diff --git a/Assets/Prefabs/Maze/Dungeon/Doorway1.fbx.meta b/Assets/Prefabs/Maze/Dungeon/Doorway1.fbx.meta
index fdff6bdb..ec65499f 100644
--- a/Assets/Prefabs/Maze/Dungeon/Doorway1.fbx.meta
+++ b/Assets/Prefabs/Maze/Dungeon/Doorway1.fbx.meta
@@ -43,7 +43,7 @@ ModelImporter:
isReadable: 0
meshes:
lODScreenPercentages: []
- globalScale: 1
+ globalScale: 1.5
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
@@ -101,7 +101,7 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
- globalScale: 1
+ globalScale: 1.5
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
diff --git a/Assets/Prefabs/Maze/Dungeon/Doorway2.fbx.meta b/Assets/Prefabs/Maze/Dungeon/Doorway2.fbx.meta
index da7cfa9c..00c9c7be 100644
--- a/Assets/Prefabs/Maze/Dungeon/Doorway2.fbx.meta
+++ b/Assets/Prefabs/Maze/Dungeon/Doorway2.fbx.meta
@@ -43,7 +43,7 @@ ModelImporter:
isReadable: 0
meshes:
lODScreenPercentages: []
- globalScale: 1
+ globalScale: 1.5
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
@@ -101,7 +101,7 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
- globalScale: 1
+ globalScale: 1.5
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
diff --git a/Assets/Prefabs/Maze/Dungeon/DungeonTexture.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture.meta
new file mode 100644
index 00000000..65347589
--- /dev/null
+++ b/Assets/Prefabs/Maze/Dungeon/DungeonTexture.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 69e0806fa09d81442a6209b41636f7ce
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 1.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 1.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 1.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 1.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 1.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 1.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 1.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 1.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 10.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 10.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 10.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 10.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 10.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 10.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 10.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 10.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 11.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 11.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 11.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 11.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 11.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 11.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 11.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 11.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 12.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 12.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 12.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 12.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 12.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 12.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 12.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 12.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 13.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 13.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 13.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 13.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 13.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 13.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 13.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 13.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 14.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 14.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 14.tif
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 14.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 14.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 14.tif.meta
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 15.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 15.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 15.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 15.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 15.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 15.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 15.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 15.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 16.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 16.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 16.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 16.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 16.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 16.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 16.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 16.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 2.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 2.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 2.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 2.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 2.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 2.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 2.tif.meta
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 3.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 3.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 3.tif
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 3.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 3.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 3.tif.meta
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 4.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 4.tif
similarity index 100%
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 4.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 4.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 4.tif.meta
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 5.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 5.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 5.tif
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 5.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 5.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 5.tif.meta
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 6.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 6.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 6.tif
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 6.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 6.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 6.tif.meta
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 7.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 7.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 7.tif
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 7.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 7.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 7.tif.meta
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 8.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 8.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 8.tif
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 8.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 8.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 8.tif.meta
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 9.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo 9.tif
similarity index 100%
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similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo 9.tif.meta
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo.tif
similarity index 100%
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Bricks_Rough_2x2_512_albedo.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Bricks_Rough_2x2_512_albedo.tif.meta
