diff --git a/.gemini-workspace-history/active-context.md b/.gemini-workspace-history/active-context.md
index b11c8935..fc9f3d1d 100644
--- a/.gemini-workspace-history/active-context.md
+++ b/.gemini-workspace-history/active-context.md
@@ -1,8 +1,185 @@
-## Full Previous Session Transcript (from session-2026-06-07-16-57.json.gz)
+## Full Previous Session Transcript (from session-2026-06-07-18-53.json.gz)
-{"sessionId":"3186e122-c6b8-4f8e-8cd3-292ab990189a","projectHash":"4428cb73bec51e3b44252fcff9a34d2b26a399597cf22de2d66082790011fb8d","startTime":"2026-06-07T09:57:10.072Z","lastUpdated":"2026-06-07T09:57:10.072Z","kind":"main"}
-{"$set":{"messages":[{"id":"d04923d38bb0f6017037e74183378ef4","timestamp":"2026-06-07T09:57:10.074Z","type":"user","content":[{"text":"\nThis is the Gemini CLI. We are setting up the context for our chat.\nToday's date is Sunday, June 7, 2026 (formatted according to the user's locale).\nMy operating system is: win32\nThe project's temporary directory is: C:\\Users\\scove\\.gemini\\tmp\\baba-yaga\n- **Workspace Directories:**\n - D:\\Learning_Progress\\Projects\\BABA_YAGA\n- **Directory Structure:**\n\nShowing up to 200 items (files + folders). Folders or files indicated with ... contain more items not shown, were ignored, or the display limit (200 items) was reached.\n\nD:\\Learning_Progress\\Projects\\BABA_YAGA\\\n├───.gitignore\n├───GEMINI.md\n├───README.md\n├───.gemini-workspace-history\\\n│ ├───active-context.md\n│ ├───session-2026-04-30-21-39.json.gz\n│ ├───session-2026-04-30-21-47.json.gz\n│ ├───session-2026-05-01-01-26.json.gz\n│ ├───session-2026-05-01-01-51.json.gz\n│ ├───session-2026-05-01-02-25.json.gz\n│ ├───session-2026-05-01-14-48.json.gz\n│ ├───session-2026-05-01-16-53.json.gz\n│ ├───session-2026-05-01-17-28.json.gz\n│ ├───session-2026-05-01-17-29.json.gz\n│ ├───session-2026-05-01-17-31.json.gz\n│ ├───session-2026-05-01-18-10.json.gz\n│ ├───session-2026-05-01-20-30.json.gz\n│ ├───session-2026-05-01-20-42.json.gz\n│ ├───session-2026-05-01-21-05.json.gz\n│ ├───session-2026-05-01-21-07.json.gz\n│ ├───session-2026-05-01-21-10.json.gz\n│ ├───session-2026-05-01-21-11.json.gz\n│ ├───session-2026-05-01-21-51.json.gz\n│ ├───session-2026-05-01-23-27.json.gz\n│ ├───session-2026-05-02-00-00.json.gz\n│ ├───session-2026-05-03-21-30.json.gz\n│ ├───session-2026-06-04-23-01.json.gz\n│ ├───session-2026-06-06-00-13.json.gz\n│ └───summary-2026-04-30.md\n├───.git\\...\n├───.idea\\\n│ ├───.idea.BABA_YAGA\\\n│ │ └───.idea\\\n│ ├───.idea.HALLUCINATE\\\n│ │ └───.idea\\\n│ └───.idea.HALLUCINATION\\\n│ └───.idea\\\n├───Assets\\\n│ ├───_Recovery.meta\n│ ├───All for one.meta\n│ ├───Animation.meta\n│ ├───Audio.meta\n│ ├───Editor.meta\n│ ├───Fonts.meta\n│ ├───InventoryData.json\n│ ├───InventoryData.json.meta\n│ ├───Materials.meta\n│ ├───Models.meta\n│ ├───Plugin.meta\n│ ├───Prefabs.meta\n│ ├───Presets.meta\n│ ├───Resources.meta\n│ ├───Scenes.meta\n│ ├───Scove.meta\n│ ├───Scripts.meta\n│ ├───Settings.meta\n│ ├───Shaders.meta\n│ ├───TEST CUA TUAN.meta\n│ ├───Textures.meta\n│ ├───Third Parties.meta\n│ ├───UI.meta\n│ ├───_Recovery\\\n│ │ ├───0 (1).unity\n│ │ ├───0 (1).unity.meta\n│ │ ├───0 (10).unity\n│ │ ├───0 (10).unity.meta\n│ │ ├───0 (11).unity\n│ │ ├───0 (11).unity.meta\n│ │ ├───0 (12).unity\n│ │ ├───0 (12).unity.meta\n│ │ ├───0 (13).unity\n│ │ ├───0 (13).unity.meta\n│ │ ├───0 (14).unity\n│ │ ├───0 (14).unity.meta\n│ │ ├───0 (2).unity\n│ │ ├───0 (2).unity.meta\n│ │ ├───0 (3).unity\n│ │ ├───0 (3).unity.meta\n│ │ ├───0 (4).unity\n│ │ ├───0 (4).unity.meta\n│ │ ├───0 (5).unity\n│ │ ├───0 (5).unity.meta\n│ │ ├───0 (6).unity\n│ │ ├───0 (6).unity.meta\n│ │ ├───0 (7).unity\n│ │ ├───0 (7).unity.meta\n│ │ ├───0 (8).unity\n│ │ ├───0 (8).unity.meta\n│ │ ├───0 (9).unity\n│ │ ├───0 (9).unity.meta\n│ │ ├───0.unity\n│ │ └───0.unity.meta\n│ ├───.gemini-workspace-history\\\n│ │ ├───active-context.md\n│ │ ├───session-2026-05-02-00-01.json.gz\n│ │ └───session-2026-05-02-19-42.json.gz\n│ ├───.idea\\\n│ │ ├───.gitignore\n│ │ ├───encodings.xml\n│ │ ├───indexLayout.xml\n│ │ └───vcs.xml\n│ ├───All for one\\\n│ │ ├───Basic Locomotion Demo.meta\n│ │ ├───Invector_InventoryExamples.unity\n│ │ ├───Invector_InventoryExamples.unity.meta\n│ │ ├───Melee Demo.meta\n│ │ ├───Shooting Demo.meta\n│ │ ├───Simple Melee AI.meta\n│ │ ├───TargetTrainingMiniGame.meta\n│ │ ├───Basic Locomotion Demo\\\n│ │ ├───Melee Demo\\\n│ │ ├───Shooting Demo\\\n│ │ ├───Simple Melee AI\\\n│ │ └───TargetTrainingMiniGame\\\n│ ├───Animation\\\n│ │ ├───Basic Locomotion.meta\n│ │ ├───Melee Combat.meta\n│ │ ├───Player Prototype.meta\n│ │ ├───Shooter.meta\n│ │ ├───UI Animation.meta\n│ │ └───...\n│ ├───Audio\\\n│ ├───Editor\\\n│ ├───Fonts\\\n│ ├───Materials\\\n│ ├───Models\\\n│ ├───Plugin\\\n│ ├───Prefabs\\\n│ ├───Presets\\\n│ ├───Resources\\\n│ ├───Scenes\\\n│ ├───Scove\\\n│ ├───Scripts\\\n│ ├───Settings\\\n│ ├───Shaders\\\n│ ├───TEST CUA TUAN\\\n│ ├───Textures\\\n│ ├───Third Parties\\\n│ └───UI\\\n├───Library\\...\n├───Logs\\...\n├───obj\\...\n├───Packages\\\n│ ├───manifest.json\n│ ├───packages-lock.json\n│ └───app.rive.rive-unity\\\n├───ProjectSettings\\\n│ ├───AudioManager.asset\n│ ├───ClusterInputManager.asset\n│ ├───DynamicsManager.asset\n│ ├───EditorBuildSettings.asset\n│ ├───EditorSettings.asset\n│ ├───GraphicsSettings.asset\n│ ├───InputManager.asset\n│ ├───MemorySettings.asset\n│ ├───MultiplayerManager.asset\n│ ├───NavMeshAreas.asset\n│ ├───PackageManagerSettings.asset\n│ ├───Physics2DSettings.asset\n│ ├───PresetManager.asset\n│ ├───ProjectSettings.asset\n│ ├───ProjectVersion.txt\n│ ├───QualitySettings.asset\n│ ├───SceneTemplateSettings.json\n│ ├───ShaderGraphSettings.asset\n│ ├───TagManager.asset\n│ ├───TimelineSettings.asset\n│ ├───TimeManager.asset\n│ ├───UnityConnectSettings.asset\n│ ├───URPProjectSettings.asset\n│ ├───VersionControlSettings.asset\n│ ├───VFXManager.asset\n│ ├───XRSettings.asset\n│ └───Packages\\\n├───Temp\\...\n├───UIElementsSchema\\\n│ ├───Hallucinate.UI.Components.xsd\n│ ├───UIElements.xsd\n│ ├───Unity.Multiplayer.PlayMode.Editor.xsd\n│ ├───Unity.Profiling.Editor.UI.xsd\n│ ├───Unity.Profiling.Editor.xsd\n│ ├───Unity.UI.Builder.xsd\n│ ├───Unity.UIToolkit.Editor.xsd\n│ ├───UnityEditor.Accessibility.xsd\n│ ├───UnityEditor.Audio.UIElements.xsd\n│ ├───UnityEditor.Experimental.GraphView.xsd\n│ ├───UnityEditor.Inspector.GraphicsSettingsInspectors.xsd\n│ ├───UnityEditor.Inspector.xsd\n│ ├───UnityEditor.Overlays.xsd\n│ ├───UnityEditor.PackageManager.UI.Internal.xsd\n│ ├───UnityEditor.Rendering.xsd\n│ ├───UnityEditor.Search.xsd\n│ ├───UnityEditor.ShaderGraph.Drawing.xsd\n│ ├───UnityEditor.ShortcutManagement.xsd\n│ ├───UnityEditor.Toolbars.xsd\n│ ├───UnityEditor.U2D.Sprites.SpriteEditorTool.xsd\n│ ├───UnityEditor.UIElements.Debugger.xsd\n│ ├───UnityEditor.UIElements.ProjectSettings.xsd\n│ ├───UnityEditor.UIElements.xsd\n│ └───UnityEngine.UIElements.xsd\n└───UserSettings\\...\n\n\n\n\n--- Context from: C:/Users/scove/.gemini/extensions/caveman/GEMINI.md ---\n\n---\nname: caveman\ndescription: >\n Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman\n while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra,\n wenyan-lite, wenyan-full, wenyan-ultra.\n Use when user says \"caveman mode\", \"talk like caveman\", \"use caveman\", \"less tokens\",\n \"be brief\", or invokes /caveman. Also auto-triggers when token efficiency is requested.\n---\n\nRespond terse like smart caveman. All technical substance stay. Only fluff die.\n\n## Persistence\n\nACTIVE EVERY RESPONSE. No revert after many turns. No filler drift. Still active if unsure. Off only: \"stop caveman\" / \"normal mode\".\n\nDefault: **full**. Switch: `/caveman lite|full|ultra`.\n\n## Rules\n\nDrop: articles (a/an/the), filler (just/really/basically/actually/simply), pleasantries (sure/certainly/of course/happy to), hedging. Fragments OK. Short synonyms (big not extensive, fix not \"implement a solution for\"). Technical terms exact. Code blocks unchanged. Errors quoted exact.\n\nPattern: `[thing] [action] [reason]. [next step].`\n\nNot: \"Sure! I'd be happy to help you with that. The issue you're experiencing is likely caused by...\"\nYes: \"Bug in auth middleware. Token expiry check use `<` not `<=`. Fix:\"\n\n## Intensity\n\n| Level | What change |\n|-------|------------|\n| **lite** | No filler/hedging. Keep articles + full sentences. Professional but tight |\n| **full** | Drop articles, fragments OK, short synonyms. Classic caveman |\n| **ultra** | Abbreviate (DB/auth/config/req/res/fn/impl), strip conjunctions, arrows for causality (X → Y), one word when one word enough |\n| **wenyan-lite** | Semi-classical. Drop filler/hedging but keep grammar structure, classical register |\n| **wenyan-full** | Maximum classical terseness. Fully 文言文. 80-90% character reduction. Classical sentence patterns, verbs precede objects, subjects often omitted, classical particles (之/乃/為/其) |\n| **wenyan-ultra** | Extreme abbreviation while keeping classical Chinese feel. Maximum compression, ultra terse |\n\nExample — \"Why React component re-render?\"\n- lite: \"Your component re-renders because you create a new object reference each render. Wrap it in `useMemo`.\"\n- full: \"New object ref each render. Inline object prop = new ref = re-render. Wrap in `useMemo`.\"\n- ultra: \"Inline obj prop → new ref → re-render. `useMemo`.\"\n- wenyan-lite: \"組件頻重繪,以每繪新生對象參照故。以 useMemo 包之。\"\n- wenyan-full: \"物出新參照,致重繪。useMemo .Wrap之。\"\n- wenyan-ultra: \"新參照→重繪。useMemo Wrap。\"\n\nExample — \"Explain database connection pooling.\"\n- lite: \"Connection pooling reuses open connections instead of creating new ones per request. Avoids repeated handshake overhead.\"\n- full: \"Pool reuse open DB connections. No new connection per request. Skip handshake overhead.\"\n- ultra: \"Pool = reuse DB conn. Skip handshake → fast under load.\"\n- wenyan-full: \"池reuse open connection。不每req新開。skip handshake overhead。\"\n- wenyan-ultra: \"池reuse conn。skip handshake → fast。\"\n\n## Auto-Clarity\n\nDrop caveman for: security warnings, irreversible action confirmations, multi-step sequences where fragment order risks misread, user asks to clarify or repeats question. Resume caveman after clear part done.\n\nExample — destructive op:\n> **Warning:** This will permanently delete all rows in the `users` table and cannot be undone.\n> ```sql\n> DROP TABLE users;\n> ```\n> Caveman resume. Verify backup exist first.\n\n## Boundaries\n\nCode/commits/PRs: write normal. \"stop caveman\" or \"normal mode\": revert. Level persist until changed or session end.\n\n\n---\nname: caveman-commit\ndescription: >\n Ultra-compressed commit message generator. Cuts noise from commit messages while preserving\n intent and reasoning. Conventional Commits format. Subject ≤50 chars, body only when \"why\"\n isn't obvious. Use when user says \"write a commit\", \"commit message\", \"generate commit\",\n \"/commit\", or invokes /caveman-commit. Auto-triggers when staging changes.\n---\n\nWrite commit messages terse and exact. Conventional Commits format. No fluff. Why over what.\n\n## Rules\n\n**Subject line:**\n- `(): ` — `` optional\n- Types: `feat`, `fix`, `refactor`, `perf`, `docs`, `test`, `chore`, `build`, `ci`, `style`, `revert`\n- Imperative mood: \"add\", \"fix\", \"remove\" — not \"added\", \"adds\", \"adding\"\n- ≤50 chars when possible, hard cap 72\n- No trailing period\n- Match project convention for capitalization after the colon\n\n**Body (only if needed):**\n- Skip entirely when subject is self-explanatory\n- Add body only for: non-obvious *why*, breaking changes, migration notes, linked issues\n- Wrap at 72 chars\n- Bullets `-` not `*`\n- Reference issues/PRs at end: `Closes #42`, `Refs #17`\n\n**What NEVER goes in:**\n- \"This commit does X\", \"I\", \"we\", \"now\", \"currently\" — the diff says what\n- \"As requested by...\" — use Co-authored-by trailer\n- \"Generated with Claude Code\" or any AI attribution\n- Emoji (unless project convention requires)\n- Restating the file name when scope already says it\n\n## Examples\n\nDiff: new endpoint for user profile with body explaining the why\n- ❌ \"feat: add a new endpoint to get user profile information from the database\"\n- ✅\n ```\n feat(api): add GET /users/:id/profile\n\n Mobile client needs profile data without the full user payload\n to reduce LTE bandwidth on cold-launch screens.\n\n Closes #128\n ```\n\nDiff: breaking API change\n- ✅\n ```\n feat(api)!: rename /v1/orders to /v1/checkout\n\n BREAKING CHANGE: clients on /v1/orders must migrate to /v1/checkout\n before 2026-06-01. Old route returns 410 after that date.\n ```\n\n## Auto-Clarity\n\nAlways include body for: breaking changes, security fixes, data migrations, anything reverting a prior commit. Never compress these into subject-only — future debuggers need the context.\n\n## Boundaries\n\nOnly generates the commit message. Does not run `git commit`, does not stage files, does not amend. Output the message as a code block ready to paste. \"stop caveman-commit\" or \"normal mode\": revert to verbose commit style.\n\n\n---\nname: caveman-review\ndescription: >\n Ultra-compressed code review comments. Cuts noise from PR feedback while preserving\n the actionable signal. Each comment is one line: location, problem, fix. Use when user\n says \"review this PR\", \"code review\", \"review the diff\", \"/review\", or invokes\n /caveman-review. Auto-triggers when reviewing pull requests.\n---\n\nWrite code review comments terse and actionable. One line per finding. Location, problem, fix. No throat-clearing.\n\n## Rules\n\n**Format:** `L: . .` — or `:L: ...` when reviewing multi-file diffs.\n\n**Severity prefix (optional, when mixed):**\n- `🔴 bug:` — broken behavior, will cause incident\n- `🟡 risk:` — works but fragile (race, missing null check, swallowed error)\n- `🔵 nit:` — style, naming, micro-optim. Author can ignore\n- `❓ q:` — genuine question, not a suggestion\n\n**Drop:**\n- \"I noticed that...\", \"It seems like...\", \"You might want to consider...\"\n- \"This is just a suggestion but...\" — use `nit:` instead\n- \"Great work!\", \"Looks good overall but...\" — say it once at the top, not per comment\n- Restating what the line does — the reviewer can read the diff\n- Hedging (\"perhaps\", \"maybe\", \"I think\") — if unsure use `q:`\n\n**Keep:**\n- Exact line numbers\n- Exact symbol/function/variable names in backticks\n- Concrete fix, not \"consider refactoring this\"\n- The *why* if the fix isn't obvious from the problem statement\n\n## Examples\n\n❌ \"I noticed that on line 42 you're not checking if the user object is null before accessing the email property. This could potentially cause a crash if the user is not found in the database. You might want to add a null check here.\"\n\n✅ `L42: 🔴 bug: user can be null after .find(). Add guard before .email.`\n\n❌ \"It looks like this function is doing a lot of things and might benefit from being broken up into smaller functions for readability.\"\n\n✅ `L88-140: 🔵 nit: 50-line fn does 4 things. Extract validate/normalize/persist.`\n\n❌ \"Have you considered what happens if the API returns a 429? I think we should probably handle that case.\"\n\n✅ `L23: 🟡 risk: no retry on 429. Wrap in withBackoff(3).`\n\n## Auto-Clarity\n\nDrop terse mode for: security findings (CVE-class bugs need full explanation + reference), architectural disagreements (need rationale, not just a one-liner), and onboarding contexts where the author is new and needs the \"why\". In those cases write a normal paragraph, then resume terse for the rest.\n\n## Boundaries\n\nReviews only — does not write the code fix, does not approve/request-changes, does not run linters. Output the comment(s) ready to paste into the PR. \"stop caveman-review\" or \"normal mode\": revert to verbose review style.\n\n\n---\nname: caveman-compress\ndescription: >\n Compress natural language memory files (CLAUDE.md, todos, preferences) into caveman format\n to save input tokens. Preserves all technical substance, code, URLs, and structure.\n Compressed version overwrites the original file. Human-readable backup saved as FILE.original.md.\n Trigger: /caveman:compress or \"compress memory file\"\n---\n\n# Caveman Compress\n\n## Purpose\n\nCompress natural language files (CLAUDE.md, todos, preferences) into caveman-speak to reduce input tokens. Compressed version overwrites original. Human-readable backup saved as `.original.md`.\n\n## Trigger\n\n`/caveman:compress ` or when user asks to compress a memory file.\n\n## Process\n\n1. The compression scripts live in `caveman-compress/scripts/` (adjacent to this SKILL.md). If the path is not immediately available, search for `caveman-compress/scripts/__main__.py`.\n\n2. Run:\n\ncd caveman-compress && python3 -m scripts \n\n3. The CLI will:\n- detect file type (no tokens)\n- call Claude to compress\n- validate output (no tokens)\n- if errors: cherry-pick fix with Claude (targeted fixes only, no recompression)\n- retry up to 2 times\n- if still failing after 2 retries: report error to user, leave original file untouched\n\n4. Return result to user\n\n## Compression Rules\n\n### Remove\n- Articles: a, an, the\n- Filler: just, really, basically, actually, simply, essentially, generally\n- Pleasantries: \"sure\", \"certainly\", \"of course\", \"happy to\", \"I'd recommend\"\n- Hedging: \"it might be worth\", \"you could consider\", \"it would be good to\"\n- Redundant phrasing: \"in order to\" → \"to\", \"make sure to\" → \"ensure\", \"the reason is because\" → \"because\"\n- Connective fluff: \"however\", \"furthermore\", \"additionally\", \"in addition\"\n\n### Preserve EXACTLY (never modify)\n- Code blocks (fenced ``` and indented)\n- Inline code (`backtick content`)\n- URLs and links (full URLs, markdown links)\n- File paths (`/src/components/...`, `./config.yaml`)\n- Commands (`npm install`, `git commit`, `docker build`)\n- Technical terms (library names, API names, protocols, algorithms)\n- Proper nouns (project names, people, companies)\n- Dates, version numbers, numeric values\n- Environment variables (`$HOME`, `NODE_ENV`)\n\n### Preserve Structure\n- All markdown headings (keep exact heading text, compress body below)\n- Bullet point hierarchy (keep nesting level)\n- Numbered lists (keep numbering)\n- Tables (compress cell text, keep structure)\n- Frontmatter/YAML headers in markdown files\n\n### Compress\n- Use short synonyms: \"big\" not \"extensive\", \"fix\" not \"implement a solution for\", \"use\" not \"utilize\"\n- Fragments OK: \"Run tests before commit\" not \"You should always run tests before committing\"\n- Drop \"you should\", \"make sure to\", \"remember to\" — just state the action\n- Merge redundant bullets that say the same thing differently\n- Keep one example where multiple examples show the same pattern\n\nCRITICAL RULE:\nAnything inside ``` ... ``` must be copied EXACTLY.\nDo not:\n- remove comments\n- remove spacing\n- reorder lines\n- shorten commands\n- simplify anything\n\nInline code (`...`) must be preserved EXACTLY.\nDo not modify anything inside backticks.\n\nIf file contains code blocks:\n- Treat code blocks as read-only regions\n- Only compress text outside them\n- Do not merge sections around code\n\n## Pattern\n\nOriginal:\n> You should always make sure to run the test suite before pushing any changes to the main branch. This is important because it helps catch bugs early and prevents broken builds from being deployed to production.\n\nCompressed:\n> Run tests before push to main. Catch bugs early, prevent broken prod deploys.\n\nOriginal:\n> The application uses a microservices architecture with the following components. The API gateway handles all incoming requests and routes them to the appropriate service. The authentication service is responsible for managing user sessions and JWT tokens.\n\nCompressed:\n> Microservices architecture. API gateway route all requests to services. Auth service manage user sessions + JWT tokens.\n\n## Boundaries\n\n- ONLY compress natural language files (.md, .txt, extensionless)\n- NEVER modify: .py, .js, .ts, .json, .yaml, .yml, .toml, .env, .lock, .css, .html, .xml, .sql, .sh\n- If file has mixed content (prose + code), compress ONLY the prose sections\n- If unsure whether something is code or prose, leave it unchanged\n- Original file is backed up as FILE.original.md before overwriting\n- Never compress FILE.original.md (skip it)\n\n\n--- End of Context from: C:/Users/scove/.gemini/extensions/caveman/GEMINI.md ---\n\n--- Context from: C:/Users/scove/.gemini/extensions/co-researcher/GEMINI.md ---\n# Co-Researcher Agents for Gemini\n\nThis project provides PhD-level research capabilities for your Gemini CLI sessions.\n\n## Available Agents\n\n### Available Skills\nSee `skills/` for the full list of capabilities, including:\n- `research-methodology`\n- `literature-review`\n- `critical-analysis`\n- `hypothesis-testing`\n- `lateral-thinking`\n- `qualitative-research`\n- `quantitative-analysis`\n- `peer-review`\n- `ethics-review`\n- `grant-writing`\n\n\n## How to use in Gemini CLI\n\nGemini automatically discovers these agents when you run it from this directory. You can invoke them by name:\n\n```bash\ngemini \"Use the literature-review skill to find recent papers on room temperature superconductors\"\ngemini \"Ask the critical-analysis skill to review my methodology in proposal.md\"\n```\n\nThe CLI reads the context from `agents/` and this `GEMINI.md` file automatically.\nIt also has access to the specialized skills in the `skills/` directory.\n\n### Available Skills\nSee `skills/` for the full list of capabilities, including:\n- `research-methodology`\n- `literature-review`\n- `critical-analysis`\n--- End of Context from: C:/Users/scove/.gemini/extensions/co-researcher/GEMINI.md ---\n\n--- Context from: C:/Users/scove/.gemini/extensions/oh-my-product/GEMINI.md ---\n# oh-my-product Extension Context\r\n\r\nThis extension is the canonical public entry point for the `oh-my-product` workflow.\r\n\r\n> **Shared context**: See `context/omp-core.md` for the full agent catalog, workflow stages, quality gates, and state conventions.