diff --git a/.idea/.idea.HALLUCINATE/.idea/workspace.xml b/.idea/.idea.HALLUCINATE/.idea/workspace.xml
index ba05eaad..50e59e0f 100644
--- a/.idea/.idea.HALLUCINATE/.idea/workspace.xml
+++ b/.idea/.idea.HALLUCINATE/.idea/workspace.xml
@@ -5,11 +5,18 @@
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
@@ -40,27 +47,27 @@
- {
- "keyToString": {
- "ModuleVcsDetector.initialDetectionPerformed": "true",
- "RunOnceActivity.MCP Project settings loaded": "true",
- "RunOnceActivity.ShowReadmeOnStart": "true",
- "RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager.252": "true",
- "RunOnceActivity.git.unshallow": "true",
- "RunOnceActivity.typescript.service.memoryLimit.init": "true",
- "com.intellij.ml.llm.matterhorn.ej.ui.settings.DefaultModelSelectionForGA.v1": "true",
- "git-widget-placeholder": "main",
- "junie.onboarding.icon.badge.shown": "true",
- "node.js.detected.package.eslint": "true",
- "node.js.detected.package.tslint": "true",
- "node.js.selected.package.eslint": "(autodetect)",
- "node.js.selected.package.tslint": "(autodetect)",
- "nodejs_package_manager_path": "npm",
- "settings.editor.selected.configurable": "preferences.pluginManager",
- "to.speed.mode.migration.done": "true",
- "vue.rearranger.settings.migration": "true"
+
+}]]>
@@ -133,6 +140,7 @@
+
diff --git a/Assets/Scenes/Lobby.unity b/Assets/Scenes/Lobby.unity
index 566ba552..3014fb62 100644
--- a/Assets/Scenes/Lobby.unity
+++ b/Assets/Scenes/Lobby.unity
@@ -3158,7 +3158,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ca752d01bdc2c5e42938776307031da3, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::BasicSpawner
- LobbyManager: {fileID: 0}
+ LobbyManager: {fileID: 2023167162}
_playerPrefab:
RawGuidValue: 761bdf2e5c0cff4488527355acb975e5
--- !u!1660057539 &9223372036854775807
diff --git a/Assets/Scenes/Main Scene.unity b/Assets/Scenes/Main Scene.unity
index dc448259..27abaec9 100644
--- a/Assets/Scenes/Main Scene.unity
+++ b/Assets/Scenes/Main Scene.unity
@@ -704,8 +704,10 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 2116497667}
+ - component: {fileID: 2116497669}
+ - component: {fileID: 2116497668}
m_Layer: 0
- m_Name: _MANAGER
+ m_Name: Lobby Manager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -726,6 +728,34 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &2116497668
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2116497666}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: b5aeb4670d7bf41499d3aaf409820260, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Assembly-CSharp::LobbyManager
+ roomListContent: {fileID: 2116497667}
+--- !u!114 &2116497669
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2116497666}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: ca752d01bdc2c5e42938776307031da3, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Assembly-CSharp::_BasicSpawner
+ LobbyManager: {fileID: 0}
+ _playerPrefab:
+ RawGuidValue: 761bdf2e5c0cff4488527355acb975e5
--- !u!1001 &3886963620680427248
PrefabInstance:
m_ObjectHideFlags: 0
@@ -893,7 +923,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalPosition.x
- value: -0.12540007
+ value: 5.34
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalPosition.y
@@ -901,7 +931,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalPosition.z
- value: -0.13893032
+ value: -1.89
