This commit is contained in:
2026-05-01 16:51:08 +07:00
parent fe01a55dcb
commit 88dec45d4c
4 changed files with 175 additions and 472 deletions

View File

@@ -15,11 +15,15 @@ namespace Hallucinate.UI
public class SettingsController : BaseUIController
{
private VisualElement _sidebar;
private VisualElement _tabsColumn;
private Label _tabTitle;
private ScrollView _content;
private Dictionary<string, Button> _tabButtons = new Dictionary<string, Button>();
private string _activeTab = "GENERAL";
private Tween _hoverTimer;
private bool _isExpanded;
// Advanced Mouse Metrics
private Label _mouseMetricsLabel;
@@ -45,10 +49,15 @@ namespace Hallucinate.UI
base.Initialize(uxmlRoot, manager);
_sidebar = root.Q<VisualElement>("Sidebar");
_tabsColumn = root.Q<VisualElement>("TabsColumn");
_tabTitle = root.Q<Label>("TabTitle");
_content = root.Q<ScrollView>("SettingsContent");
// Global Volume Catch - Use TrickleDown to catch events before they are consumed by children (like ScrollViews)
// Smart Sidebar Hover Logic
_tabsColumn.RegisterCallback<PointerEnterEvent>(OnSidebarPointerEnter);
_tabsColumn.RegisterCallback<PointerLeaveEvent>(OnSidebarPointerLeave);
// Global Volume Catch
uiManager.Root.RegisterCallback<WheelEvent>(OnMouseWheel, TrickleDown.TrickleDown);
SetupHierarchicalVolumeOverlay();
@@ -56,7 +65,6 @@ namespace Hallucinate.UI
if (evt.target == root) uiManager.ToggleSettings();
});
// Keyboard navigation for sliders
root.RegisterCallback<KeyDownEvent>(OnKeyDown);
SetupTab("GeneralTab", "GENERAL");
@@ -68,28 +76,49 @@ namespace Hallucinate.UI
if (closeBtn != null) closeBtn.clicked += () => uiManager.ToggleSettings();
_masterVol = PlayerPrefs.GetFloat("MasterVolume", 80f);
// Enforce Video Settings on start
ApplyVideoSettings();
SwitchTab("GENERAL");
}
private void OnSidebarPointerEnter(PointerEnterEvent evt)
{
_hoverTimer.Stop();
// Bung ra ngay lập tức với animation cực mượt
ExpandSidebar();
}
private void OnSidebarPointerLeave(PointerLeaveEvent evt)
{
_hoverTimer.Stop();
// Thu gọn ngay lập tức
CollapseSidebar();
}
private void ExpandSidebar()
{
if (_isExpanded) return;
_isExpanded = true;
_tabsColumn.AddToClassList("sidebar-expanded");
// Animation 0.5s OutQuart cho cảm giác cao cấp
Tween.Custom(_tabsColumn.resolvedStyle.width, 240f, duration: 0.5f, ease: Ease.OutQuart, onValueChange: val => _tabsColumn.style.width = val);
}
private void CollapseSidebar()
{
if (!_isExpanded) return;
_isExpanded = false;
_tabsColumn.RemoveFromClassList("sidebar-expanded");
Tween.Custom(_tabsColumn.resolvedStyle.width, 80f, duration: 0.45f, ease: Ease.OutQuart, onValueChange: val => _tabsColumn.style.width = val);
}
private void ApplyVideoSettings()
{
// Frame Limiter
int frameLimitIdx = PlayerPrefs.GetInt("FrameLimiter", 2);
ApplyFrameLimit(frameLimitIdx);
// FPS Counter
_fpsVisible = PlayerPrefs.GetInt("ShowFPS", 0) == 1;
PerformanceOverlay.SetVisible(_fpsVisible);
// Background Dim
float dim = PlayerPrefs.GetFloat("BackgroundDim", 50f);
ApplyBackgroundDim(dim);
// Fullscreen
bool isFull = PlayerPrefs.GetInt("Fullscreen", Screen.fullScreen ? 1 : 0) == 1;
Screen.fullScreen = isFull;
}
@@ -109,59 +138,38 @@ namespace Hallucinate.UI
private void ApplyBackgroundDim(float value)
{
PlayerPrefs.SetFloat("BackgroundDim", value);
// Search for dim overlay in root
var dimOverlay = uiManager.Root.Q<VisualElement>("BackgroundDimOverlay");
if (dimOverlay != null)
{
dimOverlay.style.backgroundColor = new Color(0, 0, 0, value / 100f);
}
if (dimOverlay != null) dimOverlay.style.backgroundColor = new Color(0, 0, 0, value / 100f);
}
private void SetupHierarchicalVolumeOverlay()
{
_volumeContainer = new VisualElement();