\r\n\r\n## Context Layers (priority order)\r\n1. **System/Runtime** — Gemini CLI constraints (immutable)\r\n2. **Project Standards** — This file (`GEMINI.md`) + `context/omp-core.md`\r\n3. **Session Memory** — `.omp/state/`, memory entries\r\n4. **Active Task** — Current plan, taskboard, PRD\r\n5. **Execution Traces** — Recent iteration results\r\n\r\n## Product intent\r\n- Keep orchestration incremental (MVP-first).\r\n- Default runtime backend is **tmux**.\r\n- Subagents are **experimental opt-in** only.\r\n- Setup defaults to **project scope**.\r\n\r\n## Preferred command flow\r\n1. `oh-my-product setup --scope project` (alias: `omp setup --scope project`)\r\n2. ensure `.gemini/agents/catalog.json` exists (repo contributor fallback: `npm run setup:subagents`)\r\n3. `oh-my-product doctor`\r\n4. `oh-my-product team run --task \"...\"`\r\n5. `oh-my-product verify`\r\n6. Optional MCP server surface: `oh-my-product mcp serve --dry-run --json`\r\n7. Optional live team bridge: `omx team 3:executor \"...\"`\r\n\r\n## Discoverability notes\r\n- Gemini's extension install preview may expose skills more visibly than command prompts.\r\n- Preview is not the full feature list: extension command TOML assets can still be installed even when they are not explicitly enumerated during install.\r\n- If preview output looks sparse, verify availability with direct CLI commands instead of relying on the preview screen alone.\r\n\r\nPrimary command families:\r\n- `setup`\r\n- `doctor`\r\n- `team run` / `team assemble` / `team plan` / `team prd` / `team exec`\r\n- `team subagents`\r\n- `team verify`\r\n- `tools`\r\n- `hud`\r\n- `intent` / `mode` / `approval` / `reasoning`\r\n- `workspace` / `taskboard` / `checkpoint`\r\n- `ralph` / `ultrawork` / `loop`\r\n- `consensus` / `optimize` / `memory` / `rules`\r\n- `launch` / `stop`\r\n\r\n## Guardrails\r\n- Do not skip sandbox checks when a task requires shell execution.\r\n- Prefer actionable failure output (what failed + how to fix it).\r\n- Keep state transitions observable under `.omp/state/`.\r\n\r\n## Handoff expectations\r\nWhen executing team tasks, include:\r\n- command(s) run,\r\n- final exit status,\r\n- key state/log paths for follow-up.\n--- End of Context from: C:/Users/scove/.gemini/extensions/oh-my-product/GEMINI.md ---\n\n--- Context from: C:/Users/scove/.gemini/extensions/superpowers/GEMINI.md ---\n\n---\nname: using-superpowers\ndescription: Use when starting any conversation - establishes how to find and use skills, requiring Skill tool invocation before ANY response including clarifying questions\n---\n\n\nIf you were dispatched as a subagent to execute a specific task, skip this skill.\n\n\n\nIf you think there is even a 1% chance a skill might apply to what you are doing, you ABSOLUTELY MUST invoke the skill.\n\nIF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.\n\nThis is not negotiable. This is not optional. You cannot rationalize your way out of this.\n\n\n## Instruction Priority\n\nSuperpowers skills override default system prompt behavior, but **user instructions always take precedence**:\n\n1. **User's explicit instructions** (CLAUDE.md, GEMINI.md, AGENTS.md, direct requests) — highest priority\n2. **Superpowers skills** — override default system behavior where they conflict\n3. **Default system prompt** — lowest priority\n\nIf CLAUDE.md, GEMINI.md, or AGENTS.md says \"don't use TDD\" and a skill says \"always use TDD,\" follow the user's instructions. The user is in control.\n\n## How to Access Skills\n\n**In Claude Code:** Use the `Skill` tool. When you invoke a skill, its content is loaded and presented to you—follow it directly. Never use the Read tool on skill files.\n\n**In Copilot CLI:** Use the `skill` tool. Skills are auto-discovered from installed plugins. The `skill` tool works the same as Claude Code's `Skill` tool.\n\n**In Gemini CLI:** Skills activate via the `activate_skill` tool. Gemini loads skill metadata at session start and activates the full content on demand.\n\n**In other environments:** Check your platform's documentation for how skills are loaded.\n\n## Platform Adaptation\n\nSkills use Claude Code tool names. Non-CC platforms: see `references/copilot-tools.md` (Copilot CLI), `references/codex-tools.md` (Codex) for tool equivalents. Gemini CLI users get the tool mapping loaded automatically via GEMINI.md.\n\n# Using Skills\n\n## The Rule\n\n**Invoke relevant or requested skills BEFORE any response or action.** Even a 1% chance a skill might apply means that you should invoke the skill to check. If an invoked skill turns out to be wrong for the situation, you don't need to use it.\n\n```dot\ndigraph skill_flow {\n \"User message received\" [shape=doublecircle];\n \"About to EnterPlanMode?\" [shape=doublecircle];\n \"Already brainstormed?\" [shape=diamond];\n \"Invoke brainstorming skill\" [shape=box];\n \"Might any skill apply?\" [shape=diamond];\n \"Invoke Skill tool\" [shape=box];\n \"Announce: 'Using [skill] to [purpose]'\" [shape=box];\n \"Has checklist?\" [shape=diamond];\n \"Create TodoWrite todo per item\" [shape=box];\n \"Follow skill exactly\" [shape=box];\n \"Respond (including clarifications)\" [shape=doublecircle];\n\n \"About to EnterPlanMode?\" -> \"Already brainstormed?\";\n \"Already brainstormed?\" -> \"Invoke brainstorming skill\" [label=\"no\"];\n \"Already brainstormed?\" -> \"Might any skill apply?\" [label=\"yes\"];\n \"Invoke brainstorming skill\" -> \"Might any skill apply?\";\n\n \"User message received\" -> \"Might any skill apply?\";\n \"Might any skill apply?\" -> \"Invoke Skill tool\" [label=\"yes, even 1%\"];\n \"Might any skill apply?\" -> \"Respond (including clarifications)\" [label=\"definitely not\"];\n \"Invoke Skill tool\" -> \"Announce: 'Using [skill] to [purpose]'\";\n \"Announce: 'Using [skill] to [purpose]'\" -> \"Has checklist?\";\n \"Has checklist?\" -> \"Create TodoWrite todo per item\" [label=\"yes\"];\n \"Has checklist?\" -> \"Follow skill exactly\" [label=\"no\"];\n \"Create TodoWrite todo per item\" -> \"Follow skill exactly\";\n}\n```\n\n## Red Flags\n\nThese thoughts mean STOP—you're rationalizing:\n\n| Thought | Reality |\n|---------|---------|\n| \"This is just a simple question\" | Questions are tasks. Check for skills. |\n| \"I need more context first\" | Skill check comes BEFORE clarifying questions. |\n| \"Let me explore the codebase first\" | Skills tell you HOW to explore. Check first. |\n| \"I can check git/files quickly\" | Files lack conversation context. Check for skills. |\n| \"Let me gather information first\" | Skills tell you HOW to gather information. |\n| \"This doesn't need a formal skill\" | If a skill exists, use it. |\n| \"I remember this skill\" | Skills evolve. Read current version. |\n| \"This doesn't count as a task\" | Action = task. Check for skills. |\n| \"The skill is overkill\" | Simple things become complex. Use it. |\n| \"I'll just do this one thing first\" | Check BEFORE doing anything. |\n| \"This feels productive\" | Undisciplined action wastes time. Skills prevent this. |\n| \"I know what that means\" | Knowing the concept ≠ using the skill. Invoke it. |\n\n## Skill Priority\n\nWhen multiple skills could apply, use this order:\n\n1. **Process skills first** (brainstorming, debugging) - these determine HOW to approach the task\n2. **Implementation skills second** (frontend-design, mcp-builder) - these guide execution\n\n\"Let's build X\" → brainstorming first, then implementation skills.\n\"Fix this bug\" → debugging first, then domain-specific skills.\n\n## Skill Types\n\n**Rigid** (TDD, debugging): Follow exactly. Don't adapt away discipline.\n\n**Flexible** (patterns): Adapt principles to context.\n\nThe skill itself tells you which.\n\n## User Instructions\n\nInstructions say WHAT, not HOW. \"Add X\" or \"Fix Y\" doesn't mean skip workflows.\n\n\n\n# Gemini CLI Tool Mapping\n\nSkills use Claude Code tool names. When you encounter these in a skill, use your platform equivalent:\n\n| Skill references | Gemini CLI equivalent |\n|-----------------|----------------------|\n| `Read` (file reading) | `read_file` |\n| `Write` (file creation) | `write_file` |\n| `Edit` (file editing) | `replace` |\n| `Bash` (run commands) | `run_shell_command` |\n| `Grep` (search file content) | `grep_search` |\n| `Glob` (search files by name) | `glob` |\n| `TodoWrite` (task tracking) | `write_todos` |\n| `Skill` tool (invoke a skill) | `activate_skill` |\n| `WebSearch` | `google_web_search` |\n| `WebFetch` | `web_fetch` |\n| `Task` tool (dispatch subagent) | No equivalent — Gemini CLI does not support subagents |\n\n## No subagent support\n\nGemini CLI has no equivalent to Claude Code's `Task` tool. Skills that rely on subagent dispatch (`subagent-driven-development`, `dispatching-parallel-agents`) will fall back to single-session execution via `executing-plans`.\n\n## Additional Gemini CLI tools\n\nThese tools are available in Gemini CLI but have no Claude Code equivalent:\n\n| Tool | Purpose |\n|------|---------|\n| `list_directory` | List files and subdirectories |\n| `save_memory` | Persist facts to GEMINI.md across sessions |\n| `ask_user` | Request structured input from the user |\n| `tracker_create_task` | Rich task management (create, update, list, visualize) |\n| `enter_plan_mode` / `exit_plan_mode` | Switch to read-only research mode before making changes |\n\n\n--- End of Context from: C:/Users/scove/.gemini/extensions/superpowers/GEMINI.md ---\n\n\n"}]}],"lastUpdated":"2026-06-07T09:57:10.074Z"}}
-{"id":"e18b81fb-b544-402d-9a31-f27b43bb718a","timestamp":"2026-06-07T09:57:11.115Z","type":"info","content":"# Technical Summary - HALLUCINATE Project\r\n\r\n## Overview\r\nProject HALLUCINATE is a Unity-based multiplayer game utilizing **Photon Fusion** for networking and **UI Toolkit** for front-end management. Recent development has concentrated on the core networking infrastructure and the lobby system.\r\n\r\n## Modified Files\r\n- `Assets/Scripts/Network/BasicSpawner.cs`: Centralized `NetworkRunner` management, handling session creation, joining, and player profile initialization.\r\n- `Assets/Scripts/UI/LobbyController.cs`: UI logic for room management, password protection, and lounge interactions.\r\n- `Assets/Scripts/Player Controller/PlayerStateMachine.cs`: Core player logic (referenced in memory).\r\n\r\n## Key Logic & Decisions\r\n- **Network Architecture**: Singleton `BasicSpawner` manages the Fusion runner lifecycle. Session joining uses `SessionLobby.ClientServer`.\r\n- **UI Architecture**: `LobbyController` inherits from a base UI class and uses direct `VisualElement` queries for dynamic UI updates (UXML/USS).\r\n- **Security**: Implementation of session passwords via custom properties in Photon sessions.\r\n- **State Sync**: Player status (Ready/Start) and lounge info are synchronized between clients, likely via `PlayerDataManager`.\r\n\r\n## Next Steps\r\n- [ ] Verify RPC/SyncVar logic in `LobbyController.cs`.\r\n- [ ] Connect `PlayerStateMachine` to the spawning flow in `BasicSpawner`.\r\n- [ ] Implement/Finalize the chat system within the lobby lounge.\r\n- [ ] Ensure all scene transitions (Main Scene) are robust.\r\n"}
-{"$set":{"lastUpdated":"2026-06-07T09:57:11.116Z"}}
-{"id":"92450c4f-0e32-4e63-8ee3-6b2cdb282aaf","timestamp":"2026-06-07T09:57:11.306Z","type":"info","content":"You have 3 extensions with an update available. Run \"/extensions update caveman context7 superpowers\"."}
-{"$set":{"lastUpdated":"2026-06-07T09:57:11.307Z"}}
+{"sessionId":"c391d15d-d540-465a-bfd8-690dd3005f71","projectHash":"4428cb73bec51e3b44252fcff9a34d2b26a399597cf22de2d66082790011fb8d","startTime":"2026-06-07T11:37:35.635Z","lastUpdated":"2026-06-07T11:37:35.635Z","kind":"main"}
+{"$set":{"messages":[{"id":"d04923d38bb0f6017037e74183378ef4","timestamp":"2026-06-07T11:37:35.636Z","type":"user","content":[{"text":"\nThis is the Gemini CLI. We are setting up the context for our chat.\nToday's date is Sunday, June 7, 2026 (formatted according to the user's locale).\nMy operating system is: win32\nThe project's temporary directory is: C:\\Users\\scove\\.gemini\\tmp\\baba-yaga\n- **Workspace Directories:**\n - D:\\Learning_Progress\\Projects\\BABA_YAGA\n- **Directory Structure:**\n\nShowing up to 200 items (files + folders). Folders or files indicated with ... contain more items not shown, were ignored, or the display limit (200 items) was reached.\n\nD:\\Learning_Progress\\Projects\\BABA_YAGA\\\n├───.gitignore\n├───GEMINI.md\n├───README.md\n├───.gemini-workspace-history\\\n│ ├───active-context.md\n│ ├───session-2026-04-30-21-39.json.gz\n│ ├───session-2026-04-30-21-47.json.gz\n│ ├───session-2026-05-01-01-26.json.gz\n│ ├───session-2026-05-01-01-51.json.gz\n│ ├───session-2026-05-01-02-25.json.gz\n│ ├───session-2026-05-01-14-48.json.gz\n│ ├───session-2026-05-01-16-53.json.gz\n│ ├───session-2026-05-01-17-28.json.gz\n│ ├───session-2026-05-01-17-29.json.gz\n│ ├───session-2026-05-01-17-31.json.gz\n│ ├───session-2026-05-01-18-10.json.gz\n│ ├───session-2026-05-01-20-30.json.gz\n│ ├───session-2026-05-01-20-42.json.gz\n│ ├───session-2026-05-01-21-05.json.gz\n│ ├───session-2026-05-01-21-07.json.gz\n│ ├───session-2026-05-01-21-10.json.gz\n│ ├───session-2026-05-01-21-11.json.gz\n│ ├───session-2026-05-01-21-51.json.gz\n│ ├───session-2026-05-01-23-27.json.gz\n│ ├───session-2026-05-02-00-00.json.gz\n│ ├───session-2026-05-03-21-30.json.gz\n│ ├───session-2026-06-04-23-01.json.gz\n│ ├───session-2026-06-06-00-13.json.gz\n│ ├───session-2026-06-07-16-57.json.gz\n│ ├───session-2026-06-07-18-23.json.gz\n│ ├───session-2026-06-07-18-27.json.gz\n│ ├───session-2026-06-07-18-35.json.gz\n│ ├───session-2026-06-07-18-37.json.gz\n│ └───summary-2026-04-30.md\n├───.git\\...\n├───.idea\\\n│ ├───.gitignore\n│ ├───encodings.xml\n│ ├───indexLayout.xml\n│ ├───vcs.xml\n│ └───.idea.BABA_YAGA\\\n│ └───.idea\\\n├───Assets\\\n│ ├───_Recovery.meta\n│ ├───All for one.meta\n│ ├───Animation.meta\n│ ├───Audio.meta\n│ ├───Editor.meta\n│ ├───Fonts.meta\n│ ├───InventoryData.json\n│ ├───InventoryData.json.meta\n│ ├───Materials.meta\n│ ├───Models.meta\n│ ├───Plugin.meta\n│ ├───Prefabs.meta\n│ ├───Presets.meta\n│ ├───Resources.meta\n│ ├───Scenes.meta\n│ ├───Scove.meta\n│ ├───Scripts.meta\n│ ├───Settings.meta\n│ ├───Shaders.meta\n│ ├───TEST CUA TUAN.meta\n│ ├───Textures.meta\n│ ├───Third Parties.meta\n│ ├───UI.meta\n│ ├───_Recovery\\\n│ │ ├───0 (1).unity\n│ │ ├───0 (1).unity.meta\n│ │ ├───0 (10).unity\n│ │ ├───0 (10).unity.meta\n│ │ ├───0 (11).unity\n│ │ ├───0 (11).unity.meta\n│ │ ├───0 (12).unity\n│ │ ├───0 (12).unity.meta\n│ │ ├───0 (13).unity\n│ │ ├───0 (13).unity.meta\n│ │ ├───0 (14).unity\n│ │ ├───0 (14).unity.meta\n│ │ ├───0 (2).unity\n│ │ ├───0 (2).unity.meta\n│ │ ├───0 (3).unity\n│ │ ├───0 (3).unity.meta\n│ │ ├───0 (4).unity\n│ │ ├───0 (4).unity.meta\n│ │ ├───0 (5).unity\n│ │ ├───0 (5).unity.meta\n│ │ ├───0 (6).unity\n│ │ ├───0 (6).unity.meta\n│ │ ├───0 (7).unity\n│ │ ├───0 (7).unity.meta\n│ │ ├───0 (8).unity\n│ │ ├───0 (8).unity.meta\n│ │ ├───0 (9).unity\n│ │ ├───0 (9).unity.meta\n│ │ ├───0.unity\n│ │ └───0.unity.meta\n│ ├───.gemini-workspace-history\\\n│ │ ├───active-context.md\n│ │ ├───session-2026-05-02-00-01.json.gz\n│ │ └───session-2026-05-02-19-42.json.gz\n│ ├───.idea\\\n│ │ ├───.gitignore\n│ │ ├───encodings.xml\n│ │ ├───indexLayout.xml\n│ │ └───vcs.xml\n│ ├───All for one\\\n│ │ ├───Basic Locomotion Demo.meta\n│ │ ├───...\n│ │ └───...\n│ ├───Animation\\\n│ ├───Audio\\\n│ ├───Editor\\\n│ ├───Fonts\\\n│ ├───Materials\\\n│ ├───Models\\\n│ ├───Plugin\\\n│ ├───Prefabs\\\n│ ├───Presets\\\n│ ├───Resources\\\n│ ├───Scenes\\\n│ ├───Scove\\\n│ ├───Scripts\\\n│ ├───Settings\\\n│ ├───Shaders\\\n│ ├───TEST CUA TUAN\\\n│ ├───Textures\\\n│ ├───Third Parties\\\n│ └───UI\\\n├───BABA_YAGA_Updater\\\n│ ├───.env.example\n│ ├───.gitignore\n│ ├───main.py\n│ ├───requirements.txt\n│ ├───.venv\\...\n│ ├───config\\\n│ ├───core\\\n│ ├───mappers\\\n│ ├───sections\\\n│ └───services\\\n├───Library\\...\n├───Logs\\...\n├───obj\\...\n├───Packages\\\n│ ├───manifest.json\n│ ├───packages-lock.json\n│ └───app.rive.rive-unity\\\n├───ProjectSettings\\\n│ ├───AudioManager.asset\n│ ├───ClusterInputManager.asset\n│ ├───DynamicsManager.asset\n│ ├───EditorBuildSettings.asset\n│ ├───EditorSettings.asset\n│ ├───GraphicsSettings.asset\n│ ├───InputManager.asset\n│ ├───MemorySettings.asset\n│ ├───MultiplayerManager.asset\n│ ├───NavMeshAreas.asset\n│ ├───PackageManagerSettings.asset\n│ ├───Physics2DSettings.asset\n│ ├───PresetManager.asset\n│ ├───ProjectSettings.asset\n│ ├───ProjectVersion.txt\n│ ├───QualitySettings.asset\n│ ├───SceneTemplateSettings.json\n│ ├───ShaderGraphSettings.asset\n│ ├───TagManager.asset\n│ ├───TimelineSettings.asset\n│ ├───TimeManager.asset\n│ ├───UnityConnectSettings.asset\n│ ├───URPProjectSettings.asset\n│ ├───VersionControlSettings.asset\n│ ├───VFXManager.asset\n│ ├───XRSettings.asset\n│ └───Packages\\\n├───Temp\\...\n├───UIElementsSchema\\\n│ ├───Hallucinate.UI.Components.xsd\n│ ├───UIElements.xsd\n│ ├───Unity.Multiplayer.PlayMode.Editor.xsd\n│ ├───Unity.Profiling.Editor.UI.xsd\n│ ├───Unity.Profiling.Editor.xsd\n│ ├───Unity.UI.Builder.xsd\n│ ├───Unity.UIToolkit.Editor.xsd\n│ ├───UnityEditor.Accessibility.xsd\n│ ├───UnityEditor.Audio.UIElements.xsd\n│ ├───UnityEditor.Experimental.GraphView.xsd\n│ ├───UnityEditor.Inspector.GraphicsSettingsInspectors.xsd\n│ ├───UnityEditor.Inspector.xsd\n│ ├───UnityEditor.Overlays.xsd\n│ ├───UnityEditor.PackageManager.UI.Internal.xsd\n│ ├───UnityEditor.Rendering.xsd\n│ ├───UnityEditor.Search.xsd\n│ ├───UnityEditor.ShaderGraph.Drawing.xsd\n│ ├───UnityEditor.ShortcutManagement.xsd\n│ ├───UnityEditor.Toolbars.xsd\n│ ├───UnityEditor.U2D.Sprites.SpriteEditorTool.xsd\n│ ├───UnityEditor.UIElements.Debugger.xsd\n│ ├───UnityEditor.UIElements.ProjectSettings.xsd\n│ ├───UnityEditor.UIElements.xsd\n│ └───UnityEngine.UIElements.xsd\n└───UserSettings\\...\n\n\n\n\n--- Context from: C:/Users/scove/.gemini/extensions/caveman/GEMINI.md ---\n\n---\nname: caveman\ndescription: >\n Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman\n while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra,\n wenyan-lite, wenyan-full, wenyan-ultra.\n Use when user says \"caveman mode\", \"talk like caveman\", \"use caveman\", \"less tokens\",\n \"be brief\", or invokes /caveman. Also auto-triggers when token efficiency is requested.\n---\n\nRespond terse like smart caveman. All technical substance stay. Only fluff die.\n\n## Persistence\n\nACTIVE EVERY RESPONSE. No revert after many turns. No filler drift. Still active if unsure. Off only: \"stop caveman\" / \"normal mode\".\n\nDefault: **full**. Switch: `/caveman lite|full|ultra`.\n\n## Rules\n\nDrop: articles (a/an/the), filler (just/really/basically/actually/simply), pleasantries (sure/certainly/of course/happy to), hedging. Fragments OK. Short synonyms (big not extensive, fix not \"implement a solution for\"). Technical terms exact. Code blocks unchanged. Errors quoted exact.\n\nPattern: `[thing] [action] [reason]. [next step].`\n\nNot: \"Sure! I'd be happy to help you with that. The issue you're experiencing is likely caused by...\"\nYes: \"Bug in auth middleware. Token expiry check use `<` not `<=`. Fix:\"\n\n## Intensity\n\n| Level | What change |\n|-------|------------|\n| **lite** | No filler/hedging. Keep articles + full sentences. Professional but tight |\n| **full** | Drop articles, fragments OK, short synonyms. Classic caveman |\n| **ultra** | Abbreviate (DB/auth/config/req/res/fn/impl), strip conjunctions, arrows for causality (X → Y), one word when one word enough |\n| **wenyan-lite** | Semi-classical. Drop filler/hedging but keep grammar structure, classical register |\n| **wenyan-full** | Maximum classical terseness. Fully 文言文. 80-90% character reduction. Classical sentence patterns, verbs precede objects, subjects often omitted, classical particles (之/乃/為/其) |\n| **wenyan-ultra** | Extreme abbreviation while keeping classical Chinese feel. Maximum compression, ultra terse |\n\nExample — \"Why React component re-render?\"\n- lite: \"Your component re-renders because you create a new object reference each render. Wrap it in `useMemo`.\"\n- full: \"New object ref each render. Inline object prop = new ref = re-render. Wrap in `useMemo`.\"\n- ultra: \"Inline obj prop → new ref → re-render. `useMemo`.\"\n- wenyan-lite: \"組件頻重繪,以每繪新生對象參照故。以 useMemo 包之。\"\n- wenyan-full: \"物出新參照,致重繪。useMemo .Wrap之。\"\n- wenyan-ultra: \"新參照→重繪。useMemo Wrap。\"\n\nExample — \"Explain database connection pooling.\"\n- lite: \"Connection pooling reuses open connections instead of creating new ones per request. Avoids repeated handshake overhead.\"\n- full: \"Pool reuse open DB connections. No new connection per request. Skip handshake overhead.\"\n- ultra: \"Pool = reuse DB conn. Skip handshake → fast under load.\"\n- wenyan-full: \"池reuse open connection。不每req新開。skip handshake overhead。\"\n- wenyan-ultra: \"池reuse conn。skip handshake → fast。\"\n\n## Auto-Clarity\n\nDrop caveman for: security warnings, irreversible action confirmations, multi-step sequences where fragment order risks misread, user asks to clarify or repeats question. Resume caveman after clear part done.\n\nExample — destructive op:\n> **Warning:** This will permanently delete all rows in the `users` table and cannot be undone.\n> ```sql\n> DROP TABLE users;\n> ```\n> Caveman resume. Verify backup exist first.\n\n## Boundaries\n\nCode/commits/PRs: write normal. \"stop caveman\" or \"normal mode\": revert. Level persist until changed or session end.\n\n\n---\nname: caveman-commit\ndescription: >\n Ultra-compressed commit message generator. Cuts noise from commit messages while preserving\n intent and reasoning. Conventional Commits format. Subject ≤50 chars, body only when \"why\"\n isn't obvious. Use when user says \"write a commit\", \"commit message\", \"generate commit\",\n \"/commit\", or invokes /caveman-commit. Auto-triggers when staging changes.\n---\n\nWrite commit messages terse and exact. Conventional Commits format. No fluff. Why over what.