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalRotation.w
diff --git a/Assets/Scripts/Player Controller/PlayerAirDashState.cs b/Assets/Scripts/Player Controller/PlayerAirDashState.cs
index afebed27..b3f8a6dd 100644
--- a/Assets/Scripts/Player Controller/PlayerAirDashState.cs
+++ b/Assets/Scripts/Player Controller/PlayerAirDashState.cs
@@ -20,7 +20,7 @@ namespace OnlyScove.Scripts
if (input != Vector2.zero)
{
dashDirection = new Vector3(input.x, 0, input.y).normalized;
- dashDirection = stateMachine.NetworkedCameraRotation * dashDirection;
+ dashDirection = stateMachine.CameraRotation * dashDirection;
}
else
{
diff --git a/Assets/Scripts/Player Controller/PlayerDashState.cs b/Assets/Scripts/Player Controller/PlayerDashState.cs
index 7315a190..af59fb2f 100644
--- a/Assets/Scripts/Player Controller/PlayerDashState.cs
+++ b/Assets/Scripts/Player Controller/PlayerDashState.cs
@@ -25,7 +25,7 @@ namespace OnlyScove.Scripts
if (input != Vector2.zero)
{
dashDirection = new Vector3(input.x, 0f, input.y).normalized;
- dashDirection = stateMachine.NetworkedCameraRotation * dashDirection;
+ dashDirection = stateMachine.CameraRotation * dashDirection;
dashDirection.y = 0;
dashDirection.Normalize();
diff --git a/Assets/Scripts/Player Controller/PlayerDodgeState.cs b/Assets/Scripts/Player Controller/PlayerDodgeState.cs
index c673a942..2604da02 100644
--- a/Assets/Scripts/Player Controller/PlayerDodgeState.cs
+++ b/Assets/Scripts/Player Controller/PlayerDodgeState.cs
@@ -20,7 +20,7 @@ namespace OnlyScove.Scripts
if (input != Vector2.zero)
{
dodgeDirection = new Vector3(input.x, 0, input.y).normalized;
- dodgeDirection = stateMachine.NetworkedCameraRotation * dodgeDirection;
+ dodgeDirection = stateMachine.CameraRotation * dodgeDirection;
}
else
{
diff --git a/Assets/Scripts/Player Controller/PlayerFallState.cs b/Assets/Scripts/Player Controller/PlayerFallState.cs
index 2646549b..78710cc8 100644
--- a/Assets/Scripts/Player Controller/PlayerFallState.cs
+++ b/Assets/Scripts/Player Controller/PlayerFallState.cs
@@ -37,7 +37,7 @@ namespace OnlyScove.Scripts
// ĐÚNG: Sử dụng MoveInput đã đồng bộ mạng
Vector2 input = stateMachine.MoveInput;
Vector3 inputDir = new Vector3(input.x, 0, input.y).normalized;
- Vector3 moveDirection = stateMachine.NetworkedCameraRotation * inputDir;
+ Vector3 moveDirection = stateMachine.CameraRotation * inputDir;
moveDirection.y = 0;
moveDirection.Normalize();
diff --git a/Assets/Scripts/Player Controller/PlayerJumpState.cs b/Assets/Scripts/Player Controller/PlayerJumpState.cs
index 268bb046..c054eb02 100644
--- a/Assets/Scripts/Player Controller/PlayerJumpState.cs
+++ b/Assets/Scripts/Player Controller/PlayerJumpState.cs
@@ -43,7 +43,7 @@ namespace OnlyScove.Scripts
Vector2 input = stateMachine.MoveInput;
Vector3 inputDir = new Vector3(input.x, 0, input.y).normalized;
- Vector3 moveDirection = stateMachine.NetworkedCameraRotation * inputDir;
+ Vector3 moveDirection = stateMachine.CameraRotation * inputDir;
moveDirection.y = 0;
moveDirection.Normalize();
diff --git a/Assets/Scripts/Player Controller/PlayerMoveState.cs b/Assets/Scripts/Player Controller/PlayerMoveState.cs
index bd9dddec..fb07d4ab 100644
--- a/Assets/Scripts/Player Controller/PlayerMoveState.cs
+++ b/Assets/Scripts/Player Controller/PlayerMoveState.cs
@@ -37,7 +37,7 @@ namespace OnlyScove.Scripts
}