_volumeContainer.name = "GlobalVolumeOverlay";
_volumeContainer = new VisualElement { name = "GlobalVolumeOverlay" };
_volumeContainer.style.position = Position.Absolute;
_volumeContainer.style.right = 50;
_volumeContainer.style.bottom = 50;
_volumeContainer.style.width = 300;
_volumeContainer.style.height = 300;
_volumeContainer.style.right = 50; _volumeContainer.style.bottom = 50;
_volumeContainer.style.width = 300; _volumeContainer.style.height = 300;
_volumeContainer.style.display = DisplayStyle.None;
_volumeContainer.pickingMode = PickingMode.Ignore;
// Add to UIManager root so it stays even when Settings is hidden
uiManager.Root.Add(_volumeContainer);
// Master Ring (Bottom Right)
_masterRing = CreateRing("Master", 120, cyan: true);
_masterRing.style.right = 0;
_masterRing.style.bottom = 0;
_masterRing = CreateRing("Master", 120, cyan: true);
_masterRing.style.right = 0; _masterRing.style.bottom = 0;
_masterVolLabel = _masterRing.Q<Label>();
_volumeContainer.Add(_masterRing);
// Sub Rings (Music, VFX, Player, UI)
string[] subs = { "MusicVolume", "VFXVolume", "PlayerVolume", "UIVolume" };
string[] shortNames = { "MUS", "VFX", "PLY", "UI" };
// Layout sub-rings in an arc around Master
for (int i = 0; i < subs.Length; i++)
{
var ring = CreateRing(shortNames[i], 70, false);
// Angle 0 = Top, Angle 90 = Left
float angle = (i * 30f) * Mathf.Deg2Rad;
float radius = 140f;
// right moves element to the LEFT, bottom moves element UP
// Starting from top (right=25, bottom=140+25) to left (right=140+25, bottom=25)
ring.style.right = 25 + Mathf.Sin(angle) * radius;
ring.style.bottom = 25 + Mathf.Cos(angle) * radius;
string key = subs[i];
ring.RegisterCallback<PointerEnterEvent>(evt => _hoveredSubVolume = key);
ring.RegisterCallback<PointerLeaveEvent>(evt => { if (_hoveredSubVolume == key) _hoveredSubVolume = null; });
ring.pickingMode = PickingMode.Position; // Allow hover detection
ring.pickingMode = PickingMode.Position;
_subRings[key] = (ring, ring.Q<Label>());
_volumeContainer.Add(ring);
}
@@ -170,91 +178,49 @@ namespace Hallucinate.UI
private VisualElement CreateRing(string text, float size, bool cyan)
{
var ring = new VisualElement();
ring.style.width = size;
ring.style.height = size;
ring.style.width = size; ring.style.height = size;
ring.style.backgroundColor = new Color(0, 0, 0, 0.85f);
ring.style.borderTopLeftRadius = size / 2;
ring.style.borderTopRightRadius = size / 2;
ring.style.borderBottomLeftRadius = size / 2;
ring.style.borderBottomRightRadius = size / 2;
ring.style.borderTopWidth = 3;
ring.style.borderBottomWidth = 3;
ring.style.borderLeftWidth = 3;
ring.style.borderRightWidth = 3;
var radius = size / 2;
ring.style.borderTopLeftRadius = radius; ring.style.borderTopRightRadius = radius;
ring.style.borderBottomLeftRadius = radius; ring.style.borderBottomRightRadius = radius;
ring.style.borderTopWidth = 3; ring.style.borderBottomWidth = 3;
ring.style.borderLeftWidth = 3; ring.style.borderRightWidth = 3;
ring.style.borderTopColor = ring.style.borderBottomColor = ring.style.borderLeftColor = ring.style.borderRightColor = cyan ? Color.cyan : new Color(0.7f, 0.7f, 0.7f);
ring.style.justifyContent = Justify.Center;
ring.style.alignItems = Align.Center;
ring.style.justifyContent = Justify.Center; ring.style.alignItems = Align.Center;
ring.style.position = Position.Absolute;
var label = new Label("80%");
label.style.color = Color.white;
label.style.fontSize = size * 0.25f;
label.style.color = Color.white; label.style.fontSize = size * 0.25f;
label.style.unityFontStyleAndWeight = FontStyle.Bold;
ring.Add(label);
var title = new Label(text);
title.style.color = Color.gray;
title.style.fontSize = size * 0.15f;
