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using UnityEngine;
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public class vDisplayValueFade : MonoBehaviour
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{
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public CanvasGroup group;
|
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public AnimationCurve groupAlphaCurve;
|
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public float upSpeed;
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public float timeToDestroy = 4f;
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float currentTime;
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Transform rotateTransform;
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void Awake()
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{
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group.alpha = 0;
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}
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public void Update()
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{
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if (rotateTransform == null)
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{
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if (Camera.current)
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{
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rotateTransform = Camera.current.transform;
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transform.forward = rotateTransform.position - transform.position;
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group.alpha = 1;
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}
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else group.alpha = 0;
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return;
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}
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transform.Translate(Vector3.up * upSpeed * Time.deltaTime);
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transform.forward = rotateTransform.position - transform.position;
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currentTime += Time.deltaTime;
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var eval = currentTime / timeToDestroy;
|
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|
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if (group) group.alpha = groupAlphaCurve.Evaluate(1f - eval);
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if (currentTime >= timeToDestroy) Destroy(gameObject);
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}
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}
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using System.Collections.Generic;
|
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using UnityEngine;
|
||||
|
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public class vScoreDataDisplay : MonoBehaviour
|
||||
{
|
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public UnityEngine.UI.Text index;
|
||||
public UnityEngine.UI.Text score;
|
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public UnityEngine.UI.Text[] hits;
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public void Show(int index, float? score, List<float> hits)
|
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{
|
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if (this.index) this.index.text = (index).ToString("00");
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if (this.score) this.score.text = score != null ? ((float)score).ToString("00") : "--";
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if (hits != null)
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for (int i = 0; i < this.hits.Length; i++)
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{
|
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var text = this.hits[i];
|
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if (i < hits.Count)
|
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{
|
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text.text = hits[i].ToString("00");
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}
|
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else break;
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}
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else
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{
|
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for (int i = 0; i < this.hits.Length; i++)
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{
|
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var text = this.hits[i];
|
||||
text.text = "--";
|
||||
}
|
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}
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}
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using UnityEngine;
|
||||
[RequireComponent(typeof(UnityEngine.UI.Text))]
|
||||
public class vScorePointDisplay : MonoBehaviour
|
||||
{
|
||||
[SerializeField] protected UnityEngine.UI.Text _display;
|
||||
public string stringFormat;
|
||||
public UnityEngine.UI.InputField.OnChangeEvent onChangeDisplayText;
|
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|
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bool withOutDisplay;
|
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public UnityEngine.UI.Text display
|
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{
|
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get
|
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{
|
||||
if (withOutDisplay) return null;
|
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if (_display == null && !withOutDisplay) _display = GetComponent<UnityEngine.UI.Text>();
|
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|
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if (_display == null) withOutDisplay = true;
|
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return _display;
|
||||
}
|
||||
}
|
||||
|
||||
const string StringFormatDefault = "{0}";
|
||||
|
||||
public void ShowValue(float value)
|
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{
|
||||
if (string.IsNullOrEmpty(stringFormat)) stringFormat = StringFormatDefault;
|
||||
string text = string.Format(stringFormat, value.ToString());
|
||||
if (display) display.text = text;
|
||||
onChangeDisplayText.Invoke(text);
|
||||
}
|
||||
|
||||
public void ShowValue(int value)
|
||||
{
|
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ShowValue((float)value);
|
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}
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}
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using UnityEngine;
|
||||
|
||||
public class vSendScore : MonoBehaviour
|
||||
{
|
||||
public int displayID;
|
||||
public vShooterScore shooterScore;
|
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public UnityEngine.Events.UnityEvent onAdd;
|
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public void SendScore(float value)
|
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{
|
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if (shooterScore == null)
|
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{
|
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shooterScore = FindObjectOfType<vShooterScore>();
|
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}
|
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|
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if (shooterScore != null)
|
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{
|
||||
shooterScore.AddScore(new vShooterScore.ScorePoint(displayID, value));
|
||||
}
|
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onAdd.Invoke();
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}
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}
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using Invector;
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using System;
|
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
public class vShooterScore : MonoBehaviour
|
||||
{
|
||||