Vector3 inputDir = new Vector3(input.x, 0, input.y).normalized;
- Vector3 moveDirection = stateMachine.NetworkedCameraRotation * inputDir;
+ Vector3 moveDirection = stateMachine.CameraRotation * inputDir;
moveDirection.y = 0;
moveDirection.Normalize();
diff --git a/Assets/Scripts/Player Controller/PlayerRunState.cs b/Assets/Scripts/Player Controller/PlayerRunState.cs
index 234dedf7..ad9472f0 100644
--- a/Assets/Scripts/Player Controller/PlayerRunState.cs
+++ b/Assets/Scripts/Player Controller/PlayerRunState.cs
@@ -36,7 +36,7 @@ namespace OnlyScove.Scripts
}
Vector3 inputDir = new Vector3(input.x, 0, input.y).normalized;
- Vector3 moveDirection = stateMachine.NetworkedCameraRotation * inputDir;
+ Vector3 moveDirection = stateMachine.CameraRotation * inputDir;
moveDirection.y = 0;
moveDirection.Normalize();
diff --git a/Assets/Scripts/Player Controller/PlayerStateMachine.cs b/Assets/Scripts/Player Controller/PlayerStateMachine.cs
index 715a5b7b..c0aa9ece 100644
--- a/Assets/Scripts/Player Controller/PlayerStateMachine.cs
+++ b/Assets/Scripts/Player Controller/PlayerStateMachine.cs
@@ -47,6 +47,22 @@ namespace OnlyScove.Scripts
[field: SerializeField] public LayerMask InteractionMask { get; private set; }
[Networked] public Quaternion NetworkedCameraRotation { get; set; }
+
+ // Thuộc tính hỗ trợ lấy rotation của Camera an toàn cho cả Online và Offline
+ public Quaternion CameraRotation
+ {
+ get
+ {
+ if (Runner != null && Runner.IsRunning && Object != null)
+ return NetworkedCameraRotation;
+
+ if (Cam != null)
+ return Cam.PlanarRotation;
+
+ return transform.rotation;
+ }
+ }
+
[Networked] public Vector2 NetworkedMoveInput { get; set; }
[Networked] public float NetworkedSpeed { get; set; }
[Networked] public Vector3 NetworkedPosition { get; set; }
@@ -94,11 +110,39 @@ namespace OnlyScove.Scripts
velocityZHash = Animator.StringToHash(velocityZParamName);
}
+ private void Start()
+ {
+ // Nếu chạy Offline (kéo prefab vào scene), Spawned() sẽ không được gọi.
+ // Chúng ta khởi tạo tại đây để đảm bảo nhân vật hoạt động.
+ if (Runner == null || !Runner.IsRunning)
+ {
+ InitializePlayer();
+ }
+ }
+
public override void Spawned()
{
- SwitchState(new PlayerIdleState(this));
+ // Fusion gọi Spawned khi object được nạp vào mạng.
+ InitializePlayer();
- if (Object.HasInputAuthority)
+ // Nếu không có quyền điều khiển và đang ở Client, tắt Controller để tránh xung đột
+ if (Object != null && !Object.HasInputAuthority && Runner.IsClient)
+ {
+ if (Controller != null) Controller.enabled = false;
+ }
+ }
+
+ private void InitializePlayer()
+ {
+ if (currentState == null)
+ {
+ SwitchState(new PlayerIdleState(this));
+ }
+
+ bool isOffline = Runner == null || !Runner.IsRunning;
+ bool hasAuthority = Object != null && Object.HasInputAuthority;
+
+ if (isOffline || hasAuthority)
{
Local = this;
@@ -112,11 +156,9 @@ namespace OnlyScove.Scripts
Input.OnNextInteractEvent += OnNextInteract;
Input.OnPreviousInteractEvent += OnPreviousInteract;
- }
- else
- {
- // Vô hiệu hóa Controller của người chơi khác trên máy khách để tránh xung đột vật lý
- if (Runner.IsClient && Controller != null) Controller.enabled = false;
+
+ // Đảm bảo Controller được bật
+ if (Controller != null) Controller.enabled = true;
}
}
@@ -136,19 +178,26 @@ namespace OnlyScove.Scripts
public void Move(Vector3 velocity, float animatorSpeed, float deltaTime)
