update di chuyển debug jump

This commit is contained in:
2026-05-30 11:20:59 +07:00
parent ee8e633043
commit dfcf8c1c25
26 changed files with 2716 additions and 219 deletions

View File

@@ -32,12 +32,12 @@ namespace OnlyScove.Scripts
public float VelocityY
{
get => (Object != null && Object.IsValid && Movement != null) ? Movement.VelocityY : 0f;
set { if (Object != null && Object.IsValid && Movement != null) Movement.VelocityY = value; }
get => (Movement != null) ? Movement.VelocityY : 0f;
set { if (Movement != null) Movement.VelocityY = value; }
}
public bool IsGrounded => (Object != null && Object.IsValid && Movement != null) ? Movement.IsGrounded : true;
public bool WasGrounded => (Object != null && Object.IsValid && Movement != null) ? Movement.WasGrounded : true;
public bool IsGrounded => (Movement != null) ? Movement.IsGrounded : true;
public bool WasGrounded => (Movement != null) ? Movement.WasGrounded : true;
public float WalkSpeed => Movement.WalkSpeed;
public float RunSpeed => Movement.RunSpeed;
@@ -106,6 +106,7 @@ namespace OnlyScove.Scripts
if (isOffline || (Object != null && Object.HasInputAuthority))
{
Local = this;
CameraController cameraController = GameObject.FindAnyObjectByType<CameraController>();
if (cameraController != null)
{
@@ -161,7 +162,9 @@ namespace OnlyScove.Scripts
bool isNetworked = Runner != null && Runner.IsRunning && Object != null && Object.IsValid;
float speedValue = (!isNetworked || Object.HasInputAuthority) ? localAnimatorSpeed : NetworkedSpeed;
Vector2 inputVector = (!isNetworked || Object.HasInputAuthority) ? MoveInput : NetworkedMoveInput;
AnimationHandler.UpdateAnimator(speedValue, inputVector, deltaTime);
// Pass IsGrounded to handle air/ground transitions
AnimationHandler.UpdateAnimator(speedValue, inputVector, IsGrounded, deltaTime);
}
public override void FixedUpdateNetwork()
@@ -169,38 +172,64 @@ namespace OnlyScove.Scripts
bool isRunning = Runner != null && Runner.IsRunning;
if (isRunning && (Object == null || !Object.IsValid)) return;
float deltaTime = isRunning ? Runner.DeltaTime : Time.fixedDeltaTime;
if (GetInput(out PlayerInputData data))
{
MoveInput = data.Direction;
IsSprintHeld = (bool)data.sprint;
if (isRunning) NetworkedCameraRotation = data.rot;
if (data.jump) TriggerJump();
}
else if (!isRunning)
{
MoveInput = new Vector2(UnityEngine.Input.GetAxisRaw("Horizontal"), UnityEngine.Input.GetAxisRaw("Vertical"));
IsSprintHeld = UnityEngine.Input.GetKey(KeyCode.LeftShift);
if (Input.ConsumeJumpInput()) TriggerJump();
}
if (!isRunning || (Object != null && Object.IsValid && (Object.HasInputAuthority || Runner.IsServer)))
{
if (hasControl)
{
Movement.CheckGround(transform);
Movement.CheckGround(transform, deltaTime);
Interaction.UpdateInteractables();
currentState?.Tick(isRunning ? Runner.DeltaTime : Time.fixedDeltaTime);
currentState?.Tick(deltaTime);
}
}
}
public void TriggerJump()
{
if (!IsGrounded) return;
if (Scanner != null)
{
var hitData = Scanner.ObstacleCheck();
if (hitData.forwardHitFound && hitData.heightHitFound)
{
SwitchState(new PlayerParkourState(this));
return;
}
}
float jumpMoveSpeed = (IsSprintHeld) ? Movement.SprintSpeed : Movement.WalkSpeed;
SwitchState(new PlayerJumpState(this, jumpMoveSpeed));
}
public override void Render()
{
bool isRunning = Runner != null && Runner.IsRunning;
if (isRunning && Object != null && Object.IsValid && !Object.HasInputAuthority)
if (isRunning && Object != null && Object.IsValid)
{
// Smooth interpolation for proxies
if (Movement.NetworkedPosition != Vector3.zero)
if (!Object.HasInputAuthority)
{
transform.position = Vector3.Lerp(transform.position, Movement.NetworkedPosition, Runner.DeltaTime * 15f);
// Proxies
if (Movement.NetworkedPosition != Vector3.zero)
{
transform.position = Vector3.Lerp(transform.position, Movement.NetworkedPosition, Runner.DeltaTime * 20f);
}
}
UpdateAnimator(Runner.DeltaTime);
}