update MUTIPLAY

This commit is contained in:
2026-04-05 00:08:43 +07:00
parent 95b94260ac
commit e6deb358df
13 changed files with 285 additions and 91 deletions

View File

@@ -1,14 +1,17 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Linq;
using Fusion;
using Fusion.Sockets;
using UnityEngine;
using UnityEngine.SceneManagement;
using Random = UnityEngine.Random;
// ĐỊNH NGHĨA DỮ LIỆU GỬI QUA MẠNG
public struct NetworkInputData : INetworkInput
// Struct input đồng bộ giữa Spawner, Movement và StateMachine
public struct PlayerInputData : INetworkInput
{
public Vector2 move;
public Vector2 Direction;
public Quaternion rot;
public bool sprint;
}
@@ -17,30 +20,80 @@ public class BasicSpawner : MonoBehaviour, INetworkRunnerCallbacks
{
private NetworkRunner _runner;
public LobbyManager LobbyManager;
[SerializeField] private NetworkPrefabRef _playerPrefab;
private Dictionary<PlayerRef, NetworkObject> _spawnedCharacters = new Dictionary<PlayerRef, NetworkObject>();
async void StartGame(GameMode mode)
// Thông tin profile local
public PlayerProfile LocalPlayerProfile { get; private set; }
public void SetLocalPlayerProfile(PlayerProfile profile)
{
if (_runner != null) return;
_runner = gameObject.AddComponent<NetworkRunner>();
_runner.ProvideInput = true;
LocalPlayerProfile = profile;
}
private void Awake()
{
if (_runner == null) _runner = gameObject.AddComponent<NetworkRunner>();
DontDestroyOnLoad(gameObject);
await _runner.StartGame(new StartGameArgs()
}
// Khởi tạo Game (Host/Client)
public async Task StartGame(GameMode mode, string sessionName = "TestRoom")
{
Debug.Log($"<color=yellow>Fusion:</color> Đang khởi tạo kết nối với Mode: {mode} | Phòng: {sessionName}");
if (_runner == null) _runner = gameObject.AddComponent<NetworkRunner>();
_runner.ProvideInput = true;
var sceneManager = gameObject.GetComponent<NetworkSceneManagerDefault>();
if (sceneManager == null) sceneManager = gameObject.AddComponent<NetworkSceneManagerDefault>();
var result = await _runner.StartGame(new StartGameArgs()
{
GameMode = mode,
SessionName = "TestRoom",
SessionName = sessionName,
Scene = SceneRef.FromIndex(1),
SceneManager = gameObject.AddComponent<NetworkSceneManagerDefault>()
SceneManager = sceneManager
});
if (result.Ok)
{
Debug.Log($"<color=green>Fusion thành công:</color> Đã vào phòng {sessionName}");
}
else
{
Debug.LogError($"<color=red>Fusion thất bại:</color> Lý do: {result.ShutdownReason}");
if (_runner != null)
{
Destroy(_runner);
_runner = null;
}
}
}
private void OnGUI()
{
if (_runner == null)
if (_runner == null || !_runner.IsRunning)
{
if (GUI.Button(new Rect(10, 10, 200, 40), "Host (Tạo phòng)")) StartGame(GameMode.AutoHostOrClient);
if (GUI.Button(new Rect(10, 60, 200, 40), "Join (Vào phòng)")) StartGame(GameMode.Client);
if (GUI.Button(new Rect(10, 10, 250, 40), "Bắt đầu (Auto Host/Client)"))
{
_ = StartGame(GameMode.AutoHostOrClient);
}
GUI.Label(new Rect(10, 60, 300, 20), "Gợi ý: Mở bản Build trước, sau đó mở Unity bấm nút trên.");
}
else
{
string region = (_runner.SessionInfo != null && _runner.SessionInfo.IsValid) ? _runner.SessionInfo.Region : "Connecting...";
int playerCount = 0;
foreach (var p in _runner.ActivePlayers) playerCount++;
string info = $"Mode: {_runner.GameMode} | Region: {region} | Players: {playerCount}";
GUI.Box(new Rect(10, 10, 400, 30), info);
if (GUI.Button(new Rect(10, 50, 100, 30), "Thoát"))
{
_runner.Shutdown();
}
}
}
