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32
Assets/Scripts/Camera Controller/CameraSideBias.cs
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32
Assets/Scripts/Camera Controller/CameraSideBias.cs
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using UnityEngine;
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namespace OnlyScove.Scripts
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{
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[System.Serializable]
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public class CameraSideBias
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{
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[Header("Side Bias")]
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[SerializeField] private bool useSideBias = true;
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[SerializeField] private float horizontalBiasAmount = 0.5f;
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[SerializeField] private float biasSmoothTime = 3f;
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private float _currentSideBias;
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public float CurrentSideBias => _currentSideBias;
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public void HandleSideBias(InputReader inputReader)
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{
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if (inputReader == null) return;
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if (useSideBias)
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{
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float targetBias = -inputReader.MoveInput.x * horizontalBiasAmount;
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_currentSideBias = Mathf.Lerp(_currentSideBias, targetBias, biasSmoothTime * Time.deltaTime);
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}
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else
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{
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_currentSideBias = 0;
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}
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}
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}
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}
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