Merge branch 'master' of http://10.176.48.250:3000/scove/HALLUCINATE
This commit is contained in:
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|
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|
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|
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||||
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// One-shot Events
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public event Action OnJumpEvent; // Space
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if (context.performed)
|
||||
{
|
||||
IsSprintHeld = true;
|
||||
OnSprintEvent?.Invoke();
|
||||
}
|
||||
if (context.canceled) IsSprintHeld = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,10 @@ namespace OnlyScove.Scripts
|
||||
public class PlayerFallState : PlayerBaseState
|
||||
{
|
||||
private readonly int fallHash = Animator.StringToHash("Fall");
|
||||
private readonly int speedHash = Animator.StringToHash("Speed");
|
||||
private readonly int speedXHash = Animator.StringToHash("Velocity X");
|
||||
private readonly int speedZHash = Animator.StringToHash("Velocity Z");
|
||||
|
||||
private float fallSpeed;
|
||||
|
||||
public PlayerFallState(PlayerStateMachine stateMachine, float fallSpeed = -1f) : base(stateMachine)
|
||||
@@ -23,6 +27,7 @@ namespace OnlyScove.Scripts
|
||||
{
|
||||
stateMachine.Anim.SetTrigger(fallHash);
|
||||
stateMachine.Input.OnDodgeEvent += OnThrustPressed;
|
||||
stateMachine.Input.OnSprintEvent += OnAirDash;
|
||||
}
|
||||
|
||||
public override void Tick(float deltaTime)
|
||||
@@ -38,10 +43,20 @@ namespace OnlyScove.Scripts
|
||||
|
||||
stateMachine.Controller.Move(velocity * deltaTime);
|
||||
|
||||
if (stateMachine.Input.IsSprintHeld)
|
||||
// Cập nhật Animator cho việc rơi trên không
|
||||
float multiplier = stateMachine.Input.IsSprintHeld ? 2f : 0.5f;
|
||||
stateMachine.Anim.SetFloat(speedHash, stateMachine.Input.IsSprintHeld ? 1f : 0.7f, stateMachine.AnimationDamping, deltaTime);
|
||||
stateMachine.Anim.SetFloat(speedXHash, input.x * multiplier, stateMachine.AnimationDamping, deltaTime);
|
||||
stateMachine.Anim.SetFloat(speedZHash, input.y * multiplier, stateMachine.AnimationDamping, deltaTime);
|
||||
|
||||
if (moveDirection != Vector3.zero)
|
||||
{
|
||||
stateMachine.SwitchState(new PlayerAirDashState(stateMachine));
|
||||
return;
|
||||
Quaternion targetRot = Quaternion.LookRotation(moveDirection);
|
||||
stateMachine.transform.rotation = Quaternion.RotateTowards(
|
||||
stateMachine.transform.rotation,
|
||||
targetRot,
|
||||
stateMachine.RotationSpeed * deltaTime
|
||||
);
|
||||
}
|
||||
|
||||
if (stateMachine.IsGrounded)
|
||||
@@ -71,12 +86,18 @@ namespace OnlyScove.Scripts
|
||||
}
|
||||
|
||||
private void OnThrustPressed() => stateMachine.SwitchState(new PlayerThrustState(stateMachine));
|
||||
|
||||
private void OnAirDash()
|
||||
{
|
||||
stateMachine.SwitchState(new PlayerAirDashState(stateMachine));
|
||||
}
|
||||
|
||||
public override void PhysicsTick(float fixedDeltaTime) {}
|
||||
|
||||
public override void Exit()
|
||||
{
|
||||
stateMachine.Input.OnDodgeEvent -= OnThrustPressed;
|
||||
stateMachine.Input.OnSprintEvent -= OnAirDash;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,9 @@ namespace OnlyScove.Scripts
|
||||
|
||||
public override void Enter()
|
||||
{
|
||||
stateMachine.Anim.ResetTrigger("Jump");
|
||||
stateMachine.Anim.ResetTrigger("Fall");
|
||||
|
||||
stateMachine.Input.OnJumpEvent += OnJump;
|
||||
stateMachine.Input.OnDodgeEvent += OnDodge;
|
||||
stateMachine.Input.OnCrouchEvent += OnCrouch;
|
||||
|
||||
@@ -5,6 +5,10 @@ namespace OnlyScove.Scripts
