d98cf5219f5996d479964a1074ada90a, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +54,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: dd79a67bb902a074da2a53f94862061d, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +69,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +109,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 0.25 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1651842134397966567 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/InvectorLogo.mat b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/InvectorLogo.mat index 97363333..94eae586 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/InvectorLogo.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/InvectorLogo.mat @@ -2,24 +2,38 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: InvectorLogo - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHABLEND_ON + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA + - _ALPHABLEND_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 - m_DoubleSidedGI: 0 + m_DoubleSidedGI: 1 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -41,7 +55,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: cafbb0229cd09a44a929ded63df426cb, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -56,21 +70,48 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 0 - _CameraFarFadeDistance: 2 - _CameraNearFadeDistance: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 - _Cull: 0 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DistortionBlend: 0.5 - _DistortionEnabled: 0 - _DistortionStrength: 1 - _DistortionStrengthScaled: 0 - _DstBlend: 10 + - _DstBlendAlpha: 10 - _EmissionEnabled: 0 + - _EnvironmentReflections: 1 - _FlipbookMode: 0 - _GlossMapScale: 1 - _Glossiness: 0.865 @@ -80,16 +121,40 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.865 - _SmoothnessTextureChannel: 0 - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 0.9411765} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - - _Color: {r: 1, g: 1, b: 1, a: 0.9411765} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &497999983442031206 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/Light.mat b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/Light.mat index ecc0d8ed..f4eafcdd 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/Light.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/Light.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Light - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 2, g: 1.8352941, b: 1.654902, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &6339951239066118903 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/LinesWhite.mat b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/LinesWhite.mat index f74abe77..0528a2b0 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/LinesWhite.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/LinesWhite.mat @@ -2,24 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: LinesWhite - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHATEST_ON _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHATEST_ON + - _NORMALMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2450 stringTagMap: RenderType: TransparentCutout - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 38143a5229e9669428ed806d033bed14, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 782e7ac390503b248abaa7f49096c6aa, type: 3} m_Scale: {x: 1, y: 1} @@ -41,7 +53,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 38143a5229e9669428ed806d033bed14, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -56,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 1 + - _AlphaToMask: 1 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.315 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.838 - _GlossyReflections: 1 @@ -68,11 +108,35 @@ Material: - _Mode: 1 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.838 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.6132076, g: 0.6132076, b: 0.6132076, a: 1} + - _BaseColor: {r: 0.6132076, g: 0.6132076, b: 0.6132076, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2051234477498473975 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalRailing.mat b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalRailing.mat index e5ecb394..23ebc845 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalRailing.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalRailing.mat @@ -1,24 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8045289280268143410 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: MetalRailing - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.668 - _GlossyReflections: 1 @@ -67,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.668 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1} + - _BaseColor: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalTrim.mat b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalTrim.mat index 682ba673..41da23c3 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalTrim.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalTrim.mat @@ -1,24 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2217500534475740244 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: MetalTrim - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 7c10f0a67c3c8364eb12dfc8a5e7b54b, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 2927ac255e81f184b8459509e4b3dce4, type: 3} m_Scale: {x: 1, y: 1} @@ -55,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.855 - _GlossyReflections: 1 @@ -67,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.855 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ShadowCaster.mat b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ShadowCaster.mat index dbff10b9..f2efd34b 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ShadowCaster.