@@ -48,34 +101,15 @@ public class BasicSpawner : MonoBehaviour, INetworkRunnerCallbacks
{
if (runner.IsServer)
{
Vector3 spawnPosition = new Vector3((player.RawEncoded % 10) * 2, 1, 0);
NetworkObject networkPlayerObject = runner.Spawn(_playerPrefab, spawnPosition, Quaternion.identity, player);
Vector3 spawnPosition = new Vector3(Random.Range(-10f, 10f), 2f, Random.Range(-10f, 10f));
spawnPosition += new Vector3(player.RawEncoded % 3, 0, player.RawEncoded % 3);
var networkPlayerObject = runner.Spawn(_playerPrefab, spawnPosition, Quaternion.identity, player);
runner.SetPlayerObject(player, networkPlayerObject);
_spawnedCharacters.Add(player, networkPlayerObject);
}
}
public void OnInput(NetworkRunner runner, NetworkInput input)
{
var data = new NetworkInputData();
// Lấy dữ liệu từ nhân vật local của chính mình
if (OnlyScove.Scripts.PlayerStateMachine.Local != null)
{
var sm = OnlyScove.Scripts.PlayerStateMachine.Local;
data.move = sm.Input.MoveInput;
data.sprint = sm.Input.IsSprintHeld;
// Lấy hướng xoay từ Camera (nếu có)
if (sm.Cam != null)
data.rot = sm.Cam.PlanarRotation;
else
data.rot = sm.NetworkedCameraRotation; // Fallback
}
input.Set(data);
}
public void OnPlayerLeft(NetworkRunner runner, PlayerRef player)
{
if (_spawnedCharacters.TryGetValue(player, out NetworkObject networkObject))
@@ -85,6 +119,29 @@ public class BasicSpawner : MonoBehaviour, INetworkRunnerCallbacks
}
}
public void OnInput(NetworkRunner runner, NetworkInput input)
{
var data = new PlayerInputData();
// ĐỌC TRỰC TIẾP: Không dùng Buffer để tránh bị trôi phím
data.Direction = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
data.sprint = Input.GetKey(KeyCode.LeftShift);
if (OnlyScove.Scripts.PlayerStateMachine.Local != null)
{
var sm = OnlyScove.Scripts.PlayerStateMachine.Local;
if (sm.Cam != null) data.rot = sm.Cam.PlanarRotation;
else data.rot = sm.NetworkedCameraRotation;
}
input.Set(data);
}
public void OnSessionListUpdated(NetworkRunner runner, List<SessionInfo> sessionList)
{
if (LobbyManager != null) LobbyManager.DisplayRoomList(sessionList);
}
public void OnInputMissing(NetworkRunner runner, PlayerRef player, NetworkInput input) { }
public void OnShutdown(NetworkRunner runner, ShutdownReason shutdownReason) { }
public void OnConnectedToServer(NetworkRunner runner) { }
@@ -92,7 +149,6 @@ public class BasicSpawner : MonoBehaviour, INetworkRunnerCallbacks
public void OnConnectRequest(NetworkRunner runner, NetworkRunnerCallbackArgs.ConnectRequest request, byte[] token) { }
public void OnConnectFailed(NetworkRunner runner, NetAddress remoteAddress, NetConnectFailedReason reason) { }
public void OnUserSimulationMessage(NetworkRunner runner, SimulationMessagePtr message) { }
public void OnSessionListUpdated(NetworkRunner runner, List<SessionInfo> sessionList) { }
public void OnCustomAuthenticationResponse(NetworkRunner runner, Dictionary<string, object> data) { }
public void OnHostMigration(NetworkRunner runner, HostMigrationToken hostMigrationToken) { }
public void OnSceneLoadDone(NetworkRunner runner) { }
@@ -101,4 +157,4 @@ public class BasicSpawner : MonoBehaviour, INetworkRunnerCallbacks
public void OnObjectEnterAOI(NetworkRunner runner, NetworkObject obj, PlayerRef player) { }
public void OnReliableDataReceived(NetworkRunner runner, PlayerRef player, ReliableKey key, ArraySegment<byte> data) { }
public void OnReliableDataProgress(NetworkRunner runner, PlayerRef player, ReliableKey key, float progress) { }
}
}