\n\n## Rules\n\n**Subject line:**\n- `(): ` — `` optional\n- Types: `feat`, `fix`, `refactor`, `perf`, `docs`, `test`, `chore`, `build`, `ci`, `style`, `revert`\n- Imperative mood: \"add\", \"fix\", \"remove\" — not \"added\", \"adds\", \"adding\"\n- ≤50 chars when possible, hard cap 72\n- No trailing period\n- Match project convention for capitalization after the colon\n\n**Body (only if needed):**\n- Skip entirely when subject is self-explanatory\n- Add body only for: non-obvious *why*, breaking changes, migration notes, linked issues\n- Wrap at 72 chars\n- Bullets `-` not `*`\n- Reference issues/PRs at end: `Closes #42`, `Refs #17`\n\n**What NEVER goes in:**\n- \"This commit does X\", \"I\", \"we\", \"now\", \"currently\" — the diff says what\n- \"As requested by...\" — use Co-authored-by trailer\n- \"Generated with Claude Code\" or any AI attribution\n- Emoji (unless project convention requires)\n- Restating the file name when scope already says it\n\n## Examples\n\nDiff: new endpoint for user profile with body explaining the why\n- ❌ \"feat: add a new endpoint to get user profile information from the database\"\n- ✅\n ```\n feat(api): add GET /users/:id/profile\n\n Mobile client needs profile data without the full user payload\n to reduce LTE bandwidth on cold-launch screens.\n\n Closes #128\n ```\n\nDiff: breaking API change\n- ✅\n ```\n feat(api)!: rename /v1/orders to /v1/checkout\n\n BREAKING CHANGE: clients on /v1/orders must migrate to /v1/checkout\n before 2026-06-01. Old route returns 410 after that date.\n ```\n\n## Auto-Clarity\n\nAlways include body for: breaking changes, security fixes, data migrations, anything reverting a prior commit. Never compress these into subject-only — future debuggers need the context.\n\n## Boundaries\n\nOnly generates the commit message. Does not run `git commit`, does not stage files, does not amend. Output the message as a code block ready to paste. \"stop caveman-commit\" or \"normal mode\": revert to verbose commit style.\n\n\n---\nname: caveman-review\ndescription: >\n Ultra-compressed code review comments. Cuts noise from PR feedback while preserving\n the actionable signal. Each comment is one line: location, problem, fix. Use when user\n says \"review this PR\", \"code review\", \"review the diff\", \"/review\", or invokes\n /caveman-review. Auto-triggers when reviewing pull requests.\n---\n\nWrite code review comments terse and actionable. One line per finding. Location, problem, fix. No throat-clearing.\n\n## Rules\n\n**Format:** `L: . .` — or `:L: ...` when reviewing multi-file diffs.\n\n**Severity prefix (optional, when mixed):**\n- `🔴 bug:` — broken behavior, will cause incident\n- `🟡 risk:` — works but fragile (race, missing null check, swallowed error)\n- `🔵 nit:` — style, naming, micro-optim. Author can ignore\n- `❓ q:` — genuine question, not a suggestion\n\n**Drop:**\n- \"I noticed that...\", \"It seems like...\", \"You might want to consider...\"\n- \"This is just a suggestion but...\" — use `nit:` instead\n- \"Great work!\", \"Looks good overall but...\" — say it once at the top, not per comment\n- Restating what the line does — the reviewer can read the diff\n- Hedging (\"perhaps\", \"maybe\", \"I think\") — if unsure use `q:`\n\n**Keep:**\n- Exact line numbers\n- Exact symbol/function/variable names in backticks\n- Concrete fix, not \"consider refactoring this\"\n- The *why* if the fix isn't obvious from the problem statement\n\n## Examples\n\n❌ \"I noticed that on line 42 you're not checking if the user object is null before accessing the email property. This could potentially cause a crash if the user is not found in the database. You might want to add a null check here.\"\n\n✅ `L42: 🔴 bug: user can be null after .find(). Add guard before .email.`\n\n❌ \"It looks like this function is doing a lot of things and might benefit from being broken up into smaller functions for readability.\"\n\n✅ `L88-140: 🔵 nit: 50-line fn does 4 things. Extract validate/normalize/persist.`\n\n❌ \"Have you considered what happens if the API returns a 429? I think we should probably handle that case.\"\n\n✅ `L23: 🟡 risk: no retry on 429. Wrap in withBackoff(3).`\n\n## Auto-Clarity\n\nDrop terse mode for: security findings (CVE-class bugs need full explanation + reference), architectural disagreements (need rationale, not just a one-liner), and onboarding contexts where the author is new and needs the \"why\". In those cases write a normal paragraph, then resume terse for the rest.\n\n## Boundaries\n\nReviews only — does not write the code fix, does not approve/request-changes, does not run linters. Output the comment(s) ready to paste into the PR. \"stop caveman-review\" or \"normal mode\": revert to verbose review style.\n\n\n---\nname: caveman-compress\ndescription: >\n Compress natural language memory files (CLAUDE.md, todos, preferences) into caveman format\n to save input tokens. Preserves all technical substance, code, URLs, and structure.\n Compressed version overwrites the original file. Human-readable backup saved as FILE.original.md.\n Trigger: /caveman:compress or \"compress memory file\"\n---\n\n# Caveman Compress\n\n## Purpose\n\nCompress natural language files (CLAUDE.md, todos, preferences) into caveman-speak to reduce input tokens. Compressed version overwrites original. Human-readable backup saved as `.original.md`.\n\n## Trigger\n\n`/caveman:compress ` or when user asks to compress a memory file.\n\n## Process\n\n1. The compression scripts live in `caveman-compress/scripts/` (adjacent to this SKILL.md). If the path is not immediately available, search for `caveman-compress/scripts/__main__.py`.\n\n2. Run:\n\ncd caveman-compress && python3 -m scripts \n\n3. The CLI will:\n- detect file type (no tokens)\n- call Claude to compress\n- validate output (no tokens)\n- if errors: cherry-pick fix with Claude (targeted fixes only, no recompression)\n- retry up to 2 times\n- if still failing after 2 retries: report error to user, leave original file untouched\n\n4. Return result to user\n\n## Compression Rules\n\n### Remove\n- Articles: a, an, the\n- Filler: just, really, basically, actually, simply, essentially, generally\n- Pleasantries: \"sure\", \"certainly\", \"of course\", \"happy to\", \"I'd recommend\"\n- Hedging: \"it might be worth\", \"you could consider\", \"it would be good to\"\n- Redundant phrasing: \"in order to\" → \"to\", \"make sure to\" → \"ensure\", \"the reason is because\" → \"because\"\n- Connective fluff: \"however\", \"furthermore\", \"additionally\", \"in addition\"\n\n### Preserve EXACTLY (never modify)\n- Code blocks (fenced ``` and indented)\n- Inline code (`backtick content`)\n- URLs and links (full URLs, markdown links)\n- File paths (`/src/components/...`, `./config.yaml`)\n- Commands (`npm install`, `git commit`, `docker build`)\n- Technical terms (library names, API names, protocols, algorithms)\n- Proper nouns (project names, people, companies)\n- Dates, version numbers, numeric values\n- Environment variables (`$HOME`, `NODE_ENV`)\n\n### Preserve Structure\n- All markdown headings (keep exact heading text, compress body below)\n- Bullet point hierarchy (keep nesting level)\n- Numbered lists (keep numbering)\n- Tables (compress cell text, keep structure)\n- Frontmatter/YAML headers in markdown files\n\n### Compress\n- Use short synonyms: \"big\" not \"extensive\", \"fix\" not \"implement a solution for\", \"use\" not \"utilize\"\n- Fragments OK: \"Run tests before commit\" not \"You should always run tests before committing\"\n- Drop \"you should\", \"make sure to\", \"remember to\" — just state the action\n- Merge redundant bullets that say the same thing differently\n- Keep one example where multiple examples show the same pattern\n\nCRITICAL RULE:\nAnything inside ``` ... ``` must be copied EXACTLY.\nDo not:\n- remove comments\n- remove spacing\n- reorder lines\n- shorten commands\n- simplify anything\n\nInline code (`...`) must be preserved EXACTLY.\nDo not modify anything inside backticks.\n\nIf file contains code blocks:\n- Treat code blocks as read-only regions\n- Only compress text outside them\n- Do not merge sections around code\n\n## Pattern\n\nOriginal:\n> You should always make sure to run the test suite before pushing any changes to the main branch. This is important because it helps catch bugs early and prevents broken builds from being deployed to production.\n\nCompressed:\n> Run tests before push to main. Catch bugs early, prevent broken prod deploys.\n\nOriginal:\n> The application uses a microservices architecture with the following components. The API gateway handles all incoming requests and routes them to the appropriate service. The authentication service is responsible for managing user sessions and JWT tokens.\n\nCompressed:\n> Microservices architecture. API gateway route all requests to services. Auth service manage user sessions + JWT tokens.\n\n## Boundaries\n\n- ONLY compress natural language files (.md, .txt, extensionless)\n- NEVER modify: .py, .js, .ts, .json, .yaml, .yml, .toml, .env, .lock, .css, .html, .xml, .sql, .sh\n- If file has mixed content (prose + code), compress ONLY the prose sections\n- If unsure whether something is code or prose, leave it unchanged\n- Original file is backed up as FILE.original.md before overwriting\n- Never compress FILE.original.md (skip it)\n\n\n--- End of Context from: C:/Users/scove/.gemini/extensions/caveman/GEMINI.md ---\n\n--- Context from: C:/Users/scove/.gemini/extensions/co-researcher/GEMINI.md ---\n# Co-Researcher Agents for Gemini\n\nThis project provides PhD-level research capabilities for your Gemini CLI sessions.\n\n## Available Agents\n\n### Available Skills\nSee `skills/` for the full list of capabilities, including:\n- `research-methodology`\n- `literature-review`\n- `critical-analysis`\n- `hypothesis-testing`\n- `lateral-thinking`\n- `qualitative-research`\n- `quantitative-analysis`\n- `peer-review`\n- `ethics-review`\n- `grant-writing`\n\n\n## How to use in Gemini CLI\n\nGemini automatically discovers these agents when you run it from this directory. You can invoke them by name:\n\n```bash\ngemini \"Use the literature-review skill to find recent papers on room temperature superconductors\"\ngemini \"Ask the critical-analysis skill to review my methodology in proposal.md\"\n```\n\nThe CLI reads the context from `agents/` and this `GEMINI.md` file automatically.\nIt also has access to the specialized skills in the `skills/` directory.\n\n### Available Skills\nSee `skills/` for the full list of capabilities, including:\n- `research-methodology`\n- `literature-review`\n- `critical-analysis`\n--- End of Context from: C:/Users/scove/.gemini/extensions/co-researcher/GEMINI.md ---\n\n--- Context from: C:/Users/scove/.gemini/extensions/oh-my-product/GEMINI.md ---\n# oh-my-product Extension Context\r\n\r\nThis extension is the canonical public entry point for the `oh-my-product` workflow.\r\n\r\n> **Shared context**: See `context/omp-core.md` for the full agent catalog, workflow stages, quality gates, and state conventions.\r\n\r\n## Context Layers (priority order)\r\n1. **System/Runtime** — Gemini CLI constraints (immutable)\r\n2. **Project Standards** — This file (`GEMINI.md`) + `context/omp-core.md`\r\n3. **Session Memory** — `.omp/state/`, memory entries\r\n4. **Active Task** — Current plan, taskboard, PRD\r\n5. **Execution Traces** — Recent iteration results\r\n\r\n## Product intent\r\n- Keep orchestration incremental (MVP-first).\r\n- Default runtime backend is **tmux**.\r\n- Subagents are **experimental opt-in** only.\r\n- Setup defaults to **project scope**.\r\n\r\n## Preferred command flow\r\n1. `oh-my-product setup --scope project` (alias: `omp setup --scope project`)\r\n2. ensure `.gemini/agents/catalog.json` exists (repo contributor fallback: `npm run setup:subagents`)\r\n3. `oh-my-product doctor`\r\n4. `oh-my-product team run --task \"...\"`\r\n5. `oh-my-product verify`\r\n6. Optional MCP server surface: `oh-my-product mcp serve --dry-run --json`\r\n7. Optional live team bridge: `omx team 3:executor \"...\"`\r\n\r\n## Discoverability notes\r\n- Gemini's extension install preview may expose skills more visibly than command prompts.\r\n- Preview is not the full feature list: extension command TOML assets can still be installed even when they are not explicitly enumerated during install.\r\n- If preview output looks sparse, verify availability with direct CLI commands instead of relying on the preview screen alone.\r\n\r\nPrimary command families:\r\n- `setup`\r\n- `doctor`\r\n- `team run` / `team assemble` / `team plan` / `team prd` / `team exec`\r\n- `team subagents`\r\n- `team verify`\r\n- `tools`\r\n- `hud`\r\n- `intent` / `mode` / `approval` / `reasoning`\r\n- `workspace` / `taskboard` / `checkpoint`\r\n- `ralph` / `ultrawork` / `loop`\r\n- `consensus` / `optimize` / `memory` / `rules`\r\n- `launch` / `stop`\r\n\r\n## Guardrails\r\n- Do not skip sandbox checks when a task requires shell execution.\r\n- Prefer actionable failure output (what failed + how to fix it).\r\n- Keep state transitions observable under `.omp/state/`.\r\n\r\n## Handoff expectations\r\nWhen executing team tasks, include:\r\n- command(s) run,\r\n- final exit status,\r\n- key state/log paths for follow-up.\n--- End of Context from: C:/Users/scove/.gemini/extensions/oh-my-product/GEMINI.md ---\n\n--- Context from: C:/Users/scove/.gemini/extensions/superpowers/GEMINI.md ---\n\n---\nname: using-superpowers\ndescription: Use when starting any conversation - establishes how to find and use skills, requiring Skill tool invocation before ANY response including clarifying questions\n---\n\n\nIf you were dispatched as a subagent to execute a specific task, skip this skill.\n\n\n\nIf you think there is even a 1% chance a skill might apply to what you are doing, you ABSOLUTELY MUST invoke the skill.\n\nIF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.\n\nThis is not negotiable. This is not optional. You cannot rationalize your way out of this.\n\n\n## Instruction Priority\n\nSuperpowers skills override default system prompt behavior, but **user instructions always take precedence**:\n\n1. **User's explicit instructions** (CLAUDE.md, GEMINI.md, AGENTS.md, direct requests) — highest priority\n2. **Superpowers skills** — override default system behavior where they conflict\n3. **Default system prompt** — lowest priority\n\nIf CLAUDE.md, GEMINI.md, or AGENTS.md says \"don't use TDD\" and a skill says \"always use TDD,\" follow the user's instructions. The user is in control.\n\n## How to Access Skills\n\n**In Claude Code:** Use the `Skill` tool. When you invoke a skill, its content is loaded and presented to you—follow it directly. Never use the Read tool on skill files.\n\n**In Copilot CLI:** Use the `skill` tool. Skills are auto-discovered from installed plugins. The `skill` tool works the same as Claude Code's `Skill` tool.\n\n**In Gemini CLI:** Skills activate via the `activate_skill` tool. Gemini loads skill metadata at session start and activates the full content on demand.\n\n**In other environments:** Check your platform's documentation for how skills are loaded.\n\n## Platform Adaptation\n\nSkills use Claude Code tool names. Non-CC platforms: see `references/copilot-tools.md` (Copilot CLI), `references/codex-tools.md` (Codex) for tool equivalents. Gemini CLI users get the tool mapping loaded automatically via GEMINI.md.\n\n# Using Skills\n\n## The Rule\n\n**Invoke relevant or requested skills BEFORE any response or action.** Even a 1% chance a skill might apply means that you should invoke the skill to check. If an invoked skill turns out to be wrong for the situation, you don't need to use it.\n\n```dot\ndigraph skill_flow {\n \"User message received\" [shape=doublecircle];\n \"About to EnterPlanMode?\" [shape=doublecircle];\n \"Already brainstormed?\" [shape=diamond];\n \"Invoke brainstorming skill\" [shape=box];\n \"Might any skill apply?\" [shape=diamond];\n \"Invoke Skill tool\" [shape=box];\n \"Announce: 'Using [skill] to [purpose]'\" [shape=box];\n \"Has checklist?\" [shape=diamond];\n \"Create TodoWrite todo per item\" [shape=box];\n \"Follow skill exactly\" [shape=box];\n \"Respond (including clarifications)\" [shape=doublecircle];\n\n \"About to EnterPlanMode?\" -> \"Already brainstormed?\";\n \"Already brainstormed?\" -> \"Invoke brainstorming skill\" [label=\"no\"];\n \"Already brainstormed?\" -> \"Might any skill apply?\" [label=\"yes\"];\n \"Invoke brainstorming skill\" -> \"Might any skill apply?\";\n\n \"User message received\" -> \"Might any skill apply?\";\n \"Might any skill apply?\" -> \"Invoke Skill tool\" [label=\"yes, even 1%\"];\n \"Might any skill apply?\" -> \"Respond (including clarifications)\" [label=\"definitely not\"];\n \"Invoke Skill tool\" -> \"Announce: 'Using [skill] to [purpose]'\";\n \"Announce: 'Using [skill] to [purpose]'\" -> \"Has checklist?\";\n \"Has checklist?\" -> \"Create TodoWrite todo per item\" [label=\"yes\"];\n \"Has checklist?\" -> \"Follow skill exactly\" [label=\"no\"];\n \"Create TodoWrite todo per item\" -> \"Follow skill exactly\";\n}\n```\n\n## Red Flags\n\nThese thoughts mean STOP—you're rationalizing:\n\n| Thought | Reality |\n|---------|---------|\n| \"This is just a simple question\" | Questions are tasks. Check for skills. |\n| \"I need more context first\" | Skill check comes BEFORE clarifying questions. |\n| \"Let me explore the codebase first\" | Skills tell you HOW to explore. Check first. |\n| \"I can check git/files quickly\" | Files lack conversation context. Check for skills. |\n| \"Let me gather information first\" | Skills tell you HOW to gather information. |\n| \"This doesn't need a formal skill\" | If a skill exists, use it. |\n| \"I remember this skill\" | Skills evolve. Read current version. |\n| \"This doesn't count as a task\" | Action = task. Check for skills. |\n| \"The skill is overkill\" | Simple things become complex. Use it. |\n| \"I'll just do this one thing first\" | Check BEFORE doing anything. |\n| \"This feels productive\" | Undisciplined action wastes time. Skills prevent this. |\n| \"I know what that means\" | Knowing the concept ≠ using the skill. Invoke it. |\n\n## Skill Priority\n\nWhen multiple skills could apply, use this order:\n\n1. **Process skills first** (brainstorming, debugging) - these determine HOW to approach the task\n2. **Implementation skills second** (frontend-design, mcp-builder) - these guide execution\n\n\"Let's build X\" → brainstorming first, then implementation skills.\n\"Fix this bug\" → debugging first, then domain-specific skills.\n\n## Skill Types\n\n**Rigid** (TDD, debugging): Follow exactly. Don't adapt away discipline.\n\n**Flexible** (patterns): Adapt principles to context.\n\nThe skill itself tells you which.\n\n## User Instructions\n\nInstructions say WHAT, not HOW. \"Add X\" or \"Fix Y\" doesn't mean skip workflows.\n\n\n\n# Gemini CLI Tool Mapping\n\nSkills use Claude Code tool names. When you encounter these in a skill, use your platform equivalent:\n\n| Skill references | Gemini CLI equivalent |\n|-----------------|----------------------|\n| `Read` (file reading) | `read_file` |\n| `Write` (file creation) | `write_file` |\n| `Edit` (file editing) | `replace` |\n| `Bash` (run commands) | `run_shell_command` |\n| `Grep` (search file content) | `grep_search` |\n| `Glob` (search files by name) | `glob` |\n| `TodoWrite` (task tracking) | `write_todos` |\n| `Skill` tool (invoke a skill) | `activate_skill` |\n| `WebSearch` | `google_web_search` |\n| `WebFetch` | `web_fetch` |\n| `Task` tool (dispatch subagent) | No equivalent — Gemini CLI does not support subagents |\n\n## No subagent support\n\nGemini CLI has no equivalent to Claude Code's `Task` tool. Skills that rely on subagent dispatch (`subagent-driven-development`, `dispatching-parallel-agents`) will fall back to single-session execution via `executing-plans`.\n\n## Additional Gemini CLI tools\n\nThese tools are available in Gemini CLI but have no Claude Code equivalent:\n\n| Tool | Purpose |\n|------|---------|\n| `list_directory` | List files and subdirectories |\n| `save_memory` | Persist facts to GEMINI.md across sessions |\n| `ask_user` | Request structured input from the user |\n| `tracker_create_task` | Rich task management (create, update, list, visualize) |\n| `enter_plan_mode` / `exit_plan_mode` | Switch to read-only research mode before making changes |\n\n\n--- End of Context from: C:/Users/scove/.gemini/extensions/superpowers/GEMINI.md ---\n\n\n--- Context from: D:/Learning_Progress/Projects/BABA_YAGA/GEMINI.md ---\n/# 🌑 PROJECT HALLUCINATE - AI Instructions\r\n\r\nĐây là file hướng dẫn dành cho Gemini CLI để hiểu bối cảnh và quy chuẩn của dự án HALLUCINATE.\r\n\r\n## 🛠 Stack Kỹ thuật\r\n- **Engine:** Unity 6 (6000.3.10f1 LTS)\r\n- **Networking:** Photon Fusion (State Sync, Client-Side Prediction)\r\n- **Render Pipeline:** Universal Render Pipeline (URP)\r\n- **Architecture:** State Machine (Player), Interface-based Interaction (`IInteractable`).\r\n\r\n## 📂 Quy chuẩn Cấu trúc Thư mục\r\nTuân thủ nghiêm ngặt cấu trúc:\r\n- `Assets/Scripts/GameSetup/Maze/`: Các thuật toán tạo mê cung.\r\n- `Assets/Scripts/Player Controller/`: Logic di chuyển và State Machine của người chơi.\r\n- `Assets/Scripts/UI/`: Logic giao diện và Lobby.\r\n- `Assets/Scripts/Fusion/`: Các script liên quan đến Network và Spawner.\r\n\r\n## 📜 Quy ước Coding & Logic\r\n1. **Networking:**\r\n - Luôn sử dụng `FixedUpdateNetwork` thay vì `Update/FixedUpdate` cho các logic cần đồng bộ.\r\n - Sử dụng thuộc tính `[Networked]` cho các biến cần đồng bộ trạng thái.\r\n - Ưu tiên Client-Side Prediction và Reconciliation.\r\n2. **Character Control:**\r\n - Sử dụng State Machine để quản lý trạng thái di chuyển (Idle, Move, Sprint, Jump, Dash).\r\n - Camera Dynamics (Shake, FOV Kick) phải được xử lý mượt mà.\r\n3. **Interactions:**\r\n - Mọi vật thể có thể tương tác phải kế thừa từ `IInteractable` hoặc `BaseInteractable`.\r\n4. **Formatting:**\r\n - Luôn sử dụng PascalCase cho tên Method và Class.\r\n - camelCase cho biến private/local.\r\n\r\n## 🤖 Chỉ thị cho AI\r\n- **Phản hồi:** Ngắn gọn, súc tích, đi thẳng vào vấn đề kỹ thuật.\r\n- **An toàn:** Không bao giờ tự ý commit code trừ khi được yêu cầu rõ ràng.\r\n- **Tự động hóa:** Luôn cập nhật `MEMORY.md` sau mỗi thay đổi lớn hoặc khi kết thúc phiên làm việc.\n--- End of Context from: D:/Learning_Progress/Projects/BABA_YAGA/GEMINI.md ---\n\n\n"}]}],"lastUpdated":"2026-06-07T11:37:35.636Z"}}