title.style.position = Position.Absolute;
title.style.bottom = size * 0.15f;
title.style.color = Color.gray; title.style.fontSize = size * 0.15f;
title.style.position = Position.Absolute; title.style.bottom = size * 0.15f;
ring.Add(title);
return ring;
}
private void OnMouseWheel(WheelEvent evt)
{
// Debug Log to see if event is even reaching here
Debug.Log($"[SettingsController] Mouse Wheel Detected. Settings Open: {uiManager.IsSettingsOpen}");
// 1. Do not control volume if we are in MainMenu (unless Settings is explicitly open)
var mainMenuRoot = uiManager.Root.Q<VisualElement>("MainMenuRoot");
bool isMainMenuVisible = mainMenuRoot != null && mainMenuRoot.style.display == DisplayStyle.Flex;
if (!uiManager.IsSettingsOpen && isMainMenuVisible)
{
Debug.Log("[SettingsController] Volume control suppressed: Currently at Main Menu.");
return;
}
// 2. Detect target and context
if (!uiManager.IsSettingsOpen && isMainMenuVisible) return;
VisualElement target = evt.target as VisualElement;
bool isDirectUIInteraction = _hoveredSubVolume != null || (_hoveredSlider != null && _activeTab == "SOUND");
// 3. If NOT direct interaction, check for ScrollView to prevent accidental volume changes while scrolling lists
if (!isDirectUIInteraction && target != null)
{
if (target is ScrollView || target.GetFirstAncestorOfType<ScrollView>() != null)
{
Debug.Log("[SettingsController] Ignoring volume scroll: Hovering a ScrollView.");
return;
}
if (target is ScrollView || target.GetFirstAncestorOfType<ScrollView>() != null) return;
}
// 4. Osu style volume control
_overlayActiveCount++;
ShowVolumeOverlay();
if (_hoveredSubVolume != null)
{
Debug.Log($"[SettingsController] Adjusting Sub Volume: {_hoveredSubVolume}");
UpdateSubVolume(_hoveredSubVolume, -evt.delta.y * 2f);
}
if (_hoveredSubVolume != null) UpdateSubVolume(_hoveredSubVolume, -evt.delta.y * 2f);
else if (_hoveredSlider != null && _activeTab == "SOUND")
{
// If hovering a slider in the Sound tab, adjust that
float currentVal = _hoveredSlider.value;
float step = (_sliderMax - _sliderMin) / 100f;
float newVal = Mathf.Clamp(currentVal - (evt.delta.y * step * 5f), _sliderMin, _sliderMax);
float newVal = Mathf.Clamp(_hoveredSlider.value - (evt.delta.y * step * 5f), _sliderMin, _sliderMax);
_hoveredSlider.value = newVal;
_hoveredOnChanged?.Invoke(newVal);
}
else
{
Debug.Log("[SettingsController] Adjusting Master Volume.");
UpdateMasterVolume(-evt.delta.y * 2f);
}
else UpdateMasterVolume(-evt.delta.y * 2f);
evt.StopPropagation();
}
@@ -264,83 +230,50 @@ namespace Hallucinate.UI
PlayerPrefs.SetFloat("MasterVolume", _masterVol);
AudioManager.Instance?.SetVolume("MasterVolume", _masterVol);
_masterVolLabel.text = $"{Mathf.RoundToInt(_masterVol)}%";
// Refresh Sound Tab UI if visible
if (_activeTab == "SOUND") SwitchTab("SOUND");
}
private void UpdateSubVolume(string key, float delta)
{
float current = PlayerPrefs.GetFloat(key, 80f);
float newVal = Mathf.Clamp(current + delta, 0f, 100f);
float newVal = Mathf.Clamp(PlayerPrefs.GetFloat(key, 80f) + delta, 0f, 100f);
PlayerPrefs.SetFloat(key, newVal);
AudioManager.Instance?.SetVolume(key, newVal);
if (_subRings.TryGetValue(key, out var data))
data.label.text = $"{Mathf.RoundToInt(newVal)}%";
if (_subRings.TryGetValue(key, out var data)) data.label.text = $"{Mathf.RoundToInt(newVal)}%";
if (_activeTab == "SOUND") SwitchTab("SOUND");
}
private async void ShowVolumeOverlay()
{
Debug.Log("[SettingsController] Showing Volume Overlay.");
// Ensure overlay is on top of other UI screens
_volumeContainer.BringToFront();
// CRITICAL: Ensure Virtual Cursor is ALWAYS on top of the volume rings
uiManager.Root.Q<VisualElement>("CursorLayer")?.BringToFront();