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 1.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 1.tif
similarity index 100%
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 1.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 1.tif.meta
similarity index 100%
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 10.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 10.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 10.tif
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 10.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 10.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 10.tif.meta
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 11.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 11.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 11.tif
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 11.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 11.tif.meta
similarity index 100%
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 12.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 12.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 12.tif
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diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 12.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 12.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 12.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 12.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 13.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 13.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 13.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 13.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 13.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 13.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 13.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 13.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 14.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 14.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 14.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 14.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 14.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 14.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 14.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 14.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 15.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 15.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 15.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 15.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 15.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 15.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 15.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 15.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 16.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 16.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 16.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 16.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 16.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 16.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 16.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 16.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 2.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 2.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 2.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 2.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 2.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 2.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 2.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 2.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 3.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 3.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 3.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 3.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 3.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 3.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 3.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 3.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 4.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 4.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 4.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 4.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 4.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 4.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 4.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 4.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 5.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 5.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 5.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 5.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 5.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 5.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 5.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 5.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 6.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 6.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 6.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 6.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 6.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 6.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 6.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 6.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 7.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 7.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 7.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 7.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 7.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 7.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 7.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 7.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 8.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 8.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 8.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 8.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 8.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 8.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 8.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 8.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 9.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 9.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 9.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 9.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 9.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 9.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo 9.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo 9.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Concrete_WornWall_512_albedo.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Concrete_WornWall_512_albedo.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 1.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 1.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 1.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 1.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 1.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 1.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 1.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 1.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 2.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 2.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 2.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 2.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 2.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 2.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 2.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 2.