+{"id":"e6c33047-8962-44a0-b6d4-2c2c82942d51","timestamp":"2026-06-07T11:37:35.933Z","type":"info","content":"No summary found for the last session. Please use the 'workspace-summarizer' skill to generate one if needed."}
+{"$set":{"lastUpdated":"2026-06-07T11:37:35.934Z"}}
+{"id":"c018c673-87fd-4ffc-89da-18f5bce7d45e","timestamp":"2026-06-07T11:37:36.266Z","type":"info","content":"You have 3 extensions with an update available. Run \"/extensions update caveman context7 superpowers\"."}
+{"$set":{"lastUpdated":"2026-06-07T11:37:36.266Z"}}
+{"id":"7066b0e9-2c70-4786-a77e-5f8d869ffc3b","timestamp":"2026-06-07T11:37:37.233Z","type":"user","content":[{"text":"Here is the user's editor context as a JSON object. This is for your information only.\n```json\n{\n \"activeFile\": {\n \"path\": \"D:/Learning_Progress/Projects/BABA_YAGA/README.md\",\n \"cursor\": {\n \"line\": 557,\n \"character\": 28\n }\n }\n}\n```"}]}
+{"$set":{"lastUpdated":"2026-06-07T11:37:37.233Z"}}
+{"id":"b86aa450-209c-419a-acc8-c60b166d8944","timestamp":"2026-06-07T11:37:43.539Z","type":"user","content":[{"text":"EditTool"}]}
+{"$set":{"lastUpdated":"2026-06-07T11:37:43.540Z"}}
+{"id":"5bfb54b1-4b57-4485-834a-c784cb380830","timestamp":"2026-06-07T11:37:46.565Z","type":"gemini","content":"","thoughts":[{"subject":"Processing Project Parameters","description":"I am now aware of my operational context within the BABA YAGA project and my current user interaction point within the `README.md` file. My available skill set, including `caveman`, is also registered.","timestamp":"2026-06-07T11:37:46.377Z"}],"tokens":{"input":28380,"output":19,"cached":0,"thoughts":157,"tool":0,"total":28556},"model":"gemini-3-flash-preview"}
+{"$set":{"lastUpdated":"2026-06-07T11:37:46.566Z"}}
+{"id":"5bfb54b1-4b57-4485-834a-c784cb380830","timestamp":"2026-06-07T11:37:46.565Z","type":"gemini","content":"","thoughts":[{"subject":"Processing Project Parameters","description":"I am now aware of my operational context within the BABA YAGA project and my current user interaction point within the `README.md` file. My available skill set, including `caveman`, is also registered.","timestamp":"2026-06-07T11:37:46.377Z"}],"tokens":{"input":28380,"output":19,"cached":0,"thoughts":157,"tool":0,"total":28556},"model":"gemini-3-flash-preview","toolCalls":[{"id":"activate_skill__activate_skill_1780832266384_0","name":"activate_skill","args":{"name":"using-superpowers"},"result":[{"functionResponse":{"id":"activate_skill__activate_skill_1780832266384_0","name":"activate_skill","response":{"output":"\n \n \nIf you were dispatched as a subagent to execute a specific task, skip this skill.\n\n\n\nIf you think there is even a 1% chance a skill might apply to what you are doing, you ABSOLUTELY MUST invoke the skill.\n\nIF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.\n\nThis is not negotiable. This is not optional. You cannot rationalize your way out of this.\n\n\n## Instruction Priority\n\nSuperpowers skills override default system prompt behavior, but **user instructions always take precedence**:\n\n1. **User's explicit instructions** (CLAUDE.md, GEMINI.md, AGENTS.md, direct requests) — highest priority\n2. **Superpowers skills** — override default system behavior where they conflict\n3. **Default system prompt** — lowest priority\n\nIf CLAUDE.md, GEMINI.md, or AGENTS.md says \"don't use TDD\" and a skill says \"always use TDD,\" follow the user's instructions. The user is in control.\n\n## How to Access Skills\n\n**In Claude Code:** Use the `Skill` tool. When you invoke a skill, its content is loaded and presented to you—follow it directly. Never use the Read tool on skill files.\n\n**In Copilot CLI:** Use the `skill` tool. Skills are auto-discovered from installed plugins. The `skill` tool works the same as Claude Code's `Skill` tool.\n\n**In Gemini CLI:** Skills activate via the `activate_skill` tool. Gemini loads skill metadata at session start and activates the full content on demand.\n\n**In other environments:** Check your platform's documentation for how skills are loaded.\n\n## Platform Adaptation\n\nSkills use Claude Code tool names. Non-CC platforms: see `references/copilot-tools.md` (Copilot CLI), `references/codex-tools.md` (Codex) for tool equivalents. Gemini CLI users get the tool mapping loaded automatically via GEMINI.md.\n\n# Using Skills\n\n## The Rule\n\n**Invoke relevant or requested skills BEFORE any response or action.** Even a 1% chance a skill might apply means that you should invoke the skill to check. If an invoked skill turns out to be wrong for the situation, you don't need to use it.\n\n```dot\ndigraph skill_flow {\n \"User message received\" [shape=doublecircle];\n \"About to EnterPlanMode?\" [shape=doublecircle];\n \"Already brainstormed?\" [shape=diamond];\n \"Invoke brainstorming skill\" [shape=box];\n \"Might any skill apply?\" [shape=diamond];\n \"Invoke Skill tool\" [shape=box];\n \"Announce: 'Using [skill] to [purpose]'\" [shape=box];\n \"Has checklist?\" [shape=diamond];\n \"Create TodoWrite todo per item\" [shape=box];\n \"Follow skill exactly\" [shape=box];\n \"Respond (including clarifications)\" [shape=doublecircle];\n\n \"About to EnterPlanMode?\" -> \"Already brainstormed?\";\n \"Already brainstormed?\" -> \"Invoke brainstorming skill\" [label=\"no\"];\n \"Already brainstormed?\" -> \"Might any skill apply?\" [label=\"yes\"];\n \"Invoke brainstorming skill\" -> \"Might any skill apply?\";\n\n \"User message received\" -> \"Might any skill apply?\";\n \"Might any skill apply?\" -> \"Invoke Skill tool\" [label=\"yes, even 1%\"];\n \"Might any skill apply?\" -> \"Respond (including clarifications)\" [label=\"definitely not\"];\n \"Invoke Skill tool\" -> \"Announce: 'Using [skill] to [purpose]'\";\n \"Announce: 'Using [skill] to [purpose]'\" -> \"Has checklist?\";\n \"Has checklist?\" -> \"Create TodoWrite todo per item\" [label=\"yes\"];\n \"Has checklist?\" -> \"Follow skill exactly\" [label=\"no\"];\n \"Create TodoWrite todo per item\" -> \"Follow skill exactly\";\n}\n```\n\n## Red Flags\n\nThese thoughts mean STOP—you're rationalizing:\n\n| Thought | Reality |\n|---------|---------|\n| \"This is just a simple question\" | Questions are tasks. Check for skills. |\n| \"I need more context first\" | Skill check comes BEFORE clarifying questions. |\n| \"Let me explore the codebase first\" | Skills tell you HOW to explore. Check first. |\n| \"I can check git/files quickly\" | Files lack conversation context. Check for skills. |\n| \"Let me gather information first\" | Skills tell you HOW to gather information. |\n| \"This doesn't need a formal skill\" | If a skill exists, use it. |\n| \"I remember this skill\" | Skills evolve. Read current version. |\n| \"This doesn't count as a task\" | Action = task. Check for skills. |\n| \"The skill is overkill\" | Simple things become complex. Use it. |\n| \"I'll just do this one thing first\" | Check BEFORE doing anything. |\n| \"This feels productive\" | Undisciplined action wastes time. Skills prevent this. |\n| \"I know what that means\" | Knowing the concept ≠ using the skill. Invoke it. |\n\n## Skill Priority\n\nWhen multiple skills could apply, use this order:\n\n1. **Process skills first** (brainstorming, debugging) - these determine HOW to approach the task\n2. **Implementation skills second** (frontend-design, mcp-builder) - these guide execution\n\n\"Let's build X\" → brainstorming first, then implementation skills.\n\"Fix this bug\" → debugging first, then domain-specific skills.\n\n## Skill Types\n\n**Rigid** (TDD, debugging): Follow exactly. Don't adapt away discipline.\n\n**Flexible** (patterns): Adapt principles to context.\n\nThe skill itself tells you which.\n\n## User Instructions\n\nInstructions say WHAT, not HOW. \"Add X\" or \"Fix Y\" doesn't mean skip workflows.\n \n\n \n Showing up to 200 items (files + folders).\n\nC:\\Users\\scove\\.gemini\\extensions\\superpowers\\skills\\using-superpowers\\\n├───SKILL.md\n└───references\\\n ├───codex-tools.md\n ├───copilot-tools.md\n └───gemini-tools.md\n \n"}}}],"status":"success","timestamp":"2026-06-07T11:39:37.734Z","resultDisplay":"Skill **using-superpowers** activated. Resources loaded from `C:\\Users\\scove\\.gemini\\extensions\\superpowers\\skills\\using-superpowers`:\n\nShowing up to 200 items (files + folders).\n\nC:\\Users\\scove\\.gemini\\extensions\\superpowers\\skills\\using-superpowers\\\n├───SKILL.md\n└───references\\\n ├───codex-tools.md\n ├───copilot-tools.md\n └───gemini-tools.md","description":"\"using-superpowers\": Use when starting any conversation - establishes how to find and use skills, requiring Skill tool invocation before ANY response including clarifying questions","displayName":"Activate Skill","renderOutputAsMarkdown":true}]}
+{"id":"7855dff4-93a1-41ee-b362-c70da79815b8","timestamp":"2026-06-07T11:39:37.736Z","type":"user","content":[{"functionResponse":{"id":"activate_skill__activate_skill_1780832266384_0","name":"activate_skill","response":{"output":"\n \n \nIf you were dispatched as a subagent to execute a specific task, skip this skill.\n\n\n\nIf you think there is even a 1% chance a skill might apply to what you are doing, you ABSOLUTELY MUST invoke the skill.\n\nIF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.\n\nThis is not negotiable. This is not optional. You cannot rationalize your way out of this.\n\n\n## Instruction Priority\n\nSuperpowers skills override default system prompt behavior, but **user instructions always take precedence**:\n\n1. **User's explicit instructions** (CLAUDE.md, GEMINI.md, AGENTS.md, direct requests) — highest priority\n2. **Superpowers skills** — override default system behavior where they conflict\n3. **Default system prompt** — lowest priority\n\nIf CLAUDE.md, GEMINI.md, or AGENTS.md says \"don't use TDD\" and a skill says \"always use TDD,\" follow the user's instructions. The user is in control.\n\n## How to Access Skills\n\n**In Claude Code:** Use the `Skill` tool. When you invoke a skill, its content is loaded and presented to you—follow it directly. Never use the Read tool on skill files.\n\n**In Copilot CLI:** Use the `skill` tool. Skills are auto-discovered from installed plugins. The `skill` tool works the same as Claude Code's `Skill` tool.\n\n**In Gemini CLI:** Skills activate via the `activate_skill` tool. Gemini loads skill metadata at session start and activates the full content on demand.\n\n**In other environments:** Check your platform's documentation for how skills are loaded.\n\n## Platform Adaptation\n\nSkills use Claude Code tool names. Non-CC platforms: see `references/copilot-tools.md` (Copilot CLI), `references/codex-tools.md` (Codex) for tool equivalents. Gemini CLI users get the tool mapping loaded automatically via GEMINI.md.\n\n# Using Skills\n\n## The Rule\n\n**Invoke relevant or requested skills BEFORE any response or action.** Even a 1% chance a skill might apply means that you should invoke the skill to check. If an invoked skill turns out to be wrong for the situation, you don't need to use it.\n\n```dot\ndigraph skill_flow {\n \"User message received\" [shape=doublecircle];\n \"About to EnterPlanMode?\" [shape=doublecircle];\n \"Already brainstormed?\" [shape=diamond];\n \"Invoke brainstorming skill\" [shape=box];\n \"Might any skill apply?\" [shape=diamond];\n \"Invoke Skill tool\" [shape=box];\n \"Announce: 'Using [skill] to [purpose]'\" [shape=box];\n \"Has checklist?\" [shape=diamond];\n \"Create TodoWrite todo per item\" [shape=box];\n \"Follow skill exactly\" [shape=box];\n \"Respond (including clarifications)\" [shape=doublecircle];\n\n \"About to EnterPlanMode?\" -> \"Already brainstormed?\";\n \"Already brainstormed?\" -> \"Invoke brainstorming skill\" [label=\"no\"];\n \"Already brainstormed?\" -> \"Might any skill apply?\" [label=\"yes\"];\n \"Invoke brainstorming skill\" -> \"Might any skill apply?\";\n\n \"User message received\" -> \"Might any skill apply?\";\n \"Might any skill apply?\" -> \"Invoke Skill tool\" [label=\"yes, even 1%\"];\n \"Might any skill apply?\" -> \"Respond (including clarifications)\" [label=\"definitely not\"];\n \"Invoke Skill tool\" -> \"Announce: 'Using [skill] to [purpose]'\";\n \"Announce: 'Using [skill] to [purpose]'\" -> \"Has checklist?\";\n \"Has checklist?\" -> \"Create TodoWrite todo per item\" [label=\"yes\"];\n \"Has checklist?\" -> \"Follow skill exactly\" [label=\"no\"];\n \"Create TodoWrite todo per item\" -> \"Follow skill exactly\";\n}\n```\n\n## Red Flags\n\nThese thoughts mean STOP—you're rationalizing:\n\n| Thought | Reality |\n|---------|---------|\n| \"This is just a simple question\" | Questions are tasks. Check for skills. |\n| \"I need more context first\" | Skill check comes BEFORE clarifying questions. |\n| \"Let me explore the codebase first\" | Skills tell you HOW to explore. Check first. |\n| \"I can check git/files quickly\" | Files lack conversation context. Check for skills. |\n| \"Let me gather information first\" | Skills tell you HOW to gather information. |\n| \"This doesn't need a formal skill\" | If a skill exists, use it. |\n| \"I remember this skill\" | Skills evolve. Read current version. |\n| \"This doesn't count as a task\" | Action = task. Check for skills. |\n| \"The skill is overkill\" | Simple things become complex. Use it. |\n| \"I'll just do this one thing first\" | Check BEFORE doing anything. |\n| \"This feels productive\" | Undisciplined action wastes time. Skills prevent this. |\n| \"I know what that means\" | Knowing the concept ≠ using the skill. Invoke it. |\n\n## Skill Priority\n\nWhen multiple skills could apply, use this order:\n\n1. **Process skills first** (brainstorming, debugging) - these determine HOW to approach the task\n2. **Implementation skills second** (frontend-design, mcp-builder) - these guide execution\n\n\"Let's build X\" → brainstorming first, then implementation skills.\n\"Fix this bug\" → debugging first, then domain-specific skills.\n\n## Skill Types\n\n**Rigid** (TDD, debugging): Follow exactly. Don't adapt away discipline.\n\n**Flexible** (patterns): Adapt principles to context.\n\nThe skill itself tells you which.\n\n## User Instructions\n\nInstructions say WHAT, not HOW. \"Add X\" or \"Fix Y\" doesn't mean skip workflows.\n \n\n \n Showing up to 200 items (files + folders).\n\nC:\\Users\\scove\\.gemini\\extensions\\superpowers\\skills\\using-superpowers\\\n├───SKILL.md\n└───references\\\n ├───codex-tools.md\n ├───copilot-tools.md\n └───gemini-tools.md\n \n"}}}]}
+{"$set":{"lastUpdated":"2026-06-07T11:39:37.736Z"}}
+{"id":"97469b66-0100-4a4f-bf52-8b00b8e19e4a","timestamp":"2026-06-07T11:39:42.235Z","type":"gemini","content":"","thoughts":[{"subject":"Awaiting Next Task","description":"I am currently in a holding pattern, ready to engage with your prompt. My `brainstorming` and other capabilities are primed for when you provide the next directive.","timestamp":"2026-06-07T11:39:41.840Z"}],"tokens":{"input":30025,"output":71,"cached":27536,"thoughts":350,"tool":0,"total":30446},"model":"gemini-3-flash-preview"}
+{"$set":{"lastUpdated":"2026-06-07T11:39:42.235Z"}}
+{"id":"97469b66-0100-4a4f-bf52-8b00b8e19e4a","timestamp":"2026-06-07T11:39:42.235Z","type":"gemini","content":"","thoughts":[{"subject":"Awaiting Next Task","description":"I am currently in a holding pattern, ready to engage with your prompt. My `brainstorming` and other capabilities are primed for when you provide the next directive.","timestamp":"2026-06-07T11:39:41.840Z"}],"tokens":{"input":30025,"output":71,"cached":27536,"thoughts":350,"tool":0,"total":30446},"model":"gemini-3-flash-preview","toolCalls":[{"id":"activate_skill__activate_skill_1780832382084_0","name":"activate_skill","args":{"name":"workspace-summarizer"},"result":[{"functionResponse":{"id":"activate_skill__activate_skill_1780832382084_0","name":"activate_skill","response":{"output":"\n \n # Workspace Summarizer\n\n## Goal\nManage technical summaries and context for the current workspace.\n\n## Instructions\n- ALWAYS check the provided `` for `.gemini-workspace-history/active-context.md` at the start of this skill.\n- If the content is already present in the context, use it directly to avoid redundant file reads.\n- Summarize the last workspace history immediately after activation.\n- **Format:** The summary must follow the structure of existing `summary-*.md` files:\n - Brief technical overview.\n - List of modified files.\n - Key logic changes and architectural decisions.\n - Unresolved issues or next steps.\n- When summarizing, be technical and concise.\n\n## Tools\nYou can use standard file tools to write and read the summary if it is not present in the context.\n \n\n \n Showing up to 200 items (files + folders).\n\nC:\\Users\\scove\\.gemini\\extensions\\workspace-history\\skills\\workspace-summarizer\\\n└───SKILL.md\n \n"}}}],"status":"success","timestamp":"2026-06-07T11:40:44.563Z","resultDisplay":"Skill **workspace-summarizer** activated. Resources loaded from `C:\\Users\\scove\\.gemini\\extensions\\workspace-history\\skills\\workspace-summarizer`:\n\nShowing up to 200 items (files + folders).\n\nC:\\Users\\scove\\.gemini\\extensions\\workspace-history\\skills\\workspace-summarizer\\\n└───SKILL.md","description":"\"workspace-summarizer\": Summarizes your last work","displayName":"Activate Skill","renderOutputAsMarkdown":true},{"id":"run_shell_command__run_shell_command_1780832382092_1","name":"run_shell_command","args":{"command":"ls C:/Users/scove/.gemini/tmp/baba-yaga/memory/MEMORY.md","description":"Check for private memory file."},"result":[{"functionResponse":{"id":"run_shell_command__run_shell_command_1780832382092_1","name":"run_shell_command","response":{"output":"Output: \nls : Cannot find path 'C:\\Users\\scove\\.gemini\\tmp\\baba-yaga\\memory\\MEMORY.md' because it does not exist.\nAt line:1 char:19\n+ ... 65001 >$null;ls C:/Users/scove/.gemini/tmp/baba-yaga/memory/MEMORY.md\n+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n + CategoryInfo : ObjectNotFound: (C:\\Users\\scove\\...emory\\MEMORY.md:String) [Get-ChildItem], Item \n NotFoundException\n + FullyQualifiedErrorId : PathNotFound,Microsoft.PowerShell.Commands.GetChildItemCommand\n \nExit Code: 1\nProcess Group PGID: 32568"}}}],"status":"success","timestamp":"2026-06-07T11:40:44.563Z","resultDisplay":[[{"text":" ","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"","bg":""}],[{"text":"ls : Cannot find path 'C:\\Users\\scove\\.gemini\\tmp\\baba-yaga\\memory\\MEMORY.md' because it does not exist.","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"#ff0000","bg":""},{"text":" ","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"","bg":""}],[{"text":"At line:1 char:19","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"#ff0000","bg":""},{"text":" ","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"","bg":""}],[{"text":"+ ... 65001 >$null;ls C:/Users/scove/.gemini/tmp/baba-yaga/memory/MEMORY.md","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"#ff0000","bg":""},{"text":" ","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"","bg":""}],[{"text":"+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"#ff0000","bg":""},{"text":" ","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"","bg":""}],[{"text":" + CategoryInfo : ObjectNotFound: (C:\\Users\\scove\\...emory\\MEMORY.md:String) [Get-ChildItem], Item ","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"#ff0000","bg":""},{"text":" ","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"","bg":""}],[{"text":" NotFoundException","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"#ff0000","bg":""},{"text":" ","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"","bg":""}],[{"text":" + FullyQualifiedErrorId : PathNotFound,Microsoft.PowerShell.Commands.GetChildItemCommand","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"#ff0000","bg":""},{"text":" ","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"","bg":""}],[{"text":" ","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"#ff0000","bg":""},{"text":" ","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"","bg":""}],[{"text":" ","bold":false,"italic":false,"underline":false,"dim":false,"inverse":true,"isUninitialized":true,"fg":"","bg":""},{"text":" ","bold":false,"italic":false,"underline":false,"dim":false,"inverse":false,"isUninitialized":true,"fg":"","bg":""}]],"description":"ls C:/Users/scove/.gemini/tmp/baba-yaga/memory/MEMORY.md","displayName":"Shell","renderOutputAsMarkdown":false}]}
+{"id":"2b4dfbe7-2934-4b66-8abc-4de3f9bd6753","timestamp":"2026-06-07T11:40:44.565Z","type":"user","content":[{"functionResponse":{"id":"activate_skill__activate_skill_1780832382084_0","name":"activate_skill","response":{"output":"\n \n # Workspace Summarizer\n\n## Goal\nManage technical summaries and context for the current workspace.\n\n## Instructions\n- ALWAYS check the provided `` for `.gemini-workspace-history/active-context.md` at the start of this skill.\n- If the content is already present in the context, use it directly to avoid redundant file reads.\n- Summarize the last workspace history immediately after activation.\n- **Format:** The summary must follow the structure of existing `summary-*.md` files:\n - Brief technical overview.\n - List of modified files.\n - Key logic changes and architectural decisions.\n - Unresolved issues or next steps.\n- When summarizing, be technical and concise.\n\n## Tools\nYou can use standard file tools to write and read the summary if it is not present in the context.\n \n\n \n Showing up to 200 items (files + folders).\n\nC:\\Users\\scove\\.gemini\\extensions\\workspace-history\\skills\\workspace-summarizer\\\n└───SKILL.md\n \n"}}},{"functionResponse":{"id":"run_shell_command__run_shell_command_1780832382092_1","name":"run_shell_command","response":{"output":"Output: \nls : Cannot find path 'C:\\Users\\scove\\.gemini\\tmp\\baba-yaga\\memory\\MEMORY.md' because it does not exist.\nAt line:1 char:19\n+ ... 65001 >$null;ls C:/Users/scove/.gemini/tmp/baba-yaga/memory/MEMORY.md\n+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n + CategoryInfo : ObjectNotFound: (C:\\Users\\scove\\...emory\\MEMORY.md:String) [Get-ChildItem], Item \n NotFoundException\n + FullyQualifiedErrorId : PathNotFound,Microsoft.PowerShell.Commands.GetChildItemCommand\n \nExit Code: 1\nProcess Group PGID: 32568"}}}]}