{
- // CHỈ thực hiện di chuyển nếu có quyền điều khiển hoặc là Server
- if (!Object.HasInputAuthority && !Runner.IsServer) return;
+ // Cho phép di chuyển nếu:
+ // 1. Không có mạng (Offline test)
+ // 2. Có quyền điều khiển (Input Authority)
+ // 3. Là Server (State Authority)
+ bool canMove = (Runner == null || !Runner.IsRunning) || Object.HasInputAuthority || Runner.IsServer;
+ if (!canMove) return;
if (Controller != null && Controller.enabled)
{
Controller.Move(velocity * deltaTime);
- // Cập nhật vị trí mạng ngay sau khi di chuyển để tick sau quay lại đây
- NetworkedPosition = transform.position;
+ // Cập nhật vị trí mạng ngay sau khi di chuyển
+ if (Object != null && Runner != null && Runner.IsRunning)
+ {
+ NetworkedPosition = transform.position;
+ }
}
localAnimatorSpeed = animatorSpeed;
- if (Object.HasStateAuthority)
+ if (Object != null && Object.HasStateAuthority)
{
NetworkedSpeed = animatorSpeed;
NetworkedMoveInput = MoveInput;
@@ -164,7 +213,7 @@ namespace OnlyScove.Scripts
float speedValue;
Vector2 inputVector;
- if (Object.HasInputAuthority)
+ if (Runner == null || !Runner.IsRunning || Object.HasInputAuthority)
{
speedValue = localAnimatorSpeed;
inputVector = MoveInput;
@@ -183,15 +232,14 @@ namespace OnlyScove.Scripts
public override void FixedUpdateNetwork()
{
- if (Object == null) return;
+ bool isRunning = Runner != null && Runner.IsRunning;
+ if (Object == null && isRunning) return;
// ĐỒNG BỘ VỊ TRÍ: Ép nhân vật về vị trí mạng trước khi tính toán tick mới
- // Điều này cực kỳ quan trọng để CharacterController không bị nhân đôi vận tốc khi Resimulation
- if (NetworkedPosition != Vector3.zero)
+ if (isRunning && NetworkedPosition != Vector3.zero)
{
- if (Controller != null)
+ if (Controller != null && !Object.HasInputAuthority)
{
- // Tạm thời tắt Controller để dịch chuyển Transform chính xác
Controller.enabled = false;
transform.position = NetworkedPosition;
Controller.enabled = true;
@@ -202,7 +250,15 @@ namespace OnlyScove.Scripts
{
MoveInput = data.Direction;
IsSprintHeld = data.sprint;
- NetworkedCameraRotation = data.rot;
+ // Chỉ gán biến Networked nếu đang chạy mạng
+ if (isRunning) NetworkedCameraRotation = data.rot;
+ }
+ else if (!isRunning)
+ {
+ // FALLBACK INPUT: Nếu không có Fusion, lấy input trực tiếp từ Unity để Test
+ MoveInput = new Vector2(UnityEngine.Input.GetAxisRaw("Horizontal"), UnityEngine.Input.GetAxisRaw("Vertical"));
+ IsSprintHeld = UnityEngine.Input.GetKey(KeyCode.LeftShift);
+ // Ở chế độ offline, chúng ta không gán vào NetworkedCameraRotation nữa
}
else
{
@@ -210,7 +266,9 @@ namespace OnlyScove.Scripts
IsSprintHeld = false;
}
- if (!Object.HasInputAuthority && !Runner.IsServer)
+ bool isSimulating = !isRunning || Object.HasInputAuthority || Runner.IsServer;
+
+ if (!isSimulating)
{
UpdateAnimator(Runner.DeltaTime);
return;
@@ -222,7 +280,18 @@ namespace OnlyScove.Scripts
CheckGround();
UpdateInteractablesList();
- currentState?.Tick(Runner.DeltaTime);
+ float dt = isRunning ? Runner.DeltaTime : Time.fixedDeltaTime;
+ currentState?.Tick(dt);
+ }
+
+ private void Update()
+ {
+ // Nếu không có NetworkRunner, Fusion sẽ không gọi FixedUpdateNetwork.
+ // Chúng ta gọi thủ công để logic StateMachine vẫn chạy được khi Test Offline.
+ if (Runner == null || !Runner.IsRunning)
+ {
+ FixedUpdateNetwork();
+ }
}
private void CheckGround()