diff --git a/.idea/.idea.HALLUCINATE/.idea/workspace.xml b/.idea/.idea.HALLUCINATE/.idea/workspace.xml
index 05103c03..5a086632 100644
--- a/.idea/.idea.HALLUCINATE/.idea/workspace.xml
+++ b/.idea/.idea.HALLUCINATE/.idea/workspace.xml
@@ -7,17 +7,33 @@
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -187,7 +203,7 @@
-
+
diff --git a/Assets/Animation/Shooter/Animator/Invector@ShooterMelee.controller b/Assets/Animation/Shooter/Animator/Invector@ShooterMelee.controller
index 11183ac9..cfdb0848 100644
--- a/Assets/Animation/Shooter/Animator/Invector@ShooterMelee.controller
+++ b/Assets/Animation/Shooter/Animator/Invector@ShooterMelee.controller
@@ -14716,7 +14716,10 @@ AnimatorStateMachine:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
- m_ChildStates: []
+ m_ChildStates:
+ - serializedVersion: 1
+ m_State: {fileID: 4416801500611958025}
+ m_Position: {x: -358.64734, y: -43.860413, z: 0}
m_ChildStateMachines:
- serializedVersion: 1
m_StateMachine: {fileID: 1107191697213795204}
@@ -36256,6 +36259,32 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
+--- !u!1102 &4416801500611958025
+AnimatorState:
+ serializedVersion: 6
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: TestRun
+ m_Speed: 1
+ m_CycleOffset: 0
+ m_Transitions: []
+ m_StateMachineBehaviours: []
+ m_Position: {x: 50, y: 50, z: 0}
+ m_IKOnFeet: 0
+ m_WriteDefaultValues: 1
+ m_Mirror: 0
+ m_SpeedParameterActive: 0
+ m_MirrorParameterActive: 0
+ m_CycleOffsetParameterActive: 0
+ m_TimeParameterActive: 0
+ m_Motion: {fileID: 7400012, guid: 37c6cfe59f56e8a4799011397a870a8b, type: 3}
+ m_Tag:
+ m_SpeedParameter:
+ m_MirrorParameter:
+ m_CycleOffsetParameter:
+ m_TimeParameter:
--- !u!1101 &4602781940129309487
AnimatorStateTransition:
m_ObjectHideFlags: 1
diff --git a/Assets/Prefabs/NPC/xNPC.prefab b/Assets/Prefabs/NPC/xNPC.prefab
index fe08f0a0..d3ac66f4 100644
--- a/Assets/Prefabs/NPC/xNPC.prefab
+++ b/Assets/Prefabs/NPC/xNPC.prefab
@@ -609,7 +609,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7522161431095319480}
- m_Enabled: 1
+ m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 35bba55c2a743d042ab1fff35e29db50, type: 3}
m_Name:
diff --git a/Assets/Prefabs/projectile/_LazerPrọectile.prefab b/Assets/Prefabs/projectile/_LazerPrọectile.prefab
index 78737243..64fc3b19 100644
--- a/Assets/Prefabs/projectile/_LazerPrọectile.prefab
+++ b/Assets/Prefabs/projectile/_LazerPrọectile.prefab
@@ -14,6 +14,7 @@ GameObject:
- component: {fileID: 411349647056113735}
- component: {fileID: 2417107839128453854}
- component: {fileID: 6433774282585127385}
+ - component: {fileID: -8021594009672363794}
m_Layer: 0
m_Name: "_LazerPr\u1ECDectile"
m_TagString: Untagged
@@ -31,8 +32,8 @@ Transform:
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.69, z: 0.267}
- m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
- m_ConstrainProportionsScale: 0
+ m_LocalScale: {x: 0.05, y: 0.05, z: 0.05}
+ m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -108,7 +109,7 @@ SphereCollider:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
- m_IsTrigger: 0