+{"$set":{"lastUpdated":"2026-06-07T11:40:44.565Z"}}
+{"id":"fa5c5c83-7682-4fe3-8298-91b18e98c292","timestamp":"2026-06-07T11:40:47.624Z","type":"gemini","content":"","thoughts":[{"subject":"Checking Workspace History","description":"I'm verifying the existence of `MEMORY.md` by consulting `.gemini-workspace-history/active-context.md`. My check confirms that the file you're referring to, `D:\\Learning_Progress\\Projects\\BABA_YAGA\\.gemini-workspace-history\\active-context.md`, does indeed exist and contains relevant session context.","timestamp":"2026-06-07T11:40:47.472Z"}],"tokens":{"input":30887,"output":43,"cached":27529,"thoughts":156,"tool":0,"total":31086},"model":"gemini-3-flash-preview"}
+{"$set":{"lastUpdated":"2026-06-07T11:40:47.624Z"}}
+{"id":"fa5c5c83-7682-4fe3-8298-91b18e98c292","timestamp":"2026-06-07T11:40:47.624Z","type":"gemini","content":"","thoughts":[{"subject":"Checking Workspace History","description":"I'm verifying the existence of `MEMORY.md` by consulting `.gemini-workspace-history/active-context.md`. My check confirms that the file you're referring to, `D:\\Learning_Progress\\Projects\\BABA_YAGA\\.gemini-workspace-history\\active-context.md`, does indeed exist and contains relevant session context.","timestamp":"2026-06-07T11:40:47.472Z"}],"tokens":{"input":30887,"output":43,"cached":27529,"thoughts":156,"tool":0,"total":31086},"model":"gemini-3-flash-preview","toolCalls":[{"id":"read_file__read_file_1780832447479_0","name":"read_file","args":{"file_path":"D:/Learning_Progress/Projects/BABA_YAGA/.gemini-workspace-history/active-context.md"},"result":[{"functionResponse":{"id":"read_file__read_file_1780832447479_0","name":"read_file","response":{"output":"\nIMPORTANT: The file content has been truncated.\nStatus: Showing lines 1-40 of 40 total lines.\nAction: To read more of the file, you can use the 'start_line' and 'end_line' parameters in a subsequent 'read_file' call. For example, to read the next section of the file, use start_line: 41.\n\n--- FILE CONTENT (truncated) ---\n## Full Previous Session Transcript (from session-2026-06-07-18-37.json.gz)\n\n{\"sessionId\":\"37e3cf24-4966-4005-85d4-ce3f931c0c8d\",\"projectHash\":\"4428cb73bec51e3b44252fcff9a34d2b26a399597cf22de2d66082790011fb8d\",\"startTime\":\"2026-06-07T11:35:10.383Z\",\"lastUpdated\":\"2026-06-07T11:35:10.383Z\",\"kind\":\"main\"}\n{\"$set\":{\"messages\":[{\"id\":\"d04923d38bb0f6017037e74183378ef4\",\"timestamp\":\"2026-06-07T11:35:10.383Z\",\"type\":\"user\",\"content\":[{\"text\":\"\\nThis is the Gemini CLI. We are setting up the context for our chat.\\nToday's date is Sunday, June 7, 2026 (formatted according to the user's locale).\\nMy operating system is: win32\\nThe project's temporary directory is: C:\\\\Users\\\\scove\\\\.gemini\\\\tmp\\\\baba-yaga\\n- **Workspace Directories:**\\n - D:\\\\Learning_Progress\\\\Projects\\\\BABA_YAGA\\n- **Directory Structure:**\\n\\nShowing up to 200 items (files + folders). Folders or files indicated with ... contain more items not shown, were ignored, or the display limit (200 items) was reached.\\n\\nD:\\\\Learning_Progress\\\\Projects\\\\BABA_YAGA\\\\\\n├───.gitignore\\n├───GEMINI.md\\n├───README.md\\n├───.gemini-workspace-history\\\\\\n│ ├───active-context.md\\n│ ├───session-2026-04-30-21-39.json.gz\\n│ ├───session-2026-04-30-21-47.json.gz\\n│ ├───session-2026-05-01-01-26.json.gz\\n│ ├───session-2026-05-01-01-51.json.gz\\n│ ├───session-2026-05-01-02-25.json.gz\\n│ ├───session-2026-05-01-14-48.json.gz\\n│ ├───session-2026-05-01-16-53.json.gz\\n│ ├───session-2026-05-01-17-28.json.gz\\n│ ├───session-2026-05-01-17-29.json.gz\\n│ ├───session-2026-05-01-17-31.json.gz\\n│ ├───session-2026-05-01-18-10.json.gz\\n│ ├───session-2026-05-01-20-30.json.gz\\n│ ├───session-2026-05-01-20-42.json.gz\\n│ ├───session-2026-05-01-21-05.json.gz\\n│ ├───session-2026-05-01-21-07.json.gz\\n│ ├───session-2026-05-01-21-10.json.gz\\n│ ├───session-2026-05-01-21-11.json.gz\\n│ ├───session-2026-05-01-21-51.json.gz\\n│ ├───session-2026-05-01-23-27.json.gz\\n│ ├───session-2026-05-02-00-00.json.gz\\n│ ├───session-2026-05-03-21-30.json.gz\\n│ ├───session-2026-06-04-23-01.json.gz\\n│ ├───session-2026-06-06-00-13.json.gz\\n│ ├───session-2026-06-07-16-57.json.gz\\n│ ├───session-2026-06-07-18-23.json.gz\\n│ ├───session-2026-06-07-18-27.json.gz\\n│ ├───session-2026-06-07-18-35.json.gz\\n│ └───summary-2... [truncated]\n{\"id\":\"e55d090e-f1e9-48fb-893f-15db8151723d\",\"timestamp\":\"2026-06-07T11:35:10.664Z\",\"type\":\"info\",\"content\":\"No summary found for the last session. Please use the 'workspace-summarizer' skill to generate one if needed.\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:10.664Z\"}}\n{\"id\":\"e1b2e600-17b5-44ae-b996-143114c50ff5\",\"timestamp\":\"2026-06-07T11:35:11.048Z\",\"type\":\"info\",\"content\":\"You have 3 extensions with an update available. Run \\\"/extensions update caveman context7 superpowers\\\".\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:11.049Z\"}}\n{\"id\":\"9ece71ca-abf2-404f-89cd-cf1a981c44d6\",\"timestamp\":\"2026-06-07T11:35:29.318Z\",\"type\":\"user\",\"content\":[{\"text\":\"Here is the user's editor context as a JSON object. This is for your information only.\\n```json\\n{\\n \\\"activeFile\\\": {\\n \\\"path\\\": \\\"D:/Learning_Progress/Projects/BABA_YAGA/README.md\\\",\\n \\\"cursor\\\": {\\n \\\"line\\\": 557,\\n \\\"character\\\": 28\\n }\\n }\\n}\\n```\"}]}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:29.318Z\"}}\n{\"id\":\"ba72ca24-8291-48d9-a7c2-21d6a6ef8bd5\",\"timestamp\":\"2026-06-07T11:35:36.220Z\",\"type\":\"user\",\"content\":[{\"text\":\"gemini --allowed-tools WriteFileTool EditTool\"}]}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:36.220Z\"}}\n{\"id\":\"be58afa7-cb3f-48f1-ade7-195a70646b6f\",\"timestamp\":\"2026-06-07T11:35:39.422Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Invoking Core Mandates\",\"description\":\"I'm focusing on establishing the foundational workflows now, specifically initiating the \\\"using-superpowers\\\" skill to determine the best approach for understanding your needs as we begin this new session. This is a crucial first step.\",\"timestamp\":\"2026-06-07T11:35:39.297Z\"}],\"tokens\":{\"input\":28376,\"output\":19,\"cached\":19638,\"thoughts\":151,\"tool\":0,\"total\":28546},\"model\":\"gemini-3-flash-preview\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:39.422Z\"}}\n{\"id\":\"be58afa7-cb3f-48f1-ade7-195a70646b6f\",\"timestamp\":\"2026-06-07T11:35:39.422Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Invoking Core Mandates\",\"description\":\"I'm focusing on establishing the foundational workflows now, specifically initiating the \\\"using-superpowers\\\" skill to determine the best approach for understanding your needs as we begin this new session. This is a crucial first step.\",\"timestamp\":\"2026-06-07T11:35:39.297Z\"}],\"tokens\":{\"input\":28376,\"output\":19,\"cached\":19638,\"thoughts\":151,\"tool\":0,\"total\":28546},\"model\":\"gemini-3-flash-preview\",\"toolCalls\":[{\"id\":\"activate_skill__activate_skill_1780832139304_0\",\"name\":\"activate_skill\",\"args\":{\"name\":\"using-superpowers\"},\"result\":[{\"functionResponse\":{\"id\":\"activate_skill__activate_skill_1780832139304_0\",\"name\":\"activate_skill\",\"response\":{\"output\":\"\\n \\n \\nIf you were dispatched as a subagent to execute a specific task, skip this skill.\\n\\n\\n\\nIf you think there is even a 1% chance a skill might apply to what you are doing, you ABSOLUTELY MUST invoke the skill.\\n\\nIF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.\\n\\nThis is not negotiable. This is not optional. You cannot rationalize your way out of this.\\n\\n\\n## Instruction Priority\\n\\nSuperpowers skills override default system prompt behavior, but **user instructions always take precedence**:\\n\\n1. **User's explicit instructions** (CLAUDE.md, GEMINI.md, AGENTS.md, direct requests) — highest priority\\n2. **Superpowers skills** — override default system behavior where they conflict\\n3. **Default system prompt** — lowest priority\\n\\nIf CLAUDE.md, GEMINI.md, or AGENTS.md says \\\"don't use TDD\\\" and a skill says \\\"always use TDD,\\\" follow the user's instructions. The user is in control.\\n\\n## How to Access Skills\\n\\n**In Claude Code:** Use the `Skill` tool. When you invoke a skill, it... [truncated]\n{\"id\":\"e4635940-5ef1-4184-bad6-7de2f6cb9197\",\"timestamp\":\"2026-06-07T11:35:41.642Z\",\"type\":\"user\",\"content\":[{\"functionResponse\":{\"id\":\"activate_skill__activate_skill_1780832139304_0\",\"name\":\"activate_skill\",\"response\":{\"output\":\"\\n \\n \\nIf you were dispatched as a subagent to execute a specific task, skip this skill.\\n\\n\\n\\nIf you think there is even a 1% chance a skill might apply to what you are doing, you ABSOLUTELY MUST invoke the skill.\\n\\nIF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.\\n\\nThis is not negotiable. This is not optional. You cannot rationalize your way out of this.\\n\\n\\n## Instruction Priority\\n\\nSuperpowers skills override default system prompt behavior, but **user instructions always take precedence**:\\n\\n1. **User's explicit instructions** (CLAUDE.md, GEMINI.md, AGENTS.md, direct requests) — highest priority\\n2. **Superpowers skills** — override default system behavior where they conflict\\n3. **Default system prompt** — lowest priority\\n\\nIf CLAUDE.md, GEMINI.md, or AGENTS.md says \\\"don't use TDD\\\" and a skill says \\\"always use TDD,\\\" follow the user's instructions. The user is in control.\\n\\n## How to Access Skills\\n\\n**In Claude Code:** Use the `Skill` tool. When you invoke a skill, its content is loaded and presented to you—follow it directly. Never use the Read tool on skill files.\\n\\n**In Copilot CLI:** Use the `skill` tool. Skills are auto-discovered from installed plugins. The `skill` tool works the same as Claude Code's `Skill` tool.\\n\\n**In Gemini CLI:** Skills activate via the `activate_skill` tool. Gemini loads skill metadata at session start and activates the full content on demand.\\n\\n**In other environments:** Check your platform's documentation for how skills are loaded.\\n\\n## Platform Adaptation\\n\\nSkills use Claude Code tool names. Non-CC platforms: see `references/... [truncated]\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:41.642Z\"}}\n{\"id\":\"cebcefea-9b2f-4e3e-b85e-bcb0a5ac54eb\",\"timestamp\":\"2026-06-07T11:35:43.289Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[],\"tokens\":{\"input\":30015,\"output\":19,\"cached\":27536,\"thoughts\":28,\"tool\":0,\"total\":30062},\"model\":\"gemini-3-flash-preview\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:43.289Z\"}}\n{\"id\":\"cebcefea-9b2f-4e3e-b85e-bcb0a5ac54eb\",\"timestamp\":\"2026-06-07T11:35:43.289Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[],\"tokens\":{\"input\":30015,\"output\":19,\"cached\":27536,\"thoughts\":28,\"tool\":0,\"total\":30062},\"model\":\"gemini-3-flash-preview\",\"toolCalls\":[{\"id\":\"activate_skill__activate_skill_1780832143131_0\",\"name\":\"activate_skill\",\"args\":{\"name\":\"workspace-summarizer\"},\"result\":[{\"functionResponse\":{\"id\":\"activate_skill__activate_skill_1780832143131_0\",\"name\":\"activate_skill\",\"response\":{\"output\":\"\\n \\n # Workspace Summarizer\\n\\n## Goal\\nManage technical summaries and context for the current workspace.\\n\\n## Instructions\\n- ALWAYS check the provided `` for `.gemini-workspace-history/active-context.md` at the start of this skill.\\n- If the content is already present in the context, use it directly to avoid redundant file reads.\\n- Summarize the last workspace history immediately after activation.\\n- **Format:** The summary must follow the structure of existing `summary-*.md` files:\\n - Brief technical overview.\\n - List of modified files.\\n - Key logic changes and architectural decisions.\\n - Unresolved issues or next steps.\\n- When summarizing, be technical and concise.\\n\\n## Tools\\nYou can use standard file tools to write and read the summary if it is not present in the context.\\n \\n\\n \\n Showing up to 200 items (files + folders).\\n\\nC:\\\\Users\\\\scove\\\\.gemini\\\\extensions\\\\workspace-history\\\\skills\\\\workspace-summarizer\\\\\\n└───SKILL.md\\n \\n\"}}}],\"status\":\"success\",\"timestamp\":\"2026-06-07T11:35:43.951Z\",\"resultDisplay\":\"Skill **workspace-summarizer** activated. Resources loaded from `C:\\\\Users\\\\scove\\\\.gemini\\\\extensions\\\\workspace-history\\\\skills\\\\workspace-summarizer`:\\n\\nShowing up to 200 items (files + folders).\\n\\nC:\\\\Users\\\\scove\\\\.gemini\\\\extensions\\\\workspace-history\\\\skills\\\\workspac... [truncated]\n{\"id\":\"a2cdb692-2598-49a5-bf20-f38ad3d8f333\",\"timestamp\":\"2026-06-07T11:35:43.952Z\",\"type\":\"user\",\"content\":[{\"functionResponse\":{\"id\":\"activate_skill__activate_skill_1780832143131_0\",\"name\":\"activate_skill\",\"response\":{\"output\":\"\\n \\n # Workspace Summarizer\\n\\n## Goal\\nManage technical summaries and context for the current workspace.\\n\\n## Instructions\\n- ALWAYS check the provided `` for `.gemini-workspace-history/active-context.md` at the start of this skill.\\n- If the content is already present in the context, use it directly to avoid redundant file reads.\\n- Summarize the last workspace history immediately after activation.\\n- **Format:** The summary must follow the structure of existing `summary-*.md` files:\\n - Brief technical overview.\\n - List of modified files.\\n - Key logic changes and architectural decisions.\\n - Unresolved issues or next steps.\\n- When summarizing, be technical and concise.\\n\\n## Tools\\nYou can use standard file tools to write and read the summary if it is not present in the context.\\n \\n\\n \\n Showing up to 200 items (files + folders).\\n\\nC:\\\\Users\\\\scove\\\\.gemini\\\\extensions\\\\workspace-history\\\\skills\\\\workspace-summarizer\\\\\\n└───SKILL.md\\n \\n\"}}}]}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:43.953Z\"}}\n{\"id\":\"e9393242-2bb5-4b52-ab03-2b74ef6bd0af\",\"timestamp\":\"2026-06-07T11:35:47.085Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Reviewing Workspace State\",\"description\":\"I'm currently reviewing the workspace state. My immediate focus is on examining the contents of `D:/Learning_Progress/Projects/BABA_YAGA/.gemini-workspace-history/active-context.md` to glean insights from the most recent session logs. I'll prioritize this directory listing for the initial assessment.\",\"timestamp\":\"2026-06-07T11:35:46.876Z\"}],\"tokens\":{\"input\":30330,\"output\":43,\"cached\":27528,\"thoughts\":190,\"tool\":0,\"total\":30563},\"model\":\"gemini-3-flash-preview\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:47.085Z\"}}\n{\"id\":\"e9393242-2bb5-4b52-ab03-2b74ef6bd0af\",\"timestamp\":\"2026-06-07T11:35:47.085Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Reviewing Workspace State\",\"description\":\"I'm currently reviewing the workspace state. My immediate focus is on examining the contents of `D:/Learning_Progress/Projects/BABA_YAGA/.gemini-workspace-history/active-context.md` to glean insights from the most recent session logs. I'll prioritize this directory listing for the initial assessment.\",\"timestamp\":\"2026-06-07T11:35:46.876Z\"}],\"tokens\":{\"input\":30330,\"output\":43,\"cached\":27528,\"thoughts\":190,\"tool\":0,\"total\":30563},\"model\":\"gemini-3-flash-preview\",\"toolCalls\":[{\"id\":\"read_file__read_file_1780832146882_0\",\"name\":\"read_file\",\"args\":{\"file_path\":\"D:/Learning_Progress/Projects/BABA_YAGA/.gemini-workspace-history/active-context.md\"},\"result\":[{\"functionResponse\":{\"id\":\"read_file__read_file_1780832146882_0\",\"name\":\"read_file\",\"response\":{\"output\":\"\\nIMPORTANT: The file content has been truncated.\\nStatus: Showing lines 1-32 of 32 total lines.\\nAction: To read more of the file, you can use the 'start_line' and 'end_line' parameters in a subsequent 'read_file' call. For example, to read the next section of the file, use start_line: 33.\\n\\n--- FILE CONTENT (truncated) ---\\n## Full Previous Session Transcript (from session-2026-06-07-18-35.json.gz)\\n\\n{\\\"sessionId\\\":\\\"4bcab419-008a-47ee-9dcb-b1448603b638\\\",\\\"projectHash\\\":\\\"4428cb73bec51e3b44252fcff9a34d2b26a399597cf22de2d66082790011fb8d\\\",\\\"startTime\\\":\\\"2026-06-07T11:27:53.581Z\\\",\\\"lastUpdated\\\":\\\"2026-06-07T11:27:53.581Z\\\",\\\"kind\\\":\\\"main\\\"}\\n{\\\"$set\\\":{\\\"messages\\\":[{\\\"id\\\":\\\"d04923d38bb0f6017037e74183378ef4\\\",\\\"timestamp\\\":\\\"2026-06-07T11:27:53.582Z\\\",\\\"type\\\":\\\"user\\\",\\\"content\\\":[{\\\"text\\\":\\\"\\\\nThis is the Gemini CLI. We are setting up the context for our chat.\\\\nToday's date is Sunday, June 7, 2026 (formatted according to the user's locale).\\\\nMy operating system is: win32\\\\nThe project's temporary directory is... [truncated]\n{\"id\":\"d7dc3ab5-f049-4550-b80f-820140b892f1\",\"timestamp\":\"2026-06-07T11:35:47.101Z\",\"type\":\"user\",\"content\":[{\"functionResponse\":{\"id\":\"read_file__read_file_1780832146882_0\",\"name\":\"read_file\",\"response\":{\"output\":\"\\nIMPORTANT: The file content has been truncated.\\nStatus: Showing lines 1-32 of 32 total lines.\\nAction: To read more of the file, you can use the 'start_line' and 'end_line' parameters in a subsequent 'read_file' call. For example, to read the next section of the file, use start_line: 33.\\n\\n--- FILE CONTENT (truncated) ---\\n## Full Previous Session Transcript (from session-2026-06-07-18-35.json.gz)\\n\\n{\\\"sessionId\\\":\\\"4bcab419-008a-47ee-9dcb-b1448603b638\\\",\\\"projectHash\\\":\\\"4428cb73bec51e3b44252fcff9a34d2b26a399597cf22de2d66082790011fb8d\\\",\\\"startTime\\\":\\\"2026-06-07T11:27:53.581Z\\\",\\\"lastUpdated\\\":\\\"2026-06-07T11:27:53.581Z\\\",\\\"kind\\\":\\\"main\\\"}\\n{\\\"$set\\\":{\\\"messages\\\":[{\\\"id\\\":\\\"d04923d38bb0f6017037e74183378ef4\\\",\\\"timestamp\\\":\\\"2026-06-07T11:27:53.582Z\\\",\\\"type\\\":\\\"user\\\",\\\"content\\\":[{\\\"text\\\":\\\"\\\\nThis is the Gemini CLI. We are setting up the context for our chat.\\\\nToday's date is Sunday, June 7, 2026 (formatted according to the user's locale).\\\\nMy operating system is: win32\\\\nThe project's temporary directory is: C:\\\\\\\\Users\\\\\\\\scove\\\\\\\\.gemini\\\\\\\\tmp\\\\\\\\baba-yaga\\\\n- **Workspace Directories:**\\\\n - D:\\\\\\\\Learning_Progress\\\\\\\\Projects\\\\\\\\BABA_YAGA\\\\n- **Directory Structure:**\\\\n\\\\nShowing up to 200 items (files + folders). Folders or files indicated with ... contain more items not shown, were ignored, or the display limit (200 items) was reached.\\\\n\\\\nD:\\\\\\\\Learning_Progress\\\\\\\\Projects\\\\\\\\BABA_YAGA\\\\\\\\\\\\n├───.gitignore\\\\n├───GEMINI.md\\\\n├───README.md\\\\n├───.gemini-workspace-history\\\\\\\\\\\\n│ ├───active-context.md\\\\n│ ├───session-2026-04-30-21-39.json.gz\\\\n│ ├───session-2026-04-30-21-47.json.gz\\\\n│ ├───session-2026-05-01-01-26.json.gz\\\\n│ ├───session-2026-05-01-01-51.json.gz\\\\n│ ├───session-2026-05-01-02-25.json.gz\\\\n... [truncated]\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:47.102Z\"}}\n{\"id\":\"d6675b35-b19a-435d-bc70-8f4546179916\",\"timestamp\":\"2026-06-07T11:35:50.256Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Continuing Recent Work\",\"description\":\"I've reviewed the `active-context.md` file. The last session focused on updating `README.md` and architecting a layered Python system for retrieving data from Google Sheets. I'm ready to pick up where we left off.\",\"timestamp\":\"2026-06-07T11:35:50.098Z\"}],\"tokens\":{\"input\":37563,\"output\":40,\"cached\":27725,\"thoughts\":96,\"tool\":0,\"total\":37699},\"model\":\"gemini-3-flash-preview\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:50.256Z\"}}\n{\"id\":\"d6675b35-b19a-435d-bc70-8f4546179916\",\"timestamp\":\"2026-06-07T11:35:50.256Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Continuing Recent Work\",\"description\":\"I've reviewed the `active-context.md` file. The last session focused on updating `README.md` and architecting a layered Python system for retrieving data from Google Sheets. I'm ready to pick up where we left off.\",\"timestamp\":\"2026-06-07T11:35:50.098Z\"}],\"tokens\":{\"input\":37563,\"output\":40,\"cached\":27725,\"thoughts\":96,\"tool\":0,\"total\":37699},\"model\":\"gemini-3-flash-preview\",\"toolCalls\":[{\"id\":\"list_directory__list_directory_1780832150110_0\",\"name\":\"list_directory\",\"args\":{\"dir_path\":\"D:/Learning_Progress/Projects/BABA_YAGA/BABA_YAGA_Updater/sections\"},\"result\":[{\"functionResponse\":{\"id\":\"list_directory__list_directory_1780832150110_0\",\"name\":\"list_directory\",\"response\":{\"output\":\"Directory D:\\\\Learning_Progress\\\\Projects\\\\BABA_YAGA\\\\BABA_YAGA_Updater\\\\sections is empty.\"}}}],\"status\":\"success\",\"timestamp\":\"2026-06-07T11:35:50.265Z\",\"resultDisplay\":\"Directory is empty.\",\"description\":\"BABA_YAGA_Updater\\\\sections\",\"displayName\":\"ReadFolder\",\"renderOutputAsMarkdown\":true}]}\n{\"id\":\"66692de1-e345-4ebf-b0ec-eeaf00c89d33\",\"timestamp\":\"2026-06-07T11:35:50.266Z\",\"type\":\"user\",\"content\":[{\"functionResponse\":{\"id\":\"list_directory__list_directory_1780832150110_0\",\"name\":\"list_directory\",\"response\":{\"output\":\"Directory D:\\\\Learning_Progress\\\\Projects\\\\BABA_YAGA\\\\BABA_YAGA_Updater\\\\sections is empty.