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 3.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 3.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 3.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 3.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 3.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 3.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 3.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 3.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 4.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 4.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 4.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 4.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 4.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 4.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 4.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 4.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 5.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 5.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 5.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 5.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 5.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 5.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo 5.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo 5.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo.tif b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo.tif
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo.tif
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo.tif
diff --git a/Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo.tif.meta b/Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo.tif.meta
similarity index 100%
rename from Assets/Prefabs/Maze/Dungeon/TexturesCom_Pavement_RomanMosaic_512_albedo.tif.meta
rename to Assets/Prefabs/Maze/Dungeon/DungeonTexture/TexturesCom_Pavement_RomanMosaic_512_albedo.tif.meta
diff --git a/Assets/Prefabs/Maze/Dungeon/Example_Corner.fbx.meta b/Assets/Prefabs/Maze/Dungeon/Example_Corner.fbx.meta
index 44bbbc1d..3b32c3f6 100644
--- a/Assets/Prefabs/Maze/Dungeon/Example_Corner.fbx.meta
+++ b/Assets/Prefabs/Maze/Dungeon/Example_Corner.fbx.meta
@@ -48,7 +48,7 @@ ModelImporter:
isReadable: 0
meshes:
lODScreenPercentages: []
- globalScale: 1
+ globalScale: 1.5
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
@@ -106,7 +106,7 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
- globalScale: 1
+ globalScale: 1.5
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
diff --git a/Assets/Prefabs/Maze/Dungeon/Example_Cross.fbx.meta b/Assets/Prefabs/Maze/Dungeon/Example_Cross.fbx.meta
index da139791..a3bdcfb2 100644
--- a/Assets/Prefabs/Maze/Dungeon/Example_Cross.fbx.meta
+++ b/Assets/Prefabs/Maze/Dungeon/Example_Cross.fbx.meta
@@ -48,7 +48,7 @@ ModelImporter:
isReadable: 0
meshes:
lODScreenPercentages: []
- globalScale: 1
+ globalScale: 1.5
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
@@ -106,7 +106,7 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
- globalScale: 1
+ globalScale: 1.5
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
diff --git a/Assets/Prefabs/Maze/Dungeon/Example_DeadEnd.fbx.meta b/Assets/Prefabs/Maze/Dungeon/Example_DeadEnd.fbx.meta
index 2ec304c5..ed12fa63 100644
--- a/Assets/Prefabs/Maze/Dungeon/Example_DeadEnd.fbx.meta
+++ b/Assets/Prefabs/Maze/Dungeon/Example_DeadEnd.fbx.meta
@@ -48,7 +48,7 @@ ModelImporter:
isReadable: 0
meshes:
lODScreenPercentages: []
- globalScale: 1
+ globalScale: 1.5
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
@@ -106,7 +106,7 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
- globalScale: 1
+ globalScale: 1.5
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
diff --git a/Assets/Prefabs/Maze/Dungeon/Example_Floor (Straight).002.fbx.meta b/Assets/Prefabs/Maze/Dungeon/Example_Floor (Straight).002.fbx.meta
index 5c666d44..4630ded4 100644
--- a/Assets/Prefabs/Maze/Dungeon/Example_Floor (Straight).002.fbx.meta
+++ b/Assets/Prefabs/Maze/Dungeon/Example_Floor (Straight).002.fbx.meta
@@ -33,7 +33,7 @@ ModelImporter:
isReadable: 0
meshes:
lODScreenPercentages: []
- globalScale: 1
+ globalScale: 1.5
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
@@ -91,7 +91,7 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
- globalScale: 1
+ globalScale: 1.5
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
diff --git a/Assets/Prefabs/Maze/Dungeon/Example_Floor (Straight).003.fbx.meta b/Assets/Prefabs/Maze/Dungeon/Example_Floor (Straight).003.fbx.meta
index 0f49880c..d68f593b 100644
--- a/Assets/Prefabs/Maze/Dungeon/Example_Floor (Straight).003.fbx.meta
+++ b/Assets/Prefabs/Maze/Dungeon/Example_Floor (Straight).003.fbx.meta
@@ -33,7 +33,7 @@ ModelImporter:
isReadable: 0
meshes:
lODScreenPercentages: []
- globalScale: 1
+ globalScale: 1.5
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
@@ -91,7 +91,7 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
- globalScale: 1
+ globalScale: 1.5
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
diff --git a/Assets/Prefabs/Maze/Dungeon/Example_Floor (Straight).fbx.meta b/Assets/Prefabs/Maze/Dungeon/Example_Floor (Straight).fbx.meta
index f9b30f0c..94762a2b 100644
--- a/Assets/Prefabs/Maze/Dungeon/Example_Floor (Straight).fbx.meta
+++ b/Assets/Prefabs/Maze/Dungeon/Example_Floor (Straight).fbx.meta
@@ -48,7 +48,7 @@ ModelImporter:
isReadable: 0
meshes:
lODScreenPercentages: []
- globalScale: 1
+ globalScale: 1.5
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
@@ -106,7 +106,7 @@ ModelImporter:
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diff --git a/Assets/Scripts/GameSetup/Maze/MazeCellType.cs b/Assets/Scripts/GameSetup/Maze/MazeCellType.cs
index 8c7a7c04..9cf13950 100644
--- a/Assets/Scripts/GameSetup/Maze/MazeCellType.cs
+++ b/Assets/Scripts/GameSetup/Maze/MazeCellType.cs
@@ -1,3 +1,5 @@
+using UnityEngine;
+
namespace Hallucinate.GameSetup.Maze
{
///
@@ -12,7 +14,26 @@ namespace Hallucinate.GameSetup.Maze
Path, // Temporary path (e.g., Wilson's crawler)
Start, // Entry point
End, // Exit point
- StairUp,
- StairDown
+ StairsUp,
+ StairsDown
+ }
+ public enum PieceType
+ {
+ None,
+ Wall,
+ Vertical_Straight, // Đường thẳng dọc
+ Horizontal_Straight, // Đường thẳng ngang
+ Corner, // Góc cua
+ T_Junction, // Ngã ba
+ Crossroads, // Ngã tư
+ Stairs,
+ StairsUp// Cầu thang (Điểm nối)
+ }
+ public struct MazePieceData
+ {
+ public PieceType piece; // Hình dạng mảnh ghép
+ // Bạn có thể thêm rotation nếu cần xoay hướng model sau này
+ public int rotation;
+ public GameObject model;
}
}
diff --git a/Assets/Scripts/GameSetup/Maze/MazeGrid.cs b/Assets/Scripts/GameSetup/Maze/MazeGrid.cs
index ca991f5b..fe34ebdc 100644
--- a/Assets/Scripts/GameSetup/Maze/MazeGrid.cs
+++ b/Assets/Scripts/GameSetup/Maze/MazeGrid.cs
@@ -9,9 +9,11 @@ namespace Hallucinate.GameSetup.Maze
///
public class MazeGrid
{
- public int Width { get; private set; }
- public int Depth { get; private set; }
+ public int Width { get; set; }
+ public int Depth { get; set; }
public int Level { get; set; }
+ public MazePieceData[,] piecePlace;
+ public float scale = 1f;
private readonly MazeCellType[,] _cells;
@@ -25,12 +27,20 @@ namespace Hallucinate.GameSetup.Maze
{
Width = width;
Depth = depth;
+ piecePlace = new MazePieceData[width, depth];
+
_cells = new MazeCellType[width, depth];
// Initialize all as walls
for (int z = 0; z < depth; z++)
+ {
for (int x = 0; x < width; x++)
+ {
_cells[x, z] = MazeCellType.Wall;
+ piecePlace[x, z].piece = PieceType.Wall;
+ }
+ }
+
}
public void SetCell(int x, int z, MazeCellType type)
diff --git a/Assets/Scripts/GameSetup/Maze/MazeManager.cs b/Assets/Scripts/GameSetup/Maze/MazeManager.cs
index ed07cb83..ef9ab4c4 100644
--- a/Assets/Scripts/GameSetup/Maze/MazeManager.cs
+++ b/Assets/Scripts/GameSetup/Maze/MazeManager.cs
@@ -5,43 +5,34 @@ using UnityEngine;
namespace Hallucinate.GameSetup.Maze
{
///
- /// Central controller for the Maze system.