_volumeContainer.style.display = DisplayStyle.Flex;
_volumeContainer.style.opacity = 1f;
// Refresh all sub labels
foreach (var kvp in _subRings)
{
float val = PlayerPrefs.GetFloat(kvp.Key, 80f);
kvp.Value.label.text = $"{Mathf.RoundToInt(val)}%";
}
foreach (var kvp in _subRings) kvp.Value.label.text = $"{Mathf.RoundToInt(PlayerPrefs.GetFloat(kvp.Key, 80f))}%";
_masterVolLabel.text = $"{Mathf.RoundToInt(_masterVol)}%";
int currentId = _overlayActiveCount;
await Task.Delay(3000); // Wait 3s as requested
// Only fade out if no new scroll activity happened
await Task.Delay(3000);
if (currentId == _overlayActiveCount && _hoveredSubVolume == null)
{
Debug.Log("[SettingsController] Fading out Volume Overlay.");
Tween.Custom(1f, 0f, duration: 0.5f, onValueChange: val => _volumeContainer.style.opacity = val)
.OnComplete(() => {
if (_volumeContainer.style.opacity == 0f)
_volumeContainer.style.display = DisplayStyle.None;
});
.OnComplete(() => { if (_volumeContainer.style.opacity == 0f) _volumeContainer.style.display = DisplayStyle.None; });
}
}
private void SetupTab(string btnName, string tabId)
{
var btn = root.Q<Button>(btnName);
if (btn != null)
{
_tabButtons[tabId] = btn;
btn.clicked += () => SwitchTab(tabId);
}
if (btn != null) { _tabButtons[tabId] = btn; btn.clicked += () => SwitchTab(tabId); }
}
private void SwitchTab(string tabId)
{
_activeTab = tabId;
_tabTitle.text = tabId;
_activeTab = tabId; _tabTitle.text = tabId;
foreach (var kvp in _tabButtons)
{
if (kvp.Key == tabId) kvp.Value.AddToClassList("active-tab");
else kvp.Value.RemoveFromClassList("active-tab");
}
_content.Clear();
_hoveredSlider = null;
_content.Clear(); _hoveredSlider = null;
switch (tabId)
{
case "GENERAL": RenderGeneralTab(); break;
@@ -350,113 +283,76 @@ namespace Hallucinate.UI
}
}
#region GENERAL TAB
private void RenderGeneralTab()
{
_content.Add(CreateSection("ACCOUNT"));
string username = PlayerPrefs.GetString("Username", "Guest");
var userRow = new VisualElement { style = { flexDirection = FlexDirection.Row, alignItems = Align.Center, marginBottom = 10 } };
var loggedInLabel = new Label("Logged in as: ");
loggedInLabel.AddToClassList("text-body");
var loggedInLabel = new Label("Logged in as: "); loggedInLabel.AddToClassList("text-body");
userRow.Add(loggedInLabel);
userRow.Add(new Label(username) { style = { color = Color.cyan, marginLeft = 5, unityFontStyleAndWeight = FontStyle.Bold } });
userRow.Add(new Label(PlayerPrefs.GetString("Username", "Guest")) { style = { color = Color.cyan, marginLeft = 5, unityFontStyleAndWeight = FontStyle.Bold } });
_content.Add(userRow);
_content.Add(CreateSection("LANGUAGE"));
var langDropdown = new DropdownField(new List<string> { "English", "Tiếng Việt" },
LocalizationManager.Instance?.CurrentLanguage == "vi" ? 1 : 0);
var langDropdown = new DropdownField(new List<string> { "English", "Tiếng Việt" }, LocalizationManager.Instance?.CurrentLanguage == "vi" ? 1 : 0);
langDropdown.AddToClassList("custom-dropdown");
langDropdown.RegisterValueChangedCallback(evt => {
LocalizationManager.Instance?.LoadLanguage(evt.newValue == "Tiếng Việt" ? "vi" : "en");
SwitchTab("GENERAL");
LocalizationManager.Instance?.LoadLanguage(evt.newValue == "Tiếng Việt" ? "vi" : "en"); SwitchTab("GENERAL");
});
_content.Add(langDropdown);
_content.Add(CreateSection("UPDATES"));
var versionBox = new VisualElement { style = { flexDirection = FlexDirection.Row, alignItems = Align.Center } };
var versionLabel = new Label($"Version: {Application.version}");
versionLabel.AddToClassList("text-body");
var versionLabel = new Label($"Version: {Application.version}"); versionLabel.AddToClassList("text-body");