\"}}}]}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:50.266Z\"}}\n{\"id\":\"8d73be31-ab2d-4b38-a624-63a94c6ec5d1\",\"timestamp\":\"2026-06-07T11:35:52.937Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Reviewing Directory Status\",\"description\":\"My current focus is on understanding why the `sections` directory is empty. I suspect the prior session was interrupted before it could finalize writing the output files.\",\"timestamp\":\"2026-06-07T11:35:52.730Z\"}],\"tokens\":{\"input\":37727,\"output\":34,\"cached\":35632,\"thoughts\":182,\"tool\":0,\"total\":37943},\"model\":\"gemini-3-flash-preview\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:52.937Z\"}}\n{\"id\":\"8d73be31-ab2d-4b38-a624-63a94c6ec5d1\",\"timestamp\":\"2026-06-07T11:35:52.937Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Reviewing Directory Status\",\"description\":\"My current focus is on understanding why the `sections` directory is empty. I suspect the prior session was interrupted before it could finalize writing the output files.\",\"timestamp\":\"2026-06-07T11:35:52.730Z\"}],\"tokens\":{\"input\":37727,\"output\":34,\"cached\":35632,\"thoughts\":182,\"tool\":0,\"total\":37943},\"model\":\"gemini-3-flash-preview\",\"toolCalls\":[{\"id\":\"read_file__read_file_1780832152738_0\",\"name\":\"read_file\",\"args\":{\"file_path\":\"D:/Learning_Progress/Projects/BABA_YAGA/README.md\"},\"result\":[{\"functionResponse\":{\"id\":\"read_file__read_file_1780832152738_0\",\"name\":\"read_file\",\"response\":{\"output\":\"#  \\n\\n[](https://unity.com/)\\n[](https://www.photonengine.com/fusion)\\n[](https://opensource.org/licenses/MIT)\\n\\n> **\\\"Trong bóng tối của sự ảo giác, thị giác là công cụ mạnh mẽ nhất, nhưng sự tin tưởng lại là sai lầm chết người.\\\"**\\n\\n**BABA_YAGA** là một dự án game PvP không đối xứng (Asymmetric PvP) đỉnh cao, nơi người chơi bước vào một cuộc đấu trí căng thẳng trong mê cung bóng tối. Một người nắm giữ **Ánh sáng (Seeker)**, người kia điều khiển **Cạm bẫy (Trapper)**. Đây không chỉ là trò chơi trốn tìm, đây là cuộc chiến về tâm lý và khả năng đọc tình huống.\\n\\n---\\n\\n## \\n1. [Tầm nhìn Dự án (Project Vision)](#-tầm-nhìn-dự-án-project-vision)\\n2. [Cơ chế Trò chơi (Core Mechanics)](#-cơ-chế-trò-chơi-core-mechanics)\\n3. [... [truncated]\n{\"id\":\"f967310e-f917-4f0c-9317-73fd88a414fb\",\"timestamp\":\"2026-06-07T11:35:52.947Z\",\"type\":\"user\",\"content\":[{\"functionResponse\":{\"id\":\"read_file__read_file_1780832152738_0\",\"name\":\"read_file\",\"response\":{\"output\":\"#  \\n\\n[](https://unity.com/)\\n[](https://www.photonengine.com/fusion)\\n[](https://opensource.org/licenses/MIT)\\n\\n> **\\\"Trong bóng tối của sự ảo giác, thị giác là công cụ mạnh mẽ nhất, nhưng sự tin tưởng lại là sai lầm chết người.\\\"**\\n\\n**BABA_YAGA** là một dự án game PvP không đối xứng (Asymmetric PvP) đỉnh cao, nơi người chơi bước vào một cuộc đấu trí căng thẳng trong mê cung bóng tối. Một người nắm giữ **Ánh sáng (Seeker)**, người kia điều khiển **Cạm bẫy (Trapper)**. Đây không chỉ là trò chơi trốn tìm, đây là cuộc chiến về tâm lý và khả năng đọc tình huống.\\n\\n---\\n\\n## \\n1. [Tầm nhìn Dự án (Project Vision)](#-tầm-nhìn-dự-án-project-vision)\\n2. [Cơ chế Trò chơi (Core Mechanics)](#-cơ-chế-trò-chơi-core-mechanics)\\n3. [Kiến trúc Kỹ thuật (Technical Architecture)](#-kiến-trúc-kỹ-thuật-technical-architecture)\\n4. [Hệ thống Mê cung (Maze Generation)](#-hệ-thống-mê-cung-maze-generation)\\n5. [Đồng bộ Mạng (Networking)](#-đồng-bộ-mạng-networking)\\n6. [Hệ thống Comeback (Comeback System)](#-hệ-thống-comeback-đa-tầng-tiered-adaptive-system)\\n7. [Lộ trình Phát triển (Roadmap)](#-lộ-trình-phát-triển-roadmap)\\n8. [Cấu trúc Thư mục (Folder Structure)](#-cấu-trúc-thư-mục-dự-án-project-folder-structure)\\n9. [Hướng dẫn Cài đặt (Installation)](#-hướng-dẫn-cài-đặt-installation)\\n\\n---\\n\\n## \ud83d... [truncated]\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:52.948Z\"}}\n{\"id\":\"a3b38720-26cb-4483-b4f1-8db0360cd0f2\",\"timestamp\":\"2026-06-07T11:36:39.841Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Organizing README Sections\",\"description\":\"I'm now segmenting the `README.md` into nine distinct files within `BABA_YAGA_Updater/sections/`, starting with `01_vision.md` to capture the project's vision.\",\"timestamp\":\"2026-06-07T11:35:57.140Z\"},{\"subject\":\"Developing README Sections\",\"description\":\"I'm currently expanding the `README.md` structure by defining additional sections. I've identified placeholders for game mechanics, technical architecture, maze systems, network synchronization, multi-level comeback, development roadmap, team roles, advanced technical standards, project directory structure, and installation guides. I'm also integrating a \\\"Support & Community\\\" footer section.\",\"timestamp\":\"2026-06-07T11:35:58.494Z\"},{\"subject\":\"Structuring Documentation Contents\",\"description\":\"I'm now mapping out the content for my `README.md`, defining sections for Project Vision, Core Mechanics, Technical Architecture, Maze Generation, Networking, Comeback System, Roadmap, Team, and Installation. I've also established a placeholder for a Table of Contents.\",\"timestamp\":\"2026-06-07T11:35:59.427Z\"}],\"tokens\":{\"input\":45969,\"output\":8788,\"cached\":35830,\"thoughts\":836,\"tool\":0,\"total\":55593},\"model\":\"gemini-3-flash-preview\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:36:39.841Z\"}}\n"}}}],"status":"success","timestamp":"2026-06-07T11:40:47.641Z","resultDisplay":"Read all 40 lines from .gemini-workspace-history/active-context.md (some lines were shortened)","description":".gemini-wo...\\...\\active-context.md","displayName":"ReadFile","renderOutputAsMarkdown":true}]}
+{"id":"f9a05c9a-f99b-420a-aab1-54ca07f92ddd","timestamp":"2026-06-07T11:40:47.642Z","type":"user","content":[{"functionResponse":{"id":"read_file__read_file_1780832447479_0","name":"read_file","response":{"output":"\nIMPORTANT: The file content has been truncated.\nStatus: Showing lines 1-40 of 40 total lines.\nAction: To read more of the file, you can use the 'start_line' and 'end_line' parameters in a subsequent 'read_file' call. For example, to read the next section of the file, use start_line: 41.\n\n--- FILE CONTENT (truncated) ---\n## Full Previous Session Transcript (from session-2026-06-07-18-37.json.gz)\n\n{\"sessionId\":\"37e3cf24-4966-4005-85d4-ce3f931c0c8d\",\"projectHash\":\"4428cb73bec51e3b44252fcff9a34d2b26a399597cf22de2d66082790011fb8d\",\"startTime\":\"2026-06-07T11:35:10.383Z\",\"lastUpdated\":\"2026-06-07T11:35:10.383Z\",\"kind\":\"main\"}\n{\"$set\":{\"messages\":[{\"id\":\"d04923d38bb0f6017037e74183378ef4\",\"timestamp\":\"2026-06-07T11:35:10.383Z\",\"type\":\"user\",\"content\":[{\"text\":\"\\nThis is the Gemini CLI. We are setting up the context for our chat.\\nToday's date is Sunday, June 7, 2026 (formatted according to the user's locale).\\nMy operating system is: win32\\nThe project's temporary directory is: C:\\\\Users\\\\scove\\\\.gemini\\\\tmp\\\\baba-yaga\\n- **Workspace Directories:**\\n - D:\\\\Learning_Progress\\\\Projects\\\\BABA_YAGA\\n- **Directory Structure:**\\n\\nShowing up to 200 items (files + folders). Folders or files indicated with ... contain more items not shown, were ignored, or the display limit (200 items) was reached.\\n\\nD:\\\\Learning_Progress\\\\Projects\\\\BABA_YAGA\\\\\\n├───.gitignore\\n├───GEMINI.md\\n├───README.md\\n├───.gemini-workspace-history\\\\\\n│ ├───active-context.md\\n│ ├───session-2026-04-30-21-39.json.gz\\n│ ├───session-2026-04-30-21-47.json.gz\\n│ ├───session-2026-05-01-01-26.json.gz\\n│ ├───session-2026-05-01-01-51.json.gz\\n│ ├───session-2026-05-01-02-25.json.gz\\n│ ├───session-2026-05-01-14-48.json.gz\\n│ ├───session-2026-05-01-16-53.json.gz\\n│ ├───session-2026-05-01-17-28.json.gz\\n│ ├───session-2026-05-01-17-29.json.gz\\n│ ├───session-2026-05-01-17-31.json.gz\\n│ ├───session-2026-05-01-18-10.json.gz\\n│ ├───session-2026-05-01-20-30.json.gz\\n│ ├───session-2026-05-01-20-42.json.gz\\n│ ├───session-2026-05-01-21-05.json.gz\\n│ ├───session-2026-05-01-21-07.json.gz\\n│ ├───session-2026-05-01-21-10.json.gz\\n│ ├───session-2026-05-01-21-11.json.gz\\n│ ├───session-2026-05-01-21-51.json.gz\\n│ ├───session-2026-05-01-23-27.json.gz\\n│ ├───session-2026-05-02-00-00.json.gz\\n│ ├───session-2026-05-03-21-30.json.gz\\n│ ├───session-2026-06-04-23-01.json.gz\\n│ ├───session-2026-06-06-00-13.json.gz\\n│ ├───session-2026-06-07-16-57.json.gz\\n│ ├───session-2026-06-07-18-23.json.gz\\n│ ├───session-2026-06-07-18-27.json.gz\\n│ ├───session-2026-06-07-18-35.json.gz\\n│ └───summary-2... [truncated]\n{\"id\":\"e55d090e-f1e9-48fb-893f-15db8151723d\",\"timestamp\":\"2026-06-07T11:35:10.664Z\",\"type\":\"info\",\"content\":\"No summary found for the last session. Please use the 'workspace-summarizer' skill to generate one if needed.\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:10.664Z\"}}\n{\"id\":\"e1b2e600-17b5-44ae-b996-143114c50ff5\",\"timestamp\":\"2026-06-07T11:35:11.048Z\",\"type\":\"info\",\"content\":\"You have 3 extensions with an update available. Run \\\"/extensions update caveman context7 superpowers\\\".\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:11.049Z\"}}\n{\"id\":\"9ece71ca-abf2-404f-89cd-cf1a981c44d6\",\"timestamp\":\"2026-06-07T11:35:29.318Z\",\"type\":\"user\",\"content\":[{\"text\":\"Here is the user's editor context as a JSON object. This is for your information only.\\n```json\\n{\\n \\\"activeFile\\\": {\\n \\\"path\\\": \\\"D:/Learning_Progress/Projects/BABA_YAGA/README.md\\\",\\n \\\"cursor\\\": {\\n \\\"line\\\": 557,\\n \\\"character\\\": 28\\n }\\n }\\n}\\n```\"}]}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:29.318Z\"}}\n{\"id\":\"ba72ca24-8291-48d9-a7c2-21d6a6ef8bd5\",\"timestamp\":\"2026-06-07T11:35:36.220Z\",\"type\":\"user\",\"content\":[{\"text\":\"gemini --allowed-tools WriteFileTool EditTool\"}]}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:36.220Z\"}}\n{\"id\":\"be58afa7-cb3f-48f1-ade7-195a70646b6f\",\"timestamp\":\"2026-06-07T11:35:39.422Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Invoking Core Mandates\",\"description\":\"I'm focusing on establishing the foundational workflows now, specifically initiating the \\\"using-superpowers\\\" skill to determine the best approach for understanding your needs as we begin this new session. This is a crucial first step.\",\"timestamp\":\"2026-06-07T11:35:39.297Z\"}],\"tokens\":{\"input\":28376,\"output\":19,\"cached\":19638,\"thoughts\":151,\"tool\":0,\"total\":28546},\"model\":\"gemini-3-flash-preview\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:39.422Z\"}}\n{\"id\":\"be58afa7-cb3f-48f1-ade7-195a70646b6f\",\"timestamp\":\"2026-06-07T11:35:39.422Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Invoking Core Mandates\",\"description\":\"I'm focusing on establishing the foundational workflows now, specifically initiating the \\\"using-superpowers\\\" skill to determine the best approach for understanding your needs as we begin this new session. This is a crucial first step.\",\"timestamp\":\"2026-06-07T11:35:39.297Z\"}],\"tokens\":{\"input\":28376,\"output\":19,\"cached\":19638,\"thoughts\":151,\"tool\":0,\"total\":28546},\"model\":\"gemini-3-flash-preview\",\"toolCalls\":[{\"id\":\"activate_skill__activate_skill_1780832139304_0\",\"name\":\"activate_skill\",\"args\":{\"name\":\"using-superpowers\"},\"result\":[{\"functionResponse\":{\"id\":\"activate_skill__activate_skill_1780832139304_0\",\"name\":\"activate_skill\",\"response\":{\"output\":\"\\n \\n \\nIf you were dispatched as a subagent to execute a specific task, skip this skill.\\n\\n\\n\\nIf you think there is even a 1% chance a skill might apply to what you are doing, you ABSOLUTELY MUST invoke the skill.\\n\\nIF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.\\n\\nThis is not negotiable. This is not optional. You cannot rationalize your way out of this.\\n\\n\\n## Instruction Priority\\n\\nSuperpowers skills override default system prompt behavior, but **user instructions always take precedence**:\\n\\n1. **User's explicit instructions** (CLAUDE.md, GEMINI.md, AGENTS.md, direct requests) — highest priority\\n2. **Superpowers skills** — override default system behavior where they conflict\\n3. **Default system prompt** — lowest priority\\n\\nIf CLAUDE.md, GEMINI.md, or AGENTS.md says \\\"don't use TDD\\\" and a skill says \\\"always use TDD,\\\" follow the user's instructions. The user is in control.\\n\\n## How to Access Skills\\n\\n**In Claude Code:** Use the `Skill` tool. When you invoke a skill, it... [truncated]\n{\"id\":\"e4635940-5ef1-4184-bad6-7de2f6cb9197\",\"timestamp\":\"2026-06-07T11:35:41.642Z\",\"type\":\"user\",\"content\":[{\"functionResponse\":{\"id\":\"activate_skill__activate_skill_1780832139304_0\",\"name\":\"activate_skill\",\"response\":{\"output\":\"\\n \\n \\nIf you were dispatched as a subagent to execute a specific task, skip this skill.\\n\\n\\n\\nIf you think there is even a 1% chance a skill might apply to what you are doing, you ABSOLUTELY MUST invoke the skill.\\n\\nIF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.\\n\\nThis is not negotiable. This is not optional. You cannot rationalize your way out of this.\\n\\n\\n## Instruction Priority\\n\\nSuperpowers skills override default system prompt behavior, but **user instructions always take precedence**:\\n\\n1. **User's explicit instructions** (CLAUDE.md, GEMINI.md, AGENTS.md, direct requests) — highest priority\\n2. **Superpowers skills** — override default system behavior where they conflict\\n3. **Default system prompt** — lowest priority\\n\\nIf CLAUDE.md, GEMINI.md, or AGENTS.md says \\\"don't use TDD\\\" and a skill says \\\"always use TDD,\\\" follow the user's instructions. The user is in control.\\n\\n## How to Access Skills\\n\\n**In Claude Code:** Use the `Skill` tool. When you invoke a skill, its content is loaded and presented to you—follow it directly. Never use the Read tool on skill files.\\n\\n**In Copilot CLI:** Use the `skill` tool. Skills are auto-discovered from installed plugins. The `skill` tool works the same as Claude Code's `Skill` tool.\\n\\n**In Gemini CLI:** Skills activate via the `activate_skill` tool. Gemini loads skill metadata at session start and activates the full content on demand.\\n\\n**In other environments:** Check your platform's documentation for how skills are loaded.\\n\\n## Platform Adaptation\\n\\nSkills use Claude Code tool names. Non-CC platforms: see `references/... [truncated]\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:41.642Z\"}}\n{\"id\":\"cebcefea-9b2f-4e3e-b85e-bcb0a5ac54eb\",\"timestamp\":\"2026-06-07T11:35:43.289Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[],\"tokens\":{\"input\":30015,\"output\":19,\"cached\":27536,\"thoughts\":28,\"tool\":0,\"total\":30062},\"model\":\"gemini-3-flash-preview\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:43.289Z\"}}\n{\"id\":\"cebcefea-9b2f-4e3e-b85e-bcb0a5ac54eb\",\"timestamp\":\"2026-06-07T11:35:43.289Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[],\"tokens\":{\"input\":30015,\"output\":19,\"cached\":27536,\"thoughts\":28,\"tool\":0,\"total\":30062},\"model\":\"gemini-3-flash-preview\",\"toolCalls\":[{\"id\":\"activate_skill__activate_skill_1780832143131_0\",\"name\":\"activate_skill\",\"args\":{\"name\":\"workspace-summarizer\"},\"result\":[{\"functionResponse\":{\"id\":\"activate_skill__activate_skill_1780832143131_0\",\"name\":\"activate_skill\",\"response\":{\"output\":\"\\n \\n # Workspace Summarizer\\n\\n## Goal\\nManage technical summaries and context for the current workspace.\\n\\n## Instructions\\n- ALWAYS check the provided `` for `.gemini-workspace-history/active-context.md` at the start of this skill.\\n- If the content is already present in the context, use it directly to avoid redundant file reads.\\n- Summarize the last workspace history immediately after activation.\\n- **Format:** The summary must follow the structure of existing `summary-*.md` files:\\n - Brief technical overview.\\n - List of modified files.\\n - Key logic changes and architectural decisions.\\n - Unresolved issues or next steps.\\n- When summarizing, be technical and concise.\\n\\n## Tools\\nYou can use standard file tools to write and read the summary if it is not present in the context.\\n \\n\\n \\n Showing up to 200 items (files + folders).\\n\\nC:\\\\Users\\\\scove\\\\.gemini\\\\extensions\\\\workspace-history\\\\skills\\\\workspace-summarizer\\\\\\n└───SKILL.md\\n \\n\"}}}],\"status\":\"success\",\"timestamp\":\"2026-06-07T11:35:43.951Z\",\"resultDisplay\":\"Skill **workspace-summarizer** activated. Resources loaded from `C:\\\\Users\\\\scove\\\\.gemini\\\\extensions\\\\workspace-history\\\\skills\\\\workspace-summarizer`:\\n\\nShowing up to 200 items (files + folders).\\n\\nC:\\\\Users\\\\scove\\\\.gemini\\\\extensions\\\\workspace-history\\\\skills\\\\workspac... [truncated]\n{\"id\":\"a2cdb692-2598-49a5-bf20-f38ad3d8f333\",\"timestamp\":\"2026-06-07T11:35:43.952Z\",\"type\":\"user\",\"content\":[{\"functionResponse\":{\"id\":\"activate_skill__activate_skill_1780832143131_0\",\"name\":\"activate_skill\",\"response\":{\"output\":\"\\n \\n # Workspace Summarizer\\n\\n## Goal\\nManage technical summaries and context for the current workspace.\\n\\n## Instructions\\n- ALWAYS check the provided `` for `.gemini-workspace-history/active-context.md` at the start of this skill.\\n- If the content is already present in the context, use it directly to avoid redundant file reads.\\n- Summarize the last workspace history immediately after activation.\\n- **Format:** The summary must follow the structure of existing `summary-*.md` files:\\n - Brief technical overview.\\n - List of modified files.\\n - Key logic changes and architectural decisions.\\n - Unresolved issues or next steps.\\n- When summarizing, be technical and concise.\\n\\n## Tools\\nYou can use standard file tools to write and read the summary if it is not present in the context.\\n \\n\\n \\n Showing up to 200 items (files + folders).\\n\\nC:\\\\Users\\\\scove\\\\.gemini\\\\extensions\\\\workspace-history\\\\skills\\\\workspace-summarizer\\\\\\n└───SKILL.md\\n \\n\"}}}]}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:43.953Z\"}}\n{\"id\":\"e9393242-2bb5-4b52-ab03-2b74ef6bd0af\",\"timestamp\":\"2026-06-07T11:35:47.085Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Reviewing Workspace State\",\"description\":\"I'm currently reviewing the workspace state. My immediate focus is on examining the contents of `D:/Learning_Progress/Projects/BABA_YAGA/.gemini-workspace-history/active-context.md` to glean insights from the most recent session logs. I'll prioritize this directory listing for the initial assessment.\",\"timestamp\":\"2026-06-07T11:35:46.876Z\"}],\"tokens\":{\"input\":30330,\"output\":43,\"cached\":27528,\"thoughts\":190,\"tool\":0,\"total\":30563},\"model\":\"gemini-3-flash-preview\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:47.085Z\"}}\n{\"id\":\"e9393242-2bb5-4b52-ab03-2b74ef6bd0af\",\"timestamp\":\"2026-06-07T11:35:47.085Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Reviewing Workspace State\",\"description\":\"I'm currently reviewing the workspace state. My immediate focus is on examining the contents of `D:/Learning_Progress/Projects/BABA_YAGA/.gemini-workspace-history/active-context.md` to glean insights from the most recent session logs. I'll prioritize this directory listing for the initial assessment.\",\"timestamp\":\"2026-06-07T11:35:46.876Z\"}],\"tokens\":{\"input\":30330,\"output\":43,\"cached\":27528,\"thoughts\":190,\"tool\":0,\"total\":30563},\"model\":\"gemini-3-flash-preview\",\"toolCalls\":[{\"id\":\"read_file__read_file_1780832146882_0\",\"name\":\"read_file\",\"args\":{\"file_path\":\"D:/Learning_Progress/Projects/BABA_YAGA/.gemini-workspace-history/active-context.md\"},\"result\":[{\"functionResponse\":{\"id\":\"read_file__read_file_1780832146882_0\",\"name\":\"read_file\",\"response\":{\"output\":\"\\nIMPORTANT: The file content has been truncated.\\nStatus: Showing lines 1-32 of 32 total lines.\\nAction: To read more of the file, you can use the 'start_line' and 'end_line' parameters in a subsequent 'read_file' call. For example, to read the next section of the file, use start_line: 33.\\n\\n--- FILE CONTENT (truncated) ---\\n## Full Previous Session Transcript (from session-2026-06-07-18-35.json.gz)\\n\\n{\\\"sessionId\\\":\\\"4bcab419-008a-47ee-9dcb-b1448603b638\\\",\\\"projectHash\\\":\\\"4428cb73bec51e3b44252fcff9a34d2b26a399597cf22de2d66082790011fb8d\\\",\\\"startTime\\\":\\\"2026-06-07T11:27:53.581Z\\\",\\\"lastUpdated\\\":\\\"2026-06-07T11:27:53.581Z\\\",\\\"kind\\\":\\\"main\\\"}\\n{\\\"$set\\\":{\\\"messages\\\":[{\\\"id\\\":\\\"d04923d38bb0f6017037e74183378ef4\\\",\\\"timestamp\\\":\\\"2026-06-07T11:27:53.582Z\\\",\\\"type\\\":\\\"user\\\",\\\"content\\\":[{\\\"text\\\":\\\"\\\\nThis is the Gemini CLI. We are setting up the context for our chat.\\\\nToday's date is Sunday, June 7, 2026 (formatted according to the user's locale).\\\\nMy operating system is: win32\\\\nThe project's temporary directory is... [truncated]\n{\"id\":\"d7dc3ab5-f049-4550-b80f-820140b892f1\",\"timestamp\":\"2026-06-07T11:35:47.101Z\",\"type\":\"user\",\"content\":[{\"functionResponse\":{\"id\":\"read_file__read_file_1780832146882_0\",\"name\":\"read_file\",\"response\":{\"output\":\"\\nIMPORTANT: The file content has been truncated.\\nStatus: Showing lines 1-32 of 32 total lines.\\nAction: To read more of the file, you can use the 'start_line' and 'end_line' parameters in a subsequent 'read_file' call. For example, to read the next section of the file, use start_line: 33.\\n\\n--- FILE CONTENT (truncated) ---\\n## Full Previous Session Transcript (from session-2026-06-07-18-35.json.gz)\\n\\n{\\\"sessionId\\\":\\\"4bcab419-008a-47ee-9dcb-b1448603b638\\\",\\\"projectHash\\\":\\\"4428cb73bec51e3b44252fcff9a34d2b26a399597cf22de2d66082790011fb8d\\\",\\\"startTime\\\":\\\"2026-06-07T11:27:53.581Z\\\",\\\"lastUpdated\\\":\\\"2026-06-07T11:27:53.581Z\\\",\\\"kind\\\":\\\"main\\\"}\\n{\\\"$set\\\":{\\\"messages\\\":[{\\\"id\\\":\\\"d04923d38bb0f6017037e74183378ef4\\\",\\\"timestamp\\\":\\\"2026-06-07T11:27:53.582Z\\\",\\\"type\\\":\\\"user\\\",\\\"content\\\":[{\\\"text\\\":\\\"\\\\nThis is the Gemini CLI. We are setting up the context for our chat.