- /// Manages algorithm selection, debug speed, and regeneration.
+ /// Central controller for the Multi-floor Maze system.
+ /// Handles initialization order and cross-floor connections.
///
public class MazeManager : MonoBehaviour
{
public enum AlgorithmType { Recursive, Wilsons, Prims, Crawler }
- [Header("System Settings")]
- public MazeGrid[] mazes;
- public float floorHeight = 3.5f;
+ [Header("System Settings")]
+ [Tooltip("Số lượng tầng mê cung cần sinh ra")]
+ [Range(1, 10)] public int floorCount = 2;
+ public float floorHeight = 4.0f;
public int connectionsPerFloor = 2;
- [SerializeField] private AlgorithmType selectedAlgorithm;
- [SerializeField] private int width = 30;
- [SerializeField] private int depth = 30;
- [Header("Debug Settings")]
- [SerializeField] private bool debugMode = true;
- [Range(0.001f, 0.5f)]
- [SerializeField] private float visualizationInterval = 0.05f;
-
+ [Header("Grid Settings")]
+ [SerializeField] private AlgorithmType selectedAlgorithm;
+ [SerializeField] private int width = 20;
+ [SerializeField] private int depth = 20;
+
[Header("References")]
- [SerializeField] private MazeRenderer mazeRenderer;
+ [SerializeField] private MazeRenderer rendererPrefab;
[SerializeField] private Transform mazeContainer;
- [Header("Corridor Setting")]
- public GameObject straightManHoleLadder;
- public GameObject straightManHoleUp;
- public GameObject deadendManHoleLadder;
- public GameObject deadendManHoleUp;
-
-
-
- private MazeGrid _grid;
- private Coroutine _generationCoroutine;
+ private List _mazeFloors = new List();
+ private List _activeRenderers = new List();
private void Start()
{
+ Debug.Log("--- Tớ là: " + gameObject.name + " đang gọi Regenerate! ---");
Regenerate();
}
@@ -53,100 +44,117 @@ namespace Hallucinate.GameSetup.Maze
}
}
- [ContextMenu("Regenerate")]
+ //[ContextMenu("Regenerate")]
public void Regenerate()
{
- // Bước 1: Khởi tạo tất cả các tầng mê cung
- for (int i = 0; i < mazes.Length; i++)
+ StopAllCoroutines();
+ ClearExistingMaze();
+
+ // 1. Khởi tạo dữ liệu các tầng (Logic Data)
+ for (int i = 0; i < floorCount; i++)
{
- // mazes[i].width = width;
- // mazes[i].depth = depth;
- // mazes[i].level = i;
- // mazes[i].Build(); // Lưu ý: Hàm Build này của bạn nên được tối ưu để KHÔNG Instantiate Model vội.
