update AI
This commit is contained in:
14
.idea/.idea.HALLUCINATE/.idea/workspace.xml
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14
.idea/.idea.HALLUCINATE/.idea/workspace.xml
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@@ -6,7 +6,17 @@
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<component name="ChangeListManager">
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<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Prefabs/Player/vShooterMelee_Inventory.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Prefabs/Player/vShooterMelee_Inventory.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-HighQuality.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-HighQuality.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-LowQuality.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-LowQuality.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-MediumQuality.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-MediumQuality.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/FinishGate.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/FinishGate.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/PlayerInventory.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/PlayerInventory.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/TreasureItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/TreasureItem.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Utils/Editor/Resources/EntityPreview/EntityPreview.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Utils/Editor/Resources/EntityPreview/EntityPreview.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/ItemManager/Textures/New UI/InventoryCamera.renderTexture" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/ItemManager/Textures/New UI/InventoryCamera.renderTexture" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/UI/CustomProjector/RangeIndicator.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/UI/CustomProjector/RangeIndicator.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -175,7 +185,7 @@
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<workItem from="1780141729457" duration="9450000" />
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<workItem from="1780364354282" duration="4357000" />
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<workItem from="1780409218377" duration="4977000" />
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<workItem from="1780409218377" duration="9423000" />
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</task>
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<servers />
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</component>
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