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NodeState.Success : NodeState.Failure; + } + + private NodeState CheckIsCloseEnoughToExplode() + { + if (player == null) return NodeState.Failure; + float dist = Vector3.Distance(transform.position, player.position); + return dist <= 3f ? NodeState.Success : NodeState.Failure; + } + + #endregion + + #region ACTIONS + + // HÀM TUẦN TRA NGẪU NHIÊN MỚI + private NodeState ActionRandomPatrol() + { + Debug.Log("Wandering randomly..."); + agent.isStopped = false; + agent.speed = patrolSpeed; + + // Kiểm tra xem NPC đã đi đến điểm ngẫu nhiên hiện tại chưa + if (!agent.pathPending && agent.remainingDistance <= agent.stoppingDistance) + { + currentWaitTime += Time.deltaTime; + + // Đứng đợi hết thời gian quy định rồi mới tìm đường mới + if (currentWaitTime >= patrolWaitTime) + { + // 1. Lấy một điểm ngẫu nhiên trong không gian hình cầu dựa trên bán kính + Vector3 randomDirection = Random.insideUnitSphere * patrolRadius; + randomDirection += startPosition; // Cộng với tâm ban đầu để giới hạn khu vực + + NavMeshHit hit; + // 2. Ép tọa độ ngẫu nhiên đó phải nằm TRÊN bề mặt xanh của NavMesh (tránh kẹt tường) + // Số 1 ở cuối là Area Mask (thường là Walkable) + if (NavMesh.SamplePosition(randomDirection, out hit, patrolRadius, 1)) + { + agent.SetDestination(hit.position); + } + + currentWaitTime = 0f; // Reset thời gian chờ + } + } + + return NodeState.Running; + } + + private NodeState ActionChase() + { + if (player == null) return NodeState.Failure; + + Debug.Log("Kamikaze is rushing you!"); + agent.isStopped = false; + agent.speed = chaseSpeed; + agent.SetDestination(player.position); + + return NodeState.Running; + } + + private NodeState ActionTriggerExplosion() + { + StartCoroutine(ExplosionRoutine()); + return NodeState.Success; + } + + #endregion + + #region EXPLOSION LOGIC + + private IEnumerator ExplosionRoutine() + { + isExploding = true; + agent.isStopped = true; + agent.velocity = Vector3.zero; + + Debug.Log("BOMB ARMED!"); + yield return new WaitForSeconds(1.5f); + + if (player != null) + { + float distToPlayer = Vector3.Distance(transform.position, player.position); + if (distToPlayer <= 4f) + { + Debug.Log("BOOM! Player took damage!"); + } + } + + if (explosionEffectPrefab != null) + { + Instantiate(explosionEffectPrefab, transform.position, Quaternion.identity); + } + + Destroy(gameObject); + } + + #endregion + + // Vẽ vùng giới hạn tuần tra màu xanh lá cây trên Scene để bạn dễ căn chỉnh độ rộng + private void OnDrawGizmosSelected() + { + Gizmos.color = Color.green; + // Nếu game đang chạy thì vẽ quanh tâm startPosition, nếu chưa chạy thì vẽ quanh vị trí hiện tại + Vector3 center = Application.isPlaying ? startPosition : transform.position; + Gizmos.DrawWireSphere(center, patrolRadius); + } +} \ No newline at end of file diff --git a/Assets/Scripts/AI NPC/KamikazeAI.cs.meta b/Assets/Scripts/AI NPC/KamikazeAI.cs.meta new file mode 100644 index 00000000..f45ea964 --- /dev/null +++ b/Assets/Scripts/AI NPC/KamikazeAI.