movement update
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@@ -155,7 +155,7 @@ namespace Invector.vCharacterController
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}
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// isBlocking = blockInput.GetButton() && cc.currentStamina > 0 && !cc.customAction && !isAttacking;
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isBlocking = inputReader.IsBlockHeld && cc.currentStamina > 0 && !cc.customAction && !isAttacking;
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isBlocking = inputReader != null && inputReader.IsBlockHeld && cc.currentStamina > 0 && !cc.customAction && !isAttacking;
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}
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/// <summary>
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