+ m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
@@ -245,5 +246,34 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4e4f602386d4d484ea7a2a3b0c19ac21, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::LaserProjectile
- speed: 5
+ speed: 100
lifeTime: 5
+ damageAmount: 10
+ hitSound: Laser_Hit
+--- !u!54 &-8021594009672363794
+Rigidbody:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3965388737199864462}
+ serializedVersion: 5
+ m_Mass: 1
+ m_LinearDamping: 0
+ m_AngularDamping: 0.05
+ m_CenterOfMass: {x: 0, y: 0, z: 0}
+ m_InertiaTensor: {x: 1, y: 1, z: 1}
+ m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ImplicitCom: 1
+ m_ImplicitTensor: 1
+ m_UseGravity: 1
+ m_IsKinematic: 1
+ m_Interpolate: 0
+ m_Constraints: 0
+ m_CollisionDetection: 0
diff --git a/Assets/Scenes/Cho môn AI/Only AI.unity b/Assets/Scenes/Cho môn AI/Only AI.unity
index 4692d679..824ec507 100644
--- a/Assets/Scenes/Cho môn AI/Only AI.unity
+++ b/Assets/Scenes/Cho môn AI/Only AI.unity
@@ -90874,6 +90874,22 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 6469822191588635990, guid: 15df559ce497e104a81254e0adf3107e, type: 3}
+ propertyPath: useSimulation
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 6469822191588635990, guid: 15df559ce497e104a81254e0adf3107e, type: 3}
+ propertyPath: autoCycleSpeed
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 6469822191588635990, guid: 15df559ce497e104a81254e0adf3107e, type: 3}
+ propertyPath: forcePlayState
+ value: Free Movement
+ objectReference: {fileID: 0}
+ - target: {fileID: 6469822191588635990, guid: 15df559ce497e104a81254e0adf3107e, type: 3}
+ propertyPath: showLayerWeights
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: 7522161431095319480, guid: 15df559ce497e104a81254e0adf3107e, type: 3}
propertyPath: m_Name
value: xNPC
@@ -136487,7 +136503,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.AI.GeminiService
apiKeys:
- AIzaSyC4DRm2dffDuDogYkY0Ag86p-EYLu67bDo
- - AIzaSyC4DRm2dffDuDogYkY0Ag86p-EYLu67bDo
+ - AQ.Ab8RN6JvwHD9tZXWlO7eb22ahV0rxUh5cAjB3-XfKW5H_KLiyQ
- AIzaSyC4DRm2dffDuDogYkY0Ag86p-EYLu67bDo
geminiURL: https://generativelanguage.googleapis.com/v1beta/models/gemini-flash-latest:generateContent
--- !u!1 &1143870345
diff --git a/Assets/Scripts/AI NPC/AnimatorAI.cs b/Assets/Scripts/AI NPC/AnimatorAI.cs
index 8d938d97..12657a1c 100644
--- a/Assets/Scripts/AI NPC/AnimatorAI.cs
+++ b/Assets/Scripts/AI NPC/AnimatorAI.cs
@@ -68,6 +68,10 @@ public class AnimatorAI : MonoBehaviour
protected vAnimatorParameter powerCharger;
#endregion
+ [Header("Nuclear Diagnostic (Siêu chẩn đoán)")]
+ public string forcePlayState = ""; // Gõ tên State vào đây để ép nó chạy (vd: Idle)
+ public bool showLayerWeights = false;
+
protected virtual void Start()
{
animator = GetComponentInChildren();
@@ -81,45 +85,57 @@ public class AnimatorAI : MonoBehaviour
return;
}
- // CHẨN ĐOÁN SÂU:
- if (debugMode) StartCoroutine(DeepDiagnosticRoutine());
+ // Chạy chẩn đoán hạt nhân
+ StartCoroutine(NuclearDiagnosticRoutine());
InitializeParameters();
}
- private IEnumerator DeepDiagnosticRoutine()
