This commit is contained in:
2026-04-03 22:46:17 +07:00
parent 72f2a5f3e8
commit 95b94260ac
367 changed files with 94940 additions and 648 deletions

View File

@@ -1,10 +1,11 @@
using System.Collections.Generic;
using UnityEngine;
using Fusion;
namespace OnlyScove.Scripts
{
[RequireComponent(typeof(CharacterController), typeof(InputReader), typeof(Animator))]
public class PlayerStateMachine : MonoBehaviour
public class PlayerStateMachine : NetworkBehaviour
{
[field: Header("References")]
[field: SerializeField] public CharacterController Controller { get; private set; }
@@ -36,16 +37,19 @@ namespace OnlyScove.Scripts
[field: SerializeField] public float InteractionRange { get; private set; } = 2f;
[field: SerializeField] public LayerMask InteractionMask { get; private set; }
[Networked] public Quaternion NetworkedCameraRotation { get; set; }
public float VelocityY { get; set; }
public bool IsGrounded { get; private set; }
public bool WasGrounded { get; private set; }
// Interaction system variables
private List<IInteractable> interactablesNearby = new List<IInteractable>();
private int currentInteractableIndex = 0;
public string CurrentStateName => currentState != null ? currentState.GetType().Name : "None";
public static PlayerStateMachine Local { get; private set; } // THÊM DÒNG NÀY
private PlayerBaseState currentState;
private bool hasControl = true;
@@ -55,43 +59,56 @@ namespace OnlyScove.Scripts
Input = GetComponent<InputReader>();
Anim = GetComponentInChildren<Animator>();
Scanner = GetComponent<EnvironmentScanner>();
Cam = Camera.main?.GetComponent<CameraController>();
}
private void Start()
public override void Spawned()
{
// BẮT BUỘC: Mọi máy (Server và Client) đều phải khởi tạo trạng thái ban đầu
SwitchState(new PlayerIdleState(this));
// Subscribe to cycle events
Input.OnNextInteractEvent += OnNextInteract;
Input.OnPreviousInteractEvent += OnPreviousInteract;
}
private void OnDestroy()
{
if (Input != null)
if (Object.HasInputAuthority)
{
Input.OnNextInteractEvent -= OnNextInteract;
Input.OnPreviousInteractEvent -= OnPreviousInteract;
Local = this;
CameraController cameraController = GameObject.FindAnyObjectByType<CameraController>();
if (cameraController != null)
{
Cam = cameraController;
Cam.followTarget = this.transform;
Cam.inputReader = this.Input;
}
Input.OnNextInteractEvent += OnNextInteract;
Input.OnPreviousInteractEvent += OnPreviousInteract;
}
}
protected virtual void Update()
public override void FixedUpdateNetwork()
{
if (Object == null) return;
// 1. NHẬN DỮ LIỆU TỪ MẠNG
if (GetInput(out NetworkInputData data))
{
// Gán phím bấm vào InputReader để các State (Move, Jump...) sử dụng
Input.ApplyNetworkInput(data.move, data.sprint);
// CẬP NHẬT HƯỚNG CAMERA (Cho cả Server và Client)
// Đây là mấu chốt để Server tính toán hướng chạy đúng
NetworkedCameraRotation = data.rot;
}
// 2. CHẶN MÁY KHÁCH KHÁC, NHƯNG CHO PHÉP SERVER VÀ LOCAL PLAYER CHẠY LOGIC
if (!Object.HasInputAuthority && !Runner.IsServer) return;
if (!hasControl) return;
WasGrounded = IsGrounded;
CheckGround();
UpdateInteractablesList();
currentState?.Tick(Time.deltaTime);
currentState?.Tick(Runner.DeltaTime);
}
private void FixedUpdate()
{
if (!hasControl) return;
currentState?.PhysicsTick(Time.fixedDeltaTime);
}
protected virtual void Update() { }
private void CheckGround()
{
@@ -101,16 +118,8 @@ namespace OnlyScove.Scripts
private void UpdateInteractablesList()
{
interactablesNearby.Clear();
// Sử dụng Scanner để tìm vật thể người chơi đang nhìn vào
IInteractable target = Scanner.ScanForInteractable(InteractionRange, InteractionMask);
if (target != null)
{
interactablesNearby.Add(target);
}
// Reset index vì hiện tại Scanner trả về 1 kết quả chính xác nhất
if (target != null) interactablesNearby.Add(target);
currentInteractableIndex = 0;
}
@@ -118,7 +127,6 @@ namespace OnlyScove.Scripts
{
if (interactablesNearby.Count <= 1) return;
currentInteractableIndex = (currentInteractableIndex + 1) % interactablesNearby.Count;
Debug.Log($"[Interaction] Switched to: {interactablesNearby[currentInteractableIndex].InteractionPrompt}");
}
private void OnPreviousInteract()
@@ -126,7 +134,6 @@ namespace OnlyScove.Scripts
if (interactablesNearby.Count <= 1) return;
currentInteractableIndex--;
if (currentInteractableIndex < 0) currentInteractableIndex = interactablesNearby.Count - 1;
Debug.Log($"[Interaction] Switched to: {interactablesNearby[currentInteractableIndex].InteractionPrompt}");
}
public IInteractable GetInteractable()
@@ -152,19 +159,13 @@ namespace OnlyScove.Scripts
{
hasControl = control;
Controller.enabled = control;
if (!control)
{
Anim.SetFloat("Speed", 0f);
}
if (!control) Anim.SetFloat("Speed", 0f);
}
private void OnDrawGizmosSelected()
{
Gizmos.color = new Color(0, 1, 0, 0.5f);
Gizmos.DrawSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius);
Gizmos.color = Color.blue;
Gizmos.DrawWireSphere(transform.position + transform.forward * (InteractionRange / 2), InteractionRange);
}
}
}
}