+ // FIX: Khởi tạo Object trước khi gán thuộc tính
+ MazeGrid newFloor = new MazeGrid(width, depth);
+ newFloor.Level = i;
+
+ // 2. Chạy thuật toán sinh mê cung cho tầng này (Sync để đảm bảo có dữ liệu trước khi nối tầng)
+ IMazeAlgorithm algorithm = GetAlgorithm(selectedAlgorithm);
+ algorithm.Generate(newFloor);
+
+ _mazeFloors.Add(newFloor);
}
- // Bước 2: Tạo điểm nối giữa các cặp tầng (0->1, 1->2, 2->3...)
- for (int i = 0; i < mazes.Length - 1; i++)
+ // 3. Tạo điểm nối cầu thang (Stairs) giữa các tầng kề nhau
+ ConnectFloors();
+
+ // 4. Hiển thị 3D cho tất cả các tầng
+ RenderAllFloors();
+ }
+
+ private void ConnectFloors()
+ {
+ if (_mazeFloors.Count < 2) return;
+
+ for (int i = 0; i < _mazeFloors.Count - 1; i++)
{
- MazeGrid currentFloor = mazes[i];
- MazeGrid nextFloor = mazes[i + 1];
+ MazeGrid currentFloor = _mazeFloors[i];
+ MazeGrid nextFloor = _mazeFloors[i + 1];
- // 2.1: Quét tìm TẤT CẢ các tọa độ (x, z) có thể làm điểm nối
- List possibleConnections = new List();
+ List overlapPaths = new List();
- for (int z = 0; z < depth; z++)
+ // Tìm các tọa độ (x, z) mà cả 2 tầng đều là đường đi (Corridor)
+ for (int z = 1; z < depth - 1; z++)
{
- for (int x = 0; x < width; x++)
+ for (int x = 1; x < width - 1; x++)
{
- // Nếu cả Tầng Dưới và Tầng Trên đều đang là đường đi (Path) ở tọa độ này
- // (Bạn cần đổi điều kiện này cho khớp với Enum/Class thực tế của bạn)
- // bool isCurrentFloorPath =
- // currentFloor.piecePlace[x, z].piece == MazeGrid.PieceType.Vertical_Straight;
- // bool isNextFloorPath = nextFloor.piecePlace[x, z].piece == MazeGrid.PieceType.Vertical_Straight;
- //
- // if (isCurrentFloorPath && isNextFloorPath)
- // {
- // possibleConnections.Add(new Vector2Int(x, z));
- // }
+ if (currentFloor.GetCell(x, z) == MazeCellType.Corridor &&
+ nextFloor.GetCell(x, z) == MazeCellType.Corridor)
+ {
+ overlapPaths.Add(new Vector2Int(x, z));
+ }
}
}
- // 2.2: Chọn ngẫu nhiên N điểm từ danh sách để làm thang nối
- int connectionsMade = 0;
+ // Trộn ngẫu nhiên danh sách để điểm nối rải rác
+ ShuffleList(overlapPaths);
- // Trộn ngẫu nhiên danh sách (Shuffle) để các điểm nối không bị dồn về 1 góc
- ShuffleList(possibleConnections);
-
- foreach (Vector2Int pos in possibleConnections)
+ int actualConnections = Mathf.Min(connectionsPerFloor, overlapPaths.Count);
+ for (int j = 0; j < actualConnections; j++)
{
- if (connectionsMade >= connectionsPerFloor) break; // Đã đủ số lượng đường lên thì dừng
-
- int x = pos.x;
- int z = pos.y;
-
- // // Xóa model đường đi cũ (nếu hàm Build() đã lỡ Instantiate)
- // if (currentFloor.piecePlace[x, z].model != null) Destroy(currentFloor.piecePlace[x, z].model);
- // if (nextFloor.piecePlace[x, z].model != null) Destroy(nextFloor.piecePlace[x, z].model);
- //
- // // TÍNH TOẠ ĐỘ Y CHUẨN XÁC: Y = Tầng * Độ_Cao_Tầng
- // Vector3 upManHolePos = new Vector3(x * currentFloor.scale, currentFloor.level * floorHeight,