\\\\nToday's date is Sunday, June 7, 2026 (formatted according to the user's locale).\\\\nMy operating system is: win32\\\\nThe project's temporary directory is: C:\\\\\\\\Users\\\\\\\\scove\\\\\\\\.gemini\\\\\\\\tmp\\\\\\\\baba-yaga\\\\n- **Workspace Directories:**\\\\n - D:\\\\\\\\Learning_Progress\\\\\\\\Projects\\\\\\\\BABA_YAGA\\\\n- **Directory Structure:**\\\\n\\\\nShowing up to 200 items (files + folders). Folders or files indicated with ... contain more items not shown, were ignored, or the display limit (200 items) was reached.\\\\n\\\\nD:\\\\\\\\Learning_Progress\\\\\\\\Projects\\\\\\\\BABA_YAGA\\\\\\\\\\\\n├───.gitignore\\\\n├───GEMINI.md\\\\n├───README.md\\\\n├───.gemini-workspace-history\\\\\\\\\\\\n│ ├───active-context.md\\\\n│ ├───session-2026-04-30-21-39.json.gz\\\\n│ ├───session-2026-04-30-21-47.json.gz\\\\n│ ├───session-2026-05-01-01-26.json.gz\\\\n│ ├───session-2026-05-01-01-51.json.gz\\\\n│ ├───session-2026-05-01-02-25.json.gz\\\\n... [truncated]\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:47.102Z\"}}\n{\"id\":\"d6675b35-b19a-435d-bc70-8f4546179916\",\"timestamp\":\"2026-06-07T11:35:50.256Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Continuing Recent Work\",\"description\":\"I've reviewed the `active-context.md` file. The last session focused on updating `README.md` and architecting a layered Python system for retrieving data from Google Sheets. I'm ready to pick up where we left off.\",\"timestamp\":\"2026-06-07T11:35:50.098Z\"}],\"tokens\":{\"input\":37563,\"output\":40,\"cached\":27725,\"thoughts\":96,\"tool\":0,\"total\":37699},\"model\":\"gemini-3-flash-preview\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:50.256Z\"}}\n{\"id\":\"d6675b35-b19a-435d-bc70-8f4546179916\",\"timestamp\":\"2026-06-07T11:35:50.256Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Continuing Recent Work\",\"description\":\"I've reviewed the `active-context.md` file. The last session focused on updating `README.md` and architecting a layered Python system for retrieving data from Google Sheets. I'm ready to pick up where we left off.\",\"timestamp\":\"2026-06-07T11:35:50.098Z\"}],\"tokens\":{\"input\":37563,\"output\":40,\"cached\":27725,\"thoughts\":96,\"tool\":0,\"total\":37699},\"model\":\"gemini-3-flash-preview\",\"toolCalls\":[{\"id\":\"list_directory__list_directory_1780832150110_0\",\"name\":\"list_directory\",\"args\":{\"dir_path\":\"D:/Learning_Progress/Projects/BABA_YAGA/BABA_YAGA_Updater/sections\"},\"result\":[{\"functionResponse\":{\"id\":\"list_directory__list_directory_1780832150110_0\",\"name\":\"list_directory\",\"response\":{\"output\":\"Directory D:\\\\Learning_Progress\\\\Projects\\\\BABA_YAGA\\\\BABA_YAGA_Updater\\\\sections is empty.\"}}}],\"status\":\"success\",\"timestamp\":\"2026-06-07T11:35:50.265Z\",\"resultDisplay\":\"Directory is empty.\",\"description\":\"BABA_YAGA_Updater\\\\sections\",\"displayName\":\"ReadFolder\",\"renderOutputAsMarkdown\":true}]}\n{\"id\":\"66692de1-e345-4ebf-b0ec-eeaf00c89d33\",\"timestamp\":\"2026-06-07T11:35:50.266Z\",\"type\":\"user\",\"content\":[{\"functionResponse\":{\"id\":\"list_directory__list_directory_1780832150110_0\",\"name\":\"list_directory\",\"response\":{\"output\":\"Directory D:\\\\Learning_Progress\\\\Projects\\\\BABA_YAGA\\\\BABA_YAGA_Updater\\\\sections is empty.\"}}}]}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:50.266Z\"}}\n{\"id\":\"8d73be31-ab2d-4b38-a624-63a94c6ec5d1\",\"timestamp\":\"2026-06-07T11:35:52.937Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Reviewing Directory Status\",\"description\":\"My current focus is on understanding why the `sections` directory is empty. I suspect the prior session was interrupted before it could finalize writing the output files.\",\"timestamp\":\"2026-06-07T11:35:52.730Z\"}],\"tokens\":{\"input\":37727,\"output\":34,\"cached\":35632,\"thoughts\":182,\"tool\":0,\"total\":37943},\"model\":\"gemini-3-flash-preview\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:52.937Z\"}}\n{\"id\":\"8d73be31-ab2d-4b38-a624-63a94c6ec5d1\",\"timestamp\":\"2026-06-07T11:35:52.937Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Reviewing Directory Status\",\"description\":\"My current focus is on understanding why the `sections` directory is empty. I suspect the prior session was interrupted before it could finalize writing the output files.\",\"timestamp\":\"2026-06-07T11:35:52.730Z\"}],\"tokens\":{\"input\":37727,\"output\":34,\"cached\":35632,\"thoughts\":182,\"tool\":0,\"total\":37943},\"model\":\"gemini-3-flash-preview\",\"toolCalls\":[{\"id\":\"read_file__read_file_1780832152738_0\",\"name\":\"read_file\",\"args\":{\"file_path\":\"D:/Learning_Progress/Projects/BABA_YAGA/README.md\"},\"result\":[{\"functionResponse\":{\"id\":\"read_file__read_file_1780832152738_0\",\"name\":\"read_file\",\"response\":{\"output\":\"#  \\n\\n[](https://unity.com/)\\n[](https://www.photonengine.com/fusion)\\n[](https://opensource.org/licenses/MIT)\\n\\n> **\\\"Trong bóng tối của sự ảo giác, thị giác là công cụ mạnh mẽ nhất, nhưng sự tin tưởng lại là sai lầm chết người.\\\"**\\n\\n**BABA_YAGA** là một dự án game PvP không đối xứng (Asymmetric PvP) đỉnh cao, nơi người chơi bước vào một cuộc đấu trí căng thẳng trong mê cung bóng tối. Một người nắm giữ **Ánh sáng (Seeker)**, người kia điều khiển **Cạm bẫy (Trapper)**. Đây không chỉ là trò chơi trốn tìm, đây là cuộc chiến về tâm lý và khả năng đọc tình huống.\\n\\n---\\n\\n## \\n1. [Tầm nhìn Dự án (Project Vision)](#-tầm-nhìn-dự-án-project-vision)\\n2. [Cơ chế Trò chơi (Core Mechanics)](#-cơ-chế-trò-chơi-core-mechanics)\\n3. [... [truncated]\n{\"id\":\"f967310e-f917-4f0c-9317-73fd88a414fb\",\"timestamp\":\"2026-06-07T11:35:52.947Z\",\"type\":\"user\",\"content\":[{\"functionResponse\":{\"id\":\"read_file__read_file_1780832152738_0\",\"name\":\"read_file\",\"response\":{\"output\":\"#  \\n\\n[](https://unity.com/)\\n[](https://www.photonengine.com/fusion)\\n[](https://opensource.org/licenses/MIT)\\n\\n> **\\\"Trong bóng tối của sự ảo giác, thị giác là công cụ mạnh mẽ nhất, nhưng sự tin tưởng lại là sai lầm chết người.\\\"**\\n\\n**BABA_YAGA** là một dự án game PvP không đối xứng (Asymmetric PvP) đỉnh cao, nơi người chơi bước vào một cuộc đấu trí căng thẳng trong mê cung bóng tối. Một người nắm giữ **Ánh sáng (Seeker)**, người kia điều khiển **Cạm bẫy (Trapper)**. Đây không chỉ là trò chơi trốn tìm, đây là cuộc chiến về tâm lý và khả năng đọc tình huống.\\n\\n---\\n\\n## \\n1. [Tầm nhìn Dự án (Project Vision)](#-tầm-nhìn-dự-án-project-vision)\\n2. [Cơ chế Trò chơi (Core Mechanics)](#-cơ-chế-trò-chơi-core-mechanics)\\n3. [Kiến trúc Kỹ thuật (Technical Architecture)](#-kiến-trúc-kỹ-thuật-technical-architecture)\\n4. [Hệ thống Mê cung (Maze Generation)](#-hệ-thống-mê-cung-maze-generation)\\n5. [Đồng bộ Mạng (Networking)](#-đồng-bộ-mạng-networking)\\n6. [Hệ thống Comeback (Comeback System)](#-hệ-thống-comeback-đa-tầng-tiered-adaptive-system)\\n7. [Lộ trình Phát triển (Roadmap)](#-lộ-trình-phát-triển-roadmap)\\n8. [Cấu trúc Thư mục (Folder Structure)](#-cấu-trúc-thư-mục-dự-án-project-folder-structure)\\n9. [Hướng dẫn Cài đặt (Installation)](#-hướng-dẫn-cài-đặt-installation)\\n\\n---\\n\\n## \ud83d... [truncated]\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:35:52.948Z\"}}\n{\"id\":\"a3b38720-26cb-4483-b4f1-8db0360cd0f2\",\"timestamp\":\"2026-06-07T11:36:39.841Z\",\"type\":\"gemini\",\"content\":\"\",\"thoughts\":[{\"subject\":\"Organizing README Sections\",\"description\":\"I'm now segmenting the `README.md` into nine distinct files within `BABA_YAGA_Updater/sections/`, starting with `01_vision.md` to capture the project's vision.\",\"timestamp\":\"2026-06-07T11:35:57.140Z\"},{\"subject\":\"Developing README Sections\",\"description\":\"I'm currently expanding the `README.md` structure by defining additional sections. I've identified placeholders for game mechanics, technical architecture, maze systems, network synchronization, multi-level comeback, development roadmap, team roles, advanced technical standards, project directory structure, and installation guides. I'm also integrating a \\\"Support & Community\\\" footer section.\",\"timestamp\":\"2026-06-07T11:35:58.494Z\"},{\"subject\":\"Structuring Documentation Contents\",\"description\":\"I'm now mapping out the content for my `README.md`, defining sections for Project Vision, Core Mechanics, Technical Architecture, Maze Generation, Networking, Comeback System, Roadmap, Team, and Installation. I've also established a placeholder for a Table of Contents.\",\"timestamp\":\"2026-06-07T11:35:59.427Z\"}],\"tokens\":{\"input\":45969,\"output\":8788,\"cached\":35830,\"thoughts\":836,\"tool\":0,\"total\":55593},\"model\":\"gemini-3-flash-preview\"}\n{\"$set\":{\"lastUpdated\":\"2026-06-07T11:36:39.841Z\"}}\n"}}}]}
+{"$set":{"lastUpdated":"2026-06-07T11:40:47.643Z"}}
+{"id":"8280d7d9-d599-4f0b-adb2-fd9878a2ec0e","timestamp":"2026-06-07T11:40:52.668Z","type":"gemini","content":"","thoughts":[{"subject":"Continuing README splitting","description":"I've reviewed the prior session's progress. It appears the `README.md` splitting task stalled, as the target `sections` folder was empty. I'll proceed with that work, leveraging the `using-superpowers` and `workspace-summarizer` tools to aid the process.","timestamp":"2026-06-07T11:40:51.879Z"},{"subject":"Assessing next steps","description":"I'm currently evaluating the prior turn's context. It seems the `README.md` splitting might require further input or clarification from you, as the target directory was empty. I'll await your direction on how best to proceed with that task, keeping the `GEMINI.md` instruction to update memory in mind.","timestamp":"2026-06-07T11:40:52.377Z"}],"tokens":{"input":40622,"output":50,"cached":27780,"thoughts":438,"tool":0,"total":41110},"model":"gemini-3-flash-preview"}
+{"$set":{"lastUpdated":"2026-06-07T11:40:52.668Z"}}
+{"id":"8280d7d9-d599-4f0b-adb2-fd9878a2ec0e","timestamp":"2026-06-07T11:40:52.668Z","type":"gemini","content":"","thoughts":[{"subject":"Continuing README splitting","description":"I've reviewed the prior session's progress. It appears the `README.md` splitting task stalled, as the target `sections` folder was empty. I'll proceed with that work, leveraging the `using-superpowers` and `workspace-summarizer` tools to aid the process.","timestamp":"2026-06-07T11:40:51.879Z"},{"subject":"Assessing next steps","description":"I'm currently evaluating the prior turn's context. It seems the `README.md` splitting might require further input or clarification from you, as the target directory was empty. I'll await your direction on how best to proceed with that task, keeping the `GEMINI.md` instruction to update memory in mind.","timestamp":"2026-06-07T11:40:52.377Z"}],"tokens":{"input":40622,"output":50,"cached":27780,"thoughts":438,"tool":0,"total":41110},"model":"gemini-3-flash-preview","toolCalls":[{"id":"read_file__read_file_1780832452387_0","name":"read_file","args":{"end_line":580,"file_path":"D:/Learning_Progress/Projects/BABA_YAGA/README.md","start_line":540},"result":[{"functionResponse":{"id":"read_file__read_file_1780832452387_0","name":"read_file","response":{"output":"\nIMPORTANT: The file content has been truncated.\nStatus: Showing lines 540-564 of 564 total lines.\nAction: To read more of the file, you can use the 'start_line' and 'end_line' parameters in a subsequent 'read_file' call. For example, to read the next section of the file, use start_line: 565.\n\n--- FILE CONTENT (truncated) ---\n \n \n \n \n \n \n \n \n \n
+
+### ⚡ THE ASYMMETRIC PSYCHOLOGICAL SURVIVAL ENGINE
+**"Thị giác là một lời nói dối. Bóng tối là sự thật duy nhất."**
+
+
+
+
+
+
+
+---
+
+
+
+
+
+
+ Cognitive War Tâm lý chiến
+
+
+
+ Spatial Audio Âm thanh 3D
+
+
+
+ Procedural Maze Mê cung vô tận
+
+
+
+
+---
+
+
+
+## Tầm nhìn Dự án (Project Vision)
+
+
+
+
+
+> **BABA_YAGA** không chỉ là một trò chơi; nó là một thí nghiệm về sự cô lập. Dự án được xây dựng trên triết lý **"High-Stakes Hide & Seek"**, nơi mỗi giây im lặng đều mang trọng lượng ngàn cân.
+
+### 💠 Các Trụ Cột Cốt Lõi (Core Pillars)
+
+- 🎛️ **Minimalist UI (The "Invisible" HUD):** Chúng tôi loại bỏ mọi rào cản giữa người chơi và môi trường. Không thanh máu, không bản đồ con. Mọi thông tin đều được phản hồi qua nhịp tim, nhịp thở và độ mờ của tầm nhìn.
+- 🔊 **Spatial Audio Positioning:** Âm thanh là vũ khí. Seeker phải học cách "nhìn bằng tai", trong khi Trapper có thể sử dụng tiếng động giả để điều hướng con mồi vào bẫy.
+- 💡 **Dynamic Lighting & Shadow Manipulation:** Ánh sáng trong BABA_YAGA là một tài nguyên hữu hạn. Việc bật đèn pin có thể giúp bạn thấy đường, nhưng đồng thời biến bạn thành một ngọn hải đăng cho kẻ đi săn.
+
+---
+
+
\ No newline at end of file
diff --git a/BABA_YAGA_Updater/sections/01_vision.md b/BABA_YAGA_Updater/sections/01_vision.md
new file mode 100644
index 00000000..cf4accbd
--- /dev/null
+++ b/BABA_YAGA_Updater/sections/01_vision.md
@@ -0,0 +1,44 @@
+## Tầm nhìn Dự án (Project Vision)
+
+
+
+
+
+
+
+> **BABA_YAGA** được định nghĩa là một trải nghiệm **"Psychological Asymmetric Survival"**. Chúng tôi không xây dựng một trò chơi hành động nhanh, mà xây dựng một môi trường nơi **sự kiên nhẫn** là vũ khí và **tư duy logic** là chìa khóa để sống sót. Trọng tâm của dự án xoay quanh việc thao túng nhận thức của người chơi thông qua ba trụ cột kỹ thuật:
+
+
+
+
+
+
+
+
+ The "Zero-UI" Philosophy
+
+
Triệt tiêu hoàn toàn các yếu tố HUD truyền thống. Người chơi phải quan sát nhịp thở, vết máu và môi trường để tự đánh giá trạng thái nhân vật.
+
+
+
+
+ Acoustic Navigation
+
+
Hệ thống Spatial Audio biến âm thanh thành "bản đồ thị giác thứ hai". Tận dụng HRTF để định vị chính xác đối phương qua các tiếng động siêu nhỏ.
+
+
+
+
+ Tactical Photometry
+
+
Ánh sáng là tài nguyên chiến thuật. Việc quản lý photon (đèn pin, nến, lửa) quyết định ranh giới giữa kẻ đi săn và con mồi.
+
+
+
+
+
+
+
+
+ Dự án đang trong giai đoạn Technical Alpha, tập trung tối ưu hóa hệ thống Perception.
+
\ No newline at end of file
diff --git a/BABA_YAGA_Updater/sections/02_mechanics.md b/BABA_YAGA_Updater/sections/02_mechanics.md
new file mode 100644
index 00000000..f2a83eea
--- /dev/null
+++ b/BABA_YAGA_Updater/sections/02_mechanics.md
@@ -0,0 +1,165 @@
+## Cơ chế Cốt lõi (Core Mechanics)
+
+> Kiến trúc gameplay của **BABA_YAGA** được xây dựng dựa trên nguyên lý **"Thông tin Bất xứng" (Information Asymmetry)**. Hai phe tham gia không chỉ khác biệt về công cụ, mà còn trải nghiệm trò chơi ở hai chiều không gian và logic hoàn toàn trái ngược nhau.
+
+
+
+### Hệ sinh thái Bất đối xứng (The Asymmetric Paradigm)
+
+
+
+
+
+
+ THE SEEKER
+
+ Thực thể Động (Kinetic Survivor)
+
+
+
+ THE TRAPPER
+
+ Kiến trúc sư Bóng tối (Environment Architect)
+
+
+
+
+
+
+ Vai trò (Role)
+ Chủ động điều hướng (Navigation), quản lý tài nguyên sinh tồn và tìm điểm Extraction Point. Phải di chuyển liên tục để tránh bị cô lập.
+
+
+ Vai trò (Role)
+ Thiết lập hệ thống phòng ngự tĩnh, chặn luồng di chuyển (Choke points) và dồn ép tâm lý con mồi vào bẫy tử thần.
+
+
+
+
+
+
+ Tầm nhìn (Perception)
+ Góc nhìn thứ nhất (Immersive FPS). Bị giới hạn hoàn toàn bởi bóng tối, chỉ thấy được những gì chùm sáng đèn pin quét qua.
+
+
+ Tầm nhìn (Perception)
+ Góc nhìn Thượng đế (Top-down / Surveillance Cams). Quản lý bản đồ qua hệ thống Heatmap và Camera an ninh đa điểm.
+
+
+
+
+
+
+ Cơ động (Mobility)
+ Tốc độ bứt tốc cao (Sprinting: 9.0m/s). Khả năng tương tác vật lý trực tiếp với môi trường (Vaulting, Sliding).
+
+
+ Cơ động (Mobility)
+ Tốc độ vật lý thấp, nhưng bù đắp bằng khả năng Dịch chuyển Tức thời (Teleportation) qua các node mạng lưới bóng tối.
+
+
+
+
+
+
+ Khí tài (Arsenal)
+
+
+
+
+
+ Khí tài (Arsenal)
+
+
+
+
+
+
+
+
+
+### Vòng lặp Gameplay & Đồng bộ Hóa (Deterministic Game Loop)
+
+> Toàn bộ logic bên dưới được xử lý trong `FixedUpdateNetwork()` của Photon Fusion. Chúng tôi sử dụng kiến trúc **Server Reconciliation** kết hợp **Client Prediction** để đảm bảo Seeker di chuyển mượt mà (không delay), trong khi Trapper vẫn có quyền kiểm soát toàn vẹn trạng thái bản đồ (Server Authority).
+
+*(Lưu ý kỹ thuật: Sơ đồ dưới đây đã được cấu trúc lại thuộc tính HTML bên trong để đảm bảo khả năng render không bị lỗi trên các bộ phân tích Markdown của GitHub/Gitea)*
+
+```mermaid
+graph TD
+ %% Định nghĩa Style cho các nhóm (Dark Theme Optimized)
+ classDef initStyle fill:#1a2b3c,stroke:#33CCFF,stroke-width:2px,color:#E0E0E0;
+ classDef seekerStyle fill:#332200,stroke:#FFD700,stroke-width:2px,color:#FFD700;
+ classDef trapperStyle fill:#2b0000,stroke:#FF3333,stroke-width:2px,color:#FF3333;
+ classDef netStyle fill:#111111,stroke:#888888,stroke-dasharray: 5 5,color:#E0E0E0;
+ classDef winStyle fill:#003311,stroke:#00FF55,stroke-width:3px,color:#00FF55;
+ classDef criticalStyle fill:#4d0000,stroke:#FF0000,stroke-width:2px,color:#FF0000;
+
+ %% Phase 1: Initialization
+ subgraph Initialization ["1. KHỞI TẠO HỆ THỐNG (NET-SYNC)"]
+ A[" Bắt đầu Trận đấu"] --> B{" Matchmaking (Photon Fusion)"}
+ B --> C[" Phân vai: Seeker vs Trapper"]
+ C --> D[" Maze Generator (Prims/Wilsons)"]
+ D --> E[" Baking NavMesh & Colliders"]
+ E --> F[" Character Auto-Setup"]
+ F --> G[" Spawn Players"]
+ end
+ class Initialization,A,B,C,D,E,F,G initStyle;
+
+ %% Phase 2: Core Loop
+ subgraph Active_Round ["2. VÒNG LẶP CHIẾN ĐẤU (CORE LOOP)"]
+ G --> Loop((TICK: FixedUpdateNetwork))
+
+ %% Seeker Branch
+ subgraph Seeker_Logic [" SEEKER (POV 1st)"]
+ S1[" Input: WASD/Space"] --> S2[" State: Move/Dash"]
+ S2 --> S3{" Hành động?"}
+ S3 -- "Sprinting" --> S4[" Noise Up"]
+ S3 -- "Sneaking" --> S5[" Noise Down"]
+ S3 -- "Flashlight" --> S6[" Lộ vị trí"]
+
+ S4 & S5 & S6 --> S_Check{" Check Env"}
+ S_Check -- "Dẫm bẫy" --> S_Trap[" Bị khống chế"]
+ end
+
+ %% Trapper Branch
+ subgraph Trapper_Logic [" TRAPPER (STRATEGY)"]
+ T1[" Mouse Input"] --> T2[" View: Heatmap/Cams"]
+ T2 --> T3{" Kỹ năng?"}
+ T3 -- "Đặt bẫy" --> T4[" Sync Trap"]
+ T3 -- "Scan" --> T5[" Ping Seeker"]
+ T3 -- "Lock" --> T6[" Khóa cửa"]
+
+ T4 & T5 & T6 --> T_Check{" Theo dõi"}
+ end
+
+ %% Networking Layer
+ subgraph Network_Sync [" NETWORK SYNC LAYER"]
+ Loop --> NS1["⏩ Client Prediction"]
+ NS1 --> NS2[" Server Reconciliation"]
+ NS2 --> NS3[" State Sync"]
+ end
+ end
+ class Seeker_Logic,S1,S2,S3,S4,S5,S6,S_Check seekerStyle;
+ class Trapper_Logic,T1,T2,T3,T4,T5,T6,T_Check trapperStyle;
+ class Network_Sync,NS1,NS2,NS3,Loop netStyle;
+ class S_Trap criticalStyle;
+
+ %% Phase 3: Results
+ subgraph Result_Logic ["3. KẾT THÚC & THƯỞNG"]
+ S_Check -- "Chạm Exit" --> Win_S[" SEEKER THẮNG"]
+ T_Check -- "Bắt được Seeker" --> Win_T[" TRAPPER THẮNG"]
+ Loop -- "Timer = 0" --> Win_T
+
+ Win_S & Win_T --> Post_Match[" Thống kê Match"]
+ Post_Match --> Buff{" Hệ thống Adaptive"}
+ Buff -- "Thua liên tiếp" --> Buff_Apply[" Kích hoạt Comeback Buff"]
+ Buff_Apply --> A
+ end
+ class Win_S,Win_T winStyle;
+ class Result_Logic,Post_Match,Buff,Buff_Apply initStyle;
+
+ %% Interactions (Dashed Lines)
+ S_Trap -.->|Cảnh báo State| T_Check
+ S4 -.->|Phát xạ Sóng âm| T2
+ T4 -.->|Collision Vô hình| S_Check
+ NS3 --> Loop
\ No newline at end of file
diff --git a/BABA_YAGA_Updater/sections/03_architecture.md b/BABA_YAGA_Updater/sections/03_architecture.md
new file mode 100644
index 00000000..4c15f4aa
--- /dev/null
+++ b/BABA_YAGA_Updater/sections/03_architecture.md
@@ -0,0 +1,113 @@
+## Kiến trúc Kỹ thuật (Technical Architecture)
+
+> Hệ thống của **BABA_YAGA** được thiết kế theo chuẩn **Modular Architecture** (Kiến trúc Module), tách biệt hoàn toàn giữa logic xử lý vật lý (Kinematics), trạng thái mạng (Net-State) và phản hồi thị giác (Visual Feedbacks). Điều này đảm bảo hiệu năng cao (High Tickrate) ngay cả trong các môi trường mê cung phức tạp.
+
+
+
+### 1. Advanced Kinematic FSM & Camera Dynamics
+
+Hệ thống điều khiển nhân vật cốt lõi được xây dựng trên mô hình **Finite State Machine (FSM)** phân cấp. Không chỉ xử lý nội suy vật lý mượt mà, hệ thống còn tích hợp trực tiếp với **Procedural Camera Dynamics** (Head-bob, Dynamic FOV, Tilt) để tạo ra sự cộng hưởng về cảm giác nhập vai, đồng thời duy trì tính đồng bộ tuyệt đối qua lớp mạng (Networking Layer).
+
+*(Lưu ý: Sơ đồ trạng thái dưới đây đã được tối ưu hóa cho thuật toán dự đoán phía Client)*
+
+```mermaid
+stateDiagram-v2
+ direction TB
+
+ state " KINEMATIC GROUND" as Ground {
+ [*] --> Idle
+
+ state Idle {
+ I_P: Vel < 0.1m/s
+ I_C: Breathing Cam (0.5Hz)
+ }
+
+ Idle --> Moving : Input.mag > 0.1
+ state Moving {
+ M_P: Speed 2-4m/s
+ M_C: Head Bob (1.2Hz)
+ }
+
+ Moving --> Sneaking : Hold [Sneak]
+ state Sneaking {
+ Sn_P: Acoustic Profile -50%
+ Sn_C: Collider Height ↓
+ }
+
+ Moving --> Sprinting : Hold [Sprint]
+ Sneaking --> Moving : Release [Sneak]
+
+ state Sprinting {
+ Sp_P: Speed > 6.5m/s
+ Sp_C: Dynamic FOV Warp
+ }
+
+ Sprinting --> Moving : Stamina Depleted
+ }
+
+ state " AIRBORNE DYNAMICS" as Air {
+ state Jump {
+ J_P: AddForce Up
+ }
+ state Falling {
+ F_P: Gravity x1.5
+ }
+ state Landing {
+ L_P: Impact Raycast
+ }
+
+ Jump --> Falling : Vel.y < 0
+ Falling --> Landing : KCC.IsGrounded == true
+ }
+
+ state " UTILITY / ACTION" as Utility {
+ state Dashing {
+ D_P: Vector Burst (15m/s)
+ }
+ state Interacting {
+ Int_P: Root Motion Lock
+ }
+ }
+
+ state " NET-SYNC LAYER" as Net {
+ state "Input Authority (Client)" as IA
+ state "State Authority (Server)" as SA
+ IA --> SA : Send Input Tick
+ SA --> IA : Force Reconcile
+ }
+
+ %% Main Transitions
+ Ground --> Air : KCC.IsGrounded == false
+ Air --> Ground : OnLandEvent.Fire()
+ Ground --> Utility : InvokeAbility()
+ Utility --> Ground : Action Complete
+
+ %% Sticky Notes for Technical Context
+ note left of Ground
+ Sync: KCC Velocity
+ State: Networked Enum
+ end note
+
+ note right of Net
+ Photon Fusion
+ Anti-Cheat Validated
+ end note
+```
+
+ 2. Tactical Environment Scanner & Interaction
+
+Việc tương tác trong một môi trường bị giới hạn hoàn toàn về tầm nhìn đòi hỏi một hệ thống truy vấn không gian (Spatial Querying) cực kỳ chính xác. Chúng tôi từ chối sử dụng cơ chế Raycast điểm đơn thông thường.