|
||||
public class PlayerJumpState : PlayerBaseState
|
||||
{
|
||||
private readonly int jumpHash = Animator.StringToHash("Jump");
|
||||
private readonly int speedHash = Animator.StringToHash("Speed");
|
||||
private readonly int speedXHash = Animator.StringToHash("Velocity X");
|
||||
private readonly int speedZHash = Animator.StringToHash("Velocity Z");
|
||||
|
||||
private float jumpSpeed;
|
||||
|
||||
public PlayerJumpState(PlayerStateMachine stateMachine, float jumpSpeed = -1f) : base(stateMachine)
|
||||
@@ -21,10 +25,22 @@ namespace OnlyScove.Scripts
|
||||
|
||||
public override void Enter()
|
||||
{
|
||||
// Set initial velocity for the Jump Blend Tree (2D Freeform)
|
||||
Vector2 input = stateMachine.Input.MoveInput;
|
||||
stateMachine.Anim.SetFloat(speedXHash, input.x);
|
||||
stateMachine.Anim.SetFloat(speedZHash, input.y);
|
||||
|
||||
// Set Speed parameter to help distinguish between Idle Jump (0) and Run Jump (0.7+)
|
||||
float moveAmount = input.magnitude;
|
||||
stateMachine.Anim.SetFloat(speedHash, moveAmount > 0.1f ? 1.0f : 0f);
|
||||
|
||||
stateMachine.Anim.ResetTrigger(jumpHash);
|
||||
stateMachine.Anim.SetTrigger(jumpHash);
|
||||
|
||||
// Physic formula: v = sqrt(h * -2 * g)
|
||||
stateMachine.VelocityY = Mathf.Sqrt(stateMachine.JumpHeight * -2f * Physics.gravity.y);
|
||||
|
||||
stateMachine.Input.OnSprintEvent += OnAirDash;
|
||||
}
|
||||
|
||||
public override void Tick(float deltaTime)
|
||||
@@ -40,13 +56,37 @@ namespace OnlyScove.Scripts
|
||||
|
||||
stateMachine.Controller.Move(velocity * deltaTime);
|
||||
|
||||
// Cập nhật Animator cho việc di chuyển trên không (Blend Tree sẽ tự mượt mà theo các giá trị này)
|
||||
float multiplier = stateMachine.Input.IsSprintHeld ? 1f : 0.5f;
|
||||
stateMachine.Anim.SetFloat(speedXHash, input.x * multiplier, stateMachine.AnimationDamping, deltaTime);
|
||||
stateMachine.Anim.SetFloat(speedZHash, input.y * multiplier, stateMachine.AnimationDamping, deltaTime);
|
||||
|
||||
if (moveDirection != Vector3.zero)
|
||||
{
|
||||
Quaternion targetRot = Quaternion.LookRotation(moveDirection);
|
||||
stateMachine.transform.rotation = Quaternion.RotateTowards(
|
||||
stateMachine.transform.rotation,
|
||||
targetRot,
|
||||
stateMachine.RotationSpeed * deltaTime
|
||||
);
|
||||
}
|
||||
|
||||
if (stateMachine.VelocityY <= 0f)
|
||||
{
|
||||
stateMachine.SwitchState(new PlayerFallState(stateMachine, jumpSpeed));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAirDash()
|
||||
{
|
||||
stateMachine.SwitchState(new PlayerAirDashState(stateMachine));
|
||||
}
|
||||
|
||||
public override void PhysicsTick(float fixedDeltaTime) {}
|
||||
public override void Exit() {}
|
||||
|
||||
public override void Exit()
|
||||
{
|
||||
stateMachine.Input.OnSprintEvent -= OnAirDash;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -43,7 +43,7 @@ namespace OnlyScove.Scripts
|
||||
Debug.Log($"[PlayerMoveState] View: {(stateMachine.Cam.PlanarRotation.eulerAngles.y)}, InputDir: {inputDir}, MoveDir: {moveDirection}, PlayerRot: {stateMachine.transform.rotation.eulerAngles.y}");
|
||||
}
|
||||
|
||||
Vector3 velocity = moveDirection * stateMachine.RunSpeed;
|
||||
Vector3 velocity = moveDirection * stateMachine.WalkSpeed;
|
||||
|
||||
if (stateMachine.IsGrounded && stateMachine.VelocityY < 0)
|
||||
{
|
||||
@@ -95,7 +95,7 @@ namespace OnlyScove.Scripts
|
||||
return;
|
||||
}
|
||||
}
|
||||
stateMachine.SwitchState(new PlayerJumpState(stateMachine, stateMachine.RunSpeed));
|
||||
stateMachine.SwitchState(new PlayerJumpState(stateMachine, stateMachine.WalkSpeed));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user