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@@ -3,6 +3,9 @@ using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UIElements;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Hallucinate.UI
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{
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@@ -17,6 +20,9 @@ namespace Hallucinate.UI
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private readonly Dictionary<Type, BaseUIController> _controllers = new Dictionary<Type, BaseUIController>();
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private readonly Stack<BaseUIController> _history = new Stack<BaseUIController>();
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[Header("Game Metadata")]
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[SerializeField] private Texture2D gameIcon;
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[Header("UI Templates")]
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[SerializeField] private VisualTreeAsset mainMenuTemplate;
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[SerializeField] private VisualTreeAsset lobbyTemplate;
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@@ -48,6 +54,14 @@ namespace Hallucinate.UI
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_uiDocument = GetComponent<UIDocument>();
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_rootElement = _uiDocument.rootVisualElement;
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#if UNITY_EDITOR
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if (gameIcon == null)
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{
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var icons = PlayerSettings.GetIconsForTargetGroup(BuildTargetGroup.Unknown);
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if (icons != null && icons.Length > 0) gameIcon = icons[0];
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}
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#endif
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InitializeControllers();
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}
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@@ -55,6 +69,11 @@ namespace Hallucinate.UI
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private void InitializeControllers()
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{
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_mainMenuController = RegisterController<MainMenuController>(mainMenuTemplate);
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if (_mainMenuController != null && gameIcon != null)
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{
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_mainMenuController.SetGameIcon(gameIcon);
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}
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_lobbyController = RegisterController<LobbyController>(lobbyTemplate);
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_profileController = RegisterController<ProfileController>(profileTemplate);
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_settingsController = RegisterController<SettingsController>(settingsTemplate);
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@@ -120,7 +139,5 @@ namespace Hallucinate.UI
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var previousScreen = _history.Peek();
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await previousScreen.PlayTransitionIn();
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}
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// Custom Inspector features can be added here with [ContextMenu] or CustomEditor
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}
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}
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