- // z * currentFloor.scale);
- // Vector3 ladderManPos = new Vector3(x * nextFloor.scale, nextFloor.level * floorHeight,
- // z * nextFloor.scale);
-
- // // Sinh Model mới tại điểm đã chốt
- // currentFloor.piecePlace[x, z].model =
- // Instantiate(straightManHoleUp, upManHolePos, Quaternion.identity);
- // nextFloor.piecePlace[x, z].model =
- // Instantiate(straightManHoleLadder, ladderManPos, Quaternion.identity);
-
- // Cập nhật loại dữ liệu để hệ thống ghi nhận đây là ô cầu thang
- // currentFloor.piecePlace[x, z].piece = Maze.PieceType.StairsUp; (Nếu bạn có enum này)
-
- connectionsMade++;
+ Vector2Int pos = overlapPaths[j];
+ // Đánh dấu logic để Renderer tự chọn Prefab cầu thang từ VisualProfile
+ currentFloor.SetCell(pos.x, pos.y, MazeCellType.StairsUp);
+ nextFloor.SetCell(pos.x, pos.y, MazeCellType.StairsDown);
}
}
+ }
- if (_generationCoroutine != null)
+ private void RenderAllFloors()
+ {
+ Debug.Log("--- Đang chạy hàm này! ---");
+ for (int i = 0; i < _mazeFloors.Count; i++)
{
- StopCoroutine(_generationCoroutine);
- }
-
- mazeRenderer.Clear();
- _grid = new MazeGrid(width, depth);
- mazeRenderer.Initialize(_grid, mazeContainer);
-
- IMazeAlgorithm algorithm = GetAlgorithm(selectedAlgorithm);
-
- if (debugMode)
- {
- _generationCoroutine = StartCoroutine(algorithm.GenerateStepByStep(_grid, visualizationInterval));
- }
- else
- {
- algorithm.Generate(_grid);
+ if (_activeRenderers.Count > 100) {
+ Debug.LogError("DỪNG LẠI! Quá nhiều tầng rồi!");
+ return;
+ }
+ // Tạo một Renderer instance cho mỗi tầng
+ MazeRenderer floorRenderer = Instantiate(rendererPrefab, mazeContainer);
+ floorRenderer.gameObject.name = $"Floor_Renderer_{i}";
+
+ // Đặt vị trí Y của tầng
+ floorRenderer.transform.localPosition = new Vector3(0, i * floorHeight, 0);
+
+ // Khởi tạo hiển thị cho Grid tương ứng
+ floorRenderer.Initialize(_mazeFloors[i], floorRenderer.transform);
+
+ _activeRenderers.Add(floorRenderer);
}
}
+
+ private void ClearExistingMaze()
+ {
+ foreach (var renderer in _activeRenderers)
+ {
+ if (renderer != null)
+ {
+ renderer.Clear();
+ Destroy(renderer.gameObject);
+ }
+ }
+ _activeRenderers.Clear();
+ _mazeFloors.Clear();
+
+ // Xóa sạch các object con cũ trong container (nếu có)
+ if (mazeContainer != null)
+ {
+ foreach (Transform child in mazeContainer)
+ {
+ Destroy(child.gameObject);
+ }
+ }
+ }
+
private void ShuffleList(List list)
{
for (int i = 0; i < list.Count; i++)
@@ -170,4 +178,4 @@ namespace Hallucinate.GameSetup.Maze
};
}
}
-}
+}
\ No newline at end of file
diff --git a/Assets/Scripts/GameSetup/Maze/MazeRenderer.cs b/Assets/Scripts/GameSetup/Maze/MazeRenderer.cs
index d6977597..19c8ae28 100644
--- a/Assets/Scripts/GameSetup/Maze/MazeRenderer.cs
+++ b/Assets/Scripts/GameSetup/Maze/MazeRenderer.cs
@@ -113,9 +113,9 @@ namespace Hallucinate.GameSetup.Maze
