From 76e098d960d68ffd2bdb9e02da79c87db47a0527 Mon Sep 17 00:00:00 2001 From: Scove Date: Thu, 11 Jun 2026 19:25:44 +0700 Subject: [PATCH] Update --- .idea/.idea.BABA_YAGA/.idea/workspace.xml | 17 +---------------- BABA_YAGA_Updater/sections/07_roadmap.md | 4 ++-- BABA_YAGA_Updater/sections/08_team_standards.md | 2 +- README.md | 8 ++++---- 4 files changed, 8 insertions(+), 23 deletions(-) diff --git a/.idea/.idea.BABA_YAGA/.idea/workspace.xml b/.idea/.idea.BABA_YAGA/.idea/workspace.xml index fe6784d1..ebb6d719 100644 --- a/.idea/.idea.BABA_YAGA/.idea/workspace.xml +++ b/.idea/.idea.BABA_YAGA/.idea/workspace.xml @@ -6,21 +6,6 @@ - - - - - - - - - - - - - - - diff --git a/BABA_YAGA_Updater/sections/07_roadmap.md b/BABA_YAGA_Updater/sections/07_roadmap.md index b0f3b8f5..18f07486 100644 --- a/BABA_YAGA_Updater/sections/07_roadmap.md +++ b/BABA_YAGA_Updater/sections/07_roadmap.md @@ -16,8 +16,8 @@ | | `1.5` | Plan Multiplayer Structure & Networking Logic | `Duy,Phương` | 24/05/2026 - 01/06/2026 | `██████████ 100%` | ![Completed](https://img.shields.io/badge/-COMPLETED-2ea44f?style=flat-square) | | **Phase 2: Core Multiplayer & Player Systems** | `2.1` | Setup Unity Project & Fusion Multiplayer | `Phương` | 01/06/2026 - 06/06/2026 | `██████████ 100%` | ![Completed](https://img.shields.io/badge/-COMPLETED-2ea44f?style=flat-square) | | | `2.2` | Develop Lobby System & Room Management | `Phương` | 04/06/2026 - 11/06/2026 | `██████████ 100%` | ![Completed](https://img.shields.io/badge/-COMPLETED-2ea44f?style=flat-square) | -| | `2.3` | Develop Online Connection & Matchmaking | `Phương` | 08/06/2026 - 15/06/2026 | `██████████ 100%` | ![Completed](https://img.shields.io/badge/-COMPLETED-2ea44f?style=flat-square) | -| | `2.4` | Develop Player Spawn & Synchronization | `Duy,Phương` | 10/06/2026 - 16/06/2026 | `█████░░░░░ 50%` | ![In Progress](https://img.shields.io/badge/-IN_PROGRESS-005cc5?style=flat-square) | +| | `2.3` | Develop Online Connection & Matchmaking | `Phương` | 08/06/2026 - 15/06/2026 | `██████████ 100%` | ![In Progress](https://img.shields.io/badge/-IN_PROGRESS-005cc5?style=flat-square) | +| | `2.4` | Develop Player Spawn & Synchronization | `Duy` | 10/06/2026 - 16/06/2026 | `██░░░░░░░░ 20%` | ![In Progress](https://img.shields.io/badge/-IN_PROGRESS-005cc5?style=flat-square) | | | `2.5` | Develop Random Role Assignment (Seeker / Runner) | `Duy` | 14/06/2026 - 18/06/2026 | `░░░░░░░░░░ 5%` | ![In Progress](https://img.shields.io/badge/-IN_PROGRESS-005cc5?style=flat-square) | | | `2.6` | Develop Character Movement System | `Tuấn` | 15/06/2026 - 21/06/2026 | `░░░░░░░░░░ 0%` | ![Not Started](https://img.shields.io/badge/-NOT_STARTED-6a737d?style=flat-square) | | | `2.7` | Develop Camera & Flashlight System | `Tuấn` | 18/06/2026 - 25/06/2026 | `░░░░░░░░░░ 0%` | ![Not Started](https://img.shields.io/badge/-NOT_STARTED-6a737d?style=flat-square) | diff --git a/BABA_YAGA_Updater/sections/08_team_standards.md b/BABA_YAGA_Updater/sections/08_team_standards.md index 9556fdd1..1c63b23b 100644 --- a/BABA_YAGA_Updater/sections/08_team_standards.md +++ b/BABA_YAGA_Updater/sections/08_team_standards.md @@ -4,7 +4,7 @@ -
SYSTEM READINESS
29.0%
7
DONE
3
ACTIVE
16
BACKLOG
Phase Breakdown
