This commit is contained in:
2026-05-01 21:58:20 +07:00
parent 07fb48353c
commit 709ed4069d
26 changed files with 599 additions and 1008 deletions

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View File

@@ -72,8 +72,13 @@ namespace Hallucinate.UI
await _runner.Shutdown(); await _runner.Shutdown();
} }
Debug.Log("[BasicSpawner] Destroying existing runner component."); // Check if it still exists (Unity pseudo-null check)
Destroy(_runner); if (_runner != null)
{
// Only log if it's actually a valid object to destroy
// If it's already marked for destruction, Unity == null will be true soon
Destroy(_runner);
}
_runner = null; _runner = null;
await Task.Yield(); await Task.Yield();
@@ -84,6 +89,8 @@ namespace Hallucinate.UI
} }
} }
if (this == null) return; // BasicSpawner itself might be destroyed
Debug.Log("[BasicSpawner] Creating new NetworkRunner component."); Debug.Log("[BasicSpawner] Creating new NetworkRunner component.");
_runner = gameObject.AddComponent<NetworkRunner>(); _runner = gameObject.AddComponent<NetworkRunner>();
_runner.ProvideInput = true; _runner.ProvideInput = true;
@@ -118,7 +125,12 @@ namespace Hallucinate.UI
public async Task<bool> StartHost(string sessionName, string displayName, string password = null) public async Task<bool> StartHost(string sessionName, string displayName, string password = null)
{ {
if (_isStarting) return false; // Wait for any existing startup process (like StartLobby) to finish
while (_isStarting)
{
await Task.Yield();
}
_isStarting = true; _isStarting = true;
try try

View File

@@ -24,15 +24,22 @@ public class PlayerDataManager : NetworkBehaviour
Instance = this; Instance = this;
} }
public override void Despawned(NetworkRunner runner, bool hasState)
{
if (Instance == this) Instance = null;
}
[Rpc(RpcSources.All, RpcTargets.StateAuthority)] [Rpc(RpcSources.All, RpcTargets.StateAuthority)]
public void RPC_UpdatePlayerMetaData(PlayerRef playerRef, _PlayerMetaData metaData) public void RPC_UpdatePlayerMetaData(PlayerRef playerRef, _PlayerMetaData metaData)
{ {
if (Object == null || !Object.IsValid) return;
Players.Set(playerRef, metaData); Players.Set(playerRef, metaData);
} }
[Rpc(RpcSources.All, RpcTargets.StateAuthority)] [Rpc(RpcSources.All, RpcTargets.StateAuthority)]
public void RPC_SetReady(PlayerRef playerRef, bool ready) public void RPC_SetReady(PlayerRef playerRef, bool ready)
{ {
if (Object == null || !Object.IsValid) return;
if (Players.TryGet(playerRef, out var data)) if (Players.TryGet(playerRef, out var data))
{ {
data.IsReady = ready; data.IsReady = ready;
@@ -48,6 +55,10 @@ public class PlayerDataManager : NetworkBehaviour
public bool TryGetPlayerMetaData(PlayerRef playerRef, out _PlayerMetaData metaData) public bool TryGetPlayerMetaData(PlayerRef playerRef, out _PlayerMetaData metaData)
{ {
metaData = default;
// Kiểm tra xem object đã được Spawned chưa trước khi truy cập networked property
if (Object == null || !Object.IsValid) return false;
return Players.TryGet(playerRef, out metaData); return Players.TryGet(playerRef, out metaData);
} }
} }

