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diff --git a/Assets/Scripts/AI NPC/EnemyAI.cs b/Assets/Scripts/AI NPC/EnemyAI.cs
index 362152d6..9f94de9b 100644
--- a/Assets/Scripts/AI NPC/EnemyAI.cs
+++ b/Assets/Scripts/AI NPC/EnemyAI.cs
@@ -1,6 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI; // Cần thiết để dùng NavMesh
+using Hallucinate.Audio;
[RequireComponent(typeof(NavMeshAgent))] // Tự động thêm component này nếu chưa có
public class EnemyAI : MonoBehaviour
@@ -28,6 +29,11 @@ public class EnemyAI : MonoBehaviour
public float minShootDelay = 1f;
public float maxShootDelay = 3f;
+ [Header("Audio")]
+ public string alertSound = "Enemy_Alert";
+ public string shootSound = "Enemy_Shoot";
+ private bool hasSpottedPlayer; // Để chỉ kêu alert 1 lần
+
private float nextShootTime;
private NavMeshAgent agent;
@@ -37,10 +43,10 @@ public class EnemyAI : MonoBehaviour
{
agent = GetComponent();
agent.speed = moveSpeed;
-
+
// Lưu lại vị trí ban đầu để làm tâm của khu vực tuần tra
startPosition = transform.position;
-
+
nextShootTime = Time.time + Random.Range(minShootDelay, maxShootDelay);
InitBehaviorTree();
FindPlayer();
@@ -109,9 +115,15 @@ public class EnemyAI : MonoBehaviour
if (distance <= detectRange)
{
+ if (!hasSpottedPlayer)
+ {
+ hasSpottedPlayer = true;
+ AudioManager.Instance?.Play(alertSound, position: transform.position);
+ }
return NodeState.Success;
}
+ hasSpottedPlayer = false; // Reset nếu player ra khỏi tầm mắt
return NodeState.Failure;
}
@@ -139,7 +151,7 @@ public class EnemyAI : MonoBehaviour
Vector3 randomDirection = Random.insideUnitSphere * patrolRadius;
randomDirection += startPosition;
NavMeshHit hit;
-
+
// Đảm bảo điểm ngẫu nhiên nằm trên bề mặt NavMesh hợp lệ
if (NavMesh.SamplePosition(randomDirection, out hit, patrolRadius, 1))
{
@@ -157,7 +169,7 @@ public class EnemyAI : MonoBehaviour
if (player == null) return NodeState.Failure;
// Debug.Log("Chasing Player");
-
+
if (!agent.isActiveAndEnabled || !agent.isOnNavMesh) return NodeState.Failure;
agent.isStopped = false;
@@ -172,7 +184,7 @@ public class EnemyAI : MonoBehaviour
if (player == null) return NodeState.Failure;
// Debug.Log("Focus and Shoot!");
-
+
if (!agent.isActiveAndEnabled || !agent.isOnNavMesh) return NodeState.Failure;
// Dừng NavMeshAgent lại để đứng bắn, tránh bị trượt
@@ -202,6 +214,7 @@ public class EnemyAI : MonoBehaviour
{
if (laserPrefab == null || firePoint == null) return;
Instantiate(laserPrefab, firePoint.position, firePoint.rotation);
+ AudioManager.Instance?.Play(shootSound, position: transform.position);
// Debug.Log("Laser Shot!");
}
diff --git a/Assets/Scripts/AI NPC/GerminiNPC.cs b/Assets/Scripts/AI NPC/GerminiNPC.cs
index 394ca510..fc9443c7 100644
--- a/Assets/Scripts/AI NPC/GerminiNPC.cs
+++ b/Assets/Scripts/AI NPC/GerminiNPC.cs
@@ -4,6 +4,7 @@ using System.Text;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Networking;
+using Hallucinate.Audio;
[Serializable]
public class Part
@@ -44,12 +45,17 @@ public class GerminiNPC : MonoBehaviour
public float interactionDistance = 5f; // Khoảng cách tối đa để nói chuyện
public Transform playerTransform; // Gán transform của Player vào đây
+ [Header("Audio")]
+ public string startTalkSound = "NPC_Interact";
+ public string responseSound = "NPC_Response";
+
private void Update()
{
if (Keyboard.current != null && Keyboard.current.fKey.wasPressedThisFrame)
{
if (CanSeePlayer())
{
+ AudioManager.Instance?.Play(startTalkSound, position: transform.position);
StartCoroutine(GetGerminiReponse());
}
else
@@ -121,6 +127,7 @@ public class GerminiNPC : MonoBehaviour
{
var npcResponse = geminiResponse.candidates[0].content.parts[0].text;
Debug.Log($"Tom: {npcResponse}");