+ private IEnumerator NuclearDiagnosticRoutine()
{
while (true)
{
- yield return new WaitForSeconds(2f); // Kiểm tra mỗi 2 giây
+ yield return new WaitForSeconds(1f);
if (animator == null) yield break;
- // 1. Kiểm tra Avatar
- if (animator.avatar == null)
- Debug.LogError($"[T-POSE ALERT] {animator.gameObject.name} KHÔNG CÓ AVATAR! Đây là lý do bị T-Pose. Hãy kéo Avatar vào component Animator.");
-
- // 2. Kiểm tra Speed
- if (animator.speed <= 0)
- Debug.LogWarning($"[T-POSE ALERT] Tốc độ Animator đang bằng {animator.speed}. Nhân vật sẽ không cử động.");
+ // 1. Kiểm tra Enabled
+ if (!animator.enabled)
+ Debug.LogError($"[NUCLEAR ALERT] Component Animator đang bị TẮT (enabled = false)!");
- // 3. Kiểm tra Animation Clips
- var stateInfo = animator.GetCurrentAnimatorStateInfo(0);
- var clipInfo = animator.GetCurrentAnimatorClipInfo(0);
-
- if (clipInfo.Length == 0)
+ // 2. Kiểm tra Rig Type
+ if (animator.isHuman)
+ Debug.Log($"[Rig Info] Rig là Humanoid. Hãy chắc chắn các Animation cũng là Humanoid.");
+ else
+ Debug.LogWarning($"[Rig Info] Rig là Generic/Legacy. Nếu bạn dùng Animation Humanoid nó sẽ không chạy.");
+
+ // 3. Kiểm tra Layer Weight
+ if (showLayerWeights)
{
- Debug.LogError($"[T-POSE ALERT] State hiện tại ({stateInfo.fullPathHash}) KHÔNG CÓ Clip animation nào! Hãy kéo file .anim vào ô Motion của State trong Animator Controller.");
- }
-
- // 4. Kiểm tra Culling
- if (animator.cullingMode == AnimatorCullingMode.CullCompletely)
- {
- // Đôi khi Unity tự tắt animation nếu camera không nhìn thấy
- Debug.Log($"[Info] Culling Mode đang là CullCompletely. Nếu nhân vật ở xa có thể sẽ dừng animation.");
+ for (int i = 0; i < animator.layerCount; i++)
+ {
+ Debug.Log($"Layer {i} ({animator.GetLayerName(i)}): Weight = {animator.GetLayerWeight(i)}");
+ }
}
- if (!useSimulation) yield break; // Nếu không dùng simulation thì chỉ check 1 lần rồi thôi
+ // 4. Ép chạy State nếu có yêu cầu
+ if (!string.IsNullOrEmpty(forcePlayState))
+ {
+ Debug.Log($"[Nuclear Force] ÉP CHẠY STATE: {forcePlayState}");
+ animator.Play(forcePlayState);
+ forcePlayState = ""; // Reset sau khi chạy
+ }
+
+ // 5. Kiểm tra vị trí xương (Nếu T-pose thì thường xương không đổi vị trí)
+ Vector3 handPos = animator.GetBoneTransform(HumanBodyBones.RightHand) ? animator.GetBoneTransform(HumanBodyBones.RightHand).position : Vector3.zero;
+ yield return new WaitForSeconds(0.1f);
+ if (handPos != Vector3.zero && Vector3.Distance(handPos, animator.GetBoneTransform(HumanBodyBones.RightHand).position) < 0.001f && animator.speed > 0)
+ {
+ // Nếu xương không nhúc nhích dù tốc độ > 0
+ Debug.LogWarning($"[NUCLEAR ALERT] CẢNH BÁO: Xương nhân vật không nhúc nhích! Có thể do Rig lỗi hoặc bị script khác khóa xương.");
+ }
+
+ if (!useSimulation) yield break;
}
}
diff --git a/Assets/Scripts/AI NPC/LaserProjectile.cs b/Assets/Scripts/AI NPC/LaserProjectile.cs
index 017700c6..a0155230 100644
--- a/Assets/Scripts/AI NPC/LaserProjectile.cs
+++ b/Assets/Scripts/AI NPC/LaserProjectile.cs
@@ -1,36 +1,66 @@
using UnityEngine;
using Hallucinate.Audio;
+using Invector;
public class LaserProjectile : MonoBehaviour
