movement update
This commit is contained in:
@@ -616,8 +616,8 @@ namespace Invector.vCharacterController
|
||||
// var Y = lockCameraInput ? 0f : rotateCameraYInput.GetAxis();
|
||||
// var X = lockCameraInput ? 0f : rotateCameraXInput.GetAxis();
|
||||
|
||||
var Y = lockCameraInput ? 0f : inputReader.LookInput.y;
|
||||
var X = lockCameraInput ? 0f : inputReader.LookInput.x;
|
||||
var Y = lockCameraInput ? 0f : inputReader.LookInput.y * tpCamera.currentState.yMouseSensitivity;
|
||||
var X = lockCameraInput ? 0f : inputReader.LookInput.x * tpCamera.currentState.xMouseSensitivity;
|
||||
|
||||
if (invertCameraInputHorizontal) X *= -1;
|
||||
if (invertCameraInputVertical) Y *= -1;
|
||||
|
||||
Reference in New Issue
Block a user