Update Correctly run UI

This commit is contained in:
2026-04-28 10:21:28 +07:00
parent 6d5a9a4e5b
commit ad03c1fefa
5 changed files with 31 additions and 36 deletions

View File

@@ -30,14 +30,7 @@ namespace Hallucinate.UI
[SerializeField] private VisualTreeAsset settingsTemplate;
[SerializeField] private VisualTreeAsset hudTemplate;
[Header("Debug Settings")]
[SerializeField] private bool showDebugInfo = true;
private MainMenuController _mainMenuController;
private LobbyController _lobbyController;
private ProfileController _profileController;
private SettingsController _settingsController;
private HUDController _hudController;
private void Awake()
{
@@ -74,28 +67,25 @@ namespace Hallucinate.UI
_mainMenuController.SetGameIcon(gameIcon);
}
_lobbyController = RegisterController<LobbyController>(lobbyTemplate);
_profileController = RegisterController<ProfileController>(profileTemplate);
_settingsController = RegisterController<SettingsController>(settingsTemplate);
_hudController = RegisterController<HUDController>(hudTemplate);
RegisterController<LobbyController>(lobbyTemplate);
RegisterController<ProfileController>(profileTemplate);
RegisterController<SettingsController>(settingsTemplate);
RegisterController<HUDController>(hudTemplate);
// Start with Main Menu
// Khởi động màn hình đầu tiên
_ = Push<MainMenuController>();
}
private T RegisterController<T>(VisualTreeAsset template) where T : BaseUIController, new()
{
if (template == null)
{
Debug.LogWarning($"Template for {typeof(T).Name} is missing!");
return null;
}
if (template == null) return null;
var instance = template.Instantiate();
instance.style.flexGrow = 1;
instance.style.position = Position.Absolute;
instance.style.width = Length.Percent(100);
instance.style.height = Length.Percent(100);
instance.style.display = DisplayStyle.None; // Ẩn mặc định
_rootElement.Add(instance);
var controller = new T();
@@ -108,16 +98,15 @@ namespace Hallucinate.UI
private void Update()
{
_mainMenuController?.Update();
_hudController?.Update();
// Update các controller khác nếu cần
}
public async Task Push<T>() where T : BaseUIController
{
if (!_controllers.TryGetValue(typeof(T), out var newScreen))
{
Debug.LogError($"Controller of type {typeof(T)} not registered!");
return;
}
if (!_controllers.TryGetValue(typeof(T), out var newScreen)) return;
// Nếu màn hình mới chính là màn hình đang hiện, không làm gì cả
if (_history.Count > 0 && _history.Peek() == newScreen) return;
if (_history.Count > 0)
{
@@ -136,8 +125,11 @@ namespace Hallucinate.UI
var currentScreen = _history.Pop();
await currentScreen.PlayTransitionOut();
var previousScreen = _history.Peek();
await previousScreen.PlayTransitionIn();
if (_history.Count > 0)
{
var previousScreen = _history.Peek();
await previousScreen.PlayTransitionIn();
}
}
}
}