update
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@@ -318,6 +318,14 @@ namespace Invector.vCharacterController
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currentStaminaRecoveryDelay = 2f;
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}
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public override void TakeDamage(vDamage damage)
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{
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Debug.Log($"Player TakeDamage called. Damage: {damage.damageValue}. Current Health before: {currentHealth}");
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base.TakeDamage(damage);
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Debug.Log($"Player Health after: {currentHealth}");
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// Additional logic for player-specific damage handling can be added here
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}
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#region Check Action Triggers
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