Update
This commit is contained in:
@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UIElements;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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@@ -31,6 +31,8 @@ namespace Hallucinate.UI
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private Label _guestChatMessage;
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private TextField _chatInput;
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private bool _isBusy = false;
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public override void Initialize(VisualElement uxmlRoot, UIManager manager)
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{
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base.Initialize(uxmlRoot, manager);
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@@ -49,6 +51,7 @@ namespace Hallucinate.UI
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_loungeRoomName = root.Q<Label>("LoungeRoomName");
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_readyBtn = root.Q<Button>("ReadyBtn");
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_startBtn = root.Q<Button>("StartBtn");
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if (_startBtn != null) _startBtn.style.display = DisplayStyle.None; // Default to hidden
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_hostNameLabel = root.Q<Label>("HostName");
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_hostStatusLabel = root.Q<Label>("HostReadyStatus");
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_hostChatBox = root.Q<VisualElement>("HostChatBox");
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@@ -59,9 +62,10 @@ namespace Hallucinate.UI
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_guestChatMessage = root.Q<Label>("GuestChatMessage");
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_chatInput = root.Q<TextField>("ChatInput");
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root.Q<Button>("GoToCreateBtn").clicked += ShowCreate;
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root.Q<Button>("CancelCreateBtn").clicked += ShowJoin;
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root.Q<Button>("BackToMenuBtn").clicked += async () => await uiManager.Pop();
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root.Q<Button>("BackToMenuBtn").clicked += async () => { if (_isBusy) return; await uiManager.Pop(); };
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_confirmCreateBtn = root.Q<Button>("ConfirmCreateBtn");
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if (_confirmCreateBtn != null) _confirmCreateBtn.clicked += OnCreateRoomClicked;
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root.Q<Button>("ConfirmJoinBtn").clicked += OnConfirmPasswordClicked;
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@@ -103,7 +107,8 @@ namespace Hallucinate.UI
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{
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var runner = Object.FindFirstObjectByType<NetworkRunner>();
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if (runner == null) return;
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bool isHost = sender.PlayerId == 1;
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var sortedPlayers = runner.ActivePlayers.OrderBy(p => p.PlayerId).ToList();
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bool isHost = sortedPlayers.Count > 0 && sender == sortedPlayers[0];
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if (isHost) ShowChatBubble(_hostChatBox, _hostChatMessage, message);
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else ShowChatBubble(_guestChatBox, _guestChatMessage, message);
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}
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@@ -120,7 +125,13 @@ namespace Hallucinate.UI
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private void ApplyLocalization() { if (LocalizationManager.Instance == null) return; }
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private string GetT(string key) => LocalizationManager.Instance != null ? LocalizationManager.Instance.GetLocalizedString(key) : key;
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public void SetRoomTemplate(VisualTreeAsset template) => _roomItemTemplate = template;
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public override async Task PlayTransitionIn() { await base.PlayTransitionIn(); ShowJoin(); }
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public override async Task PlayTransitionIn()
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{
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_isBusy = false;
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await base.PlayTransitionIn();
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ShowJoin();
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}
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public void ShowJoin()
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{
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@@ -158,18 +169,39 @@ namespace Hallucinate.UI
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private async void OnCreateRoomClicked()
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{
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if (_isBusy) return;
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_isBusy = true;
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if (_confirmCreateBtn != null) _confirmCreateBtn.SetEnabled(false);
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if (_createErrorLabel != null) _createErrorLabel.style.display = DisplayStyle.None;
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var spawner = BasicSpawner.Instance;
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if (spawner == null) { ShowCreateError("System Error: Spawner missing. Please re-enter the Lobby."); return; }
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if (spawner == null)
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{
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ShowCreateError("System Error: Spawner missing. Please re-enter the Lobby.");
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_isBusy = false;
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return;
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}
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string id = (_roomIDInput != null && !string.IsNullOrEmpty(_roomIDInput.value)) ? _roomIDInput.value.Trim() : "ROOM_" + Random.Range(1000, 9999).ToString();
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string name = (_roomNameInput != null && !string.IsNullOrEmpty(_roomNameInput.value)) ? _roomNameInput.value.Trim() : id;
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string pass = (_passToggle != null && _passToggle.value && _roomPassInput != null) ? _roomPassInput.value : null;
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try {
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try
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{
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bool success = await spawner.StartHost(id, name, pass);
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if (success) ShowLounge(name);
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else ShowCreateError("Failed to create room. ID might be taken.");
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} catch (System.Exception ex) { ShowCreateError("Network Error: " + ex.Message); }
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}
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catch (System.Exception ex)
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{
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ShowCreateError("Network Error: " + ex.Message);
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}
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finally
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{
