update Input new in script
This commit is contained in:
33
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
33
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -6,27 +6,11 @@
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<change beforePath="$PROJECT_DIR$/Assets/Animation/Idle.fbx.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animation/Idle.fbx.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Animation/PLayer.controller" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animation/PLayer.controller" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Animation/Standard Walk.fbx.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animation/Standard Walk.fbx.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/EnvironmentScanner.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/EnvironmentScanner.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Network/BasicSpawner.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Network/BasicSpawner.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Network/PlayerInputData.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Network/PlayerInputData.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/vMeleeCombatInput.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/vMeleeCombatInput.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/vShooterMeleeInput.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/vShooterMeleeInput.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/InputReader.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/InputReader.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerAnimationHandler.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerAnimationHandler.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerDashState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerDashState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerDodgeState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerDodgeState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerFallState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerFallState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerIdleState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerIdleState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerJumpState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerJumpState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerMoveState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerMoveState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerMovement.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerMovement.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerParkourState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerParkourState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerRunState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerRunState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerStateMachine.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerStateMachine.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerThrustState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerThrustState.cs" afterDir="false" />
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@@ -55,6 +39,9 @@
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@@ -79,7 +66,7 @@
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"settings.editor.selected.configurable": "editor.preferences.completion",
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"to.speed.mode.migration.done": "true",
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"vue.rearranger.settings.migration": "true"
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}
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@@ -185,6 +172,10 @@
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