+ AudioManager.Instance?.Play(responseSound, position: transform.position);
}
}
catch (Exception e)
diff --git a/Assets/Scripts/AI NPC/LaserProjectile.cs b/Assets/Scripts/AI NPC/LaserProjectile.cs
index 01bffd8e..017700c6 100644
--- a/Assets/Scripts/AI NPC/LaserProjectile.cs
+++ b/Assets/Scripts/AI NPC/LaserProjectile.cs
@@ -1,10 +1,14 @@
using UnityEngine;
+using Hallucinate.Audio;
public class LaserProjectile : MonoBehaviour
{
public float speed = 5f;
public float lifeTime = 5f;
+ [Header("Audio")]
+ public string hitSound = "Laser_Hit";
+
private void Start()
{
Destroy(gameObject, lifeTime);
@@ -24,6 +28,8 @@ public class LaserProjectile : MonoBehaviour
{
Debug.Log("Player Hit");
+ AudioManager.Instance?.Play(hitSound, position: transform.position);
+
Destroy(gameObject);
}
}
diff --git a/Assets/Scripts/Camera/vThirdPersonCamera.cs b/Assets/Scripts/Camera/vThirdPersonCamera.cs
index 7c724c97..f5c9d2a2 100644
--- a/Assets/Scripts/Camera/vThirdPersonCamera.cs
+++ b/Assets/Scripts/Camera/vThirdPersonCamera.cs
@@ -238,18 +238,30 @@ namespace Invector.vCamera
public virtual void ToggleCameraView()
{
+ Debug.Log($"[vThirdPersonCamera] ToggleCameraView called. Current Mode: {currentState.cameraMode}");
if (currentState.cameraMode == TPCameraMode.FirstPerson)
{
+ Debug.Log("[vThirdPersonCamera] Switching to Default (TPV)");
ChangeState("Default");
}
else
{
+ Debug.Log("[vThirdPersonCamera] Switching to FirstPerson");
ChangeState("FirstPerson");
- // If the state "FirstPerson" does not exist in the list,
- // we force the mode to FirstPerson anyway
- if (currentStateName != "FirstPerson")
+
+ // If the state was not found in the list, Invector might have reverted it to Default.
+ // We force it here by creating a temporary state if necessary.
+ if (currentState.cameraMode != TPCameraMode.FirstPerson)
{
- currentState.cameraMode = TPCameraMode.FirstPerson;
+ Debug.Log("[vThirdPersonCamera] FirstPerson state not found in list, creating a temporary one to prevent revert.");
+ vThirdPersonCameraState fpState = new vThirdPersonCameraState("FirstPerson");
+ fpState.cameraMode = TPCameraMode.FirstPerson;
+ fpState.defaultDistance = 0;
+ fpState.height = 0;
+ fpState.fov = fpvFOV;
+
+ lerpState = fpState;
+ currentState.CopyState(fpState);
currentStateName = "FirstPerson";
}
}
diff --git a/Assets/Scripts/Cho mon AI/FinishGate.cs b/Assets/Scripts/Cho mon AI/FinishGate.cs
index f165a87e..26e5ab54 100644
--- a/Assets/Scripts/Cho mon AI/FinishGate.cs
+++ b/Assets/Scripts/Cho mon AI/FinishGate.cs
@@ -1,6 +1,7 @@
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
+using Hallucinate.Audio; // Import namespace for AudioManager
public class FinishGate : MonoBehaviour
{
@@ -18,6 +19,11 @@ public class FinishGate : MonoBehaviour
public GameObject winStar2;
public GameObject winStar3;
+ [Header("Cài đặt Âm thanh")]
+ public string winSound = "UI_Win";
+ public string warningSound = "UI_Warning";
+ public string clickSound = "UI_Click";
+
private void Start()
{
Time.timeScale = 1f;
@@ -76,6 +82,8 @@ public class FinishGate : MonoBehaviour
winPanel.SetActive(true);
UpdateWinStarsUI(count); // Hiện số sao tương ứng trên bảng kết thúc
}
+
+ AudioManager.PlayGlobal(winSound); // Chạy âm thanh thắng cuộc
Time.timeScale = 0f;
Cursor.lockState = CursorLockMode.None;
@@ -86,18 +94,23 @@ public class FinishGate : MonoBehaviour
{
if (ui == null) yield break;
ui.SetActive(true);
+
+ if (ui == warningUI) AudioManager.PlayGlobal(warningSound); // Chạy âm thanh cảnh báo
+
yield return new WaitForSeconds(3f);
ui.SetActive(false);
}
public void RestartGame()
{
+ AudioManager.PlayGlobal(clickSound); // Âm thanh click nút
Time.timeScale = 1f;