View File

@@ -1,4 +1,4 @@
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements; using UnityEngine.UIElements;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks; using System.Threading.Tasks;
@@ -31,6 +31,8 @@ namespace Hallucinate.UI
private Label _guestChatMessage; private Label _guestChatMessage;
private TextField _chatInput; private TextField _chatInput;
private bool _isBusy = false;
public override void Initialize(VisualElement uxmlRoot, UIManager manager) public override void Initialize(VisualElement uxmlRoot, UIManager manager)
{ {
base.Initialize(uxmlRoot, manager); base.Initialize(uxmlRoot, manager);
@@ -49,6 +51,7 @@ namespace Hallucinate.UI
_loungeRoomName = root.Q<Label>("LoungeRoomName"); _loungeRoomName = root.Q<Label>("LoungeRoomName");
_readyBtn = root.Q<Button>("ReadyBtn"); _readyBtn = root.Q<Button>("ReadyBtn");
_startBtn = root.Q<Button>("StartBtn"); _startBtn = root.Q<Button>("StartBtn");
if (_startBtn != null) _startBtn.style.display = DisplayStyle.None; // Default to hidden
_hostNameLabel = root.Q<Label>("HostName"); _hostNameLabel = root.Q<Label>("HostName");
_hostStatusLabel = root.Q<Label>("HostReadyStatus"); _hostStatusLabel = root.Q<Label>("HostReadyStatus");
_hostChatBox = root.Q<VisualElement>("HostChatBox"); _hostChatBox = root.Q<VisualElement>("HostChatBox");
@@ -59,9 +62,10 @@ namespace Hallucinate.UI
_guestChatMessage = root.Q<Label>("GuestChatMessage"); _guestChatMessage = root.Q<Label>("GuestChatMessage");
_chatInput = root.Q<TextField>("ChatInput"); _chatInput = root.Q<TextField>("ChatInput");
root.Q<Button>("GoToCreateBtn").clicked += ShowCreate; root.Q<Button>("GoToCreateBtn").clicked += ShowCreate;
root.Q<Button>("CancelCreateBtn").clicked += ShowJoin; root.Q<Button>("CancelCreateBtn").clicked += ShowJoin;
root.Q<Button>("BackToMenuBtn").clicked += async () => await uiManager.Pop(); root.Q<Button>("BackToMenuBtn").clicked += async () => { if (_isBusy) return; await uiManager.Pop(); };
_confirmCreateBtn = root.Q<Button>("ConfirmCreateBtn"); _confirmCreateBtn = root.Q<Button>("ConfirmCreateBtn");
if (_confirmCreateBtn != null) _confirmCreateBtn.clicked += OnCreateRoomClicked; if (_confirmCreateBtn != null) _confirmCreateBtn.clicked += OnCreateRoomClicked;
root.Q<Button>("ConfirmJoinBtn").clicked += OnConfirmPasswordClicked; root.Q<Button>("ConfirmJoinBtn").clicked += OnConfirmPasswordClicked;
@@ -103,7 +107,8 @@ namespace Hallucinate.UI
{ {
var runner = Object.FindFirstObjectByType<NetworkRunner>(); var runner = Object.FindFirstObjectByType<NetworkRunner>();
if (runner == null) return; if (runner == null) return;
bool isHost = sender.PlayerId == 1; var sortedPlayers = runner.ActivePlayers.OrderBy(p => p.PlayerId).ToList();
bool isHost = sortedPlayers.Count > 0 && sender == sortedPlayers[0];
if (isHost) ShowChatBubble(_hostChatBox, _hostChatMessage, message); if (isHost) ShowChatBubble(_hostChatBox, _hostChatMessage, message);
else ShowChatBubble(_guestChatBox, _guestChatMessage, message); else ShowChatBubble(_guestChatBox, _guestChatMessage, message);
} }
@@ -120,7 +125,13 @@ namespace Hallucinate.UI
private void ApplyLocalization() { if (LocalizationManager.Instance == null) return; } private void ApplyLocalization() { if (LocalizationManager.Instance == null) return; }
private string GetT(string key) => LocalizationManager.Instance != null ? LocalizationManager.Instance.GetLocalizedString(key) : key; private string GetT(string key) => LocalizationManager.Instance != null ? LocalizationManager.Instance.GetLocalizedString(key) : key;
public void SetRoomTemplate(VisualTreeAsset template) => _roomItemTemplate = template; public void SetRoomTemplate(VisualTreeAsset template) => _roomItemTemplate = template;
public override async Task PlayTransitionIn() { await base.PlayTransitionIn(); ShowJoin(); }
public override async Task PlayTransitionIn()
{
_isBusy = false;
await base.PlayTransitionIn();
ShowJoin();
}
public void ShowJoin() public void ShowJoin()
{ {
@@ -158,18 +169,39 @@ namespace Hallucinate.UI
private async void OnCreateRoomClicked() private async void OnCreateRoomClicked()
{ {
if (_isBusy) return;
_isBusy = true;
if (_confirmCreateBtn != null) _confirmCreateBtn.SetEnabled(false); if (_confirmCreateBtn != null) _confirmCreateBtn.SetEnabled(false);
if (_createErrorLabel != null) _createErrorLabel.style.display = DisplayStyle.None; if (_createErrorLabel != null) _createErrorLabel.style.display = DisplayStyle.None;
var spawner = BasicSpawner.Instance; var spawner = BasicSpawner.Instance;
if (spawner == null) { ShowCreateError("System Error: Spawner missing. Please re-enter the Lobby."); return; } if (spawner == null)
{
ShowCreateError("System Error: Spawner missing. Please re-enter the Lobby.");
_isBusy = false;
return;
}
string id = (_roomIDInput != null && !string.IsNullOrEmpty(_roomIDInput.value)) ? _roomIDInput.value.Trim() : "ROOM_" + Random.Range(1000, 9999).ToString(); string id = (_roomIDInput != null && !string.IsNullOrEmpty(_roomIDInput.value)) ? _roomIDInput.value.Trim() : "ROOM_" + Random.Range(1000, 9999).ToString();
