update di chuyển debug jump
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@@ -355,6 +355,7 @@ namespace Hallucinate.UI
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{
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data.Direction = PlayerStateMachine.Local.Input.MoveInput;
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data.sprint = PlayerStateMachine.Local.Input.IsSprintHeld;
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data.jump = PlayerStateMachine.Local.Input.ConsumeJumpInput();
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if (PlayerStateMachine.Local.Cam != null)
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data.rot = PlayerStateMachine.Local.Cam.PlanarRotation;
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}
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