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
public void QuitGame()
{
+ AudioManager.PlayGlobal(clickSound); // Âm thanh click nút
Application.Quit();
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
diff --git a/Assets/Scripts/Cho mon AI/TreasureItem.cs b/Assets/Scripts/Cho mon AI/TreasureItem.cs
index 083a7851..887dc6eb 100644
--- a/Assets/Scripts/Cho mon AI/TreasureItem.cs
+++ b/Assets/Scripts/Cho mon AI/TreasureItem.cs
@@ -1,11 +1,15 @@
using UnityEngine;
using System.Collections;
+using Hallucinate.Audio;
public class TreasureItem : MonoBehaviour
{
[Header("Cài đặt UI thông báo")]
public GameObject notificationText; // Text "Đã nhặt Cổ vật"
+ [Header("Cài đặt Âm thanh")]
+ public string pickupSound = "Item_Pickup";
+
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
@@ -29,6 +33,12 @@ public class TreasureItem : MonoBehaviour
// 3. Kích hoạt trạng thái truy đuổi cho toàn bộ Enemy AI
SetEnemiesAlertState(true);
+ // 4. Chạy âm thanh nhặt đồ
+ if (AudioManager.Instance != null)
+ {
+ AudioManager.Instance.Play(pickupSound, position: transform.position);
+ }
+
if (notificationText != null)
{
StopAllCoroutines();
diff --git a/Assets/Scripts/Input/InputReader.cs b/Assets/Scripts/Input/InputReader.cs
index 32b1e7b5..3abdf369 100644
--- a/Assets/Scripts/Input/InputReader.cs
+++ b/Assets/Scripts/Input/InputReader.cs
@@ -164,6 +164,7 @@ namespace OnlyScove.Scripts
{
if (context.performed)
{
+ Debug.Log("[InputReader] ToggleView Action Performed!");
wasToggleViewPressed = true;
OnToggleViewEvent?.Invoke();
}
diff --git a/Assets/Scripts/Player/CharacterController/vThirdPersonInput.cs b/Assets/Scripts/Player/CharacterController/vThirdPersonInput.cs
index 45353142..8176ba04 100644
--- a/Assets/Scripts/Player/CharacterController/vThirdPersonInput.cs
+++ b/Assets/Scripts/Player/CharacterController/vThirdPersonInput.cs
@@ -1,4 +1,5 @@
using System.Collections;
+using Invector;
using OnlyScove.Scripts;
using UnityEngine;
using UnityEngine.Events;
@@ -485,10 +486,7 @@ namespace Invector.vCharacterController
public virtual void StrafeInput()
{
- if (inputReader != null && inputReader.ConsumeToggleView())
- {
- cc.Strafe();
- }
+ // Removed inputReader.ConsumeToggleView() logic that was incorrectly triggering Strafe
}
public virtual void SprintInput()
@@ -610,6 +608,10 @@ namespace Invector.vCharacterController
{
tpCamera.ChangeState(customCameraState, customlookAtPoint, smoothCameraState);
}
+ else if (tpCamera.currentState.cameraMode == TPCameraMode.FirstPerson)
+ {
+ // Do nothing, let FirstPerson mode stay active
+ }
else if (cc.isCrouching)
{
tpCamera.ChangeState("Crouch", true);
diff --git a/Assets/Scripts/Player/CharacterCreator/CameraStates/vShooterMelee@CameraState.asset b/Assets/Scripts/Player/CharacterCreator/CameraStates/vShooterMelee@CameraState.asset
index 979c4c32..3342531a 100644
--- a/Assets/Scripts/Player/CharacterCreator/CameraStates/vShooterMelee@CameraState.asset
+++ b/Assets/Scripts/Player/CharacterCreator/CameraStates/vShooterMelee@CameraState.asset
@@ -310,3 +310,30 @@ MonoBehaviour:
eulerAngle: {x: 24.449335, y: 135.46579, z: 0.001277386}
freeRotation: 1
cameraMode: 2
+ - Name: FirstPerson
+ forward: 70
+ right: 0
+ defaultDistance: 0
+ maxDistance: 0
+ minDistance: 0
+ height: 0
+ smooth: 10
+ smoothDamp: 0
+ xMouseSensitivity: 3
+ yMouseSensitivity: 3
+ yMinLimit: -40
+ yMaxLimit: 80
+ xMinLimit: -360
+ xMaxLimit: 360
+ rotationOffSet: {x: 0, y: 0, z: 0}
+ cullingHeight: 0.2
+ cullingMinDist: 0.1
+ fov: 113.1
+ useZoom: 0
+ fixedAngle: {x: 0, y: 0}
+ lookPoints:
+ - pointName: point_01
+ positionPoint: {x: 6.950366, y: 2.8947582, z: -24.111038}
+ eulerAngle: {x: 24.449337, y: 315.46573, z: 0.0012745722}