string name = (_roomNameInput != null && !string.IsNullOrEmpty(_roomNameInput.value)) ? _roomNameInput.value.Trim() : id; string name = (_roomNameInput != null && !string.IsNullOrEmpty(_roomNameInput.value)) ? _roomNameInput.value.Trim() : id;
string pass = (_passToggle != null && _passToggle.value && _roomPassInput != null) ? _roomPassInput.value : null; string pass = (_passToggle != null && _passToggle.value && _roomPassInput != null) ? _roomPassInput.value : null;
try {
try
{
bool success = await spawner.StartHost(id, name, pass); bool success = await spawner.StartHost(id, name, pass);
if (success) ShowLounge(name); if (success) ShowLounge(name);
else ShowCreateError("Failed to create room. ID might be taken."); else ShowCreateError("Failed to create room. ID might be taken.");
} catch (System.Exception ex) { ShowCreateError("Network Error: " + ex.Message); } }
catch (System.Exception ex)
{
ShowCreateError("Network Error: " + ex.Message);
}
finally
{
_isBusy = false;
if (_confirmCreateBtn != null) _confirmCreateBtn.SetEnabled(true);
}
} }
private void ShowCreateError(string message) private void ShowCreateError(string message)
@@ -203,6 +235,8 @@ namespace Hallucinate.UI
private async void OnRoomItemClicked(SessionInfo session) private async void OnRoomItemClicked(SessionInfo session)
{ {
if (_isBusy) return;
bool needsPass = session.Properties.ContainsKey("pw"); bool needsPass = session.Properties.ContainsKey("pw");
if (needsPass) if (needsPass)
{ {
@@ -216,16 +250,49 @@ namespace Hallucinate.UI
private async void OnConfirmPasswordClicked() private async void OnConfirmPasswordClicked()
{ {
if (_selectedSession == null) return; if (_isBusy || _selectedSession == null) return;
_isBusy = true;
string pass = _joinPassInput != null ? _joinPassInput.value : ""; string pass = _joinPassInput != null ? _joinPassInput.value : "";
if (_passOverlay != null) _passOverlay.style.display = DisplayStyle.None; if (_passOverlay != null) _passOverlay.style.display = DisplayStyle.None;
await JoinRoom(_selectedSession.Name, pass); await JoinRoom(_selectedSession.Name, pass);
_isBusy = false;
} }
private async Task JoinRoom(string sessionName, string password) { if (BasicSpawner.Instance != null) { if (await BasicSpawner.Instance.StartClient(sessionName, password)) ShowLounge(sessionName); } } private async Task JoinRoom(string sessionName, string password)
private void OnReadyClicked() { var runner = Object.FindFirstObjectByType<NetworkRunner>(); if (runner != null && _playerDataManager != null && _playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData)) _playerDataManager.RPC_SetReady(runner.LocalPlayer, !myData.IsReady); } {
private void OnStartClicked() { BasicSpawner.Instance?.StartGame(); } if (BasicSpawner.Instance != null)
private async void OnLeaveLoungeClicked() { var runner = Object.FindFirstObjectByType<NetworkRunner>(); if (runner != null) await runner.Shutdown(); if (_playerDataManager != null) _playerDataManager.OnChatMessageReceived -= OnChatMessageReceived; ShowJoin(); } {
if (await BasicSpawner.Instance.StartClient(sessionName, password)) ShowLounge(sessionName);
}
}
private void OnReadyClicked()
{
if (_isBusy) return;
var runner = Object.FindFirstObjectByType<NetworkRunner>();
if (runner != null && _playerDataManager != null && _playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData))
_playerDataManager.RPC_SetReady(runner.LocalPlayer, !myData.IsReady);
}
private void OnStartClicked()
{
if (_isBusy) return;
BasicSpawner.Instance?.StartGame();
}
private async void OnLeaveLoungeClicked()
{
if (_isBusy) return;
_isBusy = true;
var runner = Object.FindFirstObjectByType<NetworkRunner>();
if (runner != null) await runner.Shutdown(false);
if (_playerDataManager != null) _playerDataManager.OnChatMessageReceived -= OnChatMessageReceived;
ShowJoin();
_isBusy = false;
}
public override void Update() { if (_loungeContainer != null && _loungeContainer.style.display == DisplayStyle.Flex) UpdateLoungeUI(); } public override void Update() { if (_loungeContainer != null && _loungeContainer.style.display == DisplayStyle.Flex) UpdateLoungeUI(); }
@@ -234,24 +301,44 @@ namespace Hallucinate.UI
var spawner = BasicSpawner.Instance; var spawner = BasicSpawner.Instance;
if (spawner == null) return; if (spawner == null) return;
var runner = spawner.Runner; var runner = spawner.Runner;
if (runner == null || _playerDataManager == null || _playerDataManager.Object == null || !_playerDataManager.Object.IsValid) return; if (runner == null) return;
PlayerRef hostRef = PlayerRef.None; // 1. Strict Visibility Check
PlayerRef guestRef = PlayerRef.None; bool isHost = runner.IsServer;
if (_startBtn != null)
{
_startBtn.style.display = isHost ? DisplayStyle.Flex : DisplayStyle.None;
}
// 2. PlayerDataManager Sync
if (_playerDataManager == null || _playerDataManager.Object == null || !_playerDataManager.Object.IsValid)