versionBox.Add(versionLabel);
var checkBtn = new Button { text = "CHECK FOR UPDATES" };
checkBtn.AddToClassList("button-spring");
var checkBtn = new Button { text = "CHECK FOR UPDATES" }; checkBtn.AddToClassList("button-spring");
checkBtn.clicked += () => checkBtn.text = "UP TO DATE";
versionBox.Add(checkBtn);
_content.Add(versionBox);
_content.Add(CreateSection("CURSOR & MOUSE"));
_content.Add(CreateSliderWithInput("Cursor Size", 10, 150, PlayerPrefs.GetFloat("CursorSize", 40), val => uiManager.SetCursorSize(val)));
var trailToggle = new Toggle("Enable Cursor Trail") { value = PlayerPrefs.GetInt("CursorTrail", 1) == 1 };
trailToggle.RegisterValueChangedCallback(evt => uiManager.SetCursorTrail(evt.newValue));
_content.Add(trailToggle);
var rippleToggle = new Toggle("Enable Ripple Effects") { value = PlayerPrefs.GetInt("CursorRipples", 1) == 1 };
rippleToggle.RegisterValueChangedCallback(evt => uiManager.SetCursorRipples(evt.newValue));
_content.Add(rippleToggle);
_content.Add(CreateSliderWithInput("Sensitivity", 0.1f, 5.0f, PlayerPrefs.GetFloat("MouseSensitivity", 1.0f), val => uiManager.SetMouseSensitivity(val)));
var rawInputToggle = new Toggle("Raw Input (Bypass Acceleration)") { value = true };
_content.Add(rawInputToggle);
_content.Add(new Toggle("Raw Input (Bypass Acceleration)") { value = true });
_mouseMetricsLabel = new Label("[(report: 0/sec latency: 0ms)]") { style = { fontSize = 11, color = Color.gray, marginTop = 5 } };
_content.Add(_mouseMetricsLabel);
}
#endregion
#region VIDEO TAB
private void RenderVideoTab()
{
_content.Add(CreateSection("RENDERER"));
int currentFrameLimit = PlayerPrefs.GetInt("FrameLimiter", 2);
var frameLimit = new DropdownField("Frame Limiter", new List<string> { "VSync", "Power Saving", "Optimal", "Unlimited" }, currentFrameLimit);
frameLimit.RegisterValueChangedCallback(evt => {
ApplyFrameLimit(frameLimit.index);
});
var frameLimit = new DropdownField("Frame Limiter", new List<string> { "VSync", "Power Saving", "Optimal", "Unlimited" }, PlayerPrefs.GetInt("FrameLimiter", 2));
frameLimit.RegisterValueChangedCallback(evt => ApplyFrameLimit(frameLimit.index));
_content.Add(frameLimit);
var fpsToggle = new Toggle("Show FPS Counter") { value = _fpsVisible };
fpsToggle.RegisterValueChangedCallback(evt => {
_fpsVisible = evt.newValue;
PlayerPrefs.SetInt("ShowFPS", _fpsVisible ? 1 : 0);
PerformanceOverlay.SetVisible(_fpsVisible);
});
fpsToggle.RegisterValueChangedCallback(evt => { _fpsVisible = evt.newValue; PlayerPrefs.SetInt("ShowFPS", _fpsVisible ? 1 : 0); PerformanceOverlay.SetVisible(_fpsVisible); });
_content.Add(fpsToggle);
_content.Add(CreateSection("LAYOUT"));
Resolution native = Screen.currentResolution;
var resList = Screen.resolutions.Select(r => $"{r.width}x{r.height}").Distinct().Select(s => s == $"{native.width}x{native.height}" ? s + " (native)" : s).ToList();
// Find current res in list
string currentResStr = $"{Screen.width}x{Screen.height}";
int currentResIdx = resList.FindIndex(s => s.StartsWith(currentResStr));
if (currentResIdx == -1) currentResIdx = resList.FindIndex(s => s.Contains("native"));
var resDropdown = new DropdownField("Resolution", resList, currentResIdx);
resDropdown.RegisterValueChangedCallback(evt => {
string[] parts = evt.newValue.Split(' ')[0].Split('x');
int w = int.Parse(parts[0]);
int h = int.Parse(parts[1]);
int w = int.Parse(parts[0]), h = int.Parse(parts[1]);
Screen.SetResolution(w, h, Screen.fullScreen);
PlayerPrefs.SetInt("ScreenWidth", w);
PlayerPrefs.SetInt("ScreenHeight", h);
PlayerPrefs.SetInt("ScreenWidth", w); PlayerPrefs.SetInt("ScreenHeight", h);
});
_content.Add(resDropdown);
var fullToggle = new Toggle("Fullscreen Mode") { value = Screen.fullScreen };