Phase 1: Game Concept & Design100% (4/4)
Phase 2: Core Multiplayer & Player Systems44% (3/8)
Phase 3: Gameplay Features & Environment0% (0/8)
Phase 4: Polish, Testing & Finalization0% (0/6)
+
SYSTEM READINESS
27.9%
6
DONE
4
ACTIVE
16
BACKLOG
Phase Breakdown
Phase 1: Game Concept & Design100% (4/4)
Phase 2: Core Multiplayer & Player Systems41% (2/8)
Phase 3: Gameplay Features & Environment0% (0/8)
Phase 4: Polish, Testing & Finalization0% (0/6)
diff --git a/README.md b/README.md index be2f6b2e..df34b574 100644 --- a/README.md +++ b/README.md @@ -762,8 +762,8 @@ Khi Trapper để mất quyền kiểm soát, Mê cung sẽ tự động phân r | | `1.5` | Plan Multiplayer Structure & Networking Logic | `Duy,Phương` | 24/05/2026 - 01/06/2026 | `██████████ 100%` | ![Completed](https://img.shields.io/badge/-COMPLETED-2ea44f?style=flat-square) | | **Phase 2: Core Multiplayer & Player Systems** | `2.1` | Setup Unity Project & Fusion Multiplayer | `Phương` | 01/06/2026 - 06/06/2026 | `██████████ 100%` | ![Completed](https://img.shields.io/badge/-COMPLETED-2ea44f?style=flat-square) | | | `2.2` | Develop Lobby System & Room Management | `Phương` | 04/06/2026 - 11/06/2026 | `██████████ 100%` | ![Completed](https://img.shields.io/badge/-COMPLETED-2ea44f?style=flat-square) | -| | `2.3` | Develop Online Connection & Matchmaking | `Phương` | 08/06/2026 - 15/06/2026 | `██████████ 100%` | ![Completed](https://img.shields.io/badge/-COMPLETED-2ea44f?style=flat-square) | -| | `2.4` | Develop Player Spawn & Synchronization | `Duy,Phương` | 10/06/2026 - 16/06/2026 | `█████░░░░░ 50%` | ![In Progress](https://img.shields.io/badge/-IN_PROGRESS-005cc5?style=flat-square) | +| | `2.3` | Develop Online Connection & Matchmaking | `Phương` | 08/06/2026 - 15/06/2026 | `██████████ 100%` | ![In Progress](https://img.shields.io/badge/-IN_PROGRESS-005cc5?style=flat-square) | +| | `2.4` | Develop Player Spawn & Synchronization | `Duy` | 10/06/2026 - 16/06/2026 | `██░░░░░░░░ 20%` | ![In Progress](https://img.shields.io/badge/-IN_PROGRESS-005cc5?style=flat-square) | | | `2.5` | Develop Random Role Assignment (Seeker / Runner) | `Duy` | 14/06/2026 - 18/06/2026 | `░░░░░░░░░░ 5%` | ![In Progress](https://img.shields.io/badge/-IN_PROGRESS-005cc5?style=flat-square) | | | `2.6` | Develop Character Movement System | `Tuấn` | 15/06/2026 - 21/06/2026 | `░░░░░░░░░░ 0%` | ![Not Started](https://img.shields.io/badge/-NOT_STARTED-6a737d?style=flat-square) | | | `2.7` | Develop Camera & Flashlight System | `Tuấn` | 18/06/2026 - 25/06/2026 | `░░░░░░░░░░ 0%` | ![Not Started](https://img.shields.io/badge/-NOT_STARTED-6a737d?style=flat-square) | @@ -864,7 +864,7 @@ Khi Trapper để mất quyền kiểm soát, Mê cung sẽ tự động phân r -
SYSTEM READINESS
29.0%
7
DONE
3
ACTIVE
16
BACKLOG
Phase Breakdown
Phase 1: Game Concept & Design100% (4/4)
Phase 2: Core Multiplayer & Player Systems44% (3/8)
Phase 3: Gameplay Features & Environment0% (0/8)
Phase 4: Polish, Testing & Finalization0% (0/6)
+
SYSTEM READINESS
27.9%
6
DONE
4
ACTIVE
16
BACKLOG
Phase Breakdown
Phase 1: Game Concept & Design100% (4/4)
Phase 2: Core Multiplayer & Player Systems41% (2/8)
Phase 3: Gameplay Features & Environment0% (0/8)
Phase 4: Polish, Testing & Finalization0% (0/6)
@@ -1197,7 +1197,7 @@ Nhấn nút Play X/Twitter -``` + ---