{
_playerDataManager = PlayerDataManager.Instance;
if (_playerDataManager != null)
{
_playerDataManager.OnChatMessageReceived += OnChatMessageReceived;
}
else return; // Still waiting for synchronization
}
// 3. Identify Players
var sortedPlayers = runner.ActivePlayers.OrderBy(p => p.PlayerId).ToList(); var sortedPlayers = runner.ActivePlayers.OrderBy(p => p.PlayerId).ToList();
if (sortedPlayers.Count > 0) hostRef = sortedPlayers[0]; PlayerRef hostRef = sortedPlayers.Count > 0 ? sortedPlayers[0] : PlayerRef.None;
if (sortedPlayers.Count > 1) guestRef = sortedPlayers[1]; PlayerRef guestRef = sortedPlayers.Count > 1 ? sortedPlayers[1] : PlayerRef.None;
if (runner.SessionInfo != null && runner.SessionInfo.Properties.TryGetValue("rn", out var rnProp)) _loungeRoomName.text = rnProp.ToString().ToUpper(); if (runner.SessionInfo != null && runner.SessionInfo.Properties.TryGetValue("rn", out var rnProp)) _loungeRoomName.text = rnProp.ToString().ToUpper();
// Host Display
if (hostRef != PlayerRef.None && _playerDataManager.TryGetPlayerMetaData(hostRef, out var hostData)) if (hostRef != PlayerRef.None && _playerDataManager.TryGetPlayerMetaData(hostRef, out var hostData))
{ {
_hostNameLabel.text = hostData.Name.ToString().ToUpper(); _hostNameLabel.text = hostData.Name.ToString().ToUpper();
_hostStatusLabel.text = hostData.IsReady ? GetT("LOBBY_READY") : GetT("LOBBY_NOT_READY"); string readyStatus = hostData.IsReady ? GetT("LOBBY_READY") : GetT("LOBBY_NOT_READY");
_hostStatusLabel.text = $"{GetT("LOBBY_HOST_LABEL")} - {readyStatus}";
_hostStatusLabel.style.color = hostData.IsReady ? Color.green : Color.red; _hostStatusLabel.style.color = hostData.IsReady ? Color.green : Color.red;
} }
else if (hostRef != PlayerRef.None) { _hostNameLabel.text = GetT("LOBBY_SYNCING"); _hostStatusLabel.text = "-"; } else { _hostNameLabel.text = GetT("LOBBY_SYNCING"); _hostStatusLabel.text = "-"; }
// Guest Display
if (guestRef != PlayerRef.None && _playerDataManager.TryGetPlayerMetaData(guestRef, out var guestData)) if (guestRef != PlayerRef.None && _playerDataManager.TryGetPlayerMetaData(guestRef, out var guestData))
{ {
_guestNameLabel.text = guestData.Name.ToString().ToUpper(); _guestNameLabel.text = guestData.Name.ToString().ToUpper();
@@ -261,17 +348,55 @@ namespace Hallucinate.UI
else if (runner.ActivePlayers.Count() >= 2) { _guestNameLabel.text = GetT("LOBBY_SYNCING"); _guestStatusLabel.text = "-"; } else if (runner.ActivePlayers.Count() >= 2) { _guestNameLabel.text = GetT("LOBBY_SYNCING"); _guestStatusLabel.text = "-"; }
else { _guestNameLabel.text = GetT("LOBBY_WAITING_LABEL"); _guestStatusLabel.text = "-"; _guestStatusLabel.style.color = Color.gray; } else { _guestNameLabel.text = GetT("LOBBY_WAITING_LABEL"); _guestStatusLabel.text = "-"; _guestStatusLabel.style.color = Color.gray; }
bool allReady = true; // 4. Start Button Logic (Host Only)
int playerCount = 0; if (_startBtn != null && isHost)
foreach (var p in runner.ActivePlayers) { playerCount++; if (_playerDataManager.TryGetPlayerMetaData(p, out var data)) { if (!data.IsReady) allReady = false; } else allReady = false; }
bool isHost = runner.LocalPlayer == hostRef;
if (_startBtn != null) { _startBtn.text = GetT("LOBBY_START_BTN"); _startBtn.style.display = isHost ? DisplayStyle.Flex : DisplayStyle.None; _startBtn.SetEnabled(allReady && playerCount >= 2); }
if (_readyBtn != null && _playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData))
{ {
if (myData.IsReady) { _readyBtn.text = GetT("LOBBY_UNREADY_BTN"); _readyBtn.style.backgroundColor = new StyleColor(Color.green); _readyBtn.style.color = new StyleColor(Color.black); } bool allReady = true;
else { _readyBtn.text = GetT("LOBBY_READY_BTN"); _readyBtn.style.backgroundColor = new StyleColor(new Color(0.2f, 0.2f, 0.2f, 0.8f)); _readyBtn.style.color = new StyleColor(Color.white); } int playerCount = 0;
foreach (var p in runner.ActivePlayers)
{
playerCount++;
if (_playerDataManager.TryGetPlayerMetaData(p, out var data))
{
if (!data.IsReady) allReady = false;
}
else allReady = false;
}
bool canStart = allReady && playerCount >= 2;
_startBtn.SetEnabled(canStart);
_startBtn.text = GetT("LOBBY_START_BTN");
if (canStart)
{
_startBtn.style.backgroundColor = new StyleColor(Color.green);
_startBtn.style.color = new StyleColor(Color.black);
}
else
{
_startBtn.style.backgroundColor = new StyleColor(new Color(0.2f, 0.2f, 0.2f, 0.8f));
_startBtn.style.color = new StyleColor(new Color(1f, 1f, 1f, 0.5f));
}
}
// Ready Button Logic (Everyone)
if (_readyBtn != null)
{
if (_playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData))
{
if (myData.IsReady)
{
_readyBtn.text = GetT("LOBBY_UNREADY_BTN");
_readyBtn.style.backgroundColor = new StyleColor(Color.green);
_readyBtn.style.color = new StyleColor(Color.black);
}
else
{
_readyBtn.text = GetT("LOBBY_READY_BTN");
_readyBtn.style.backgroundColor = new StyleColor(new Color(0.2f, 0.2f, 0.2f, 0.8f));
_readyBtn.style.color = new StyleColor(Color.white);
}
}
} }
} }