{
- public float speed = 5f;
+ public float speed = 15f; // Tăng tốc độ đạn để cảm giác mượt hơn
public float lifeTime = 5f;
+ public int damageAmount = 10;
[Header("Audio")]
public string hitSound = "Laser_Hit";
private void Start()
{
+ // Tự hủy sau một khoảng thời gian nếu không trúng gì
Destroy(gameObject, lifeTime);
}
private void Update()
{
- transform.position +=
- transform.forward *
- speed *
- Time.deltaTime;
+ // Di chuyển đạn
+ transform.position += transform.forward * speed * Time.deltaTime;
}
private void OnTriggerEnter(Collider other)
{
- if (other.CompareTag("Player"))
+ // Debug: Log tên và tag của bất cứ thứ gì đạn chạm vào
+ Debug.Log($"Laser collided with: {other.name} | Tag: {other.tag} | Layer: {LayerMask.LayerToName(other.gameObject.layer)}");
+
+ // Kiểm tra nếu trúng Player
+ if (other.CompareTag("Player") || other.GetComponentInParent() != null)
{
- Debug.Log("Player Hit");
+ var healthController = other.GetComponentInParent();
+
+ if (healthController != null)
+ {
+ Debug.Log($"HIT PLAYER! Found health controller on {healthController.gameObject.name}. Applying {damageAmount} damage.");
+ var damage = new vDamage(damageAmount);
+ damage.sender = transform;
+ damage.hitPosition = transform.position;
+ healthController.TakeDamage(damage);
+ }
+
+ // Luôn phá hủy đạn khi trúng Player
+ Impact();
+ return;
+ }
- AudioManager.Instance?.Play(hitSound, position: transform.position);
-
- Destroy(gameObject);
+ // Phá hủy đạn nếu trúng tường, sàn nhà (mọi thứ không phải trigger khác)
+ if (!other.isTrigger)
+ {
+ Debug.Log("Laser hit an obstacle (Wall/Floor).");
+ Impact();
}
}
+
+ private void Impact()
+ {
+ // Chạy âm thanh
+ AudioManager.Instance?.Play(hitSound, position: transform.position);
+
+ // Phá hủy đạn ngay lập tức
+ Destroy(gameObject);
+ }
}
\ No newline at end of file
diff --git a/Assets/Scripts/Player/CharacterController/vThirdPersonController.cs b/Assets/Scripts/Player/CharacterController/vThirdPersonController.cs
index f03a5a7a..c7c918b8 100644
--- a/Assets/Scripts/Player/CharacterController/vThirdPersonController.cs
+++ b/Assets/Scripts/Player/CharacterController/vThirdPersonController.cs
@@ -318,6 +318,14 @@ namespace Invector.vCharacterController
currentStaminaRecoveryDelay = 2f;
}
+ public override void TakeDamage(vDamage damage)
+ {
+ Debug.Log($"Player TakeDamage called. Damage: {damage.damageValue}. Current Health before: {currentHealth}");
+ base.TakeDamage(damage);
+ Debug.Log($"Player Health after: {currentHealth}");
+ // Additional logic for player-specific damage handling can be added here
+ }
+
#region Check Action Triggers
diff --git a/UIElementsSchema/Hallucinate.UI.Components.xsd b/UIElementsSchema/Hallucinate.UI.Components.xsd
new file mode 100644
index 00000000..66650ddc
--- /dev/null
+++ b/UIElementsSchema/Hallucinate.UI.Components.xsd
@@ -0,0 +1,45 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/UIElementsSchema/UIElements.xsd b/UIElementsSchema/UIElements.xsd
index 87e75bca..66720b0f 100644
--- a/UIElementsSchema/UIElements.xsd
+++ b/UIElementsSchema/UIElements.xsd