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ShadowCaster.mat @@ -2,22 +2,33 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: ShadowCaster - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +65,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -66,11 +105,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0, g: 0, b: 0, a: 1} + - _BaseColor: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2267280298327287949 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/crackedMaterial.mat b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/crackedMaterial.mat index 1bec8745..cb615d13 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/crackedMaterial.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/crackedMaterial.mat @@ -1,25 +1,52 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-307203999968129544 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: crackedMaterial - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHABLEND_ON + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA + - _ALPHABLEND_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -56,11 +83,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -68,11 +123,22 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 0.5660378, g: 0.5660378, b: 0.5660378, a: 0.9098039} + - _BaseColor: {r: 0.5660378, g: 0.5660378, b: 0.5660378, a: 0.9098039} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Models/ConcreteFloor.001.mat b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Models/ConcreteFloor.001.mat index 2d700d3b..f8ceff8d 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Models/ConcreteFloor.001.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Models/ConcreteFloor.001.mat @@ -1,24 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4501660991476989126 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ConcreteFloor.001 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: e24019282eaf5304c98b7b536af17317, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 40e100f406e502b45bff1eb6d3930958, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +64,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: e24019282eaf5304c98b7b536af17317, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-1.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-1.mat index 8bf156ff..97427f6e 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-1.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-1.mat @@ -1,23 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-7332497655419254740 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: base-1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.78324264, g: 0.7360045, b: 1, a: 1} + - _BaseColor: {r: 0.78324264, g: 0.7360044, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-2.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-2.mat index 79fa0e38..55853c25 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-2.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-2.mat @@ -2,22 +2,34 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: base-2 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +66,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +106,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.0080758305, g: 0.0080758305, b: 0.0080758305, a: 1} + - _BaseColor: {r: 0.0080758305, g: 0.0080758305, b: 0.0080758305, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &5650495647804738568 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/chrome.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/chrome.mat index 13939c99..49dae59b 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/chrome.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/chrome.mat @@ -1,23 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-1045861823985602489 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: chrome - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/metal.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/metal.mat index cc2e5184..7ddf7b99 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/metal.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/metal.mat @@ -2,22 +2,34 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: metal - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +66,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +106,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0, g: 0, b: 0, a: 1} + - _BaseColor: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7512376591149963551 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/rubber.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/rubber.mat index 25ff0829..7c3eb9ba 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/rubber.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/rubber.mat @@ -1,23 +1,48 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-6026052127639881917 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: rubber - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,11 +79,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +119,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.035217915, g: 0.035217915, b: 0.035217915, a: 1} + - _BaseColor: {r: 0.035217915, g: 0.035217915, b: 0.035217915, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/vArrow_Difuse.