View File

@@ -22,6 +22,8 @@ namespace Hallucinate.UI
private Tween _rotationTween; private Tween _rotationTween;
private Texture2D _currentIcon; private Texture2D _currentIcon;
private bool _isBusy = false;
public override void Initialize(VisualElement uxmlRoot, UIManager manager) public override void Initialize(VisualElement uxmlRoot, UIManager manager)
{ {
base.Initialize(uxmlRoot, manager); base.Initialize(uxmlRoot, manager);
@@ -42,11 +44,11 @@ namespace Hallucinate.UI
_logo.RegisterCallback<ClickEvent>(OnLogoClicked); _logo.RegisterCallback<ClickEvent>(OnLogoClicked);
var settingsBtn = root.Q<Button>("SettingsBtn"); var settingsBtn = root.Q<Button>("SettingsBtn");
if (settingsBtn != null) settingsBtn.clicked += () => uiManager.ToggleSettings(); if (settingsBtn != null) settingsBtn.clicked += () => { if (_isBusy) return; uiManager.ToggleSettings(); };
root.Q<Button>("JoinBtn").clicked += async () => await uiManager.Push<LobbyController>(); root.Q<Button>("JoinBtn").clicked += async () => { if (_isBusy) return; _isBusy = true; await uiManager.Push<LobbyController>(); };
root.Q<Button>("CreateBtn").clicked += async () => await uiManager.Push<LobbyController>(); root.Q<Button>("CreateBtn").clicked += async () => { if (_isBusy) return; _isBusy = true; await uiManager.Push<LobbyController>(); };
root.Q<Button>("ProfileBtn").clicked += async () => await uiManager.Push<ProfileController>(); root.Q<Button>("ProfileBtn").clicked += async () => { if (_isBusy) return; _isBusy = true; await uiManager.Push<ProfileController>(); };
root.Q<Button>("ExitBtn").clicked += () => Application.Quit(); root.Q<Button>("ExitBtn").clicked += () => Application.Quit();
// Đăng ký Localization // Đăng ký Localization
@@ -142,6 +144,7 @@ namespace Hallucinate.UI
public override async Task PlayTransitionIn() public override async Task PlayTransitionIn()
{ {
_isBusy = false;
_lastInteractionTime = Time.time; _lastInteractionTime = Time.time;
_currentState = MenuState.Idle; _currentState = MenuState.Idle;
ResetLogoPosition(); ResetLogoPosition();
@@ -167,9 +170,14 @@ namespace Hallucinate.UI
private async void OnLogoClicked(ClickEvent evt) private async void OnLogoClicked(ClickEvent evt)
{ {
if (_isBusy) return;
_lastInteractionTime = Time.time; _lastInteractionTime = Time.time;
if (_currentState == MenuState.Idle) TransitionToRibbon(); if (_currentState == MenuState.Idle) TransitionToRibbon();
else await uiManager.Push<LobbyController>(); else
{
_isBusy = true;
await uiManager.Push<LobbyController>();
}
} }
private void TransitionToRibbon() private void TransitionToRibbon()