+
+
+
+
+
+
+
Hệ thống lõi: EnvironmentScanner.cs
+
+Sử dụng kết hợp Physics.OverlapSphereNonAlloc để tối ưu hóa bộ nhớ (Zero Garbage Collection) và SphereCast để tính toán đường đạn thể tích. Hệ thống tự động phân tích và trích xuất các đối tượng thỏa mãn đa hình Interface IInteractable, đảm bảo người chơi có thể kích hoạt các thiết bị (Cửa, Máy phát điện, Bẫy) một cách mượt mà ngay cả khi chúng hoàn toàn chìm trong bóng tối.
+
+
+
+
+```
\ No newline at end of file
diff --git a/BABA_YAGA_Updater/sections/04_maze.md b/BABA_YAGA_Updater/sections/04_maze.md
new file mode 100644
index 00000000..a46946f4
--- /dev/null
+++ b/BABA_YAGA_Updater/sections/04_maze.md
@@ -0,0 +1,138 @@
+## Hệ thống Mê cung (Procedural Maze Generation)
+
+> Trái tim của **BABA_YAGA** là bộ máy kiến tạo môi trường ngẫu nhiên đa thuật toán (Multi-Algorithm Procedural Engine). Môi trường sẽ không bao giờ lặp lại, tước đoạt hoàn toàn khả năng ghi nhớ bản đồ của người chơi và ép họ phải dựa vào các giác quan sinh tồn.
+
+
+
+
+
+
+
+ Prim's Algorithm
+ | O(E log V)
+
Tạo cấu trúc mê cung "dày đặc", nhiều nhánh cụt đan xen. Tuyệt vời để Trapper thiết lập các choke-points (điểm thắt nút) và đặt bẫy bất ngờ.
+
+
+
+ Wilson's Algorithm
+ | O(N)
+
Sử dụng Loop-Erased Random Walks tạo ra cây khung ngẫu nhiên hoàn hảo, triệt tiêu mọi thiên hướng cấu trúc dự đoán được của Seeker.
+
+
+
+
+
+ Recursive Backtracker
+ | O(N)
+
Kiến tạo các hành lang sâu, dài và quanh co. Gia tăng tối đa áp lực tâm lý cho Seeker khi phải đi dạo trong các đường hầm không lối rẽ.
+
+
+
+ Cellular Crawler
+ | O(N)
+
Thuật toán đục khoét ngẫu nhiên tạo ra các không gian mở (Open Arenas) giống hang động tự nhiên, phá vỡ cấu trúc dạng Grid (lưới) cứng nhắc.
+
+
+
+
+
+
+### Quy trình Khởi tạo (Maze Generation Pipeline)
+
+```mermaid
+graph TD
+ %% Định nghĩa Style Dark Theme
+ classDef initStyle fill:#1a1025,stroke:#B026FF,stroke-width:2px,color:#E0E0E0;
+ classDef algoStyle fill:#0d1b2a,stroke:#33CCFF,stroke-width:2px,color:#33CCFF;
+ classDef matrixStyle fill:#331100,stroke:#FFD700,stroke-width:2px,color:#FFD700;
+ classDef unityStyle fill:#111111,stroke:#888888,stroke-dasharray: 5 5,color:#E0E0E0;
+ classDef readyStyle fill:#003311,stroke:#00FF55,stroke-width:2px,color:#00FF55;
+
+ Start[" Server Match Init"] --> Cfg[" Seed & Ruleset Config"]
+ Cfg --> Engine{" Algorithm Selector"}
+
+ subgraph Generators ["CORE ALGORITHMS (DATA MATRIX)"]
+ Engine -- "High Density" --> A1[" Prim's Algorithm"]
+ Engine -- "True Random" --> A2[" Wilson's Algorithm"]
+ Engine -- "Long Paths" --> A3[" Recursive Backtracker"]
+ end
+
+ A1 & A2 & A3 --> Matrix[" Logical 2D Grid Matrix (0: Wall, 1: Path, 2: Room)"]
+
+ subgraph Environment ["UNITY 3D INSTANTIATION"]
+ Matrix --> Wall[" Spawn Walls/Floors"]
+ Wall --> Props[" Scatter Props & Traps"]
+ Props --> NavMesh[" Bake Runtime NavMesh"]
+ end
+
+ NavMesh --> Sync[" Network Sync State"]
+ Sync --> Ready[" MATCH READY"]
+
+ class Start,Cfg initStyle;
+ class Engine,A1,A2,A3 algoStyle;
+ class Matrix matrixStyle;
+ class Wall,Props,NavMesh unityStyle;
+ class Sync,Ready readyStyle;
+
+ Hệ thống Comeback (Tiered Adaptive System)
+
+ Để duy trì tính cạnh tranh và giảm thiểu sự chán nản, BABA_YAGA tích hợp một hệ thống cân bằng động ngầm. Khi một người chơi rơi vào chuỗi thua (Loss Streak), hệ thống sẽ cung cấp các đặc quyền sinh tồn tăng dần theo từng cấp bậc.
+
+
+```
+```mermaid
+
+graph TD
+ %% Định nghĩa Style Dark Theme cho hệ thống Comeback
+ classDef lossStyle fill:#2b0000,stroke:#FF3333,stroke-width:2px,color:#FF3333;
+ classDef tier1Style fill:#332200,stroke:#FFD700,stroke-width:2px,color:#FFD700;
+ classDef tier2Style fill:#331a00,stroke:#FF8C00,stroke-width:2px,color:#FF8C00;
+ classDef tier3Style fill:#4d0000,stroke:#FF0000,stroke-width:2px,color:#FF4500;
+ classDef systemStyle fill:#111111,stroke:#888888,stroke-width:2px,color:#E0E0E0;
+ classDef winStyle fill:#003311,stroke:#00FF55,stroke-width:2px,color:#00FF55;
+
+ %% Quy trình chính
+ Start(("PLAYER LOSES ROUND")) --> Streak{{" Check Loss Streak"}}
+
+ %% Phân tầng Buff
+ subgraph Buff_Pools [" HỆ THỐNG CÂN BẰNG ĐỘNG (COMEBACK POOLS)"]
+ Streak -- "1 Trận" --> T1
+ Streak -- "2 Trận" --> T2
+ Streak -- "3+ Trận" --> T3
+
+ T1["Tier 1: Awakening (Small Boosts)"]
+ T2["Tier 2: Evolution (Tactical Advantage)"]
+ T3["Tier 3: Manifestation (Game Changer)"]
+
+ %% Ví dụ chỉ số
+ T1 --- T1_Ex["+10% Speed +15% Stamina Regen"]
+ T2 --- T2_Ex["Bẫy tàng hình (Trapper) Giảm 50% tiếng ồn (Seeker)"]
+ T3 --- T3_Ex["Wallhack (Nhìn xuyên) 5s Hồi sinh 1 lần tại chỗ"]
+ end
+
+ %% Giai đoạn áp dụng
+ T1 & T2 & T3 --> Selection{{" Selection Mode"}}
+
+ Selection -- "Manual" --> P1["Người chơi tự chọn 1 trong 3 Buff"]
+ Selection -- "Auto" --> P2["Hệ thống chọn ngẫu nhiên"]
+
+ P1 & P2 --> Apply["Apply to Next Round Only (Trạng thái: Active)"]
+
+ %% Kết quả vòng đấu sau
+ Apply --> Result{{" New Round Result?"}}
+
+ Result -- " WIN" --> Reset["Reset Streak Remove All Buffs"]
+ Result -- "❌ LOSS" --> Increment["Increase Streak Progress to Next Tier"]
+
+ %% Vòng lặp
+ Reset --> NewGame((" Fair Match"))
+ Increment --> Start
+
+ %% Gán Style
+ class Start,Increment lossStyle;
+ class T1,T1_Ex tier1Style;
+ class T2,T2_Ex tier2Style;
+ class T3,T3_Ex tier3Style;
+ class Selection,P1,P2,Apply systemStyle;
+ class Result,Reset,NewGame winStyle;
+```
\ No newline at end of file
diff --git a/BABA_YAGA_Updater/sections/05_networking.md b/BABA_YAGA_Updater/sections/05_networking.md
new file mode 100644
index 00000000..b6609a5e
--- /dev/null
+++ b/BABA_YAGA_Updater/sections/05_networking.md
@@ -0,0 +1,48 @@
+## Đồng bộ Mạng (Networking)
+
+Sử dụng **Photon Fusion (State Sync)** với cơ chế Client-Side Prediction để đảm bảo trải nghiệm không độ trễ.
+
+### Network Data Flow & Synchronization
+```mermaid
+sequenceDiagram
+ autonumber
+
+ participant IR as Input
+ participant CP as 🎀 Local Player
+ participant NT as Fusion Net
+ participant S as Server
+ participant RP as Proxies
+
+ %% --- GIAI ĐOẠN 1 ---
+ Note over IR, CP: [PHASE 1] Thu thập Input
+ IR->>CP: OnMove / OnJump / OnSprint
+ CP->>CP: Pack NetworkInputData
+
+ %% --- GIAI ĐOẠN 2 ---
+ Note over CP: [PHASE 2] Dự đoán (Prediction)
+ CP->>CP: Run Client-Side Physics
+ CP->>NT: Send Input (Tick N)
+
+ %% --- GIAI ĐOẠN 3 ---
+ Note over NT, S: [PHASE 3] Truyền tin mạng
+ NT->>S: UDP Packet Delivery
+ Note right of S: SERVER SIMULATION
+ S->>S: Validate & Update State
+ S-->>NT: Snapshot (Tick N)
+
+ %% --- GIAI ĐOẠN 4 ---
+ Note over NT, CP: [PHASE 4] Hồi đáp & Đồng bộ
+ NT-->>CP: State Snapshot
+ Note over CP: RECONCILIATION
+ CP->>CP: Fix Position if Error > Threshold
+
+ %% --- GIAI ĐOẠN 5 ---
+ Note over NT, RP: [PHASE 5] Proxy Update
+ NT-->>RP: State Snapshot
+ Note over RP: INTERPOLATION (Lerp)
+
+ %% --- GIAI ĐOẠN 6 ---
+ Note over CP, RP: [PHASE 6] Hiển thị (Render)
+ CP->>CP: Update Camera Shake/VFX
+ RP->>RP: Smooth Mesh Movement
+```
diff --git a/BABA_YAGA_Updater/sections/06_comeback.md b/BABA_YAGA_Updater/sections/06_comeback.md
new file mode 100644
index 00000000..63b711b4
--- /dev/null
+++ b/BABA_YAGA_Updater/sections/06_comeback.md
@@ -0,0 +1,33 @@
+## Hệ thống Comeback Đa tầng (Tiered Adaptive System)
+
+Để đảm bảo mỗi trận đấu đều kịch tính đến giây cuối cùng, BABA_YAGA áp dụng hệ thống **"Despair Mechanics"**. Người chơi có chuỗi thua càng dài sẽ nhận được quyền năng từ mê cung càng lớn, tạo ra những khoảnh khắc lật kèo kinh điển.
+
+### Phân tầng Buff theo Chuỗi Thua (Tiered Progression)
+
+| Chuỗi Thua | Phân tầng | Tên gọi | Quyền năng & Cơ chế |
+| :--- | :--- | :--- | :--- |
+| **1 Trận** | Tier 1 | *Awakening* | Chọn 1 Buff cơ bản (Tăng tốc +15% hoặc Mở rộng tầm nhìn +20%). |
+| **2 Trận** | Tier 2 | *Evolution* | Nhận 1 Buff chủ động (Kỹ năng nhấn nút) + 1 Buff bị động (Nâng cấp chỉ số). |
+| **3+ Trận** | Tier 3 | *Manifestation* | **Ultimate Skill:** Kỹ năng thay đổi luật chơi trong 30s. Mê cung sẽ hỗ trợ bạn trực tiếp. |
+
+---
+
+### Seeker: Ý chí Sinh tồn (Survival Evolution)
+
+Khi Seeker liên tục thất bại, các giác quan của họ sẽ tiến hóa vượt bậc để chống lại bóng tối:
+
+* **Tier 1 - Sixth Sense (Linh cảm):** Seeker bắt đầu nghe thấy tiếng tim đập của chính mình nhanh hơn khi Trapper đang ở gần (bán kính 15m), giúp định vị mà không cần nhìn.
+* **Tier 2 - Shadow Step (Bước chân hư vô):** Di chuyển hoàn toàn không gây ra tiếng động (Noise Meter = 0) trong 20 giây đầu của trận đấu. Cho phép Seeker thiết lập vị trí an toàn sớm.
+* **Tier 2 - Trap Reflex (Phản xạ tột độ):** Seeker có 50% cơ hội tự động vô hiệu hóa bẫy kẹp đầu tiên dẫm phải. Nếu thành công, Seeker sẽ được tăng 50% tốc độ chạy trong 3s.
+* **Tier 3 - Ultimate: Chrono Dash:** Trong 15 giây, Seeker có thể thực hiện Dash không giới hạn (No Cooldown) và trở nên miễn nhiễm with mọi loại khống chế. Lúc này, Seeker là kẻ săn lùng lối thoát.
+
+---
+
+### Trapper: Quyền năng Bóng tối (Dark Rituals)
+
+Khi Trapper để xổng mất con mồi, mê cung sẽ hiến tế sự ổn định của nó để ban cho Trapper những quyền năng thao túng cực hạn:
+
+* **Tier 1 - Paranoia Echo (Tiếng vọng ảo giác):** Tự động tạo ra 3 nguồn âm thanh bước chân giả chạy xung quanh Seeker để gây nhiễu loạn khả năng định hướng bằng âm thanh của họ.
+* **Tier 2 - Global Blackout (Bóng tối bao trùm):** Kích hoạt khiến đèn pin của Seeker bị nhiễu (Flicker) hoặc tắt hoàn toàn trong 8 giây. Đây là thời điểm vàng để Trapper thu hẹp khoảng cách.
+* **Tier 2 - Ghosting (Dịch chuyển không gian):** Trapper nhận khả năng đi xuyên qua các cánh cửa đã bị khóa hoặc các bức tường mỏng (Destructible Walls) trong 15 giây.
+* **Tier 3 - Ultimate: Eye of the Abyss:** Hiển thị vị trí thực của Seeker xuyên tường (Wallhack) dưới dạng bóng đen trong 20 giây. Seeker không thể trốn chạy, chỉ có thể cầu nguyện.
diff --git a/BABA_YAGA_Updater/sections/07_roadmap.md b/BABA_YAGA_Updater/sections/07_roadmap.md
new file mode 100644
index 00000000..8fe08cbf
--- /dev/null
+++ b/BABA_YAGA_Updater/sections/07_roadmap.md
@@ -0,0 +1,13 @@
+## Lộ trình Phát triển (Roadmap)
+
+
+
+
+- [x] **Phase 1: Foundation**
+ - [x] Player State Machine (Idle, Move, Run, Jump).
+ - [x] Maze Generation (Multi-algorithm).
+ - [x] Photon Fusion Integration.
+- [ ] **Phase 2: Gameplay Core**
+ - [ ] Role Selection (Seeker vs Trapper).
+ - [ ] Trap Placement System.
+ - [ ] Sound & Visual Detection (Noise Meter).
diff --git a/BABA_YAGA_Updater/sections/08_team_standards.md b/BABA_YAGA_Updater/sections/08_team_standards.md
new file mode 100644
index 00000000..c77fbfcd
--- /dev/null
+++ b/BABA_YAGA_Updater/sections/08_team_standards.md
@@ -0,0 +1,35 @@
+## Đội ngũ Phát triển & Phân chia Nhiệm vụ (The Team & WBS)
+
+Dự án được thực hiện bởi nhóm 3 thành viên với các vai trò chuyên biệt, đảm bảo tính chuyên môn hóa cao trong quy trình sản xuất Game.
+
+| Thành viên | Vai trò | Trách nhiệm chi tiết (Work Breakdown Structure) |
+| :--- | :--- | :--- |
+| **Scove** | **Trưởng nhóm / World Architect** | - Nghiên cứu & triển khai thuật toán Maze (Prims, Wilsons, Crawler). - Thiết kế hệ thống **Mesh Generation** (Tạo tường, sàn, trần tự động). - Đảm bảo tính **Solvability** (Mê cung luôn có lối thoát khả thi). - Xây dựng logic **Comeback Đa tầng** (Despair Mechanics). - Review Code toàn cục & Quản lý kiến trúc State Machine. |
+| **Duy** | **Phó nhóm / Lead Network Engineer** | - Quản lý hạ tầng **Photon Fusion** (Matchmaking, Session, Relay). - Đồng bộ hóa trạng thái mạng (`Networked Properties`) cho bẫy, cửa, đèn. - Xử lý logic phân vai (Role Assignment) & Điều phối Game State. - Tối ưu hóa băng thông & Xử lý Reconciliation/Interpolation mạng. |
+| **Tuấn** | **Mechanics Developer & Tech Artist** | - Hệ thống **Noise Meter** & Ánh sáng động (Flashlight/Battery System). - Logic bẫy (Traps): Snare (kẹp), Alarm (báo động), Sound (giả thanh). - Hệ thống **Camera Dynamics** (FOV Kick, Shake, Tilt, Motion Blur). - Quản lý hiệu ứng hình ảnh (VFX) & Âm thanh không gian (3D Spatial Audio). - Thiết kế HUD cho Seeker & Trapper; UI Menu & UX Flow. |
+
+---
+
+## Tiêu chuẩn Kỹ thuật Nâng cao (Non-functional Requirements)
+
+Mỗi thành viên phải tuân thủ nghiêm ngặt các tiêu chuẩn kỹ thuật sau để đảm bảo dự án đạt chất lượng AAA-Indie:
+
+### Networking & Synchronization (Duy)
+* **RTT Optimization:** Duy trì Round Trip Time < 150ms; tối ưu hóa kích thước gói tin bằng `[Networked]` và `Reliable RPCs`.
+* **State Authority:** Mọi logic Thắng/Thua và Trigger bẫy phải được xác thực hoàn toàn tại **Server** để ngăn chặn gian lận.
+* **Interpolation Smoothing:** Đảm bảo di chuyển của đối thủ (Remote Proxies) mượt mà ngay cả khi mất gói tin (Packet Loss).
+
+### World Generation & Performance (Scove)
+* **Algorithmic Complexity:** Thuật toán tạo mê cung phải đạt hiệu năng O(N) hoặc O(N log N) để tránh treo Editor/Runtime.
+* **Draw Call Batching:** Tối ưu hóa Mesh mê cung để đạt mức Draw Calls thấp nhất (Sử dụng Static Batching & GPU Instancing).
+* **NavMesh Runtime:** Tự động bake NavMesh sau khi Maze tạo xong để hỗ trợ AI và các tính năng hỗ trợ Trapper.
+
+### Gameplay & Physics (Tuấn)
+* **Input Latency:** Xử lý Input thông qua `FixedUpdateNetwork` để đồng bộ hoàn hảo với Server Simulation.
+* **Physics Matrix:** Tối ưu hóa Collision Matrix; sử dụng Collider đơn giản (Box/Capsule) cho các hành lang mê cung lắt léo.
+* **State Integrity:** Mỗi State trong State Machine phải độc lập, không được can thiệp trực tiếp vào biến nội bộ của State khác.
+
+### Visuals & UI/UX (Tuấn)
+* **Rendering (Unity 6):** Tận dụng **URP (Universal Render Pipeline)** và Render Graph để tạo hiệu ứng bóng tối chất lượng cao.
+* **Asset Compression:** Texture sử dụng chuẩn nén ASTC/DXT5; Mesh polycount tối ưu cho môi trường di động và PC tầm trung.
+* **UX Consistency:** Tín hiệu phản hồi (VFX/SFX/Haptic) phải nhất quán để người chơi nhận biết ngay lập tức các sự kiện trong game.
diff --git a/BABA_YAGA_Updater/sections/09_structure.md b/BABA_YAGA_Updater/sections/09_structure.md
new file mode 100644
index 00000000..46e7910c
--- /dev/null
+++ b/BABA_YAGA_Updater/sections/09_structure.md
@@ -0,0 +1,48 @@
+## 📂 Cấu trúc Thư mục Dự án (Project Folder Structure)
+
+Dự án được tổ chức theo tiêu chuẩn công nghiệp (Standard Industry Practices), tách biệt rõ ràng giữa logic Code, Assets và Configuration.
+
+```text
+📦 BABA_YAGA
+├── 🌸 Assets/ (Trái tim của trò chơi)
+│ ├── 📜 Scripts/ (Phép thuật điều khiển logic)
+│ │ ├── 🏷️ Attributes/ # Tùy biến Inspector
+│ │ ├── 🎥 Camera Controller/
+│ │ ├── 🛠️ Debug/
+│ │ ├── 🌐 Fusion/
+│ │ │ └── 🚀 BasicSpawner.cs
+│ │ ├── 🏗️ GameSetup/
+│ │ │ ├── 🌀 Maze/ # Mê cung
+│ │ │ │ ├── 🐾 Crawler.cs
+│ │ │ │ ├── 🌳 Prims.cs
+│ │ │ │ ├── 🧵 Wilsons.cs
+│ │ │ │ └── 🗺️ Maze.cs
+│ │ │ └── 🧍 CharacterAutoSetup.cs
+│ │ ├── 鼠标 Interactables/
+│ │ │ ├── 🚪 DoorInteractable.cs
+│ │ │ ├── 💡 LampInteractable.cs
+│ │ │ └── 💎 BaseInteractable.cs
+│ │ ├── 📐 Interface/
+│ │ ├── 🏃♀️ Player Controller/
+│ │ │ ├── 🧠 PlayerStateMachine.cs
+│ │ │ ├── ⌨️ InputReader.cs
+│ │ │ └── 🎭 States/
+│ │ ├── ⚡ Optimization/
+│ │ ├── 🖥️ UI/
+│ │ └── 🎆 VFX/
+│ ├── 🧸 Prefabs/
+│ ├── 📖 document/
+│ ├── 🎬 Scenes/
+│ ├── 🎨 Materials/
+│ ├── 👸 Models/
+│ ├── 💃 Animation/
+│ ├── 🔌 Photon/
+│ ├── 🅰️ TextMesh Pro/
+│ └── ⚙️ Settings/
+├── 🛠️ ProjectSettings/
+│ ├── 🏷️ TagManager.asset
+│ ├── 🌍 DynamicsManager.asset
+│ └── 📡 MultiplayerManager.asset
+├── 📦 Packages/
+└── 📝 README.md # Creator (。•̀ᴗ-)✧
+```
diff --git a/BABA_YAGA_Updater/sections/10_footer.md b/BABA_YAGA_Updater/sections/10_footer.md
new file mode 100644
index 00000000..1c4f790a
--- /dev/null
+++ b/BABA_YAGA_Updater/sections/10_footer.md
@@ -0,0 +1,73 @@
+## Hướng dẫn Cài đặt & Khởi chạy (Installation & Setup)
+
+Để trải nghiệm **BABA_YAGA** một cách mượt mà nhất, vui lòng thực hiện theo các bước chi tiết dưới đây:
+
+### 1. Yêu cầu Hệ thống
+* **Unity Editor:** Phiên bản **6000.3.10f1 (Unity 6)** trở lên.
+* **Hệ điều hành:** Windows 10/11 hoặc macOS (M1/M2/Intel).
+* **Disk Space:** Tối thiểu 5GB trống để chứa Project và Library.
+
+### 2. Tải về & Mở dự án
+1. **Clone Repository:**
+ ```bash
+ git clone https://github.com/OnlyScove/BABA_YAGA.git
+ ```
+2. Mở **Unity Hub**, chọn **Add** -> **Add project from disk**.
+3. Tìm đến thư mục vừa clone và nhấn **Open**. Chờ Unity Hub tải các Packages cần thiết (có thể mất vài phút).
+
+### 3. Cấu hình Photon Fusion (Bắt buộc)
+Trò chơi yêu cầu **AppID** hợp lệ để hoạt động qua mạng:
+1. Đăng nhập vào [Photon Engine Dashboard](https://dashboard.photonengine.com/).
+2. Tạo một ứng dụng mới với loại App là **Fusion**.
+3. Sao chép **App ID** vừa tạo.
+4. Trong Unity Editor, đi đến: `Photon` -> `Fusion` -> `Network Project Settings`.
+5. Dán App ID vào mục **App Id Fusion** (cho cả Realtime và Fusion).
+6. Đảm bảo **Network Mode** được đặt là `Client/Server` (để hỗ trợ State Authority).
+
+### 4. Khởi chạy Trò chơi
+1. Mở Scene chính tại: `Assets/Scenes/Main Scene.unity`.
+2. Sử dụng **Smart Bootstrapper** (nằm ở thanh Menu trên cùng) để tự động cấu hình Runner.
+3. Nhấn nút **Play** trong Unity Editor.
+4. Để test Multiplayer, bạn có thể build ra file `.exe` hoặc sử dụng công cụ **ParrelSync** (nếu đã cài) để chạy hai instance cùng lúc.
+
+---
+
+## Support & Community
+
+