@@ -1,5 +1,5 @@
-
+
@@ -22,4 +22,5 @@
+
\ No newline at end of file
diff --git a/UIElementsSchema/Unity.Multiplayer.PlayMode.Editor.xsd b/UIElementsSchema/Unity.Multiplayer.PlayMode.Editor.xsd
index f3cfe0c7..f405e94c 100644
--- a/UIElementsSchema/Unity.Multiplayer.PlayMode.Editor.xsd
+++ b/UIElementsSchema/Unity.Multiplayer.PlayMode.Editor.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/Unity.Profiling.Editor.UI.xsd b/UIElementsSchema/Unity.Profiling.Editor.UI.xsd
index f70d3a50..0c8042a8 100644
--- a/UIElementsSchema/Unity.Profiling.Editor.UI.xsd
+++ b/UIElementsSchema/Unity.Profiling.Editor.UI.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/Unity.Profiling.Editor.xsd b/UIElementsSchema/Unity.Profiling.Editor.xsd
index e61bc51e..e8aaa8a4 100644
--- a/UIElementsSchema/Unity.Profiling.Editor.xsd
+++ b/UIElementsSchema/Unity.Profiling.Editor.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/Unity.UI.Builder.xsd b/UIElementsSchema/Unity.UI.Builder.xsd
index f306e663..49c7c46b 100644
--- a/UIElementsSchema/Unity.UI.Builder.xsd
+++ b/UIElementsSchema/Unity.UI.Builder.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/Unity.UIToolkit.Editor.xsd b/UIElementsSchema/Unity.UIToolkit.Editor.xsd
index 9124366b..17076465 100644
--- a/UIElementsSchema/Unity.UIToolkit.Editor.xsd
+++ b/UIElementsSchema/Unity.UIToolkit.Editor.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.Accessibility.xsd b/UIElementsSchema/UnityEditor.Accessibility.xsd
index 4921c116..4311a384 100644
--- a/UIElementsSchema/UnityEditor.Accessibility.xsd
+++ b/UIElementsSchema/UnityEditor.Accessibility.xsd
@@ -1,5 +1,5 @@
-
+
@@ -38,7 +38,7 @@
-
+
@@ -47,7 +47,7 @@
-
+
@@ -70,7 +70,7 @@
-
+
@@ -93,7 +93,7 @@
-
+
@@ -117,5 +117,5 @@
-
+
\ No newline at end of file
diff --git a/UIElementsSchema/UnityEditor.Audio.UIElements.xsd b/UIElementsSchema/UnityEditor.Audio.UIElements.xsd
index 21c31779..74e05ec3 100644
--- a/UIElementsSchema/UnityEditor.Audio.UIElements.xsd
+++ b/UIElementsSchema/UnityEditor.Audio.UIElements.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.Experimental.GraphView.xsd b/UIElementsSchema/UnityEditor.Experimental.GraphView.xsd
index bd6b835d..7f5f7d01 100644
--- a/UIElementsSchema/UnityEditor.Experimental.GraphView.xsd
+++ b/UIElementsSchema/UnityEditor.Experimental.GraphView.xsd
@@ -1,5 +1,5 @@
-
+
@@ -54,7 +54,7 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.Inspector.GraphicsSettingsInspectors.xsd b/UIElementsSchema/UnityEditor.Inspector.GraphicsSettingsInspectors.xsd
index 01ed10db..2296bda4 100644
--- a/UIElementsSchema/UnityEditor.Inspector.GraphicsSettingsInspectors.xsd
+++ b/UIElementsSchema/UnityEditor.Inspector.GraphicsSettingsInspectors.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.Inspector.xsd b/UIElementsSchema/UnityEditor.Inspector.xsd
index 392fb799..fdc2dacb 100644
--- a/UIElementsSchema/UnityEditor.Inspector.xsd
+++ b/UIElementsSchema/UnityEditor.Inspector.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.Overlays.xsd b/UIElementsSchema/UnityEditor.Overlays.xsd
index 4632a4d6..5eaf771f 100644
