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@@ -7,10 +7,11 @@ namespace Hallucinate.GameSetup.Maze
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/// Holds the logical state of the maze grid.
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/// Notifies listeners whenever a cell changes to trigger visual updates.
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/// </summary>
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[Serializable]
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public class MazeGrid
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{
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public int Width { get; private set; }
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public int Depth { get; private set; }
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public int Width { get; set; }
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public int Depth { get; set; }
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public int Level { get; set; }
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private readonly MazeCellType[,] _cells;
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