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/vArrow_Difuse.mat index b0509415..a533ec03 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/vArrow_Difuse.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/vArrow_Difuse.mat @@ -2,22 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vArrow_Difuse - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: - m_LightmapFlags: 5 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] + m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: cfbea5674e4ddfe4a894852b68b7d925, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 37bfbff171bd89c43ac9903ebb346af4, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: cfbea5674e4ddfe4a894852b68b7d925, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &435581775454173746 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vArrow_Difuse.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vArrow_Difuse.mat index a7b0b9ed..962981e5 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vArrow_Difuse.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vArrow_Difuse.mat @@ -1,23 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-1040618051086572869 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vArrow_Difuse - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: cfbea5674e4ddfe4a894852b68b7d925, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 37bfbff171bd89c43ac9903ebb346af4, type: 3} m_Scale: {x: 1, y: 1} @@ -39,7 +65,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: cfbea5674e4ddfe4a894852b68b7d925, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -54,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -66,11 +120,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 1, g: 0, b: 0, a: 1} + - _BaseColor: {r: 1, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vBow_Difuse.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vBow_Difuse.mat index b52a8203..470ba72a 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vBow_Difuse.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vBow_Difuse.mat @@ -2,23 +2,34 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vBow_Difuse - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: ff40507644016314f945ecd7e6a050e0, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 7094a13e7d7c8da4ea66182a1d2de61d, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +51,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: ff40507644016314f945ecd7e6a050e0, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +66,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.411 - _GlossyReflections: 1 @@ -67,11 +106,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.411 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &6999094841323773214 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/DecalManager/Materials/vDecalMaterial.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/DecalManager/Materials/vDecalMaterial.mat index 73932045..87721d37 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/DecalManager/Materials/vDecalMaterial.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/DecalManager/Materials/vDecalMaterial.mat @@ -2,25 +2,43 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vDecalMaterial - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHABLEND_ON _EMISSION _METALLICGLOSSMAP - _NORMALMAP _PARALLAXMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _EMISSION + - _METALLICSPECGLOSSMAP + - _NORMALMAP + - _PARALLAXMAP + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA + - _ALPHABLEND_ON + - _METALLICGLOSSMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 08b350e61df81f24d97072896d29546e, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 959c1cbafdf30694e8bab91d433cf5b4, type: 3} m_Scale: {x: 1, y: 1} @@ -42,7 +60,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 08b350e61df81f24d97072896d29546e, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -57,11 +75,39 @@ Material: m_Texture: {fileID: 2800000, guid: bfa8483abfa97d24bad56a350c087a40, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.535 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.448 - _Glossiness: 0.268 - _GlossyReflections: 1 @@ -69,11 +115,35 @@ Material: - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.0186 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.448 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &4583573895084719438 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vCreateShooterCharacterEditor.cs b/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vCreateShooterCharacterEditor.cs index 776f8fcb..6d49f5a6 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vCreateShooterCharacterEditor.cs +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vCreateShooterCharacterEditor.cs @@ -50,7 +50,7 @@ namespace Invector.vShooter if (charObj) { charAnimator = charObj.GetComponent(); - humanoidpreview = Editor.CreateEditor(charObj); + humanoidpreview = UnityEditor.Editor.CreateEditor(charObj); } charExist = charAnimator != null; @@ -109,7 +109,7 @@ namespace Invector.vShooter if (GUI.changed && charObj != null && charObj.GetComponent() == null) { - humanoidpreview = Editor.CreateEditor(charObj); + humanoidpreview = UnityEditor.Editor.CreateEditor(charObj); } if (charObj != null && charObj.GetComponent() != null) diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vWeaponIKAdjustEditor.cs b/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vWeaponIKAdjustEditor.cs index d1727c5a..59fb464c 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vWeaponIKAdjustEditor.cs +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vWeaponIKAdjustEditor.cs @@ -58,7 +58,7 @@ namespace Invector.vShooter GUILayout.EndVertical(); GUILayout.EndVertical(); GUI.enabled = false; - Editor.DrawPropertiesExcluding(serializedObject, "weaponCategories", propertyBySide[0], propertyBySide[1],"m_Script"); + DrawPropertiesExcluding(serializedObject, "weaponCategories", propertyBySide[0], propertyBySide[1],"m_Script"); GUI.enabled = true; if (GUI.changed) serializedObject.ApplyModifiedProperties(); } diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/MolotovRag.