{
_currentGrid = grid;
_container = container;
- grid.OnCellChanged += HandleCellChanged;
- // Initial render
+ // ĐỪNG đăng ký cái này vội: grid.OnCellChanged += HandleCellChanged;
+
for (int z = 0; z < grid.Depth; z++)
{
for (int x = 0; x < grid.Width; x++)
@@ -123,6 +123,9 @@ namespace Hallucinate.GameSetup.Maze
UpdateCellVisual(x, z, grid.GetCell(x, z), false);
}
}
+
+ // ĐĂNG KÝ Ở ĐÂY: Sau khi đã vẽ xong hết rồi mới nghe ngóng thay đổi
+ grid.OnCellChanged += HandleCellChanged;
}
public void Clear()
@@ -164,15 +167,20 @@ namespace Hallucinate.GameSetup.Maze
{
Vector2Int pos = new Vector2Int(x, z);
+ // 1. DÙNG DestroyImmediate ĐỂ XÓA THẬT SỰ TRƯỚC KHI TẠO MỚI
if (_spawnedCells.TryGetValue(pos, out GameObject oldObj))
{
- Destroy(oldObj);
+ if (oldObj != null)
+ {
+ DestroyImmediate(oldObj);
+ }
_spawnedCells.Remove(pos);
}
GameObject prefab = null;
Quaternion rotation = Quaternion.identity;
+ // Logic xét duyệt loại prefab
if (type == MazeCellType.Corridor || type == MazeCellType.Processing)
{
(prefab, rotation) = GetCorridorPrefabAndRotation(x, z);
@@ -185,7 +193,7 @@ namespace Hallucinate.GameSetup.Maze
if (prefab == null) return;
float safeScale = Mathf.Max(0.001f, visualProfile.scale);
- float modelScaleMultiplier = 0.25f;
+ float modelScaleMultiplier = 0.167f;
Vector3 localPos = new Vector3(x * safeScale, 0, z * safeScale);
diff --git a/Assets/Scripts/GameSetup/Maze/MazeVisualProfile.cs b/Assets/Scripts/GameSetup/Maze/MazeVisualProfile.cs
index fbaf5e87..5007fd25 100644
--- a/Assets/Scripts/GameSetup/Maze/MazeVisualProfile.cs
+++ b/Assets/Scripts/GameSetup/Maze/MazeVisualProfile.cs
@@ -17,6 +17,7 @@ namespace Hallucinate.GameSetup.Maze
public GameObject pathPrefab;
public GameObject startPrefab;
public GameObject endPrefab;
+ public GameObject stairsUp;
[Header("Room Pieces")]
public GameObject wallpiece;
@@ -44,6 +45,7 @@ namespace Hallucinate.GameSetup.Maze
MazeCellType.Path => pathPrefab,
MazeCellType.Start => startPrefab,
MazeCellType.End => endPrefab,
+ MazeCellType.StairsUp => stairsUp,
_ => null
};
}
diff --git a/Assets/Settings/Project Setting/DefaultMazeProfile.asset b/Assets/Settings/Project Setting/DefaultMazeProfile.asset
index 46f00c2b..ca851cb2 100644
--- a/Assets/Settings/Project Setting/DefaultMazeProfile.asset
+++ b/Assets/Settings/Project Setting/DefaultMazeProfile.asset
@@ -21,6 +21,7 @@ MonoBehaviour:
pathPrefab: {fileID: 0}
startPrefab: {fileID: 0}
endPrefab: {fileID: 0}
+ stairsUp: {fileID: 919132149155446097, guid: 0d3d98145a7d95240aaa356b16f42c5d, type: 3}
wallpiece: {fileID: 4577348821146165120, guid: b69e6489df77a9b498c1c77003e0ee1f, type: 3}
floorpiece: {fileID: 4223043221652826205, guid: a9482a26b06970942a1b56c2d7575f2a, type: 3}
cellingpiece: {fileID: 2878949705306832448, guid: 5629501e49db88c4bb12289a632c8c7c, type: 3}
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