fullToggle.RegisterValueChangedCallback(evt => {
Screen.fullScreen = evt.newValue;
PlayerPrefs.SetInt("Fullscreen", evt.newValue ? 1 : 0);
});
fullToggle.RegisterValueChangedCallback(evt => { Screen.fullScreen = evt.newValue; PlayerPrefs.SetInt("Fullscreen", evt.newValue ? 1 : 0); });
_content.Add(fullToggle);
_content.Add(CreateSliderWithInput("Background Dim", 0, 100, PlayerPrefs.GetFloat("BackgroundDim", 50), val => ApplyBackgroundDim(val)));
_content.Add(CreateSliderWithInput("UI Scale", 0.5f, 2.0f, PlayerPrefs.GetFloat("UIScale", 1.0f), val => uiManager.SetUIScale(val)));
}
#endregion
#region SOUND TAB
private void RenderSoundTab()
{
_content.Add(CreateSection("AUDIO VOLUMES"));
@@ -465,205 +361,82 @@ namespace Hallucinate.UI
_content.Add(CreateAudioSlider("VFX", "VFXVolume"));
_content.Add(CreateAudioSlider("Player", "PlayerVolume"));
_content.Add(CreateAudioSlider("UI", "UIVolume"));
_content.Add(new Label("Use Scroll Wheel to control volume.") { style = { marginTop = 20, color = Color.gray, fontSize = 12 } });
}
private VisualElement CreateAudioSlider(string label, string prefKey)
{
var sliderRow = CreateSliderWithInput(label, 0, 100, PlayerPrefs.GetFloat(prefKey, 80), val => {
PlayerPrefs.SetFloat(prefKey, val);
AudioManager.Instance?.SetVolume(prefKey, val);
PlayerPrefs.SetFloat(prefKey, val); AudioManager.Instance?.SetVolume(prefKey, val);
});
// Register wheel specifically on this row
sliderRow.RegisterCallback<WheelEvent>(evt => {
float current = PlayerPrefs.GetFloat(prefKey, 80f);
float newVal = Mathf.Clamp(current - (evt.delta.y * 2f), 0f, 100f);
PlayerPrefs.SetFloat(prefKey, newVal);
AudioManager.Instance?.SetVolume(prefKey, newVal);
// Visual update only (to avoid heavy re-render of whole list)
var slider = sliderRow.Q<Slider>();
if (slider != null) slider.value = newVal;
float newVal = Mathf.Clamp(PlayerPrefs.GetFloat(prefKey, 80f) - (evt.delta.y * 2f), 0f, 100f);
PlayerPrefs.SetFloat(prefKey, newVal); AudioManager.Instance?.SetVolume(prefKey, newVal);
var slider = sliderRow.Q<Slider>(); if (slider != null) slider.value = newVal;
});
return sliderRow;
}
#endregion
#region CONTROL TAB
private void RenderControlTab()
{
_content.Add(CreateSection("KEY BINDINGS"));
if (uiManager.InputReader == null || uiManager.InputReader.InputActions == null)
{
var errorLabel = new Label("Input Actions not found.");
errorLabel.AddToClassList("text-body");
_content.Add(errorLabel);
return;
}
if (uiManager.InputReader?.InputActions == null) { _content.Add(new Label("Input Actions not found.") { style = { color = Color.white } }); return; }
foreach (var map in uiManager.InputReader.InputActions.actionMaps)
{
// Add a sub-header for each map
var mapHeader = new Label(map.name.ToUpper());
mapHeader.style.fontSize = 14;
mapHeader.style.unityFontStyleAndWeight = FontStyle.Bold;
mapHeader.style.color = Color.cyan;
mapHeader.style.marginTop = 15;
mapHeader.style.marginBottom = 5;
var mapHeader = new Label(map.name.ToUpper()) { style = { fontSize = 14, unityFontStyleAndWeight = FontStyle.Bold, color = Color.cyan, marginTop = 15, marginBottom = 5 } };
_content.Add(mapHeader);
foreach (var action in map.actions)
{
// Skip internal/complex actions that shouldn't be rebound manually
if (action.name == "Look" || action.name == "Scroll" ||
action.name == "Navigate" || action.name == "Point" || action.name == "Click") continue;
if (action.name == "Look" || action.name == "Scroll" || action.name == "Navigate" || action.name == "Point" || action.name == "Click") continue;
if (action.bindings.Any(b => b.isComposite))
{
for (int i = 0; i < action.bindings.Count; i++)
{