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/MolotovRag.mat index 96915eac..2f7b71c7 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/MolotovRag.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/MolotovRag.mat @@ -1,25 +1,49 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-7535099337276754085 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: MolotovRag - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHATEST_ON _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHATEST_ON + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2450 stringTagMap: RenderType: TransparentCutout - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: f81a5e5fb483c9b46b46006eb605cb30, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 10a3c924b655c17498c9f1b271d4e596, type: 3} m_Scale: {x: 1, y: 1} @@ -41,7 +65,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: f81a5e5fb483c9b46b46006eb605cb30, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -56,11 +80,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 1 + - _AlphaToMask: 1 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 1 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.136 - _GlossyReflections: 1 @@ -68,11 +120,22 @@ Material: - _Mode: 1 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.136 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vGrenade.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vGrenade.mat index 6f5bbd79..20445a09 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vGrenade.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vGrenade.mat @@ -1,24 +1,51 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-6268904299283025010 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vGrenade - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + - _PARALLAXMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: a9719372a98af5749851084a7abe76d5, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 0ba31a7e1b834b045a66cdd913d22753, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +67,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: a9719372a98af5749851084a7abe76d5, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +82,39 @@ Material: m_Texture: {fileID: 2800000, guid: 324e1ddd47a80b64cbe5e1af14f398a2, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +122,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.6603774, g: 0, b: 0, a: 1} + - _BaseColor: {r: 0.6603774, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vMolotovGrenade.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vMolotovGrenade.mat index c1a64aad..1ba7221c 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vMolotovGrenade.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vMolotovGrenade.mat @@ -1,24 +1,51 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-2090547215200532493 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vMolotovGrenade - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + - _PARALLAXMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: a9719372a98af5749851084a7abe76d5, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 0ba31a7e1b834b045a66cdd913d22753, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +67,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: a9719372a98af5749851084a7abe76d5, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +82,39 @@ Material: m_Texture: {fileID: 2800000, guid: 324e1ddd47a80b64cbe5e1af14f398a2, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +122,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.9056604, g: 0.43817565, b: 0, a: 1} + - _BaseColor: {r: 0.9056604, g: 0.43817562, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vSmokeGrenade.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vSmokeGrenade.mat index 53e2debf..93ee899d 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vSmokeGrenade.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vSmokeGrenade.mat @@ -1,24 +1,51 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-7550284686174648804 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vSmokeGrenade - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + - _PARALLAXMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: a9719372a98af5749851084a7abe76d5, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 0ba31a7e1b834b045a66cdd913d22753, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +67,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: a9719372a98af5749851084a7abe76d5, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +82,39 @@ Material: m_Texture: {fileID: 2800000, guid: 324e1ddd47a80b64cbe5e1af14f398a2, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +122,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.016 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.18867922, g: 0.18867922, b: 0.18867922, a: 1} + - _BaseColor: {r: 0.18867919, g: 0.18867919, b: 