update jump

This commit is contained in:
2026-03-31 08:16:46 +07:00
parent d8cedde99e
commit b52799dae1
12 changed files with 1994 additions and 151 deletions

View File

@@ -5,6 +5,10 @@ namespace OnlyScove.Scripts
public class PlayerFallState : PlayerBaseState
{
private readonly int fallHash = Animator.StringToHash("Fall");
private readonly int speedHash = Animator.StringToHash("Speed");
private readonly int speedXHash = Animator.StringToHash("Velocity X");
private readonly int speedZHash = Animator.StringToHash("Velocity Z");
private float fallSpeed;
public PlayerFallState(PlayerStateMachine stateMachine, float fallSpeed = -1f) : base(stateMachine)
@@ -23,6 +27,7 @@ namespace OnlyScove.Scripts
{
stateMachine.Anim.SetTrigger(fallHash);
stateMachine.Input.OnDodgeEvent += OnThrustPressed;
stateMachine.Input.OnSprintEvent += OnAirDash;
}
public override void Tick(float deltaTime)
@@ -38,10 +43,20 @@ namespace OnlyScove.Scripts
stateMachine.Controller.Move(velocity * deltaTime);
if (stateMachine.Input.IsSprintHeld)
// Cập nhật Animator cho việc rơi trên không
float multiplier = stateMachine.Input.IsSprintHeld ? 2f : 0.5f;
stateMachine.Anim.SetFloat(speedHash, stateMachine.Input.IsSprintHeld ? 1f : 0.7f, stateMachine.AnimationDamping, deltaTime);
stateMachine.Anim.SetFloat(speedXHash, input.x * multiplier, stateMachine.AnimationDamping, deltaTime);
stateMachine.Anim.SetFloat(speedZHash, input.y * multiplier, stateMachine.AnimationDamping, deltaTime);
if (moveDirection != Vector3.zero)
{
stateMachine.SwitchState(new PlayerAirDashState(stateMachine));
return;
Quaternion targetRot = Quaternion.LookRotation(moveDirection);
stateMachine.transform.rotation = Quaternion.RotateTowards(
stateMachine.transform.rotation,
targetRot,
stateMachine.RotationSpeed * deltaTime
);
}
if (stateMachine.IsGrounded)
@@ -71,12 +86,18 @@ namespace OnlyScove.Scripts
}
private void OnThrustPressed() => stateMachine.SwitchState(new PlayerThrustState(stateMachine));
private void OnAirDash()
{
stateMachine.SwitchState(new PlayerAirDashState(stateMachine));
}
public override void PhysicsTick(float fixedDeltaTime) {}
public override void Exit()
{
stateMachine.Input.OnDodgeEvent -= OnThrustPressed;
stateMachine.Input.OnSprintEvent -= OnAirDash;
}
}
}