--- a/UIElementsSchema/UnityEditor.Overlays.xsd
+++ b/UIElementsSchema/UnityEditor.Overlays.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.PackageManager.UI.Internal.xsd b/UIElementsSchema/UnityEditor.PackageManager.UI.Internal.xsd
index 46b52097..b58e3930 100644
--- a/UIElementsSchema/UnityEditor.PackageManager.UI.Internal.xsd
+++ b/UIElementsSchema/UnityEditor.PackageManager.UI.Internal.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.Rendering.xsd b/UIElementsSchema/UnityEditor.Rendering.xsd
index 99dd0559..fd55f33e 100644
--- a/UIElementsSchema/UnityEditor.Rendering.xsd
+++ b/UIElementsSchema/UnityEditor.Rendering.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.Search.xsd b/UIElementsSchema/UnityEditor.Search.xsd
index 5b6c9fe3..4e9ca54c 100644
--- a/UIElementsSchema/UnityEditor.Search.xsd
+++ b/UIElementsSchema/UnityEditor.Search.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.ShaderGraph.Drawing.xsd b/UIElementsSchema/UnityEditor.ShaderGraph.Drawing.xsd
index 7c7e46d5..68876f74 100644
--- a/UIElementsSchema/UnityEditor.ShaderGraph.Drawing.xsd
+++ b/UIElementsSchema/UnityEditor.ShaderGraph.Drawing.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.ShortcutManagement.xsd b/UIElementsSchema/UnityEditor.ShortcutManagement.xsd
index e3ce1d18..770aa66c 100644
--- a/UIElementsSchema/UnityEditor.ShortcutManagement.xsd
+++ b/UIElementsSchema/UnityEditor.ShortcutManagement.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.Toolbars.xsd b/UIElementsSchema/UnityEditor.Toolbars.xsd
index ee114446..bbfbf54b 100644
--- a/UIElementsSchema/UnityEditor.Toolbars.xsd
+++ b/UIElementsSchema/UnityEditor.Toolbars.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.U2D.Sprites.SpriteEditorTool.xsd b/UIElementsSchema/UnityEditor.U2D.Sprites.SpriteEditorTool.xsd
index 7a96da9a..93cd14bb 100644
--- a/UIElementsSchema/UnityEditor.U2D.Sprites.SpriteEditorTool.xsd
+++ b/UIElementsSchema/UnityEditor.U2D.Sprites.SpriteEditorTool.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.UIElements.Debugger.xsd b/UIElementsSchema/UnityEditor.UIElements.Debugger.xsd
index d863ebf2..b55d2e18 100644
--- a/UIElementsSchema/UnityEditor.UIElements.Debugger.xsd
+++ b/UIElementsSchema/UnityEditor.UIElements.Debugger.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.UIElements.ProjectSettings.xsd b/UIElementsSchema/UnityEditor.UIElements.ProjectSettings.xsd
index 2f969737..6beca655 100644
--- a/UIElementsSchema/UnityEditor.UIElements.ProjectSettings.xsd
+++ b/UIElementsSchema/UnityEditor.UIElements.ProjectSettings.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEditor.UIElements.xsd b/UIElementsSchema/UnityEditor.UIElements.xsd
index e88c8727..b32a6b74 100644
--- a/UIElementsSchema/UnityEditor.UIElements.xsd
+++ b/UIElementsSchema/UnityEditor.UIElements.xsd
@@ -1,5 +1,5 @@
-
+
diff --git a/UIElementsSchema/UnityEngine.UIElements.xsd b/UIElementsSchema/UnityEngine.UIElements.xsd
index 4edacdf1..f75da44b 100644
--- a/UIElementsSchema/UnityEngine.UIElements.xsd
+++ b/UIElementsSchema/UnityEngine.UIElements.xsd
@@ -1,5 +1,5 @@
-
+