0.18867919, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vStunGrenade.mat b/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vStunGrenade.mat index c01f1d83..75cfcd52 100644 --- a/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vStunGrenade.mat +++ b/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vStunGrenade.mat @@ -2,23 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: vStunGrenade - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + - _PARALLAXMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: a9719372a98af5749851084a7abe76d5, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 0ba31a7e1b834b045a66cdd913d22753, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +54,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: a9719372a98af5749851084a7abe76d5, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +69,39 @@ Material: m_Texture: {fileID: 2800000, guid: 324e1ddd47a80b64cbe5e1af14f398a2, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 0.343 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,11 +109,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.016 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.343 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0, g: 0, b: 0.2735849, a: 1} + - _BaseColor: {r: 0, g: 0, b: 0.27358484, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &3931682765004080128 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Base.mat b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Base.mat index 17319510..c2d38059 100644 --- a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Base.mat +++ b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Base.mat @@ -2,23 +2,34 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Base - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 37e9bde9a8f2b0f418088b9d27e2e8d3, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 79416b5d44ef7dc4b8742f08f15711a8, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +51,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 37e9bde9a8f2b0f418088b9d27e2e8d3, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +66,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +106,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2808993721358328923 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/No Name.mat b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/No Name.mat index 7a3a7324..c413de2c 100644 --- a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/No Name.mat +++ b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/No Name.mat @@ -1,24 +1,47 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4992121220110163619 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: No Name - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +78,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +118,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Rail2.mat b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Rail2.mat index 2f34a5d9..4ad8806f 100644 --- a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Rail2.mat +++ b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Rail2.mat @@ -2,23 +2,36 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Rail2 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 70b4e14f3b0b7a446a1425bad2c53b95, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 27d54decd4a7e1246bf9737f7f289ebc, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +53,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 70b4e14f3b0b7a446a1425bad2c53b95, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +68,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +108,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1302005347421979719 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTable.mat b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTable.mat index a11170ee..5668d8e3 100644 --- a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTable.mat +++ b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTable.mat @@ -1,24 +1,51 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-9013815114619372959 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ShooterTrainingTable - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 47c6ff1437230ce44b86cfb300452137, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 3846f01f4b77c0a4c8dfa099b860e819, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +67,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 47c6ff1437230ce44b86cfb300452137, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +82,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +122,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTableGlass.mat b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTableGlass.mat index 3dae9e23..999e5283 100644 --- a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTableGlass.mat +++ b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTableGlass.mat @@ -1,32 +1,57 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3780894258641450591 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ShooterTrainingTableGlass - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _NORMALMAP + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: abcb8e8a1ea38af41a04ba3f0c07a88f, type: 3} + m_Scale: {x: 5, y: 5} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 3fe43850f6abccc4a87aa8f3f657cbde, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} + m_Scale: {x: 0.2, y: 0.2} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} @@ -41,8 +66,8 @@ Material: m_Scale: {x: 5, y: 5} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: abcb8e8a1ea38af41a04ba3f0c07a88f, type: 3} - m_Scale: {x: 5, y: 5} + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -56,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 1 + - _BlendModePreserveSpecular: 1 - _BumpScale: 0.07 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 @@ -68,11 +121,22 @@ Material: - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 1 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 0} + - _BaseColor: {r: 1, g: 1, b: 1, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTraining_Shield.mat b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTraining_Shield.mat index a943ac3b..d21d7059 100644 --- a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTraining_Shield.mat +++ b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTraining_Shield.mat @@ -2,23 +2,37 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ShooterTraining_Shield - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + - _OCCLUSIONMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 7ad07ac013ea1fc4598bc97fcc6c67fe, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 7fd7a448657792c49a78b24a74a9c8af, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +54,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 7ad07ac013ea1fc4598bc97fcc6c67fe, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +69,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +109,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &6371693004005011088 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Target.mat b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Target.mat index d0ee2708..7cbdf6eb 100644 --- a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Target.mat +++ b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Target.mat @@ -2,23 +2,35 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Target - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _DETAIL_MULX2 _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DETAIL_MULX2 + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 033abd391a87e4747b076fd036dd7632, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 3a0199794c03735459db1fc9b32b5db7, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +52,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 033abd391a87e4747b076fd036dd7632, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +67,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +107,35 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7544188634428968090 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Wall.mat b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Wall.mat index d444ba3e..4d4db51e 100644 --- a/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Wall.mat +++ b/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Wall.mat @@ -1,24 +1,50 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3915787908093250591 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Wall - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _METALLICSPECGLOSSMAP + - _NORMALMAP + m_InvalidKeywords: + - _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 18d1b8891780f2345816c0cfc2f851d5, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 4aad31edf4610ae4aa9d14de3ccd189a, type: 3} m_Scale: {x: 1, y: 1} @@ -40,7 +66,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 18d1b8891780f2345816c0cfc2f851d5, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -55,11 +81,39 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -67,11 +121,22 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index fc90ab95..7d66adba 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -3,26 +3,25 @@ --- !u!55 &1 PhysicsManager: m_ObjectHideFlags: 0 - serializedVersion: 13 + serializedVersion: 10 m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 m_SleepThreshold: 0.005 m_DefaultContactOffset: 0.01 - m_DefaultSolverIterations: 6 + m_DefaultSolverIterations: 15 m_DefaultSolverVelocityIterations: 1 m_QueriesHitBackfaces: 0 m_QueriesHitTriggers: 1 m_EnableAdaptiveForce: 0 - m_ClothInterCollisionDistance: 0.1 - m_ClothInterCollisionStiffness: 0.2 + m_ClothInterCollisionDistance: 0 + m_ClothInterCollisionStiffness: 0 m_ContactsGeneration: 1 - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_LayerCollisionMatrix: df8ffbffc900f9ffcd07f9ffffffffffc980f9ffc800f9ffffffffffffffffffcd1ffdffcd1ffdffcd0bfdffc98ff9ffc803fdffc820fbffc840f9ffd988fdfffffff9ffc920fcffc897faffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_AutoSimulation: 1 m_AutoSyncTransforms: 0 - m_ReuseCollisionCallbacks: 1 + m_ReuseCollisionCallbacks: 0 m_ClothInterCollisionSettingsToggle: 0 - m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ContactPairsMode: 0 m_BroadphaseType: 0 m_WorldBounds: @@ -32,5 +31,3 @@ PhysicsManager: m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 m_EnableUnifiedHeightmaps: 1 - m_SolverType: 0 - m_DefaultMaxAngularSpeed: 50 diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset index b16147e9..72d14d88 100644 --- a/ProjectSettings/InputManager.asset +++ b/ProjectSettings/InputManager.asset @@ -9,11 +9,11 @@ InputManager: m_Name: Horizontal descriptiveName: descriptiveNegativeName: - negativeButton: left - positiveButton: right + negativeButton: + positiveButton: altNegativeButton: a altPositiveButton: d - gravity: 3 + gravity: 15 dead: 0.001 sensitivity: 3 snap: 1 @@ -25,11 +25,11 @@ InputManager: m_Name: Vertical descriptiveName: descriptiveNegativeName: - negativeButton: down - positiveButton: up + negativeButton: + positiveButton: altNegativeButton: s altPositiveButton: w - gravity: 3 + gravity: 15 dead: 0.001 sensitivity: 3 snap: 1 @@ -37,70 +37,6 @@ InputManager: type: 0 axis: 0 joyNum: 0 - - serializedVersion: 3 - m_Name: Fire1 - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: left ctrl - altNegativeButton: - altPositiveButton: mouse 0 - gravity: 1000 - dead: 0.001 - sensitivity: 1000 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Fire2 - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: left alt - altNegativeButton: - altPositiveButton: mouse 1 - gravity: 1000 - dead: 0.001 - sensitivity: 1000 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Fire3 - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: left shift - altNegativeButton: - altPositiveButton: mouse 2 - gravity: 1000 - dead: 0.001 - sensitivity: 1000 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Jump - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: space - altNegativeButton: - altPositiveButton: - gravity: 1000 - dead: 0.001 - sensitivity: 1000 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - serializedVersion: 3 m_Name: Mouse X descriptiveName: @@ -150,7 +86,7 @@ InputManager: axis: 2 joyNum: 0 - serializedVersion: 3 - m_Name: Horizontal + m_Name: LeftAnalogHorizontal descriptiveName: descriptiveNegativeName: negativeButton: @@ -166,7 +102,7 @@ InputManager: axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Vertical + m_Name: LeftAnalogVertical descriptiveName: descriptiveNegativeName: negativeButton: @@ -182,13 +118,13 @@ InputManager: axis: 1 joyNum: 0 - serializedVersion: 3 - m_Name: Fire1 + m_Name: A descriptiveName: descriptiveNegativeName: negativeButton: positiveButton: joystick button 0 altNegativeButton: - altPositiveButton: + altPositiveButton: e gravity: 1000 dead: 0.001 sensitivity: 1000 @@ -198,13 +134,13 @@ InputManager: axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Fire2 + m_Name: B descriptiveName: descriptiveNegativeName: negativeButton: positiveButton: joystick button 1 altNegativeButton: - altPositiveButton: + altPositiveButton: q gravity: 1000 dead: 0.001 sensitivity: 1000 @@ -214,60 +150,12 @@ InputManager: axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Fire3 + m_Name: X descriptiveName: descriptiveNegativeName: negativeButton: positiveButton: joystick button 2 altNegativeButton: - altPositiveButton: - gravity: 1000 - dead: 0.001 - sensitivity: 1000 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Jump - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: joystick button 3 - altNegativeButton: - altPositiveButton: - gravity: 1000 - dead: 0.001 - sensitivity: 1000 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Submit - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: return - altNegativeButton: - altPositiveButton: joystick button 0 - gravity: 1000 - dead: 0.001 - sensitivity: 1000 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Submit - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: enter - altNegativeButton: altPositiveButton: space gravity: 1000 dead: 0.001 @@ -278,13 +166,13 @@ InputManager: axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Cancel + m_Name: Y descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: escape + positiveButton: joystick button 3 altNegativeButton: - altPositiveButton: joystick button 1 + altPositiveButton: c gravity: 1000 dead: 0.001 sensitivity: 1000 @@ -294,87 +182,215 @@ InputManager: axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Enable Debug Button 1 + m_Name: LB descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: left ctrl + positiveButton: joystick button 4 altNegativeButton: - altPositiveButton: joystick button 8 - gravity: 0 - dead: 0 - sensitivity: 0 + altPositiveButton: mouse 1 + gravity: 1000 + dead: 0.001 + sensitivity: 1000 snap: 0 invert: 0 type: 0 axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Enable Debug Button 2 + m_Name: RB descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: backspace + positiveButton: joystick button 5 altNegativeButton: - altPositiveButton: joystick button 9 - gravity: 0 - dead: 0 - sensitivity: 0 + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 snap: 0 invert: 0 type: 0 axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Debug Reset + m_Name: Back descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: left alt + positiveButton: joystick button 6 altNegativeButton: - altPositiveButton: joystick button 1 - gravity: 0 - dead: 0 - sensitivity: 0 + altPositiveButton: backspace + gravity: 1000 + dead: 0.001 + sensitivity: 1000 snap: 0 invert: 0 type: 0 axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Debug Next + m_Name: Start descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: page down + positiveButton: joystick button 7 altNegativeButton: - altPositiveButton: joystick button 5 - gravity: 0 - dead: 0 - sensitivity: 0 + altPositiveButton: return + gravity: 1000 + dead: 0.001 + sensitivity: 1000 snap: 0 invert: 0 type: 0 axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Debug Previous + m_Name: LeftStickClick descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: page up + positiveButton: joystick button 8 altNegativeButton: - altPositiveButton: joystick button 4 - gravity: 0 - dead: 0 - sensitivity: 0 + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 snap: 0 invert: 0 type: 0 axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Debug Validate + m_Name: RightStickClick + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 