+ freeRotation: 1
+ cameraMode: 3
diff --git a/Assets/Scripts/Player/ThrowSystem/UI/CustomProjector/RangeIndicator.mat b/Assets/Scripts/Player/ThrowSystem/UI/CustomProjector/RangeIndicator.mat
index 93e6f5dd..4e7c485d 100644
--- a/Assets/Scripts/Player/ThrowSystem/UI/CustomProjector/RangeIndicator.mat
+++ b/Assets/Scripts/Player/ThrowSystem/UI/CustomProjector/RangeIndicator.mat
@@ -32,13 +32,13 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
- m_Texture: {fileID: 2800000, guid: db48e0e5caa2999469a4f3aa249c188b, type: 3}
+ m_Texture: {fileID: 2800000, guid: 1ba5636bfdd687347966f548dbf5a0bc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: []
m_Colors:
- - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _Color: {r: 8, g: 0, b: 0, a: 1}
- _Vector0: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/Settings/InputSystem_Actions.inputactions b/Assets/Settings/InputSystem_Actions.inputactions
index ed605275..bffded49 100644
--- a/Assets/Settings/InputSystem_Actions.inputactions
+++ b/Assets/Settings/InputSystem_Actions.inputactions
@@ -171,7 +171,7 @@
],
"bindings": [
{
- "name": "",
+ "name": "Gamepad",
"id": "978bfe49-cc26-4a3d-ab7b-7d7a29327403",
"path": "/leftStick",
"interactions": "",
@@ -281,7 +281,7 @@
"isPartOfComposite": true
},
{
- "name": "",
+ "name": "Gamepad",
"id": "c1f7a91b-d0fd-4a62-997e-7fb9b69bf235",
"path": "/rightStick",
"interactions": "",
@@ -292,7 +292,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Pointer",
"id": "8c8e490b-c610-4785-884f-f04217b23ca4",
"path": "/delta",
"interactions": "",
@@ -303,7 +303,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "143bb1cd-cc10-4eca-a2f0-a3664166fe91",
"path": "/rightShoulder",
"interactions": "",
@@ -314,7 +314,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Mouse",
"id": "05f6913d-c316-48b2-a6bb-e225f14c7960",
"path": "/leftButton",
"interactions": "",
@@ -325,7 +325,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "8cbb2f4b-a784-49cc-8d5e-c010b8c7f4e6",
"path": "/leftStickPress",
"interactions": "",
@@ -336,7 +336,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Keyboard",
"id": "f2e9ba44-c423-42a7-ad56-f20975884794",
"path": "/leftShift",
"interactions": "",
@@ -347,7 +347,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Keyboard",
"id": "eb40bb66-4559-4dfa-9a2f-820438abb426",
"path": "/space",
"interactions": "",
@@ -358,7 +358,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "daba33a1-ad0c-4742-a909-43ad1cdfbeb6",
"path": "/buttonSouth",
"interactions": "",
@@ -369,7 +369,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Keyboard",
"id": "1c04ea5f-b012-41d1-a6f7-02e963b52893",
"path": "/e",
"interactions": "",
@@ -380,7 +380,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "b3f66d0b-7751-423f-908b-a11c5bd95930",
"path": "/buttonNorth",
"interactions": "",
@@ -391,7 +391,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Keyboard",
"id": "36e52cba-0905-478e-a818-f4bfcb9f3b9a",
"path": "/c",
"interactions": "",
@@ -402,7 +402,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "a2b3c4d5-e6f7-a8b9-c0d1-e2f3a4b5c6d7",
"path": "/rightStickPress",
"interactions": "",
@@ -413,7 +413,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Keyboard",
"id": "b1c2d3e4-f5a6-b7c8-d9e0-f1a2b3c4d5e6",
"path": "/q",
"interactions": "",
@@ -424,7 +424,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "c1d2e3f4-a5b6-c7d8-e9f0-a1b2c3d4e5f6",
"path": "/buttonEast",
"interactions": "",
@@ -435,7 +435,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Keyboard",
"id": "d1e2f3a4-b5c6-d7e8-f9a0-b1c2d3e4f5a6",
"path": "/alpha1",
"interactions": "",