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_isBusy = false;
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if (_confirmCreateBtn != null) _confirmCreateBtn.SetEnabled(true);
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}
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}
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private void ShowCreateError(string message)
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@@ -203,6 +235,8 @@ namespace Hallucinate.UI
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private async void OnRoomItemClicked(SessionInfo session)
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{
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if (_isBusy) return;
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bool needsPass = session.Properties.ContainsKey("pw");
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if (needsPass)
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{
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@@ -216,16 +250,49 @@ namespace Hallucinate.UI
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private async void OnConfirmPasswordClicked()
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{
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if (_selectedSession == null) return;
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if (_isBusy || _selectedSession == null) return;
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_isBusy = true;
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string pass = _joinPassInput != null ? _joinPassInput.value : "";
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if (_passOverlay != null) _passOverlay.style.display = DisplayStyle.None;
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await JoinRoom(_selectedSession.Name, pass);
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_isBusy = false;
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}
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private async Task JoinRoom(string sessionName, string password) { if (BasicSpawner.Instance != null) { if (await BasicSpawner.Instance.StartClient(sessionName, password)) ShowLounge(sessionName); } }
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private void OnReadyClicked() { var runner = Object.FindFirstObjectByType<NetworkRunner>(); if (runner != null && _playerDataManager != null && _playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData)) _playerDataManager.RPC_SetReady(runner.LocalPlayer, !myData.IsReady); }
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private void OnStartClicked() { BasicSpawner.Instance?.StartGame(); }
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private async void OnLeaveLoungeClicked() { var runner = Object.FindFirstObjectByType<NetworkRunner>(); if (runner != null) await runner.Shutdown(); if (_playerDataManager != null) _playerDataManager.OnChatMessageReceived -= OnChatMessageReceived; ShowJoin(); }
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private async Task JoinRoom(string sessionName, string password)
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{
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if (BasicSpawner.Instance != null)
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{
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if (await BasicSpawner.Instance.StartClient(sessionName, password)) ShowLounge(sessionName);
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}
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}
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private void OnReadyClicked()
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{
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if (_isBusy) return;
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var runner = Object.FindFirstObjectByType<NetworkRunner>();
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if (runner != null && _playerDataManager != null && _playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData))
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_playerDataManager.RPC_SetReady(runner.LocalPlayer, !myData.IsReady);
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}
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private void OnStartClicked()
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{
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if (_isBusy) return;
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BasicSpawner.Instance?.StartGame();
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}
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private async void OnLeaveLoungeClicked()
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{
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if (_isBusy) return;
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_isBusy = true;
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var runner = Object.FindFirstObjectByType<NetworkRunner>();
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if (runner != null) await runner.Shutdown(false);
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if (_playerDataManager != null) _playerDataManager.OnChatMessageReceived -= OnChatMessageReceived;
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ShowJoin();
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_isBusy = false;
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}
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public override void Update() { if (_loungeContainer != null && _loungeContainer.style.display == DisplayStyle.Flex) UpdateLoungeUI(); }
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@@ -234,24 +301,44 @@ namespace Hallucinate.UI
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var spawner = BasicSpawner.Instance;
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if (spawner == null) return;
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var runner = spawner.Runner;
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if (runner == null || _playerDataManager == null || _playerDataManager.Object == null || !_playerDataManager.Object.IsValid) return;
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if (runner == null) return;
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PlayerRef hostRef = PlayerRef.None;
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PlayerRef guestRef = PlayerRef.None;
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// 1. Strict Visibility Check
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bool isHost = runner.IsServer;
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if (_startBtn != null)
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{
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_startBtn.style.display = isHost ? DisplayStyle.Flex : DisplayStyle.None;
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}
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// 2. PlayerDataManager Sync
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if (_playerDataManager == null || _playerDataManager.Object == null || !_playerDataManager.Object.IsValid)
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{
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_playerDataManager = PlayerDataManager.Instance;
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if (_playerDataManager != null)
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{
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_playerDataManager.OnChatMessageReceived += OnChatMessageReceived;
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}
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else return; // Still waiting for synchronization
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}
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// 3. Identify Players
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var sortedPlayers = runner.ActivePlayers.OrderBy(p => p.PlayerId).ToList();