9 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: RightAnalogHorizontal + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 3 + joyNum: 0 + - serializedVersion: 3 + m_Name: RightAnalogVertical + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 1 + type: 2 + axis: 4 + joyNum: 0 + - serializedVersion: 3 + m_Name: D-Pad Horizontal + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 5 + joyNum: 0 + - serializedVersion: 3 + m_Name: D-Pad Vertical + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 6 + joyNum: 0 + - serializedVersion: 3 + m_Name: Triggers + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 2 + joyNum: 0 + - serializedVersion: 3 + m_Name: LT + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 8 + joyNum: 0 + - serializedVersion: 3 + m_Name: RT + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: 0 + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 9 + joyNum: 0 + - serializedVersion: 3 + m_Name: Submit descriptiveName: descriptiveNegativeName: negativeButton: @@ -382,106 +398,106 @@ InputManager: altNegativeButton: altPositiveButton: joystick button 0 gravity: 0 - dead: 0 - sensitivity: 0 + dead: 0.19 + sensitivity: 1 snap: 0 invert: 0 type: 0 axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Debug Persistent + m_Name: Cancel descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: right shift + positiveButton: joystick button 1 altNegativeButton: - altPositiveButton: joystick button 2 + altPositiveButton: backspace gravity: 0 - dead: 0 - sensitivity: 0 + dead: 0.19 + sensitivity: 1 snap: 0 invert: 0 type: 0 axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Debug Multiplier + m_Name: EquipLeftMobile descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: left shift + positiveButton: altNegativeButton: - altPositiveButton: joystick button 3 + altPositiveButton: gravity: 0 - dead: 0 - sensitivity: 0 + dead: 0.19 + sensitivity: 1 snap: 0 invert: 0 type: 0 axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Debug Horizontal + m_Name: EquipRightMobile descriptiveName: descriptiveNegativeName: - negativeButton: left - positiveButton: right + negativeButton: + positiveButton: altNegativeButton: altPositiveButton: - gravity: 1000 - dead: 0.001 - sensitivity: 1000 + gravity: 0 + dead: 0.19 + sensitivity: 1 snap: 0 invert: 0 type: 0 axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Debug Vertical + m_Name: Escape descriptiveName: descriptiveNegativeName: - negativeButton: down - positiveButton: up + negativeButton: + positiveButton: joystick button 1 altNegativeButton: - altPositiveButton: - gravity: 1000 - dead: 0.001 - sensitivity: 1000 + altPositiveButton: escape + gravity: 0 + dead: 0.19 + sensitivity: 1 snap: 0 invert: 0 type: 0 axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Debug Vertical + m_Name: HorizontalArrow descriptiveName: descriptiveNegativeName: - negativeButton: down - positiveButton: up - altNegativeButton: - altPositiveButton: - gravity: 1000 + negativeButton: + positiveButton: + altNegativeButton: left + altPositiveButton: right + gravity: 15 dead: 0.001 - sensitivity: 1000 - snap: 0 + sensitivity: 3 + snap: 1 invert: 0 - type: 2 - axis: 6 + type: 0 + axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Debug Horizontal + m_Name: VerticalArrow descriptiveName: descriptiveNegativeName: - negativeButton: left - positiveButton: right - altNegativeButton: - altPositiveButton: - gravity: 1000 + negativeButton: + positiveButton: + altNegativeButton: down + altPositiveButton: up + gravity: 15 dead: 0.001 - sensitivity: 1000 - snap: 0 + sensitivity: 3 + snap: 1 invert: 0 - type: 2 - axis: 5 + type: 0 + axis: 0 joyNum: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index e8181daf..9b03129c 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -836,7 +836,7 @@ PlayerSettings: webWasm2023: 0 webEnableSubmoduleStrippingCompatibility: 0 scriptingDefineSymbols: - Standalone: FUSION_LOGLEVEL_INFO;FUSION_WEAVER;FUSION2;FUSION_2;FUSION_2_0;FUSION_2_0_11;FUSION_2_OR_NEWER;FUSION_2_0_OR_NEWER + Standalone: FUSION_LOGLEVEL_INFO;FUSION_WEAVER;FUSION2;FUSION_2;FUSION_2_0;FUSION_2_0_11;FUSION_2_OR_NEWER;FUSION_2_0_OR_NEWER;INVECTOR_BASIC;INVECTOR_MELEE;INVECTOR_SHOOTER additionalCompilerArguments: {} platformArchitecture: {} scriptingBackend: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 14458fa9..f9cb88d2 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -2,29 +2,54 @@ %TAG !u! tag:unity3d.com,2011: --- !u!78 &1 TagManager: - serializedVersion: 3 - tags: [] + serializedVersion: 2 + tags: + - Action + - AutoCrouch + - Ragdoll + - Ignore Ragdoll + - Boss + - Enemy + - CompanionAI + - Weapon + - LookAt + - Dirt + - Wood + - Metal + - Concrete + - Glass + - Water + - LadderTrigger + - ExitWater + - Barrel + - FreeClimb + - ClimbDirection + - Zipline + - PlayerUI + - Collectable + - CoverPoint + - Interactable + - AIAction layers: - Default - TransparentFX - Ignore Raycast - - Player + - - Water - UI - - Ground - - Obstacle - - Occlusion Transparency - - Interactable - - - - - - - - - - - - - - - - - - - - + - + - + - Player + - Enemy + - CompanionAI + - Triggers + - StopMove + - + - HeadTrack + - BodyPart + - BlockAIRayCast + - Pushable + - CoverPoint - - - @@ -37,16 +62,8 @@ TagManager: - - - + - PostProcess m_SortingLayers: - name: Default uniqueID: 0 locked: 0 - m_RenderingLayers: - - Default - - Light Layer 1 - - Light Layer 2 - - Light Layer 3 - - Light Layer 4 - - Light Layer 5 - - Light Layer 6 - - Light Layer 7