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b/Assets/Prefabs/NPC/explosionEffectPrefab.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 39bf32dcd9299df4ca44fd10a817eda4 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AI NPC/AutoDestroy.cs b/Assets/Scripts/AI NPC/AutoDestroy.cs new file mode 100644 index 00000000..fa9d1645 --- /dev/null +++ b/Assets/Scripts/AI NPC/AutoDestroy.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +public class AutoDestroy : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AI NPC/AutoDestroy.cs.meta b/Assets/Scripts/AI NPC/AutoDestroy.cs.meta new file mode 100644 index 00000000..1117075a --- /dev/null +++ b/Assets/Scripts/AI NPC/AutoDestroy.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 950ee3c6c086a3b4fa9a7f1e544c1651 \ No newline at end of file diff --git a/Assets/Scripts/AI NPC/ChatBubble.cs b/Assets/Scripts/AI NPC/ChatBubble.cs new file mode 100644 index 00000000..875796c1 --- /dev/null +++ b/Assets/Scripts/AI NPC/ChatBubble.cs @@ -0,0 +1,42 @@ +using UnityEngine; +using TMPro; +using PrimeTween; + +namespace Hallucinate.UI +{ + public class ChatBubble : MonoBehaviour + { + [SerializeField] private TextMeshProUGUI textDisplay; + [SerializeField] private CanvasGroup canvasGroup; + [SerializeField] private RectTransform bubbleRect; + + private Transform mainCameraTransform; + + private void Awake() + { + mainCameraTransform = Camera.main.transform; + canvasGroup.alpha = 0; + gameObject.SetActive(false); + } + + private void LateUpdate() + { + // Billboard effect + transform.LookAt(transform.position + mainCameraTransform.rotation * Vector3.forward, mainCameraTransform.rotation * Vector3.up); + } + + public void Show(string text, float duration = 4f) + { + gameObject.SetActive(true); + textDisplay.text = text; + + // Animation using PrimeTween + PrimeTween.Sequence.Create() + .Group(Tween.Alpha(canvasGroup, 1f, 0.3f)) + .Group(Tween.Scale(bubbleRect, Vector3.zero, Vector3.one, 0.4f, Ease.OutBack)) + .Chain(Tween.Delay(duration)) + .Chain(Tween.Alpha(canvasGroup, 0f, 0.5f)) + .OnComplete(() => gameObject.SetActive(false)); + } + } +} diff --git a/Assets/Scripts/AI NPC/ChatBubble.cs.meta b/Assets/Scripts/AI NPC/ChatBubble.cs.meta new file mode 100644 index 00000000..b4482576 --- /dev/null +++ b/Assets/Scripts/AI NPC/ChatBubble.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ea510cea4b9ed1547ae4725a2ded949a \ No newline at end of file diff --git a/Assets/Scripts/AI NPC/GeminiService.cs b/Assets/Scripts/AI NPC/GeminiService.cs new file mode 100644 index 00000000..98754b51 --- /dev/null +++ b/Assets/Scripts/AI NPC/GeminiService.cs @@ -0,0 +1,76 @@ +using System; +using System.Collections; +using System.Text; +using UnityEngine; +using UnityEngine.Networking; + +namespace Hallucinate.AI +{ + [Serializable] + public class Part { public string text; } + + [Serializable] + public class Content { public Part[] parts; } + + [Serializable] + public class Candidate { public Content content; } + + [Serializable] + public class GeminiResponse { public Candidate[] candidates; } + + public class GeminiService : MonoBehaviour + { + public static GeminiService Instance { get; private set; } + + [SerializeField] private string apiKey = "AQ.Ab8RN6I2hU_p8yHiPNNHtWzYBiLugbPP22gC6lzTWaYEWj4v0g"; // Replace with your key + [SerializeField] private string geminiURL = "https://generativelanguage.googleapis.com/v1beta/models/gemini-flash-latest:generateContent"; + + private