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if (sortedPlayers.Count > 0) hostRef = sortedPlayers[0];
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if (sortedPlayers.Count > 1) guestRef = sortedPlayers[1];
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PlayerRef hostRef = sortedPlayers.Count > 0 ? sortedPlayers[0] : PlayerRef.None;
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PlayerRef guestRef = sortedPlayers.Count > 1 ? sortedPlayers[1] : PlayerRef.None;
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if (runner.SessionInfo != null && runner.SessionInfo.Properties.TryGetValue("rn", out var rnProp)) _loungeRoomName.text = rnProp.ToString().ToUpper();
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// Host Display
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if (hostRef != PlayerRef.None && _playerDataManager.TryGetPlayerMetaData(hostRef, out var hostData))
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{
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_hostNameLabel.text = hostData.Name.ToString().ToUpper();
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_hostStatusLabel.text = hostData.IsReady ? GetT("LOBBY_READY") : GetT("LOBBY_NOT_READY");
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string readyStatus = hostData.IsReady ? GetT("LOBBY_READY") : GetT("LOBBY_NOT_READY");
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_hostStatusLabel.text = $"{GetT("LOBBY_HOST_LABEL")} - {readyStatus}";
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_hostStatusLabel.style.color = hostData.IsReady ? Color.green : Color.red;
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}
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else if (hostRef != PlayerRef.None) { _hostNameLabel.text = GetT("LOBBY_SYNCING"); _hostStatusLabel.text = "-"; }
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else { _hostNameLabel.text = GetT("LOBBY_SYNCING"); _hostStatusLabel.text = "-"; }
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// Guest Display
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if (guestRef != PlayerRef.None && _playerDataManager.TryGetPlayerMetaData(guestRef, out var guestData))
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{
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_guestNameLabel.text = guestData.Name.ToString().ToUpper();
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@@ -261,17 +348,55 @@ namespace Hallucinate.UI
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else if (runner.ActivePlayers.Count() >= 2) { _guestNameLabel.text = GetT("LOBBY_SYNCING"); _guestStatusLabel.text = "-"; }
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else { _guestNameLabel.text = GetT("LOBBY_WAITING_LABEL"); _guestStatusLabel.text = "-"; _guestStatusLabel.style.color = Color.gray; }
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bool allReady = true;
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int playerCount = 0;
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foreach (var p in runner.ActivePlayers) { playerCount++; if (_playerDataManager.TryGetPlayerMetaData(p, out var data)) { if (!data.IsReady) allReady = false; } else allReady = false; }
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bool isHost = runner.LocalPlayer == hostRef;
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if (_startBtn != null) { _startBtn.text = GetT("LOBBY_START_BTN"); _startBtn.style.display = isHost ? DisplayStyle.Flex : DisplayStyle.None; _startBtn.SetEnabled(allReady && playerCount >= 2); }
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if (_readyBtn != null && _playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData))
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// 4. Start Button Logic (Host Only)
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if (_startBtn != null && isHost)
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{
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if (myData.IsReady) { _readyBtn.text = GetT("LOBBY_UNREADY_BTN"); _readyBtn.style.backgroundColor = new StyleColor(Color.green); _readyBtn.style.color = new StyleColor(Color.black); }
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else { _readyBtn.text = GetT("LOBBY_READY_BTN"); _readyBtn.style.backgroundColor = new StyleColor(new Color(0.2f, 0.2f, 0.2f, 0.8f)); _readyBtn.style.color = new StyleColor(Color.white); }
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bool allReady = true;
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int playerCount = 0;
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foreach (var p in runner.ActivePlayers)
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{
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playerCount++;
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if (_playerDataManager.TryGetPlayerMetaData(p, out var data))
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{
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if (!data.IsReady) allReady = false;
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}
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else allReady = false;
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}
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bool canStart = allReady && playerCount >= 2;
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_startBtn.SetEnabled(canStart);
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_startBtn.text = GetT("LOBBY_START_BTN");
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if (canStart)
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{
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_startBtn.style.backgroundColor = new StyleColor(Color.green);
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_startBtn.style.color = new StyleColor(Color.black);
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}
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else
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{
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_startBtn.style.backgroundColor = new StyleColor(new Color(0.2f, 0.2f, 0.2f, 0.8f));
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_startBtn.style.color = new StyleColor(new Color(1f, 1f, 1f, 0.5f));
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}
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}
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// Ready Button Logic (Everyone)
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if (_readyBtn != null)
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{
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if (_playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData))
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{
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if (myData.IsReady)
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{
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_readyBtn.text = GetT("LOBBY_UNREADY_BTN");
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_readyBtn.style.backgroundColor = new StyleColor(Color.green);
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_readyBtn.style.color = new StyleColor(Color.black);
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}
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else
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{
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_readyBtn.text = GetT("LOBBY_READY_BTN");
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_readyBtn.style.backgroundColor = new StyleColor(new Color(0.2f, 0.2f, 0.2f, 0.8f));
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_readyBtn.style.color = new StyleColor(Color.white);
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}
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}
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}
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}
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