View File

@@ -0,0 +1,76 @@
using UnityEngine.UIElements;
using System.Threading.Tasks;
using OnlyScove.Scripts;
using UnityEngine;
namespace Hallucinate.UI
{
public class PauseMenuController : BaseUIController
{
private Button _resumeBtn;
private Button _quitBtn;
public override void Initialize(VisualElement uxmlRoot, UIManager manager)
{
base.Initialize(uxmlRoot, manager);
_resumeBtn = root.Q<Button>("ResumeBtn");
_quitBtn = root.Q<Button>("QuitBtn");
if (_resumeBtn != null) _resumeBtn.clicked += OnResumeClicked;
if (_quitBtn != null) _quitBtn.clicked += OnQuitClicked;
ApplyLocalization();
if (LocalizationManager.Instance != null)
LocalizationManager.Instance.OnLanguageChanged += ApplyLocalization;
}
private void OnDestroy()
{
if (LocalizationManager.Instance != null)
LocalizationManager.Instance.OnLanguageChanged -= ApplyLocalization;
}
private void ApplyLocalization()
{
if (_resumeBtn != null) _resumeBtn.text = GetLoc("PAUSE_RESUME");
if (_quitBtn != null) _quitBtn.text = GetLoc("PAUSE_QUIT");
var title = root.Q<Label>("PauseTitle");
if (title != null) title.text = GetLoc("PAUSE_TITLE");
}
private void OnResumeClicked()
{
uiManager.TogglePauseMenu();
}
private void OnQuitClicked()
{
Debug.Log("[PauseMenu] Quit clicked - shutting down runner.");
if (BasicSpawner.Instance != null && BasicSpawner.Instance.Runner != null)
{
BasicSpawner.Instance.Runner.Shutdown();
}
else
{
uiManager.OnBackToMenu();
}
}
public override async Task PlayTransitionIn()
{
Show();
root.style.opacity = 0;
PrimeTween.Tween.Custom(0f, 1f, duration: 0.2f, onValueChange: val => root.style.opacity = val);
await Task.Delay(200);
}
public override async Task PlayTransitionOut()
{
PrimeTween.Tween.Custom(1f, 0f, duration: 0.2f, onValueChange: val => root.style.opacity = val);
await Task.Delay(200);
Hide();
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a8be766526476e44ea7c5e19567f2568