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6008ec58fb909034abd7293b55f0d558 \ No newline at end of file From 05187d12a7234647820d1b99ae722d5ef7bbb61a Mon Sep 17 00:00:00 2001 From: scove Date: Fri, 5 Jun 2026 14:57:25 +0700 Subject: [PATCH 2/2] Update --- .idea/.idea.HALLUCINATE/.idea/workspace.xml | 29 +- .../FBX/Materials/V-bot-texture.mat | 2 +- Assets/Prefabs/NPC/xNPC.prefab | 344 +++++++++++++++++- Assets/Scenes/Cho môn AI/Only AI.unity | 47 +++ Assets/Scripts/AI NPC/ChatBubble.cs | 42 +++ Assets/Scripts/AI NPC/ChatBubble.cs.meta | 2 + Assets/Scripts/AI NPC/EnemyAI.cs | 126 ++++++- Assets/Scripts/AI NPC/GeminiService.cs | 76 ++++ Assets/Scripts/AI NPC/GeminiService.cs.meta | 2 + Assets/Scripts/AI NPC/GerminiNPC.cs | 88 +---- 10 files changed, 654 insertions(+), 104 deletions(-) create mode 100644 Assets/Scripts/AI NPC/ChatBubble.cs create mode 100644 Assets/Scripts/AI NPC/ChatBubble.cs.meta create mode 100644 Assets/Scripts/AI NPC/GeminiService.cs create mode 100644 Assets/Scripts/AI NPC/GeminiService.cs.meta diff --git a/.idea/.idea.HALLUCINATE/.idea/workspace.xml b/.idea/.idea.HALLUCINATE/.idea/workspace.xml index 118b9970..528b374f 100644 --- a/.idea/.idea.HALLUCINATE/.idea/workspace.xml +++ b/.idea/.idea.HALLUCINATE/.idea/workspace.xml @@ -5,27 +5,12 @@ - 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{fileID: 1645920186} - {fileID: 640822033} - {fileID: 1158761166} + - {fileID: 1779903592} diff --git a/Assets/Scripts/AI NPC/ChatBubble.cs b/Assets/Scripts/AI NPC/ChatBubble.cs new file mode 100644 index 00000000..875796c1 --- /dev/null +++ b/Assets/Scripts/AI NPC/ChatBubble.cs @@ -0,0 +1,42 @@ +using UnityEngine; +using TMPro; +using PrimeTween; + +namespace Hallucinate.UI +{ + public class ChatBubble : MonoBehaviour + { + [SerializeField] private TextMeshProUGUI textDisplay; + [SerializeField] private CanvasGroup canvasGroup; + [SerializeField] private RectTransform bubbleRect; + + private Transform mainCameraTransform; + + private void Awake() + { + mainCameraTransform = Camera.main.transform; + canvasGroup.alpha = 0; + gameObject.SetActive(false); + } + + private void LateUpdate() + { + // Billboard effect + transform.LookAt(transform.position + mainCameraTransform.rotation * Vector3.forward, mainCameraTransform.rotation * Vector3.up); + } + + public void Show(string text, float duration = 4f) + { + gameObject.SetActive(true); + textDisplay.text = text; + + // Animation using PrimeTween + PrimeTween.Sequence.Create() + .Group(Tween.Alpha(canvasGroup, 1f, 0.3f)) + .Group(Tween.Scale(bubbleRect, Vector3.zero, Vector3.one, 0.4f, Ease.OutBack)) + .Chain(Tween.Delay(duration)) + .Chain(Tween.Alpha(canvasGroup, 0f, 0.5f)) + .OnComplete(() => gameObject.SetActive(false)); + } + } +} diff --git a/Assets/Scripts/AI NPC/ChatBubble.cs.meta b/Assets/Scripts/AI NPC/ChatBubble.cs.meta new file mode 100644 index 00000000..b4482576 --- /dev/null +++ b/Assets/Scripts/AI NPC/ChatBubble.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ea510cea4b9ed1547ae4725a2ded949a \ No newline at end of file diff --git a/Assets/Scripts/AI NPC/EnemyAI.cs b/Assets/Scripts/AI NPC/EnemyAI.cs index 9f94de9b..9815b54d 100644 --- a/Assets/Scripts/AI NPC/EnemyAI.cs +++ b/Assets/Scripts/AI NPC/EnemyAI.cs @@ -34,6 +34,16 @@ public class EnemyAI : MonoBehaviour public string shootSound = "Enemy_Shoot"; private bool hasSpottedPlayer; // Để chỉ kêu alert 1 lần + [Header("Conversation")] + public string npcName = "Guard"; + public string persona = "You are a grumpy guard protecting gold."; + public float talkRange = 4f; + public float talkCooldown = 30f; + private float lastTalkTime; + private bool isTalking; + private EnemyAI talkingPartner; + private Hallucinate.UI.ChatBubble chatBubble; + private float nextShootTime; private NavMeshAgent agent; @@ -42,6 +52,7 @@ public class EnemyAI : MonoBehaviour private void Start() { agent = GetComponent(); + chatBubble = GetComponentInChildren(true); agent.speed = moveSpeed; // Lưu lại vị trí ban đầu để làm tâm của khu vực tuần tra @@ -75,35 +86,69 @@ public class EnemyAI : MonoBehaviour private void InitBehaviorTree() { - // Player có artifact -> focus + shoot + // Ưu tiên 1: Player có artifact -> focus + shoot (Cao nhất) var laserSequence = new Sequence(new List { new TaskNode(CheckHasArtifact), new TaskNode(ActionFocusAndShoot) }); - // Thấy player -> chạy tới + // Ưu tiên 2: Thấy player -> rượt đuổi var chaseSequence = new Sequence(new List { new TaskNode(CheckCanSeePlayer), new TaskNode(ActionMoveToPlayer) }); - // Không thấy ai -> Tuần tra bằng NavMesh + // Ưu tiên 3: Gần NPC khác -> nói chuyện (Mới) + var talkSequence = new Sequence(new List + { + new TaskNode(CheckCanTalkToNPC), + new TaskNode(ActionTalk) + }); + + // Ưu tiên cuối: Tuần tra var patrolNode = new TaskNode(ActionPatrol); behaviorTreeRoot = new Selector(new List { laserSequence, chaseSequence, + talkSequence, patrolNode }); } #region CONDITIONS + private NodeState CheckCanTalkToNPC() + { + if (playerHasArtifact || hasSpottedPlayer) return NodeState.Failure; + if (Time.time < lastTalkTime + talkCooldown) return NodeState.Failure; + if (isTalking) return NodeState.Success; + + // Tìm NPC gần nhất + Collider[] hitColliders = Physics.OverlapSphere(transform.position, talkRange); + foreach (var hit in hitColliders) + { + if (hit.gameObject != gameObject && hit.CompareTag("Enemy")) + { + EnemyAI other = hit.GetComponent(); + if (other != null && !other.isTalking && Time.time >= other.lastTalkTime + talkCooldown) + { + talkingPartner = other; + return NodeState.Success; + } + } + } + + return NodeState.Failure; + } + private NodeState CheckHasArtifact() { + // Khi bị phát hiện hoặc player có artifact, ngắt lời ngay + if (playerHasArtifact || hasSpottedPlayer) StopConversation(); return playerHasArtifact ? NodeState.Success : NodeState.Failure; } @@ -119,11 +164,12 @@ public class EnemyAI : MonoBehaviour { hasSpottedPlayer = true; AudioManager.Instance?.Play(alertSound, position: transform.position); + StopConversation(); // Ngắt hội thoại khi thấy player } return NodeState.Success; } - hasSpottedPlayer = false; // Reset nếu player ra khỏi tầm mắt + hasSpottedPlayer = false; return NodeState.Failure; } @@ -131,6 +177,78 @@ public class EnemyAI : MonoBehaviour #region ACTIONS + private NodeState ActionTalk() + { + if (talkingPartner == null) return NodeState.Failure; + + if (!isTalking) + { + isTalking = true; + agent.isStopped = true; + + // Xoay về phía bạn + FaceTarget(talkingPartner.transform.position); + + // Bắt đầu hội thoại qua Gemini + StartNPCConversation(); + } + + return NodeState.Running; + } + + private void StartNPCConversation() + { + string prompt = $"You are {npcName}. You are talking to your fellow guard {talkingPartner.npcName}. " + + "Keep it short (1 sentence). Topic: gold security or complaining about work."; + + Hallucinate.AI.GeminiService.Instance.GetResponse(persona, prompt, (response) => { + if (chatBubble != null) chatBubble.Show(response); + + // Hẹn giờ kết thúc hội thoại + Invoke(nameof(EndConversation), 5f); + }); + + // Thông báo cho bạn diễn cũng dừng lại để "nghe" + talkingPartner.OnPartnerTalked(this); + } + + public void OnPartnerTalked(EnemyAI partner) + { + isTalking = true; + talkingPartner = partner; + agent.isStopped = true; + FaceTarget(partner.transform.position); + + // Chờ bạn nói xong mới phản hồi (Tùy chọn: có thể thêm logic phản hồi ở đây) + Invoke(nameof(EndConversation), 6f); + } + + private void EndConversation() + { + isTalking = false; + lastTalkTime = Time.time; + if (agent != null) agent.isStopped = false; + talkingPartner = null; + } + + private void StopConversation() + { + if (!isTalking) return; + CancelInvoke(nameof(EndConversation)); + EndConversation(); + if (chatBubble != null) chatBubble.Show("Suỵt! Có gì đó không ổn...", 2f); + } + + private void FaceTarget(Vector3 targetPos) + { + Vector3 dir = targetPos - transform.position; + dir.y = 0; + if (dir != Vector3.zero) + { + transform.rotation = Quaternion.LookRotation(dir); + } + } + private NodeState ActionPatrol() { // Debug.Log("Patrolling..."); diff --git a/Assets/Scripts/AI NPC/GeminiService.cs b/Assets/Scripts/AI NPC/GeminiService.cs new file mode 100644 index 00000000..98754b51 --- /dev/null +++ b/Assets/Scripts/AI NPC/GeminiService.cs @@ -0,0 +1,76 @@ +using System; +using System.Collections; +using System.Text; +using UnityEngine; +using UnityEngine.Networking; + +namespace Hallucinate.AI +{ + [Serializable] + public class Part { public string text; } + + [Serializable] + public class Content { public Part[] parts; } + + [Serializable] + public class Candidate { public Content content; } + + [Serializable] + public class GeminiResponse { public Candidate[] candidates; } + + public class GeminiService : MonoBehaviour + { + public static GeminiService Instance { get; private set; } + + [SerializeField] private string apiKey = "AQ.Ab8RN6I2hU_p8yHiPNNHtWzYBiLugbPP22gC6lzTWaYEWj4v0g"; // Replace with your key + [SerializeField] private string geminiURL = "https://generativelanguage.googleapis.com/v1beta/models/gemini-flash-latest:generateContent"; + + private void Awake() + { + if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } + else { Destroy(gameObject); } + } + + public void GetResponse(string persona, string prompt, Action onComplete) + { + StartCoroutine(PostRequest(persona, prompt, onComplete)); + } + + private IEnumerator PostRequest(string persona, string prompt, Action onComplete) + { + var jsonBody = $@"{{ + ""systemInstruction"": {{""parts"": [{{ ""text"": ""{persona}"" }}]}}, + ""contents"": [{{""parts"": [{{ ""text"": ""{prompt}"" }}]}}] + }}"; + + var requestURL = $"{geminiURL}?key={apiKey}"; + + using (var request = new UnityWebRequest(requestURL, "POST")) + { + byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonBody); + request.uploadHandler = new UploadHandlerRaw(bodyRaw); + request.downloadHandler = new DownloadHandlerBuffer(); + request.SetRequestHeader("Content-Type", "application/json"); + + yield return request.SendWebRequest(); + + if (request.result == UnityWebRequest.Result.Success) + { + try + { + var response = JsonUtility.FromJson(request.downloadHandler.text); + if (response?.candidates != null && response.candidates.Length > 0) + { + onComplete?.Invoke(response.candidates[0].content.parts[0].text); + } + } + catch (Exception e) { Debug.LogError($"[Gemini] JSON Parse Error: {e.Message}"); } + } + else + { + Debug.LogError($"[Gemini] API Error: {request.error}"); + } + } + } + } +} diff --git a/Assets/Scripts/AI NPC/GeminiService.cs.meta b/Assets/Scripts/AI NPC/GeminiService.cs.meta new file mode 100644 index 00000000..6eb0ecb1 --- /dev/null +++ b/Assets/Scripts/AI NPC/GeminiService.