update
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17
Assets/Scripts/GameSetup/GameSettings.cs
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17
Assets/Scripts/GameSetup/GameSettings.cs
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using UnityEngine;
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namespace OnlyScove.Scripts
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{
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[CreateAssetMenu(fileName = "GameSettings", menuName = "Settings/GameSettings")]
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public class GameSettings : ScriptableObject
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{
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[Header("Camera Settings")]
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public float sensitivity = 1.0f;
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public bool invertX = false;
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public bool invertY = false;
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public bool sideBiasRight = true; // true for Right, false for Left
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[Header("Other Settings")]
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public float fieldOfView = 60f;
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}
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}
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2
Assets/Scripts/GameSetup/GameSettings.cs.meta
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2
Assets/Scripts/GameSetup/GameSettings.cs.meta
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fileFormatVersion: 2
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guid: 1e9fd2c44d7c5bc428b9b4eb12f4a7e1
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63
Assets/Scripts/GameSetup/SettingsManager.cs
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63
Assets/Scripts/GameSetup/SettingsManager.cs
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using UnityEngine;
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namespace OnlyScove.Scripts
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{
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public class SettingsManager : MonoBehaviour
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{
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public static SettingsManager Instance { get; private set; }
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[SerializeField] private GameSettings settings;
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public GameSettings Settings => settings;
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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if (settings == null)
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{
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// Fallback or load from Resources if needed
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settings = ScriptableObject.CreateInstance<GameSettings>();
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}
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}
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else
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{
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Destroy(gameObject);
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}
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}
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public void SetSensitivity(float value)
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{
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settings.sensitivity = value;
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OnSettingsChanged?.Invoke();
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}
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public void SetInvertX(bool value)
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{
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settings.invertX = value;
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OnSettingsChanged?.Invoke();
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}
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public void SetInvertY(bool value)
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{
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settings.invertY = value;
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OnSettingsChanged?.Invoke();
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}
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public void SetSideBias(bool isRight)
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{
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settings.sideBiasRight = isRight;
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OnSettingsChanged?.Invoke();
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}
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public void ToggleSideBias()
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{
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settings.sideBiasRight = !settings.sideBiasRight;
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OnSettingsChanged?.Invoke();
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}
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public event System.Action OnSettingsChanged;
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}
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}
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2
Assets/Scripts/GameSetup/SettingsManager.cs.meta
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2
Assets/Scripts/GameSetup/SettingsManager.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 86e70fc045fbf71469903c69f7f54e67
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