void Awake() + { + if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } + else { Destroy(gameObject); } + } + + public void GetResponse(string persona, string prompt, Action onComplete) + { + StartCoroutine(PostRequest(persona, prompt, onComplete)); + } + + private IEnumerator PostRequest(string persona, string prompt, Action onComplete) + { + var jsonBody = $@"{{ + ""systemInstruction"": {{""parts"": [{{ ""text"": ""{persona}"" }}]}}, + ""contents"": [{{""parts"": [{{ ""text"": ""{prompt}"" }}]}}] + }}"; + + var requestURL = $"{geminiURL}?key={apiKey}"; + + using (var request = new UnityWebRequest(requestURL, "POST")) + { + byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonBody); + request.uploadHandler = new UploadHandlerRaw(bodyRaw); + request.downloadHandler = new DownloadHandlerBuffer(); + request.SetRequestHeader("Content-Type", "application/json"); + + yield return request.SendWebRequest(); + + if (request.result == UnityWebRequest.Result.Success) + { + try + { + var response = JsonUtility.FromJson(request.downloadHandler.text); + if (response?.candidates != null && response.candidates.Length > 0) + { + onComplete?.Invoke(response.candidates[0].content.parts[0].text); + } + } + catch (Exception e) { Debug.LogError($"[Gemini] JSON Parse Error: {e.Message}"); } + } + else + { + Debug.LogError($"[Gemini] API Error: {request.error}"); + } + } + } + } +} diff --git a/Assets/Scripts/AI NPC/GeminiService.cs.meta b/Assets/Scripts/AI NPC/GeminiService.cs.meta new file mode 100644 index 00000000..6eb0ecb1 --- /dev/null +++ b/Assets/Scripts/AI NPC/GeminiService.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a859fc8e9ec10a347a3704b6045ca7e8 \ No newline at end of file diff --git a/Assets/Scripts/AI NPC/GerminiNPC.cs b/Assets/Scripts/AI NPC/GerminiNPC.cs index fc9443c7..8b2d776b 100644 --- a/Assets/Scripts/AI NPC/GerminiNPC.cs +++ b/Assets/Scripts/AI NPC/GerminiNPC.cs @@ -1,44 +1,13 @@ -using System; -using System.Collections; -using System.Text; using UnityEngine; using UnityEngine.InputSystem; -using UnityEngine.Networking; +using System.Collections; using Hallucinate.Audio; - -[Serializable] -public class Part -{ - public string text; -} - -[Serializable] -public class Content -{ - public Part[] parts; -} - -[Serializable] -public class Candidate -{ - public Content content; -} - -[Serializable] -public class GeminiResponse -{ - public Candidate[] candidates; -} +using Hallucinate.AI; public class GerminiNPC : MonoBehaviour { [SerializeField] - private string apiKey = "AQ.Ab8RN6I2hU_p8yHiPNNHtWzYBiLugbPP22gC6lzTWaYEWj4v0g"; - [SerializeField] - private string germiniURL = - "https://generativelanguage.googleapis.com/v1beta/models/gemini-flash-latest:generateContent"; - - public string npcPersona = + private string npcPersona = "Ngươi là một lão thợ rèn cọc cằn tên là Tom, ngươi rất ghét những kẻ mang phế liệu đến tiệm của mình. Chỉ trả lời ngắn gọn trong 2 câu, theo phong cách trung cổ."; public string playerHeldItem = "Thanh kiếm rỉ sét"; @@ -95,46 +64,17 @@ public class GerminiNPC : MonoBehaviour private IEnumerator GetGerminiReponse() { - var jsonBody = $@"{{ - ""systemInstruction"": {{""parts"": [{{ ""text"": ""{npcPersona}"" }}]}}, - ""contents"": [{{""parts"": [{{ ""text"": ""Ta muốn bán cho ông món đồ này: {playerHeldItem}""}}]}}] - }}"; + string prompt = $"Ta muốn bán cho ông món đồ này: {playerHeldItem}"; + + Hallucinate.AI.GeminiService.Instance.GetResponse(npcPersona, prompt, (response) => { + Debug.Log($"Tom: {response}"); + AudioManager.Instance?.Play(responseSound, position: transform.position); + + // Nếu có ChatBubble gắn kèm thì hiển thị luôn + var bubble = GetComponentInChildren(true); + if (bubble != null) bubble.Show(response); + }); - // 1. Sửa tham số thành ?key= (trước đó là ?ket=) - var requestURL = $"{germiniURL}?key={apiKey}"; - - // 2. Sử dụng requestURL (có chứa key) thay vì germiniURL gốc - using (var request = new UnityWebRequest(requestURL, "POST")) - { - var bodyRaw = Encoding.UTF8.GetBytes(jsonBody); - request.uploadHandler = new UploadHandlerRaw(bodyRaw); - request.downloadHandler = new DownloadHandlerBuffer(); - request.SetRequestHeader("Content-Type", "application/json"); - - yield return request.SendWebRequest(); - - if (request.result == UnityWebRequest.Result.ProtocolError || request.result == UnityWebRequest.Result.ConnectionError) - { - Debug.LogError($"[Gemini Error] {request.error} - Response: {request.downloadHandler.text}"); - } - else - { - var responseTEXT = request.downloadHandler.text; - try - { - var geminiResponse = JsonUtility.FromJson(responseTEXT); - if (geminiResponse != null && geminiResponse.candidates != null && geminiResponse.candidates.Length > 0) - { - var npcResponse = geminiResponse.candidates[0].content.parts[0].text; - Debug.Log($"Tom: {npcResponse}"); - AudioManager.Instance?.Play(responseSound, position: transform.position); - } - } - catch (Exception e) - { - Debug.LogError($"[JSON Parse Error] {e.Message}"); - } - } - } + yield break; } } diff --git a/Assets/Scripts/AI NPC/KamikazeAI.cs b/Assets/Scripts/AI NPC/KamikazeAI.cs new file mode 100644 index 00000000..ea69d67f --- /dev/null +++ b/Assets/Scripts/AI NPC/KamikazeAI.cs @@ -0,0 +1,198 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +[RequireComponent(typeof(NavMeshAgent))] +public class KamikazeAI : MonoBehaviour +{ + [Header("References")] + public Transform player; + + [Header("Detection")] + public float detectRange = 15f; + private bool canSeePlayer = false; + + [Header("Movement & Random Patrol")] + public float patrolSpeed = 2.5f; + public float chaseSpeed = 7f; + public float patrolRadius = 12f; // Bán kính của khu vực tuần tra ngẫu nhiên + public float patrolWaitTime = 2f; // Thời gian đứng nghỉ trước khi đổi sang điểm ngẫu nhiên mới + + private Vector3 startPosition; // Tâm của khu vực tuần tra (Vị trí ban đầu) + private float currentWaitTime; + private NavMeshAgent agent; + private bool isExploding = false; + public Node behaviorTreeRoot; + public GameObject explosionEffectPrefab; + + private void Start() + { + agent = GetComponent(); + + // Lưu lại vị trí xuất phát để làm tâm, NPC sẽ chỉ đi loay hoay quanh khu vực này + startPosition = transform.position; + + InitBehaviorTree(); + } + + private void Update() + { + if (isExploding) return; + + if (player == null) FindPlayer(); + else CheckVision(); + + behaviorTreeRoot?.Evaluate(); + } + + private void FindPlayer() + { + GameObject playerObj = GameObject.FindGameObjectWithTag("Player"); + if (playerObj != null) player = playerObj.transform; + } + + private void CheckVision() + { + if (Vector3.Distance(transform.position, player.position) <= detectRange) + canSeePlayer = true; + else + canSeePlayer = false; + } + + private void InitBehaviorTree() + { + var explodeSequence = new Sequence(new List + { + new TaskNode(CheckIsCloseEnoughToExplode), + new TaskNode(ActionTriggerExplosion) + }); + + var chaseSequence = new Sequence(new List + { + new TaskNode(CheckCanSeePlayer), + new TaskNode(ActionChase) + }); + + // Hành động tuần tra ngẫu nhiên + var patrolNode = new TaskNode(ActionRandomPatrol); + + behaviorTreeRoot = new Selector(new List + { + explodeSequence, + chaseSequence, + patrolNode + }); + } + + #region CONDITIONS + + private NodeState CheckCanSeePlayer() + { + return canSeePlayer ? NodeState.Success : NodeState.Failure; + } + + private NodeState CheckIsCloseEnoughToExplode() + { + if (player == null) return NodeState.Failure; + float dist = Vector3.Distance(transform.position, player.position); + return dist <= 3f ? NodeState.Success : NodeState.Failure; + } + + #endregion + + #region ACTIONS + + // HÀM TUẦN TRA NGẪU NHIÊN MỚI + private NodeState ActionRandomPatrol() + { + Debug.Log("Wandering randomly..."); + agent.isStopped = false; + agent.speed = patrolSpeed; + + // Kiểm tra xem NPC đã đi đến điểm ngẫu nhiên hiện tại chưa + if (!agent.pathPending && agent.remainingDistance <= agent.stoppingDistance) + { + currentWaitTime += Time.deltaTime; + + // Đứng đợi hết thời gian quy định rồi mới tìm đường mới + if (currentWaitTime >= patrolWaitTime) + { + // 1. Lấy một điểm ngẫu nhiên trong không gian hình cầu dựa trên bán kính + Vector3 randomDirection = Random.insideUnitSphere * patrolRadius; + randomDirection += startPosition; // Cộng với tâm ban đầu để giới hạn khu vực + + NavMeshHit hit; + // 2. Ép tọa độ ngẫu nhiên đó phải nằm TRÊN bề mặt xanh của NavMesh (tránh kẹt tường) + // Số 1 ở cuối là Area Mask (thường là Walkable) + if (NavMesh.SamplePosition(randomDirection, out hit, patrolRadius, 1)) + { + agent.SetDestination(hit.position); + } + + currentWaitTime = 0f; // Reset thời gian chờ + } + } + + return NodeState.Running; + } + + private NodeState ActionChase() + { + if (player == null) return NodeState.Failure; + + Debug.Log("Kamikaze is rushing you!"); + agent.isStopped = false; + agent.speed = chaseSpeed; + agent.SetDestination(player.position); + + return NodeState.Running; + } + + private NodeState ActionTriggerExplosion() + { + StartCoroutine(ExplosionRoutine()); + return NodeState.Success; + } + + #endregion + + #region EXPLOSION LOGIC + + private IEnumerator ExplosionRoutine() + { + isExploding = true; + agent.isStopped = true; + agent.velocity = Vector3.zero; + + Debug.Log("BOMB ARMED!"); + yield return new WaitForSeconds(1.5f); + + if (player != null) + { + float distToPlayer = Vector3.Distance(transform.position, player.position); + if (distToPlayer <= 4f) + { + Debug.Log("BOOM! Player took damage!"); + } + } + + if (explosionEffectPrefab != null) + { + Instantiate(explosionEffectPrefab, transform.position, Quaternion.identity); + } + + Destroy(gameObject); + } + + #endregion + + // Vẽ vùng giới hạn tuần tra màu xanh lá cây trên Scene để bạn dễ căn chỉnh độ rộng + private void OnDrawGizmosSelected() + { + Gizmos.color = Color.green; + // Nếu game đang chạy thì vẽ quanh tâm startPosition, nếu chưa chạy thì vẽ quanh vị trí hiện tại + Vector3 center = Application.isPlaying ? startPosition : transform.position; + Gizmos.DrawWireSphere(center, patrolRadius); + } +} \ No newline at end of file diff --git a/Assets/Scripts/AI NPC/KamikazeAI.cs.meta b/Assets/Scripts/AI NPC/KamikazeAI.cs.meta new file mode 100644 index 00000000..f45ea964 --- /dev/null +++ b/Assets/Scripts/AI NPC/KamikazeAI.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6008ec58fb909034abd7293b55f0d558 \ No newline at end of file