if (action.bindings[i].isPartOfComposite)
{
if (action.bindings[i].groups.Contains("Keyboard&Mouse"))
{
string label = $"{action.name} {action.bindings[i].name}".ToUpper();
_content.Add(CreateRebindRow(action, i, label));
}
}
}
if (action.bindings[i].isPartOfComposite && action.bindings[i].groups.Contains("Keyboard&Mouse"))
_content.Add(CreateRebindRow(action, i, $"{action.name} {action.bindings[i].name}".ToUpper()));
}
else
{
int bindingIndex = action.bindings.ToList().FindIndex(b => b.groups.Contains("Keyboard&Mouse"));
if (bindingIndex != -1)
{
_content.Add(CreateRebindRow(action, bindingIndex, action.name.ToUpper()));
}
int idx = action.bindings.ToList().FindIndex(b => b.groups.Contains("Keyboard&Mouse"));
if (idx != -1) _content.Add(CreateRebindRow(action, idx, action.name.ToUpper()));
}
}
}
var resetBtn = new Button { text = "RESET ALL TO DEFAULT" };
resetBtn.AddToClassList("button-spring");
resetBtn.style.marginTop = 30;
resetBtn.style.alignSelf = Align.Center;
resetBtn.clicked += () => {
uiManager.InputReader.ResetBindings();
SwitchTab("CONTROL");
};
var resetBtn = new Button { text = "RESET ALL TO DEFAULT" }; resetBtn.AddToClassList("button-spring"); resetBtn.style.marginTop = 30; resetBtn.style.alignSelf = Align.Center;
resetBtn.clicked += () => { uiManager.InputReader.ResetBindings(); SwitchTab("CONTROL"); };
_content.Add(resetBtn);
}
private VisualElement CreateRebindRow(UnityEngine.InputSystem.InputAction action, int bindingIndex, string labelText)
{
var row = new VisualElement();
row.AddToClassList("rebind-row");
row.style.flexDirection = FlexDirection.Row;
row.style.justifyContent = Justify.SpaceBetween;
row.style.alignItems = Align.Center;
row.style.paddingTop = 10;
row.style.paddingBottom = 10;
row.style.borderBottomWidth = 1;
row.style.borderBottomColor = new Color(1, 1, 1, 0.1f);
var label = new Label(labelText);
label.AddToClassList("rebind-label");
label.style.color = Color.white;
row.Add(label);
var bindingDisplay = action.GetBindingDisplayString(bindingIndex);
var btn = new Button { text = bindingDisplay.ToUpper() };
btn.AddToClassList("rebind-button");
btn.style.width = 150;
btn.clicked += () => StartRebinding(action, bindingIndex, btn);
row.Add(btn);
var row = new VisualElement(); row.AddToClassList("rebind-row"); row.style.flexDirection = FlexDirection.Row; row.style.justifyContent = Justify.SpaceBetween; row.style.alignItems = Align.Center; row.style.paddingTop = row.style.paddingBottom = 10; row.style.borderBottomWidth = 1; row.style.borderBottomColor = new Color(1, 1, 1, 0.1f);
var label = new Label(labelText); label.AddToClassList("rebind-label"); label.style.color = Color.white; row.Add(label);
var btn = new Button { text = action.GetBindingDisplayString(bindingIndex).ToUpper() }; btn.AddToClassList("rebind-button"); btn.style.width = 150;
btn.clicked += () => StartRebinding(action, bindingIndex, btn); row.Add(btn);
return row;
}
private void StartRebinding(UnityEngine.InputSystem.InputAction action, int bindingIndex, Button btn)
{
btn.text = "> <"; // Minecraft style "waiting"
btn.style.color = Color.yellow;
// Disable input while rebinding to avoid side effects
action.actionMap.Disable();
var rebindOperation = action.PerformInteractiveRebinding(bindingIndex)
.WithControlsExcluding("<Mouse>/position")
.WithControlsExcluding("<Mouse>/delta")
.WithControlsExcluding("<Keyboard>/escape") // Keep ESC for cancel if needed
.OnMatchWaitForAnother(0.1f)
.OnComplete(operation => {
btn.text = action.GetBindingDisplayString(bindingIndex).ToUpper();
btn.style.color = Color.white;
operation.Dispose();
action.actionMap.Enable();
uiManager.InputReader.SaveBindings();
})
.OnCancel(operation => {