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a859fc8e9ec10a347a3704b6045ca7e8 \ No newline at end of file diff --git a/Assets/Scripts/AI NPC/GerminiNPC.cs b/Assets/Scripts/AI NPC/GerminiNPC.cs index fc9443c7..8b2d776b 100644 --- a/Assets/Scripts/AI NPC/GerminiNPC.cs +++ b/Assets/Scripts/AI NPC/GerminiNPC.cs @@ -1,44 +1,13 @@ -using System; -using System.Collections; -using System.Text; using UnityEngine; using UnityEngine.InputSystem; -using UnityEngine.Networking; +using System.Collections; using Hallucinate.Audio; - -[Serializable] -public class Part -{ - public string text; -} - -[Serializable] -public class Content -{ - public Part[] parts; -} - -[Serializable] -public class Candidate -{ - public Content content; -} - -[Serializable] -public class GeminiResponse -{ - public Candidate[] candidates; -} +using Hallucinate.AI; public class GerminiNPC : MonoBehaviour { [SerializeField] - private string apiKey = "AQ.Ab8RN6I2hU_p8yHiPNNHtWzYBiLugbPP22gC6lzTWaYEWj4v0g"; - [SerializeField] - private string germiniURL = - "https://generativelanguage.googleapis.com/v1beta/models/gemini-flash-latest:generateContent"; - - public string npcPersona = + private string npcPersona = "Ngươi là một lão thợ rèn cọc cằn tên là Tom, ngươi rất ghét những kẻ mang phế liệu đến tiệm của mình. Chỉ trả lời ngắn gọn trong 2 câu, theo phong cách trung cổ."; public string playerHeldItem = "Thanh kiếm rỉ sét"; @@ -95,46 +64,17 @@ public class GerminiNPC : MonoBehaviour private IEnumerator GetGerminiReponse() { - var jsonBody = $@"{{ - ""systemInstruction"": {{""parts"": [{{ ""text"": ""{npcPersona}"" }}]}}, - ""contents"": [{{""parts"": [{{ ""text"": ""Ta muốn bán cho ông món đồ này: {playerHeldItem}""}}]}}] - }}"; + string prompt = $"Ta muốn bán cho ông món đồ này: {playerHeldItem}"; + + Hallucinate.AI.GeminiService.Instance.GetResponse(npcPersona, prompt, (response) => { + Debug.Log($"Tom: {response}"); + AudioManager.Instance?.Play(responseSound, position: transform.position); + + // Nếu có ChatBubble gắn kèm thì hiển thị luôn + var bubble = GetComponentInChildren(true); + if (bubble != null) bubble.Show(response); + }); - // 1. Sửa tham số thành ?key= (trước đó là ?ket=) - var requestURL = $"{germiniURL}?key={apiKey}"; - - // 2. Sử dụng requestURL (có chứa key) thay vì germiniURL gốc - using (var request = new UnityWebRequest(requestURL, "POST")) - { - var bodyRaw = Encoding.UTF8.GetBytes(jsonBody); - request.uploadHandler = new UploadHandlerRaw(bodyRaw); - request.downloadHandler = new DownloadHandlerBuffer(); - request.SetRequestHeader("Content-Type", "application/json"); - - yield return request.SendWebRequest(); - - if (request.result == UnityWebRequest.Result.ProtocolError || request.result == UnityWebRequest.Result.ConnectionError) - { - Debug.LogError($"[Gemini Error] {request.error} - Response: {request.downloadHandler.text}"); - } - else - { - var responseTEXT = request.downloadHandler.text; - try - { - var geminiResponse = JsonUtility.FromJson(responseTEXT); - if (geminiResponse != null && geminiResponse.candidates != null && geminiResponse.candidates.Length > 0) - { - var npcResponse = geminiResponse.candidates[0].content.parts[0].text; - Debug.Log($"Tom: {npcResponse}"); - AudioManager.Instance?.Play(responseSound, position: transform.position); - } - } - catch (Exception e) - { - Debug.LogError($"[JSON Parse Error] {e.Message}"); - } - } - } + yield break; } }