View File

@@ -39,6 +39,9 @@ namespace Hallucinate.UI
private Action<float> _hoveredOnChanged; private Action<float> _hoveredOnChanged;
private float _sliderMin, _sliderMax; private float _sliderMin, _sliderMax;
// Audio Slider Tracking for Sync
private readonly Dictionary<string, (Slider slider, TextField input)> _audioSliders = new Dictionary<string, (Slider slider, TextField input)>();
// Osu-style Volume Overlay // Osu-style Volume Overlay
private VisualElement _volumeContainer; private VisualElement _volumeContainer;
private VisualElement _masterRing; private VisualElement _masterRing;
@@ -303,6 +306,7 @@ namespace Hallucinate.UI
_sectionHeaders["SOUND"] = header; _sectionHeaders["SOUND"] = header;
_content.Add(header); _content.Add(header);
_audioSliders.Clear();
_content.Add(CreateSubSection("AUDIO_VOLUMES")); _content.Add(CreateSubSection("AUDIO_VOLUMES"));
_content.Add(CreateAudioSlider(GetT("MASTER"), "MasterVolume")); _content.Add(CreateAudioSlider(GetT("MASTER"), "MasterVolume"));
_content.Add(CreateAudioSlider(GetT("MUSIC"), "MusicVolume")); _content.Add(CreateAudioSlider(GetT("MUSIC"), "MusicVolume"));
@@ -456,20 +460,31 @@ namespace Hallucinate.UI
evt.StopPropagation(); evt.StopPropagation();
} }
private void UpdateMasterVolume(float delta) private void UpdateMasterVolume(float delta) => UpdateVolume("MasterVolume", _masterVol + delta);
{
_masterVol = Mathf.Clamp(_masterVol + delta, 0f, 100f);
PlayerPrefs.SetFloat("MasterVolume", _masterVol);
AudioManager.Instance?.SetVolume("MasterVolume", _masterVol);
_masterVolLabel.text = $"{Mathf.RoundToInt(_masterVol)}%";
}
private void UpdateSubVolume(string key, float delta) private void UpdateSubVolume(string key, float delta) => UpdateVolume(key, PlayerPrefs.GetFloat(key, 80f) + delta);
private void UpdateVolume(string key, float volume, bool updateSlider = true)
{ {
float newVal = Mathf.Clamp(PlayerPrefs.GetFloat(key, 80f) + delta, 0f, 100f); volume = Mathf.Clamp(volume, 0f, 100f);
PlayerPrefs.SetFloat(key, newVal); PlayerPrefs.SetFloat(key, volume);
AudioManager.Instance?.SetVolume(key, newVal); AudioManager.Instance?.SetVolume(key, volume);
if (_subRings.TryGetValue(key, out var data)) data.label.text = $"{Mathf.RoundToInt(newVal)}%";
if (key == "MasterVolume")
{
_masterVol = volume;
if (_masterVolLabel != null) _masterVolLabel.text = $"{Mathf.RoundToInt(volume)}%";
}
else
{
if (_subRings.TryGetValue(key, out var data)) data.label.text = $"{Mathf.RoundToInt(volume)}%";
}
if (updateSlider && _audioSliders.TryGetValue(key, out var sliderData))
{
sliderData.slider.SetValueWithoutNotify(volume);
sliderData.input.value = volume.ToString("F1");
}
} }
private async void ShowVolumeOverlay() private async void ShowVolumeOverlay()
@@ -508,12 +523,15 @@ namespace Hallucinate.UI
return label; return label;
} }
private VisualElement CreateSliderWithInput(string labelText, float min, float max, float startVal, Action<float> OnValueChanged) private VisualElement CreateSliderWithInput(string labelText, float min, float max, float startVal, Action<float> OnValueChanged, string audioKey = null)
{ {
var row = new VisualElement { style = { flexDirection = FlexDirection.Row, alignItems = Align.Center, marginTop = 5, marginBottom = 5 } }; var row = new VisualElement { style = { flexDirection = FlexDirection.Row, alignItems = Align.Center, marginTop = 5, marginBottom = 5 } };
var label = new Label(labelText) { style = { width = Length.Percent(35) } }; label.AddToClassList("text-body"); var label = new Label(labelText) { style = { width = Length.Percent(35) } }; label.AddToClassList("text-body");
var slider = new Slider(min, max) { value = startVal, style = { flexGrow = 1 } }; var slider = new Slider(min, max) { value = startVal, style = { flexGrow = 1 } };
var input = new TextField { value = startVal.ToString("F1"), style = { width = 50, marginLeft = 10 } }; input.AddToClassList("input-field"); var input = new TextField { value = startVal.ToString("F1"), style = { width = 50, marginLeft = 10 } }; input.AddToClassList("input-field");
if (audioKey != null) _audioSliders[audioKey] = (slider, input);
slider.RegisterCallback<PointerEnterEvent>(evt => { _hoveredSlider = slider; _hoveredOnChanged = OnValueChanged; _sliderMin = min; _sliderMax = max; }); slider.RegisterCallback<PointerEnterEvent>(evt => { _hoveredSlider = slider; _hoveredOnChanged = OnValueChanged; _sliderMin = min; _sliderMax = max; });
slider.RegisterCallback<PointerLeaveEvent>(evt => { if (_hoveredSlider == slider) { _hoveredSlider = null; _hoveredOnChanged = null; } }); slider.RegisterCallback<PointerLeaveEvent>(evt => { if (_hoveredSlider == slider) { _hoveredSlider = null; _hoveredOnChanged = null; } });
slider.RegisterValueChangedCallback(evt => { float val = Mathf.Round(evt.newValue * 10f) / 10f; if (input.panel?.focusController?.focusedElement != input.ElementAt(0)) input.value = val.ToString("F1"); OnValueChanged?.Invoke(val); }); slider.RegisterValueChangedCallback(evt => { float val = Mathf.Round(evt.newValue * 10f) / 10f; if (input.panel?.focusController?.focusedElement != input.ElementAt(0)) input.value = val.ToString("F1"); OnValueChanged?.Invoke(val); });
@@ -524,12 +542,10 @@ namespace Hallucinate.UI
private VisualElement CreateAudioSlider(string label, string prefKey) private VisualElement CreateAudioSlider(string label, string prefKey)
{ {
var sliderRow = CreateSliderWithInput(label, 0, 100, PlayerPrefs.GetFloat(prefKey, 80), val => { var sliderRow = CreateSliderWithInput(label, 0, 100, PlayerPrefs.GetFloat(prefKey, 80), val => {
PlayerPrefs.SetFloat(prefKey, val); AudioManager.Instance?.SetVolume(prefKey, val); UpdateVolume(prefKey, val, false);
}); }, prefKey);
sliderRow.RegisterCallback<WheelEvent>(evt => { sliderRow.RegisterCallback<WheelEvent>(evt => {
float newVal = Mathf.Clamp(PlayerPrefs.GetFloat(prefKey, 80f) - (evt.delta.y * 2f), 0f, 100f); UpdateVolume(prefKey, PlayerPrefs.GetFloat(prefKey, 80f) - (evt.delta.y * 2f));
PlayerPrefs.SetFloat(prefKey, newVal); AudioManager.Instance?.SetVolume(prefKey, newVal);
var slider = sliderRow.Q<Slider>(); if (slider != null) slider.value = newVal;
}); });
return sliderRow; return sliderRow;
} }