btn.text = action.GetBindingDisplayString(bindingIndex).ToUpper();
btn.style.color = Color.white;
operation.Dispose();
action.actionMap.Enable();
});
rebindOperation.Start();
btn.text = "> <"; btn.style.color = Color.yellow; action.actionMap.Disable();
var op = action.PerformInteractiveRebinding(bindingIndex).WithControlsExcluding("<Mouse>/position").WithControlsExcluding("<Mouse>/delta").WithControlsExcluding("<Keyboard>/escape").OnMatchWaitForAnother(0.1f)
.OnComplete(operation => { btn.text = action.GetBindingDisplayString(bindingIndex).ToUpper(); btn.style.color = Color.white; operation.Dispose(); action.actionMap.Enable(); uiManager.InputReader.SaveBindings(); })
.OnCancel(operation => { btn.text = action.GetBindingDisplayString(bindingIndex).ToUpper(); btn.style.color = Color.white; operation.Dispose(); action.actionMap.Enable(); });
op.Start();
}
#endregion
private VisualElement CreateSection(string title)
{
var label = new Label(title);
label.AddToClassList("setting-section-header");
label.style.marginTop = 20;
return label;
}
private VisualElement CreateSection(string title) { var label = new Label(title); label.AddToClassList("setting-section-header"); label.style.marginTop = 20; return label; }
private VisualElement CreateSliderWithInput(string labelText, float min, float max, float startVal, Action<float> OnValueChanged)
{
var row = new VisualElement { style = { flexDirection = FlexDirection.Row, alignItems = Align.Center, marginTop = 5, marginBottom = 5 } };
var label = new Label(labelText) { style = { width = Length.Percent(35) } };
label.AddToClassList("text-body");
var label = new Label(labelText) { style = { width = Length.Percent(35) } }; label.AddToClassList("text-body");
var slider = new Slider(min, max) { value = startVal, style = { flexGrow = 1 } };
var input = new TextField { value = startVal.ToString("F1"), style = { width = 50, marginLeft = 10 } };
input.AddToClassList("input-field");
slider.RegisterCallback<PointerEnterEvent>(evt => {
_hoveredSlider = slider;
_hoveredOnChanged = OnValueChanged;
_sliderMin = min;
_sliderMax = max;
});
slider.RegisterCallback<PointerLeaveEvent>(evt => {
if (_hoveredSlider == slider) {
_hoveredSlider = null;
_hoveredOnChanged = null;
}
});
slider.RegisterValueChangedCallback(evt => {
float val = Mathf.Round(evt.newValue * 10f) / 10f;
if (input.panel?.focusController?.focusedElement != input.ElementAt(0)) input.value = val.ToString("F1");
OnValueChanged?.Invoke(val);
});
input.RegisterValueChangedCallback(evt => {
if (float.TryParse(evt.newValue, out float val)) {
slider.value = Mathf.Clamp(val, min, max);
OnValueChanged?.Invoke(slider.value);
}
});
row.Add(label);
row.Add(slider);
row.Add(input);
return row;
var input = new TextField { value = startVal.ToString("F1"), style = { width = 50, marginLeft = 10 } }; input.AddToClassList("input-field");
slider.RegisterCallback<PointerEnterEvent>(evt => { _hoveredSlider = slider; _hoveredOnChanged = OnValueChanged; _sliderMin = min; _sliderMax = max; });
slider.RegisterCallback<PointerLeaveEvent>(evt => { if (_hoveredSlider == slider) { _hoveredSlider = null; _hoveredOnChanged = null; } });
slider.RegisterValueChangedCallback(evt => { float val = Mathf.Round(evt.newValue * 10f) / 10f; if (input.panel?.focusController?.focusedElement != input.ElementAt(0)) input.value = val.ToString("F1"); OnValueChanged?.Invoke(val); });
input.RegisterValueChangedCallback(evt => { if (float.TryParse(evt.newValue, out float val)) { slider.value = Mathf.Clamp(val, min, max); OnValueChanged?.Invoke(slider.value); } });
row.Add(label); row.Add(slider); row.Add(input); return row;
}
private void OnKeyDown(KeyDownEvent evt)