[vButton("ShowData", "ShowData", typeof(vShooterScore), false)]
|
||||
[vButton("ClearData", "ClearData", typeof(vShooterScore), false)]
|
||||
public TargetPointCounter scoreDisplay;
|
||||
public TargetPointCounter[] hitCounters;
|
||||
public vScoreDataDisplay[] dataDisplays;
|
||||
|
||||
ScoreDATAList scoreDATAList;
|
||||
[System.Serializable]
|
||||
public class TargetPointCounter
|
||||
{
|
||||
[Invector.vReadOnly(false)] public float currentScore;
|
||||
public vScorePointDisplay display;
|
||||
public void ShowValue()
|
||||
{
|
||||
display.ShowValue(currentScore);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddScore(ScorePoint score)
|
||||
{
|
||||
scoreDisplay.currentScore += score.value;
|
||||
scoreDisplay.ShowValue();
|
||||
|
||||
if (hitCounters.Length > 0 && score.id < hitCounters.Length)
|
||||
{
|
||||
TargetPointCounter targetPoint = hitCounters[score.id];
|
||||
|
||||
if (targetPoint != null)
|
||||
{
|
||||
targetPoint.currentScore++;
|
||||
targetPoint.ShowValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ScorePoint
|
||||
{
|
||||
public int id;
|
||||
public float value;
|
||||
|
||||
public ScorePoint(float value)
|
||||
{
|
||||
this.value = value;
|
||||
}
|
||||
public ScorePoint(int id, float value)
|
||||
{
|
||||
this.id = id;
|
||||
this.value = value;
|
||||
}
|
||||
}
|
||||
|
||||
internal void StartScore()
|
||||
{
|
||||
scoreDisplay.currentScore = 0;
|
||||
foreach (var s in hitCounters)
|
||||
{
|
||||
s.currentScore = 0;
|
||||
}
|
||||
|
||||
scoreDATAList = LoadData("ShooterScore");
|
||||
}
|
||||
internal void FinishScore()
|
||||
{
|
||||
if (scoreDATAList != null)
|
||||
{
|
||||
//Debug.Log("FINISH SCORE");
|
||||
var data = new ScoreDATA();
|
||||
data.score = this.scoreDisplay.currentScore;
|
||||
data.hits = new List<float>();
|
||||
foreach (var s in hitCounters)
|
||||
{
|
||||
data.hits.Add(s.currentScore);
|
||||
}
|
||||
if (scoreDATAList.datas.Count < dataDisplays.Length)
|
||||
{
|
||||
scoreDATAList.datas.Add(data);
|
||||
scoreDATAList.datas = scoreDATAList.datas.OrderBy(d => d.score).Reverse().ToList();
|
||||
//Debug.Log("ADD NEW SCORE");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
scoreDATAList.datas.Add(data);
|
||||
scoreDATAList.datas = scoreDATAList.datas.OrderBy(d => d.score).Reverse().ToList();
|
||||
var dataCount = scoreDATAList.datas.Count - dataDisplays.Length;
|
||||
bool add = true;
|
||||
for (int i = 0; i < dataCount; i++)
|
||||
{
|
||||
if (scoreDATAList.datas[scoreDATAList.datas.Count - 1].Equals(data))
|
||||
{
|
||||
add = false;
|
||||
}
|
||||
scoreDATAList.datas.RemoveAt(scoreDATAList.datas.Count - 1);
|
||||
}
|
||||
if (add)
|
||||
{
|
||||
//Debug.Log("ADD NEW SCORE");
|
||||
}
|
||||
}
|
||||
|
||||
SaveData("ShooterScore");
|
||||
ShowData();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearData()
|
||||
{
|
||||
this.scoreDATAList = new ScoreDATAList();
|
||||
SaveData("ShooterScore");
|
||||
}
|
||||
|
||||
public void ShowData()
|
||||
{
|
||||
if (scoreDATAList == null || !Application.isPlaying)
|
||||
{
|
||||
scoreDATAList = LoadData("ShooterScore");
|
||||
}
|
||||
|
||||
//Debug.Log("SHOW DATA");
|
||||
for (int i = 0; i < dataDisplays.Length; i++)
|
||||
{
|
||||
if (scoreDATAList.datas.Count > 0 && i < scoreDATAList.datas.Count)
|
||||
{
|
||||
var d = scoreDATAList.datas[i];
|
||||
dataDisplays[i].Show(i + 1, d.score, d.hits);
|
||||
}
|
||||
else
|
||||
{
|
||||
dataDisplays[i].Show(i + 1, null, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveData(string dataName)
|
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{
|
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if (scoreDATAList == null)
|
||||
{
|
||||
scoreDATAList = new ScoreDATAList();
|
||||
}
|
||||
|
||||
string data = JsonUtility.ToJson(scoreDATAList);
|
||||
string path = Application.dataPath + $"/{dataName}.json";
|
||||
System.IO.File.WriteAllText(path, data);
|
||||
//Debug.Log("SAVE SCORE FILE");
|
||||
}
|
||||
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public ScoreDATAList LoadData(string dataName)
|
||||
{
|
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string path = Application.dataPath + $"/{dataName}.json";
|
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if (!System.IO.File.Exists(path))
|
||||
{
|
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|
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SaveData("ShooterScore");
|
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}
|
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else
|
||||
{
|
||||
//Debug.Log("LOAD SCORE FILE");
|
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string data = System.IO.File.ReadAllText(path);
|
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scoreDATAList = JsonUtility.FromJson<ScoreDATAList>(data);
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}
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return scoreDATAList;
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}
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[System.Serializable]
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{
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using System.Collections;
|
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using UnityEngine;
|
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public class vShooterTrainingController : MonoBehaviour
|
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{
|
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public vShooterScore shooterScore;
|
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public float timeToStartTraining = 3f;
|
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public float timeToFinishTraining = 60f;
|
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|
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|
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Coroutine currentRoutine;
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float currentTime;
|
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|
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private void Start()
|
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{
|
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if (shooterScore)
|
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{
|
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if (initOnStart) StartTraining();
|
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}
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}
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public void StartTraining()
|
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{
|
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if (!shooterScore) return;
|
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shooterScore.StartScore();
|
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FinishTraining();
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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if (currentRoutine != null)
|
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{
|
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StopCoroutine(currentRoutine);
|
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currentRoutine = null;
|
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shooterScore.FinishScore();
|
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}
|
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|
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timeDisplay.text = "";
|
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|
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|
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IEnumerator RunTraining()
|
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|
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onInit.Invoke();
|
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yield return new WaitForSeconds(1f);
|
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|
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|
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|
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user