update UI lose
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@@ -7,6 +7,7 @@ public class FinishGate : MonoBehaviour
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{
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[Header("Cài đặt UI Chính")]
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public GameObject winPanel;
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public GameObject losePanel; // Bảng Lose
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public GameObject welcomeUI; // THÔNG BÁO 1: "Chào mừng!"
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public GameObject warningUI; // THÔNG BÁO 2: "Bạn chưa nhặt rương nào!"
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@@ -22,6 +23,7 @@ public class FinishGate : MonoBehaviour
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[Header("Cài đặt Âm thanh")]
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public string winSound = "UI_Win";
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public string loseSound = "UI_Lose"; // Âm thanh thua
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public string warningSound = "UI_Warning";
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public string clickSound = "UI_Click";
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@@ -35,6 +37,7 @@ public class FinishGate : MonoBehaviour
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Time.timeScale = 1f;
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if (winPanel != null) winPanel.SetActive(false);
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if (losePanel != null) losePanel.SetActive(false);
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if (welcomeUI != null) welcomeUI.SetActive(false);
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if (warningUI != null) warningUI.SetActive(false);
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@@ -101,6 +104,19 @@ public class FinishGate : MonoBehaviour
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Cursor.visible = true;
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}
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public void LoseGame()
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{
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if (losePanel != null)
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{
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losePanel.SetActive(true);
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}
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AudioManager.PlayGlobal(loseSound);
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Time.timeScale = 0f;
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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private IEnumerator ShowTempUI(GameObject ui)
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{
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if (ui == null) yield break;
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@@ -98,6 +98,13 @@ namespace Invector.vCharacterController
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private void OnDead(GameObject arg0)
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{
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ShowText("You are Dead!");
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// Gọi hàm LoseGame từ script FinishGate khi người chơi chết
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FinishGate gate = Object.FindAnyObjectByType<FinishGate>();
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if (gate != null)
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{
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gate.LoseGame();
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}
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}
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public virtual void UpdateHUD(vThirdPersonController cc)
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