@@ -446,7 +446,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Keyboard",
"id": "e1f2a3b4-c5d6-e7f8-a9b0-c1d2e3f4a5b6",
"path": "/leftAlt",
"interactions": "",
@@ -457,7 +457,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "f1a2b3c4-d5e6-f7a8-b9c0-d1e2f3a4b5c6",
"path": "/rightTrigger",
"interactions": "",
@@ -468,7 +468,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Mouse",
"id": "a1b2c3d4-e5f6-a7b8-c9d0-e1f2a3b4c5d6",
"path": "/rightButton",
"interactions": "",
@@ -479,7 +479,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "b1c2d3e4-f5a6-b7c8-d9e0-f1a2b3c4d5e7",
"path": "/leftShoulder",
"interactions": "",
@@ -490,7 +490,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Mouse",
"id": "c1d2e3f4-a5b6-c7d8-e9f0-a1b2c3d4e5f7",
"path": "/rightButton",
"interactions": "",
@@ -501,7 +501,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "d1e2f3a4-b5c6-d7e8-f9a0-b1c2d3e4f5a7",
"path": "/leftTrigger",
"interactions": "",
@@ -512,7 +512,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Keyboard",
"id": "e1f2a3b4-c5d6-e7f8-a9b0-c1d2e3f4a5b7",
"path": "/r",
"interactions": "",
@@ -523,7 +523,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "f1a2b3c4-d5e6-f7a8-b9c0-d1e2f3a4b5c7",
"path": "/leftShoulder",
"interactions": "",
@@ -534,7 +534,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Keyboard",
"id": "a1b2c3d4-e5f6-a7b8-c9d0-e1f2a3b4c5d7",
"path": "/tab",
"interactions": "",
@@ -545,7 +545,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "b1c2d3e4-f5a6-b7c8-d9e0-f1a2b3c4d5e8",
"path": "/dpad/down",
"interactions": "",
@@ -556,7 +556,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Keyboard",
"id": "c1d2e3f4-a5b6-c7d8-e9f0-a1b2c3d4e5f8",
"path": "/z",
"interactions": "",
@@ -567,7 +567,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "d1e2f3a4-b5c6-d7e8-f9a0-b1c2d3e4f5a8",
"path": "/dpad/up",
"interactions": "",
@@ -578,7 +578,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Keyboard",
"id": "1534dc16-a6aa-499d-9c3a-22b47347b52a",
"path": "/1",
"interactions": "",
@@ -589,7 +589,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "25060bbd-a3a6-476e-8fba-45ae484aad05",
"path": "/dpad/left",
"interactions": "",
@@ -600,7 +600,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Keyboard",
"id": "cbac6039-9c09-46a1-b5f2-4e5124ccb5ed",
"path": "/2",
"interactions": "",
@@ -611,7 +611,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "e15ca19d-e649-4852-97d5-7fe8ccc44e94",
"path": "/dpad/right",
"interactions": "",
@@ -622,7 +622,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Mouse",
"id": "530195d8-9983-48c9-b5cf-305ee78dd292",
"path": "/scroll",
"interactions": "",
@@ -633,7 +633,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Keyboard",
"id": "f365517f-5a04-4d18-afa0-369ab80e0c54",
"path": "/f1",
"interactions": "",
@@ -644,8 +644,8 @@
"isPartOfComposite": false
},
{
- "name": "",
- "id": "f1g2h3i4-j5k6-l7m8-n9o0-p1q2r3s4t5u6",
+ "name": "Mouse",
+ "id": "8d4f7e2a-1b6c-4903-a5d2-f8c9b1e0a3d6",
"path": "/middleButton",
"interactions": "",
"processors": "",
@@ -655,7 +655,7 @@
"isPartOfComposite": false
},
{
- "name": "",
+ "name": "Gamepad",
"id": "048282c5-5a5b-4ab2-9777-a20889af4532",
"path": "/rightStickPress",
"interactions": "",
@@ -881,7 +881,7 @@
"isPartOfComposite": true
},
{
- "name": "",
+ "name": "Gamepad",
"id": "fb8277d4-c5cd-4663-9dc7-ee3f0b506d90",
"path": "/dpad",
"interactions": "",
@@ -1046,7 +1046,7 @@
"isPartOfComposite": true
},
{
- "name": "",
+ "name": "Submit",
"id": "9e92bb26-7e3b-4ec4-b06b-3c8f8e498ddc",
"path": "*/{Submit}",
"interactions": "",
@@ -1057,7 +1057,7 @@
"isPartOfComposite": false
},
{
- "name": "",
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