View File

@@ -49,12 +49,14 @@ namespace Hallucinate.UI
[SerializeField] private VisualTreeAsset profileTemplate; [SerializeField] private VisualTreeAsset profileTemplate;
[SerializeField] private VisualTreeAsset settingsTemplate; [SerializeField] private VisualTreeAsset settingsTemplate;
[SerializeField] private VisualTreeAsset hudTemplate; [SerializeField] private VisualTreeAsset hudTemplate;
[SerializeField] private VisualTreeAsset pauseMenuTemplate;
[SerializeField] private StyleSheet globalStyleSheet; [SerializeField] private StyleSheet globalStyleSheet;
private LoginController _loginController; private LoginController _loginController;
private MainMenuController _mainMenuController; private MainMenuController _mainMenuController;
private LobbyController _lobbyController; private LobbyController _lobbyController;
private SettingsController _settingsController; private SettingsController _settingsController;
private PauseMenuController _pauseMenuController;
// Osu Trail Pooling // Osu Trail Pooling
private const int MAX_TRAIL_PARTICLES = 60; private const int MAX_TRAIL_PARTICLES = 60;
@@ -65,6 +67,9 @@ namespace Hallucinate.UI
private bool _isSettingsOpen = false; private bool _isSettingsOpen = false;
public bool IsSettingsOpen => _isSettingsOpen; public bool IsSettingsOpen => _isSettingsOpen;
private bool _isPauseMenuOpen = false;
public bool IsPauseMenuOpen => _isPauseMenuOpen;
private const string UI_SCALE_KEY = "UIScale"; private const string UI_SCALE_KEY = "UIScale";
#if UNITY_EDITOR #if UNITY_EDITOR
@@ -242,7 +247,43 @@ namespace Hallucinate.UI
} }
} }
private void HandleCancel() { if (_isSettingsOpen) ToggleSettings(); } private void HandleCancel()
{
if (_isSettingsOpen) ToggleSettings();
else if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Main Scene")
{
TogglePauseMenu();
}
}
public async void TogglePauseMenu()
{
if (_pauseMenuController == null) return;
if (!_isPauseMenuOpen)
{
_isPauseMenuOpen = true;
_pauseMenuController.Root.BringToFront();
if (_cursorLayer != null) _cursorLayer.BringToFront();
// Unlock cursor when menu is open
UnityEngine.Cursor.lockState = CursorLockMode.None;
UnityEngine.Cursor.visible = false;
await _pauseMenuController.PlayTransitionIn();
}
else
{
_isPauseMenuOpen = false;
// Re-lock cursor when menu is closed
if (!_isSettingsOpen)
{
UnityEngine.Cursor.lockState = CursorLockMode.Locked;
}
await _pauseMenuController.PlayTransitionOut();
}
}
public async void ToggleSettings() public async void ToggleSettings()
{ {
@@ -354,6 +395,7 @@ namespace Hallucinate.UI
RegisterController<ProfileController>(profileTemplate); RegisterController<ProfileController>(profileTemplate);
_settingsController = RegisterController<SettingsController>(settingsTemplate); _settingsController = RegisterController<SettingsController>(settingsTemplate);
RegisterController<HUDController>(hudTemplate); RegisterController<HUDController>(hudTemplate);
_pauseMenuController = RegisterController<PauseMenuController>(pauseMenuTemplate);
_loginController = RegisterController<LoginController>(loginTemplate); _loginController = RegisterController<LoginController>(loginTemplate);
} }
catch (Exception e) { Debug.LogError($"[UIManager] Failed to initialize controllers: {e}"); } catch (Exception e) { Debug.LogError($"[UIManager] Failed to initialize controllers: {e}"); }

9
Assets/UI/PauseMenu.uxml Normal file
View File

@@ -0,0 +1,9 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<ui:VisualElement name="PauseMenuRoot" style="flex-grow: 1; align-items: center; justify-content: center; background-color: rgba(0, 0, 0, 0.7);">
<ui:VisualElement name="PauseContainer" style="width: 400px; padding: 40px; background-color: rgba(20, 20, 20, 0.95); border-radius: 10px; border-width: 2px; border-color: rgb(0, 255, 204);">
<ui:Label text="PAUSE" name="PauseTitle" style="font-size: 40px; color: rgb(0, 255, 204); -unity-font-style: bold; -unity-text-align: middle-center; margin-bottom: 30px;" />
<ui:Button text="RESUME" name="ResumeBtn" class="button-spring" style="margin-bottom: 15px; height: 50px; font-size: 20px; color: white; background-color: rgba(255, 255, 255, 0.1); border-radius: 5px;" />
<ui:Button text="LEAVE ROOM" name="QuitBtn" class="button-spring" style="height: 50px; font-size: 20px; color: rgb(255, 100, 100); background-color: rgba(255, 255, 255, 0.1); border-radius: 5px;" />
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 65008e71286aba241b9118de2b48c457
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}